Various skill changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2020-02-20 18:40:06 +00:00
parent bf65b45c9e
commit 0149ca83cd
888 changed files with 56215 additions and 8586 deletions
@@ -1489,6 +1489,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="339" toLevel="1" name="Parry Stance">
@@ -2075,6 +2080,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="350" toLevel="1" name="Physical Mirror">
@@ -2667,6 +2677,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
@@ -3439,6 +3454,13 @@
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="ReduceCancel">
<amount>-80</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="396" toLevel="1" name="Heroic Berserker">
@@ -3497,9 +3519,14 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
@@ -1277,6 +1277,7 @@
<value level="8">49</value>
</mpConsume>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1770,6 +1771,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="417" toLevel="5" name="Pain of Sagittarius">
@@ -4788,6 +4788,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1249" toLevel="3" name="Pa'agrio's Vision">
@@ -2208,6 +2208,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<activateRate>3</activateRate>
<effects>
<effect name="StealAbnormal">
<slot>BUFF</slot>
@@ -1858,6 +1858,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1528" toLevel="42" name="Divine Flash">
@@ -4352,6 +4361,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1584" toLevel="1" name="Equipment Craft">
@@ -4829,6 +4847,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1596" toLevel="1" name="Rhythm of Start">
@@ -4886,6 +4909,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1597" toLevel="1" name="Weight Increase">
@@ -654,6 +654,7 @@
<castRange>300</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PullBack">
<speed>50</speed>
@@ -442,6 +442,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1920" toLevel="2" name="Endurance">
@@ -1322,6 +1327,15 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="1956" toLevel="4" name="Sub - P. Atk./M. Atk. Increase">
@@ -1592,10 +1606,28 @@
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1612,7 +1644,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxMp">
<amount>
@@ -1636,7 +1667,6 @@
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxCp">
<amount>
@@ -1669,7 +1699,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByMagicType">
<!-- Dual - MP Drain -->
@@ -1755,7 +1784,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
@@ -1826,6 +1854,25 @@
<skillId>1975</skillId> <!-- Dual - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1975</skillId> <!-- Dual Certification - Berserker's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1975" toLevel="1" name="Dual - Berserker's Rage">
@@ -1863,7 +1910,7 @@
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1977</skillId> <!-- Dual - Master's Rage -->
<skillLevel>1</skillLevel>
<chance>2</chance>
<chance>10</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1911,7 +1958,7 @@
<skillId>1979</skillId> <!-- Dual - Light of Protection -->
<skillLevel>1</skillLevel>
<minDamage>1</minDamage>
<chance>3</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1929,7 +1976,6 @@
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1949,7 +1995,6 @@
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Dual - Light of Blessing -->
@@ -1959,7 +2004,7 @@
<skillId>1981</skillId> <!-- Dual - Light of Blessing -->
<skillLevel>1</skillLevel>
<minDamage>1000</minDamage>
<chance>20</chance>
<chance>5</chance>
<targetType>SELF</targetType>
</effect>
</effects>
@@ -1973,7 +2018,6 @@
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2004,7 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2034,7 +2077,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2067,7 +2109,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
<excludedFromCheck>true</excludedFromCheck>
<conditions>
<condition name="OpTargetPc" />
</conditions>
@@ -2096,7 +2137,6 @@
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="DamageShieldResist">
<amount>100</amount>
@@ -2115,7 +2155,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<targetType>NONE</targetType>
<effects>
<effect name="MaxHp">
<amount>
@@ -399,6 +399,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -420,6 +421,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -515,6 +517,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -7000,6 +7000,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>
@@ -40,6 +40,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
@@ -134,6 +139,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3203" toLevel="1" name="Item Skill: Mystery Skill">
@@ -1035,6 +1035,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3558" toLevel="1" name="Antharas' Earring">
@@ -523,6 +523,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="3605" toLevel="1" name="Clan Oath Heavy Armor Set">
@@ -1154,6 +1154,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-99</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4127" toLevel="1" name="Baium Attack">
@@ -1030,7 +1030,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4217" toLevel="1" name="">
<skill id="4217" toLevel="1" name="Mass Scatter Enemy">
<affectRange>300</affectRange>
<castRange>800</castRange>
<coolTime>100</coolTime>
@@ -1630,6 +1630,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4239" toLevel="1" name="Antharas Recovery">
@@ -424,6 +424,25 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">
@@ -415,6 +415,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-99</value>
<value level="2">-99</value>
<value level="3">-99</value>
<value level="4">-99</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MAtk"> <!-- custom -->
<amount>
<value level="1">0</value>
@@ -3061,6 +3061,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus">
@@ -2048,6 +2048,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8460" toLevel="1" name="Blessed Freya's Necklace">
@@ -2105,6 +2110,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8461" toLevel="5" name="Enchant Heavy Armor (S-grade)">
@@ -1161,6 +1161,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="8548" toLevel="1" name="Song of Purification">
@@ -1463,6 +1463,19 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
@@ -697,6 +697,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -1517,6 +1522,21 @@
