Removal of AtomicInteger variables from Inventory class.
This commit is contained in:
parent
980d99c48c
commit
5c532ad275
@ -27,7 +27,6 @@ import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.logging.Level;
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@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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final Item it = item.getItem();
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final AtomicBoolean update = new AtomicBoolean();
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final AtomicBoolean updateTimestamp = new AtomicBoolean();
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boolean update = false;
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boolean updateTimestamp = false;
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// Remove augmentation bonuses on unequip
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if (item.isAugmented())
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@ -308,43 +308,57 @@ public abstract class Inventory extends ItemContainer
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// Recalculate all stats
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player.getStat().recalculateStats(true);
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it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update = true;
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}
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}
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});
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}
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// Clear enchant bonus
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item.clearEnchantStats();
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it.forEachSkill(ItemSkillType.NORMAL, holder ->
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final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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{
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final Skill skill = holder.getSkill();
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if (skill != null)
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for (ItemSkillHolder holder : normalSkills)
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{
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player.removeSkill(skill, false, skill.isPassive());
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update.compareAndSet(false, true);
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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player.removeSkill(skill, false, skill.isPassive());
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update = true;
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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});
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}
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if (item.isArmor())
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{
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for (ItemInstance itm : inventory.getItems())
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{
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if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
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if (!itm.isEquipped() || itm.equals(item))
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{
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continue;
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}
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itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
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final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
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if (otherNormalSkills == null)
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{
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continue;
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}
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for (ItemSkillHolder holder : otherNormalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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{
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@ -363,18 +377,24 @@ public abstract class Inventory extends ItemContainer
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp.compareAndSet(false, true);
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updateTimestamp = true;
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}
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update.compareAndSet(false, true);
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update = true;
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}
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});
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}
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}
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (otherEnchantSkills == null)
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{
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continue;
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}
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for (ItemSkillHolder holder : otherEnchantSkills)
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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@ -384,11 +404,12 @@ public abstract class Inventory extends ItemContainer
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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update = true;
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}
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}
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});
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}
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}
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// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
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for (Skill skill : player.getAllSkills())
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{
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@ -396,21 +417,26 @@ public abstract class Inventory extends ItemContainer
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|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
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{
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player.stopSkillEffects(true, skill.getId());
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update.compareAndSet(false, true);
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update = true;
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}
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}
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// Apply skill, if weapon have "skills on unequip"
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it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
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if (update.get())
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if (update)
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{
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player.sendSkillList();
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}
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if (updateTimestamp.get())
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if (updateTimestamp)
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{
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player.sendPacket(new SkillCoolTime(player));
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}
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if (item.isWeapon())
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{
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player.unchargeAllShots();
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}
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}
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@Override
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@ -423,8 +449,14 @@ public abstract class Inventory extends ItemContainer
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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final AtomicBoolean update = new AtomicBoolean();
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final AtomicBoolean updateTimestamp = new AtomicBoolean();
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// Any items equipped that result in expertise penalty do not give any skills at all.
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if (item.getItem().getCrystalType().getId() > player.getExpertiseLevel())
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{
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return;
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}
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boolean update = false;
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boolean updateTimestamp = false;
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// Apply augmentation bonuses on equip
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if (item.isAugmented())
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@ -435,58 +467,72 @@ public abstract class Inventory extends ItemContainer
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// Recalculate all stats
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player.getStat().recalculateStats(true);
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item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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return;
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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return;
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}
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player.addSkill(skill, false);
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update = true;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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}
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});
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}
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// Apply enchant stats
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item.applyEnchantStats();
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item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
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final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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{
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final Skill skill = holder.getSkill();
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if (skill != null)
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for (ItemSkillHolder holder : normalSkills)
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{
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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return;
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}
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player.addSkill(skill, false);
