Prevent NPE when spawning demons.
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@@ -446,21 +446,24 @@ public class LastImperialTomb extends AbstractInstance
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case "SPAWN_DEMONS":
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{
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final Instance world = player.getInstanceWorld();
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final Map<Npc, Integer> portraits = world.getParameters().getMap("portraits", Npc.class, Integer.class);
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if (!portraits.isEmpty())
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if (world != null)
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{
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final List<Npc> demons = world.getParameters().getList("demons", Npc.class);
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for (int i : portraits.values())
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final Map<Npc, Integer> portraits = world.getParameters().getMap("portraits", Npc.class, Integer.class);
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if (!portraits.isEmpty())
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{
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if (demons.size() > MAX_DEMONS)
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final List<Npc> demons = world.getParameters().getList("demons", Npc.class);
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for (int i : portraits.values())
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{
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break;
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if (demons.size() > MAX_DEMONS)
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{
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break;
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}
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final Npc demon = addSpawn(PORTRAIT_SPAWNS[i][0] + 2, PORTRAIT_SPAWNS[i][5], PORTRAIT_SPAWNS[i][6], PORTRAIT_SPAWNS[i][7], PORTRAIT_SPAWNS[i][8], false, 0, false, world.getId());
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demons.add(demon);
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}
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final Npc demon = addSpawn(PORTRAIT_SPAWNS[i][0] + 2, PORTRAIT_SPAWNS[i][5], PORTRAIT_SPAWNS[i][6], PORTRAIT_SPAWNS[i][7], PORTRAIT_SPAWNS[i][8], false, 0, false, world.getId());
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demons.add(demon);
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world.setParameter("demons", demons);
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startQuestTimer("SPAWN_DEMONS", TIME_BETWEEN_DEMON_SPAWNS * 1000, null, player, false);
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}
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world.setParameter("demons", demons);
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startQuestTimer("SPAWN_DEMONS", TIME_BETWEEN_DEMON_SPAWNS * 1000, null, player, false);
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}
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break;
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}
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