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>BUFF</slot>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
</effects>
</skill>
<skill id="9369" toLevel="2" name="Power of Maphr">
<!-- Enchant success rate + $s1. Not for No-grade items. -->
@@ -1096,6 +1096,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
@@ -1372,6 +1377,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
@@ -1776,6 +1786,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9572" toLevel="1" name="Heavenly CP Cookie">
@@ -543,6 +543,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -566,6 +567,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<abnormalType>MP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -589,6 +591,7 @@
<abnormalTime>120</abnormalTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<abnormalLvl>1</abnormalLvl>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
@@ -2219,6 +2219,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
@@ -2275,6 +2280,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
@@ -1302,7 +1302,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="7">60</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@@ -1694,16 +1693,8 @@
<value level="2">icon.skill0526</value>
<value level="3">icon.skill0526</value>
</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<mpConsume>
<value level="1">233</value>
<value level="2">236</value>
@@ -1715,18 +1706,18 @@
<value level="3">105</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<fanRange>0;0;200;900</fanRange>
<fanRange>0;0;400;90</fanRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SQUARE_PB</affectScope>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
@@ -1364,7 +1364,16 @@
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@@ -1374,10 +1383,23 @@
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -1420,6 +1442,7 @@
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1665,6 +1688,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_SKILL_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
@@ -1738,6 +1762,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SUPER_MOVE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -3414,6 +3439,42 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">
@@ -3475,6 +3536,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -3546,6 +3608,7 @@
<abnormalTime>20</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>38</mpConsume>
@@ -3638,6 +3701,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -7,6 +7,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -105,6 +106,16 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
@@ -114,6 +125,7 @@
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -185,6 +197,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<operateType>A2</operateType>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
@@ -301,6 +314,7 @@
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>290000</reuseDelay>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2561,6 +2561,7 @@
<hitTime>200</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -289,6 +289,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
@@ -4580,6 +4585,7 @@
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<removedOnDamage>true</removedOnDamage>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Floating Blow -->
@@ -4967,6 +4973,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="CallSkill">
<skillId>19315</skillId> <!-- Mana Burst -->
<skillLevel>1</skillLevel>
@@ -5627,6 +5643,7 @@
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -1880,6 +1880,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse" fromLevel="5" toLevel="7">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11125" toLevel="7" name="Superior Spirit Eye">
@@ -3113,6 +3118,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>11013</castSkillId> <!-- Elemental Spike (Water) -->
<skillId>11188</skillId> <!-- Freeze - Slow -->
@@ -3379,6 +3389,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11184" toLevel="1" name="Superior Arcane Lore">
@@ -554,6 +554,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">
@@ -428,6 +428,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="IgnoreDeath" />
</effects>
</skill>
<skill id="11311" toLevel="3" name="Naviarope Strike">
@@ -794,6 +795,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>AGGRESSION</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -829,6 +831,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<nextAction>ATTACK</nextAction>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
@@ -972,6 +975,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1010,6 +1014,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1180,6 +1185,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1215,6 +1221,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1343,6 +1350,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1381,6 +1389,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1551,6 +1560,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetMe" /> <!-- Guessed -->
<effect name="GetAgro" />
@@ -1586,6 +1596,7 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1714,6 +1725,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1752,6 +1764,7 @@
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<reuseDelay>5000</reuseDelay>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -66,6 +66,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -105,6 +109,10 @@
<effect name="PvePhysicalAttackDamageBonus">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
@@ -196,6 +204,13 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
@@ -1957,6 +1972,10 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@@ -2725,6 +2744,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
@@ -2952,7 +2974,6 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>89</magicLvl>
@@ -2997,6 +3018,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">
@@ -3122,6 +3144,12 @@
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>19504</skillId> <!-- Tempted -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11547" toLevel="10" name="Superior HP Recovery">
<!-- HP Recovery Bonus + $s1. STR + $s2. -->
@@ -3193,7 +3221,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>5</chance>
<chance>30</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
@@ -3652,7 +3680,6 @@