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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return;
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}
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updateTimestamp.compareAndSet(false, true);
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player.addSkill(skill, false);
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp = true;
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}
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update = true;
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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update.compareAndSet(false, true);
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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});
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}
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (otherEnchantSkills == null)
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{
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continue;
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}
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for (ItemSkillHolder holder : otherEnchantSkills)
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{
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// Add skills bestowed from +4 armor
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if (equipped.getEnchantLevel() >= holder.getValue())
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@ -498,19 +544,19 @@ public abstract class Inventory extends ItemContainer
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return;
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}
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player.addSkill(skill, false);
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update.compareAndSet(false, true);
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update = true;
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}
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});
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}
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}
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// Apply skill, if weapon have "skills on equip"
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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if (update.get())
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if (update)
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{
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player.sendSkillList();
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}
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if (updateTimestamp.get())
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if (updateTimestamp)
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{
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player.sendPacket(new SkillCoolTime(player));
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}
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@ -571,8 +617,8 @@ public abstract class Inventory extends ItemContainer
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if (piecesCount >= armorSet.getMinimumPieces())
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{
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// Applying all skills that matching the conditions
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final AtomicBoolean updateTimeStamp = new AtomicBoolean();
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final AtomicBoolean update = new AtomicBoolean();
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boolean updateTimeStamp = false;
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boolean update = false;
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for (ArmorsetSkillHolder holder : armorSet.getSkills())
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{
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if (holder.validateConditions(player, armorSet, idProvider))
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@ -601,16 +647,16 @@ public abstract class Inventory extends ItemContainer
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player.disableSkill(itemSkill, equipDelay);
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}
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}
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updateTimeStamp.compareAndSet(false, true);
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updateTimeStamp = true;
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}
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update.compareAndSet(false, true);
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update = true;
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}
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}
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if (updateTimeStamp.get())
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if (updateTimeStamp)
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{
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player.sendPacket(new SkillCoolTime(player));
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}
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return update.get();
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return update;
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}
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return false;
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}
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@ -27,7 +27,6 @@ import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.logging.Level;
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@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
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@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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final Item it = item.getItem();
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final AtomicBoolean update = new AtomicBoolean();
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final AtomicBoolean updateTimestamp = new AtomicBoolean();
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boolean update = false;
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boolean updateTimestamp = false;
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// Remove augmentation bonuses on unequip
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if (item.isAugmented())
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@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
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// Recalculate all stats
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player.getStat().recalculateStats(true);
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it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
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final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update.compareAndSet(false, true);
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update = true;
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}
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}
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});
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}
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// Clear enchant bonus
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item.clearEnchantStats();
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@ -324,30 +328,40 @@ public abstract class Inventory extends ItemContainer
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// Clear SA Bonus
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item.clearSpecialAbilities();
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it.forEachSkill(ItemSkillType.NORMAL, holder ->
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final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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{
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final Skill skill = holder.getSkill();
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if (skill != null)
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for (ItemSkillHolder holder : normalSkills)
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{
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player.removeSkill(skill, false, skill.isPassive());
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update.compareAndSet(false, true);
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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player.removeSkill(skill, false, skill.isPassive());
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update = true;
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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}
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});
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}
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if (item.isArmor())
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{
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for (ItemInstance itm : inventory.getItems())
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{
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if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
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if (!itm.isEquipped() || itm.equals(item))
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{
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continue;
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}
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itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
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final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
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if (otherNormalSkills == null)
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{
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continue;
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}
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for (ItemSkillHolder holder : otherNormalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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{
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@ -366,18 +380,24 @@ public abstract class Inventory extends ItemContainer
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp.compareAndSet(false, true);
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updateTimestamp = true;
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}
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update.compareAndSet(false, true);
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update = true;
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}
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});
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}
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}
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}
