MobiusDevelopment
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5587c0097d
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Separated Execution Grounds spawns.
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2020-02-23 13:30:49 +00:00 |
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MobiusDevelopment
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ef51c8a3f3
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Configuration for making items depositable.
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2020-02-21 11:52:29 +00:00 |
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MobiusDevelopment
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63e6425dca
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Various item changes.
Contributed by Liamxroy.
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2020-02-21 11:07:43 +00:00 |
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MobiusDevelopment
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0149ca83cd
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Various skill changes.
Contributed by Liamxroy.
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2020-02-20 18:40:06 +00:00 |
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MobiusDevelopment
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5b386af60e
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Maximum momentum stat set to 1 by default.
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2020-02-18 15:00:17 +00:00 |
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MobiusDevelopment
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065b66becb
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Previous commit for other branches.
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2020-02-17 09:23:02 +00:00 |
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MobiusDevelopment
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1a3c34b3c5
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Store Npc isWalker in a simple boolean instead of checking WalkingManager.
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2020-02-13 20:16:40 +00:00 |
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MobiusDevelopment
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e56dad5f81
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Configurations for monster aggro distance reset.
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2020-02-13 19:56:19 +00:00 |
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MobiusDevelopment
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49456557d5
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Replaced getId with getRewardId for mission queries.
Contributed by codered.
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2020-02-13 10:04:46 +00:00 |
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MobiusDevelopment
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8bb6ba4b72
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Support for AbsorbDamage effect modes.
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2020-02-13 09:36:36 +00:00 |
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MobiusDevelopment
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90ab6d4b25
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Replace character skills save to avoid existing entry conflicts.
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2020-02-12 16:40:53 +00:00 |
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MobiusDevelopment
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220e0b716c
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Prevent SiegeGuards AI onKill NPE.
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2020-02-11 07:03:13 +00:00 |
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MobiusDevelopment
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699c2f6fca
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Identical IdFactory statement names for increasing readability.
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2020-02-08 16:13:03 +00:00 |
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MobiusDevelopment
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a534cc943c
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Single class IdFactory with synchronized static methods.
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2020-02-08 14:34:00 +00:00 |
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MobiusDevelopment
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29771aa0d8
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Force headless parameter with Linux sh files.
Contributed by MutatedSkull.
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2020-02-08 11:37:19 +00:00 |
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MobiusDevelopment
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71576ed8af
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Check if html files contain non ASCII characters.
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2020-02-08 02:41:23 +00:00 |
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MobiusDevelopment
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5c414b0d8e
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Prevent NPE when spawning demons.
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2020-02-07 14:24:29 +00:00 |
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MobiusDevelopment
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5d2e2eb5ea
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Final Emperial Tomb improvements.
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2020-02-07 14:13:27 +00:00 |
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MobiusDevelopment
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e2a68f9aaf
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Player isInTrainingCamp method should check current time.
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2020-02-06 22:55:59 +00:00 |
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MobiusDevelopment
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a8a9318d2d
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Disabled curse raid based on retail changes.
Also removed obsolete deep blue comment.
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2020-02-06 13:10:41 +00:00 |
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MobiusDevelopment
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c28ca9fbc1
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Support for no PvP zones.
Contributed by Edoo.
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2020-02-06 04:19:59 +00:00 |
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MobiusDevelopment
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1437711898
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Prevent addition of existing skills on item equip.
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2020-02-05 00:33:21 +00:00 |
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MobiusDevelopment
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79aabdcb76
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Capped damage taken by attacks effect to 80%.
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2020-02-04 22:48:57 +00:00 |
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MobiusDevelopment
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407ff24524
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Access zone character list only by getter method.
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2020-02-04 05:21:24 +00:00 |
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MobiusDevelopment
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2228433a4c
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Changed ticket types since client values where reduced to bytes.
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2020-02-03 04:34:02 +00:00 |
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MobiusDevelopment
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5c532ad275
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Removal of AtomicInteger variables from Inventory class.
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2020-02-03 04:04:13 +00:00 |
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MobiusDevelopment
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980d99c48c
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Lottery additions and related improvements.
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2020-02-03 03:40:55 +00:00 |
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MobiusDevelopment
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a1541b2772
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SQL table games is only used by Lottery.
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2020-02-02 13:31:13 +00:00 |
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MobiusDevelopment
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20a4e99da1
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Addition of Monster Race with reward system.
Adapted from aCis free version.
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2020-02-02 04:36:04 +00:00 |
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MobiusDevelopment
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ff157fe4bb
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Removed getQuestTimer method synchronization.
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2020-01-31 22:02:32 +00:00 |
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MobiusDevelopment
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fb52876f79
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Removal of StatsVCmd class.
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2020-01-31 00:31:39 +00:00 |
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MobiusDevelopment
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845dea2551
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Removed pointless assignments before packet send.
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2020-01-30 23:02:45 +00:00 |
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MobiusDevelopment
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99c209f0ba
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Proper handling for Quest timers concurrency.
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2020-01-30 11:59:53 +00:00 |
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MobiusDevelopment
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9adadc4e86
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Moved TeleportWhereType to enums.
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2020-01-30 03:13:22 +00:00 |
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MobiusDevelopment
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f66dbc577c
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Boat related packet improvements.
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2020-01-29 12:50:50 +00:00 |
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MobiusDevelopment
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393e53514c
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Removed pointless EffectTickTask tick count variable.
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2020-01-28 15:26:44 +00:00 |
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MobiusDevelopment
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fe05c1cddc
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There is no need for MpRewardTask to use AtomicInteger.
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2020-01-28 15:21:23 +00:00 |
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MobiusDevelopment
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e5bd883546
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Deprecated bad practice StatSet setters with returning values.
Also using simple HashMap instead of ConcurrentHashMap.
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2020-01-28 13:48:46 +00:00 |
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MobiusDevelopment
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8dbfd09e0c
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Proper naming for various data holding classes.
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2020-01-28 11:48:32 +00:00 |
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MobiusDevelopment
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8ebd210ac3
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Prevent isSkillAllowed lock by SkillTreesData loading status variable.
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2020-01-28 11:11:46 +00:00 |
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MobiusDevelopment
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7a20f03af5
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Removed pointless use of VolatileBoolean from sweeper conditions.
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2020-01-28 10:57:22 +00:00 |
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MobiusDevelopment
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13554071b9
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Script value volatile modifier.
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2020-01-28 10:36:38 +00:00 |
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MobiusDevelopment
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d63bf771ff
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Faster access integer script value instead of StatSet.
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2020-01-28 00:16:37 +00:00 |
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MobiusDevelopment
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49439e8db4
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Prevent initializing Npc variables with NpcAction.
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2020-01-28 00:10:02 +00:00 |
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MobiusDevelopment
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de2871bef6
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Separated siege guard task to one task per residence.
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2020-01-27 16:55:04 +00:00 |
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MobiusDevelopment
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e1f4230ed2
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Removed underscores from Item class variables.
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2020-01-26 17:34:54 +00:00 |
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MobiusDevelopment
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1060aa6d39
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Removed pointless return at end of method.
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2020-01-26 17:15:10 +00:00 |
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MobiusDevelopment
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86379b722a
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QuestState getName method was replaced by getString.
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2020-01-26 16:58:15 +00:00 |
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MobiusDevelopment
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990d3b590b
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QuestState and QuestTimer class cleanups.
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2020-01-26 16:53:48 +00:00 |
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MobiusDevelopment
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8b5af84230
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StatsSet properly named as StatSet.
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2020-01-26 15:07:31 +00:00 |
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