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -3673,6 +3700,38 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1;2;3;4</magicTypes>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="11563" toLevel="1" name="Quick Return">
@@ -20,6 +20,7 @@
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -75,6 +76,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -137,6 +139,7 @@
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -303,6 +306,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<BOW>10</BOW>
@@ -357,6 +361,7 @@
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="PAtk">
<amount>5</amount>
@@ -396,6 +401,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -451,6 +457,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -517,6 +524,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -583,6 +591,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -638,6 +647,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -704,6 +714,7 @@
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -774,6 +785,7 @@
<coolTime>500</coolTime>
<effectPoint>689</effectPoint>
<reuseDelay>600000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="Heal">
<power>
@@ -801,7 +813,9 @@
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<operateType>A2</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
@@ -988,13 +1002,8 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
@@ -386,7 +386,7 @@
<effectRange>1100</effectRange>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
@@ -2645,6 +2645,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11789" toLevel="10" name="Superior Anti Magic">
@@ -1669,6 +1669,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">
@@ -744,6 +744,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13148" toLevel="1" name="Special Ability: Infinity Slasher">
@@ -840,6 +845,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13150" toLevel="1" name="Special Ability: Infinity Fighter">
@@ -407,6 +407,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
@@ -615,17 +620,6 @@
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
@@ -1144,6 +1138,17 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
@@ -1233,6 +1238,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
@@ -528,6 +528,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -598,6 +603,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -668,6 +678,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -738,6 +753,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
@@ -843,6 +863,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13541" toLevel="1" name="Octavis' Shirt">
@@ -1738,6 +1763,22 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">-3</value>
<value level="9">-3</value>
<value level="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
@@ -1965,7 +2006,6 @@
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
@@ -2017,7 +2057,6 @@
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
@@ -2891,6 +2930,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13596" toLevel="1" name="Augment Option - P. Critical Damage">
@@ -862,6 +862,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13671" toLevel="1" name="Special Fire Resistance Necklace">
@@ -892,6 +897,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="13672" toLevel="1" name="Special Holy Resistance Necklace">
@@ -28,12 +28,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -45,12 +49,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -62,12 +70,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -79,12 +91,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -96,12 +112,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -113,12 +133,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -130,12 +154,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -147,12 +175,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -164,12 +196,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -181,12 +217,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -198,12 +238,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -215,12 +259,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -232,12 +280,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -249,12 +301,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -266,12 +322,16 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1129,6 +1129,15 @@
<magicType>3</magicType>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
<value level="3">-10</value>
</amount>
<magicType>22</magicType>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13935" toLevel="3" name="Paulina's Earrings - Vampiric Rage">
@@ -1597,6 +1606,22 @@
<magicType>1</magicType>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
<value level="9">-9</value>
<value level="10">-10</value>
</amount>
<magicType>22</magicType>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="5">2</value>
@@ -245,6 +245,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1392,6 +1393,7 @@
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -904,6 +904,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>100</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2435,6 +2436,10 @@
<hitTime>1500</hitTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effects>
<effect name="PhysicalAttack">
<power>100933</power>
@@ -1025,6 +1025,7 @@
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1469,6 +1470,7 @@
<abnormalTime>1</abnormalTime>
<affectRange>1200</affectRange>
<fanRange>0;0;200;0</fanRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1534,6 +1536,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<affectRange>300</affectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2021,7 +2021,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<isMagic>1</isMagic>
<isMagic>3</isMagic>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -939,6 +939,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14747" toLevel="1" name="Raid Boss (Lv. 88)">
@@ -1722,6 +1727,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14788" toLevel="1" name="Master's Blessing - Elemental Resistance">
@@ -2380,6 +2390,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>
@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1</dispel>
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,-1;DANCE_OF_SHADOW,-1</dispel>
</effect>
</effects>
</skill>
@@ -1941,7 +1941,6 @@