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||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -387,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -399,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -437,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -449,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -471,39 +496,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -515,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -588,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -618,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -324,30 +328,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -366,18 +380,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -387,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -399,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -437,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -449,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -471,39 +496,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -515,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -588,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -618,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -324,30 +328,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -366,18 +380,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -387,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -399,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -437,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -449,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -471,39 +496,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -515,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -588,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -618,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -301,8 +301,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -313,15 +313,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -329,30 +333,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -371,18 +385,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -392,11 +412,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -404,18 +425,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -442,8 +463,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -454,21 +475,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -476,39 +501,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -520,19 +555,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -593,8 +628,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -623,16 +658,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -465,8 +486,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -477,21 +498,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -499,39 +524,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -543,19 +578,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -616,8 +651,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -646,16 +681,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -465,8 +486,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -477,21 +498,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -499,39 +524,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -543,19 +578,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -616,8 +651,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -646,16 +681,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -458,8 +479,8 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -470,21 +491,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -492,39 +517,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -536,19 +571,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -609,8 +644,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -639,16 +674,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -324,31 +328,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill Skill = holder.getSkill();
|
||||
|
||||
if (Skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(Skill, false, Skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -359,30 +372,32 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill != null)
|
||||
{
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -392,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -404,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -442,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -454,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -476,21 +496,21 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
@ -498,21 +518,27 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -524,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -574,12 +600,9 @@ public abstract class Inventory extends ItemContainer
|
||||
if (itemVisualId > 0)
|
||||
{
|
||||
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||
if (stone != null)
|
||||
if ((stone != null) && (stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
update = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -600,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -630,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -324,31 +328,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill Skill = holder.getSkill();
|
||||
|
||||
if (Skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(Skill, false, Skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -359,30 +372,32 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill != null)
|
||||
{
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -392,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -404,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -442,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -454,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -476,21 +496,21 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
@ -498,21 +518,27 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -524,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -574,12 +600,9 @@ public abstract class Inventory extends ItemContainer
|
||||
if (itemVisualId > 0)
|
||||
{
|
||||
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||
if (stone != null)
|
||||
if ((stone != null) && (stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
update = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -600,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -630,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -301,8 +301,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -313,15 +313,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -329,31 +333,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill Skill = holder.getSkill();
|
||||
|
||||
if (Skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(Skill, false, Skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -364,30 +377,32 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill != null)
|
||||
{
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -397,11 +412,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -409,18 +425,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -447,8 +463,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -459,21 +475,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -481,21 +501,21 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
@ -503,21 +523,27 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -529,19 +555,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -579,12 +605,9 @@ public abstract class Inventory extends ItemContainer
|
||||
if (itemVisualId > 0)
|
||||
{
|
||||
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||
if (stone != null)
|
||||
if ((stone != null) && (stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
update = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -605,8 +628,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -635,16 +658,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -465,8 +486,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -477,21 +498,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -499,39 +524,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -543,19 +578,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -616,8 +651,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -646,16 +681,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -465,8 +486,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -477,21 +498,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -499,39 +524,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -543,19 +578,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -616,8 +651,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -646,16 +681,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -324,8 +324,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -336,15 +336,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -352,30 +356,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -394,18 +408,24 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -415,11 +435,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -427,18 +448,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -458,8 +479,8 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -470,21 +491,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -492,39 +517,49 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
return;
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -536,19 +571,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -609,8 +644,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -639,16 +674,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.logging.Level;
|
||||
@ -49,6 +48,7 @@ import org.l2jmobius.gameserver.model.VariationInstance;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
@ -296,8 +296,8 @@ public abstract class Inventory extends ItemContainer
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) inventory.getOwner();
|
||||
final Item it = item.getItem();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Remove augmentation bonuses on unequip
|
||||
if (item.isAugmented())
|
||||
@ -308,15 +308,19 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
it.forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
// Remove skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Clear enchant bonus
|
||||
item.clearEnchantStats();
|
||||
@ -324,31 +328,40 @@ public abstract class Inventory extends ItemContainer
|
||||
// Clear SA Bonus
|
||||
item.clearSpecialAbilities();
|
||||
|
||||
it.forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill Skill = holder.getSkill();
|
||||
|
||||
if (Skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
player.removeSkill(Skill, false, Skill.isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
player.removeSkill(skill, false, skill.isPassive());
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.isArmor())
|
||||
{
|
||||
for (ItemInstance itm : inventory.getItems())
|
||||
{
|
||||
if (!itm.isEquipped() || (itm.getItem().getSkills(ItemSkillType.NORMAL) == null) || itm.equals(item))
|
||||
if (!itm.isEquipped() || itm.equals(item))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itm.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (otherNormalSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherNormalSkills)
|
||||
{
|
||||
if (player.getSkillLevel(holder.getSkillId()) != 0)
|
||||
{
|
||||
@ -359,30 +372,32 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill != null)
|
||||
{
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
{
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -392,11 +407,12 @@ public abstract class Inventory extends ItemContainer
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Must check for toggle and isRemovedOnUnequipWeapon skill item conditions.