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<magicType>0</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
@@ -1950,33 +1949,18 @@
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>3</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>3</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>1</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>1</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<magicType>22</magicType>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<magicType>22</magicType>
<magicType>2</magicType>
<amount>-20</amount>
<mode>PER</mode>
</effect>
@@ -2537,6 +2521,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14996" toLevel="1" name="Master's Blessing - Prevailing Sonata">
@@ -2717,6 +2706,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="14999" toLevel="1" name="Transform IM - IM Abyu">
@@ -36,6 +36,9 @@
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="15001" toLevel="1" name="Cancel Transformation">
@@ -2172,7 +2175,7 @@
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
@@ -1327,25 +1327,26 @@
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>600</affectRange>
<hitTime>2500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-574</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
@@ -1370,7 +1371,7 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
@@ -1388,12 +1389,12 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>1500</coolTime>
<effectPoint>-574</effectPoint>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<fanRange>0;180;1500;600</fanRange>
<hitTime>2500</hitTime>
<hitTime>3000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<trait>SHOCK</trait>
@@ -1402,36 +1403,42 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15274" toLevel="1" name="Mighty Wind Strike">
<!-- Long-range projectile -->
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<affectRange>300</affectRange>
<castRange>1800</castRange>
<effectRange>2700</effectRange>
<hitTime>2500</hitTime>
<effectPoint>-707</effectPoint>
<effectRange>2500</effectRange>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>118</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectLimit>5-12</affectLimit>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<magicLvl>99</magicLvl>
<attributeValue>750</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>157</power>
<power>15000</power>
</effect>
</effects>
</skill>
<skill id="15275" toLevel="1" name="Tornado">
<!-- Lindvior's Takeoff Presentation -->
<icon>icon.skill10263</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>7000</hitTime>
<coolTime>2000</coolTime>
<effectPoint>-867</effectPoint>
@@ -1440,7 +1447,15 @@
<magicLvl>99</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15276" toLevel="1" name="Bleed">
<!-- Bleeding -->
@@ -522,6 +522,16 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="15323" toLevel="1" name="Hell Defense">
<!-- Stunned. -->
@@ -2212,6 +2222,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15389" toLevel="1" name="Focus Shot">
@@ -125,7 +125,7 @@
<!-- Cannot target. -->
<icon>icon.notargetting</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -136,7 +136,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Untargetable" />
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="15405" toLevel="1" name="Master's Blessing (Awakening)">
@@ -442,20 +442,28 @@
<skill id="15430" toLevel="1" name="Lindvior's Jump">
<!-- Ranged attack. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectRange>600</affectRange>
<hitTime>5000</hitTime>
<coolTime>5000</coolTime>
<effectPoint>-574</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>1100</affectRange>
<magicLvl>118</magicLvl>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>10000</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="15431" toLevel="1" name="Supersonic Blaster">
@@ -151,9 +151,20 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>800</power>
</effect>
</effects>
</skill>
<skill id="15518" toLevel="2" name="Confuse Body">
<!-- Confuses the interior of the target's body, decreasing P. Def. / M. Def. by $s1. -->
@@ -193,6 +204,14 @@
</skill>
<skill id="15522" toLevel="1" name="Dark Poison">
<!-- Damages enemy with dark poison and drains HP gradually. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill4035</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -203,25 +222,65 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>99</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>-8000</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="15523" toLevel="1" name="Accelerate">
<!-- Increases Speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<magicLvl>99</magicLvl>
<icon>icon.skill1204</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15524" toLevel="1" name="Suck Blood">
<!-- Sucks blood from the enemy, continuously draining HP. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>800</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
<skill id="15525" toLevel="2" name="Rush Attack">
<!-- Powerful rush attack on enemy. -->
@@ -237,19 +296,49 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15527" toLevel="1" name="Chaos Breath">
<!-- AoE M. Atk. On target's area. -->
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>850</power>
</effect>
</effects>
</skill>
<skill id="15528" toLevel="1" name="Kaonel Rush">
<!-- Powerful rush attack on enemy. -->
@@ -261,25 +350,70 @@
</skill>
<skill id="15529" toLevel="1" name="Absorb Spirit">
<!-- Soul is drained. P. Def./ M. Def. - 30%, and Atk. Spd. + 10%. -->
<abnormalTime>60</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalType>MARK_OF_LUMI</abnormalType>
<activateRate>90</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill1422</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<effectRange>700</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>99</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15530" toLevel="1" name="Slumber">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill4046</icon>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<castRange>600</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<reuseDelay>8000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="15531" toLevel="1" name="Hold">
<!-- Afflicted with Hold and unable to move momentarily. -->
@@ -680,18 +814,40 @@
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>70</castRange>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>99</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15565" toLevel="1" name="Theor's AoE Attack">
<!-- AoE P. Atk. On nearby enemies. -->
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0036</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>3000</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15566" toLevel="1" name="Disarm">
<!-- Disarms nearby enemies. -->
@@ -755,11 +911,25 @@
</skill>
<skill id="15572" toLevel="1" name="Krogel's Haste">
<!-- Atk. Spd. + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<icon>icon.skill1086</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15573" toLevel="1" name="Master Siege Punch">
<!-- Powerful attack and Knock Back on nearby enemies. -->
@@ -1021,6 +1021,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15651" toLevel="1" name="Prevailing Sonata (Adventurer)">
@@ -1184,11 +1189,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">
@@ -212,60 +212,136 @@
</skill>
<skill id="16109" toLevel="1" name="Heavy Armor Rise">
<!-- Critical Damage increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_heavy</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16110" toLevel="1" name="Light Armor Rise">
<!-- P. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_light</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16111" toLevel="1" name="Robe Rise">
<!-- M. Atk. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_class_robe</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16112" toLevel="1" name="Speed Rise">
<!-- Atk. Spd. and Casting Spd. increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>HELLBOUND_BUFF</abnormalType>
<icon>icon.m_mystery_brain</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16113" toLevel="1" name="Tragic Bleed">
<!-- Inflicts Bleed. 12 Power. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.m_mystery_blood</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>12</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16114" toLevel="1" name="Curse of the Dead">
<!-- Cuts target and party members' HP by 95%. -->
@@ -881,15 +957,46 @@
</skill>
<skill id="16153" toLevel="6" name="Power Slam">
<!-- Deals a powerful blow and knocks back the enemy. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>120</activateRate>
<icon>icon.skill10262</icon>
<operateType>A2</operateType>
<mpConsume>50</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>101</magicLvl>
<basicProperty>NONE</basicProperty>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>40289</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16154" toLevel="6" name="Mass Chain Smash">
<!-- Pulls target and nearby enemies toward you. -->
@@ -914,52 +1021,63 @@
</skill>
<skill id="16156" toLevel="8" name="Mass Droop">
<!-- Decreases Atk. Spd. and Speed. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<mpConsume>94</mpConsume>
<castRange>40</castRange>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<coolTime>570</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>100</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
</amount>
<mode>PER</mode>
</effect>
@@ -986,14 +1104,23 @@
</skill>
<skill id="16158" toLevel="1" name="Beleth's Volcano">
<!-- Deals fire damage to target. -->
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>51</mpConsume>
<castRange>900</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-709</effectPoint>
<isMagic>1</isMagic>
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16159" toLevel="1" name="Beleth's Blaze">
<!-- Deals powerful fire damage to nearby enemies. -->
@@ -1004,18 +1131,49 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16160" toLevel="1" name="Beleth's Flame">
<!-- Powerful flames burn off HP. -->
<icon>icon.skill1101</icon>
<operateType>A2</operateType>
<mpConsume>96</mpConsume>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>10000</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16161" toLevel="1" name="Darion's Bleed">
<!-- Bleed instantly cuts HP. -->
@@ -1030,13 +1188,42 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="16162" toLevel="1" name="Beleth's Meteor">
<operateType>A1</operateType>
<mpConsume>96</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<effectPoint>-679</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-1500</effectPoint>
<icon>icon.skill1467</icon>
<isMagic>1</isMagic>
<magicLvl>81</magicLvl>
<mpInitialConsume>72</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1570</power>
</effect>
<effect name="DamOverTime">
<power>3000</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="16163" toLevel="1" name="Darion's Sword Storm">
<operateType>A1</operateType>
@@ -1345,6 +1532,15 @@
<hitTime>1500</hitTime>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16193" toLevel="1" name="Lurking Lunacy">
<!-- Casts Fear on target and nearby enemies for 2 sec. -->
@@ -1376,13 +1572,34 @@
</skill>
<skill id="16196" toLevel="1" name="Blood Shower">
<!-- A magical AoE attack with Bleed. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<trait>BLEED</trait>
<effectPoint>-1500</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="DamOverTime">
<power>-13000</power>
<ticks>2</ticks>
</effect>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16197" toLevel="1" name="Haughty Slaughter">
<!-- Physical AoE attack. -->
@@ -1391,6 +1608,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16198" toLevel="1" name="Continuing Pain">
<!-- Physical AoE attack. -->
@@ -1399,6 +1626,16 @@
<castRange>300</castRange>
<effectPoint>-1500</effectPoint>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16199" toLevel="1" name="Howling Abyss">
<!-- Magical attack on a single target. -->
@@ -11,6 +11,9 @@
</skill>
<skill id="16201" toLevel="6" name="Ekimus' Vitality">
<!-- Ekimus' M. Atk. + $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<icon>icon.skill1296</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -18,6 +21,14 @@
<hitTime>1500</hitTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16202" toLevel="5" name="Fatal Strike">
<operateType>A1</operateType>
@@ -27,6 +38,23 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@@ -36,30 +64,73 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<effectRange>1400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<castRange>40</castRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<coolTime>1000</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">50000</value>