|
||||
for (Skill skill : player.getAllSkills())
|
||||
{
|
||||
@ -404,18 +420,18 @@ public abstract class Inventory extends ItemContainer
|
||||
|| (it.isWeapon() && skill.isRemovedOnUnequipWeapon()))
|
||||
{
|
||||
player.stopSkillEffects(true, skill.getId());
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on unequip"
|
||||
it.forEachSkill(ItemSkillType.ON_UNEQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -442,8 +458,8 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
final AtomicBoolean updateTimestamp = new AtomicBoolean();
|
||||
boolean update = false;
|
||||
boolean updateTimestamp = false;
|
||||
|
||||
// Apply augmentation bonuses on equip
|
||||
if (item.isAugmented())
|
||||
@ -454,21 +470,25 @@ public abstract class Inventory extends ItemContainer
|
||||
// Recalculate all stats
|
||||
player.getStat().recalculateStats(true);
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (onEnchantSkills != null)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
for (ItemSkillHolder holder : onEnchantSkills)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
// Add skills bestowed from +4 armor
|
||||
if (item.getEnchantLevel() >= holder.getValue())
|
||||
{
|
||||
return;
|
||||
final Skill skill = holder.getSkill();
|
||||
// Check passive skill conditions.
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update = true;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Apply enchant stats
|
||||
item.applyEnchantStats();
|
||||
@ -476,21 +496,21 @@ public abstract class Inventory extends ItemContainer
|
||||
// Apply SA skill
|
||||
item.applySpecialAbilities();
|
||||
|
||||
item.getItem().forEachSkill(ItemSkillType.NORMAL, holder ->
|
||||
final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
|
||||
if (normalSkills != null)
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
for (ItemSkillHolder holder : normalSkills)
|
||||
{
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
|
||||
if (skill.isActive())
|
||||
{
|
||||
if (!player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.addSkill(skill, false);
|
||||
if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
|
||||
{
|
||||
final int equipDelay = item.getEquipReuseDelay();
|
||||
if (equipDelay > 0)
|
||||
@ -498,21 +518,27 @@ public abstract class Inventory extends ItemContainer
|
||||
player.addTimeStamp(skill, equipDelay);
|
||||
player.disableSkill(skill, equipDelay);
|
||||
}
|
||||
updateTimestamp.compareAndSet(false, true);
|
||||
updateTimestamp = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Must check all equipped items for enchant conditions.
|
||||
for (ItemInstance equipped : inventory.getPaperdollItems())
|
||||
{
|
||||
equipped.getItem().forEachSkill(ItemSkillType.ON_ENCHANT, holder ->
|
||||
final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
|
||||
if (otherEnchantSkills == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (ItemSkillHolder holder : otherEnchantSkills)
|
||||
{
|
||||
// Add skills bestowed from +4 armor
|
||||
if (equipped.getEnchantLevel() >= holder.getValue())
|
||||
@ -524,19 +550,19 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
player.addSkill(skill, false);
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apply skill, if weapon have "skills on equip"
|
||||
item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
|
||||
|
||||
if (update.get())
|
||||
if (update)
|
||||
{
|
||||
player.sendSkillList();
|
||||
}
|
||||
if (updateTimestamp.get())
|
||||
if (updateTimestamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
@ -574,12 +600,9 @@ public abstract class Inventory extends ItemContainer
|
||||
if (itemVisualId > 0)
|
||||
{
|
||||
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(itemVisualId);
|
||||
if (stone != null)
|
||||
if ((stone != null) && (stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
if ((stone.getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
|
||||
{
|
||||
update = true;
|
||||
}
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -600,8 +623,8 @@ public abstract class Inventory extends ItemContainer
|
||||
if (piecesCount >= armorSet.getMinimumPieces())
|
||||
{
|
||||
// Applying all skills that matching the conditions
|
||||
final AtomicBoolean updateTimeStamp = new AtomicBoolean();
|
||||
final AtomicBoolean update = new AtomicBoolean();
|
||||
boolean updateTimeStamp = false;
|
||||
boolean update = false;
|
||||
for (ArmorsetSkillHolder holder : armorSet.getSkills())
|
||||
{
|
||||
if (holder.validateConditions(player, armorSet, idProvider))
|
||||
@ -630,16 +653,16 @@ public abstract class Inventory extends ItemContainer
|
||||
player.disableSkill(itemSkill, equipDelay);
|
||||
}
|
||||
}
|
||||
updateTimeStamp.compareAndSet(false, true);
|
||||
updateTimeStamp = true;
|
||||
}
|
||||
update.compareAndSet(false, true);
|
||||
update = true;
|
||||
}
|
||||
}
|
||||
if (updateTimeStamp.get())
|
||||
if (updateTimeStamp)
|
||||
{
|
||||
player.sendPacket(new SkillCoolTime(player));
|
||||
}
|
||||
return update.get();
|
||||
return update;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user