<value level="2">60000</value>
<value level="3">70000</value>
<value level="4">80000</value>
<value level="5">80000</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@@ -68,6 +139,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -77,22 +151,19 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -100,6 +171,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -109,22 +183,25 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<effect name="MagicalAttackRange">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">550</value>
<value level="2">650</value>
<value level="3">750</value>
<value level="4">850</value>
</power>
<overHit>true</overHit>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@@ -132,6 +209,9 @@
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
@@ -429,6 +509,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@@ -439,6 +539,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@@ -449,6 +567,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@@ -459,6 +595,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="5" name="Wind Blast">
<operateType>A1</operateType>
@@ -469,6 +623,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="5" name="Earth Blast">
<operateType>A1</operateType>
@@ -479,6 +652,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="4" name="Mass Poison">
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->
@@ -495,6 +687,14 @@
</skill>
<skill id="16225" toLevel="4" name="Mass Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1. -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -504,6 +704,29 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">5000</value>
<value level="2">6000</value>
<value level="3">7000</value>
<value level="4">8000</value>
</power>
<ticks>2</ticks>
</effect>
</effects>
</skill>
<skill id="16226" toLevel="1" name="Battle Recovery">
<operateType>A1</operateType>
@@ -525,6 +748,14 @@
</skill>
<skill id="16228" toLevel="5" name="Wide Stun">
<!-- Attacks nearby enemies and stuns them for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -532,11 +763,28 @@
<coolTime>800</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>-1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16229" toLevel="4" name="Mass Hold">
<!-- Casts Hold on target and nearby enemies for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10090new</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -548,10 +796,37 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>500</affectRange>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="16230" toLevel="4" name="Sleeping Cloud">
<!-- Casts Sleep on target and nearby enemies for $s1. -->
<icon>icon.skill1072</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -560,11 +835,49 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<effectRange>1000</effectRange>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">97</value>
<value level="4">101</value>
</magicLvl>
<removedOnDamage>true</removedOnDamage>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="16231" toLevel="5" name="Mass Airbind">
<!-- Throws nearby enemies into the air and binds them for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">94</value>
<value level="2">97</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<affectRange>150</affectRange>
<affectLimit>5-12</affectLimit>
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -576,9 +889,42 @@
<effectPoint>-700</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<DERANGEMENT>100</DERANGEMENT>
<SHOCK>100</SHOCK>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKDOWN>100</KNOCKDOWN>
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="16232" toLevel="4" name="Mass Chain Smash">
<!-- Pulls nearby enemies to you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<affectRange>900</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">103</value>
</magicLvl>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -587,9 +933,45 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16233" toLevel="5" name="Mass Fear">
<!-- Inflicted with Fear and moving against own will momentarily. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<magicLvl>
<value level="1">94</value>
<value level="2">96</value>
<value level="3">98</value>
<value level="4">101</value>
<value level="5">103</value>
</magicLvl>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<icon>icon.skill1092</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -600,6 +982,10 @@
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="16234" toLevel="3" name="Raid Blessing">
<!-- While effect lasts, Raid Point acquisition + $s1. -->
@@ -59,31 +59,307 @@
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16512" toLevel="6" name="Solo Mage Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16513" toLevel="6" name="Solo Archer Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16514" toLevel="6" name="Party Fighter Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16515" toLevel="6" name="Party Mage Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16516" toLevel="6" name="Party Archer Monster">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
<icon>icon.skill0335</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16517" toLevel="2" name="Kelbim">
<!-- One of the seven disciples of Embryo. Received the power of the Seal of Calamity froM Etis van Etina, and is in control of the Atelia Fortress. Materializes the power of the Seal of Calamity. Currently, in charge of turning the Atelia obtained from the Garden of Spirits into Dark Atelia. -->
@@ -463,7 +463,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="KnockBack">
<speed>600</speed>
@@ -933,7 +933,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -962,7 +962,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="DamOverTime">
<power>2000</power>
@@ -990,7 +990,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
@@ -1065,7 +1065,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1256,7 +1256,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1274,7 +1274,7 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>300000</power>
<power>10000</power>
</effect>
</effects>
</skill>
@@ -1310,7 +1310,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1334,7 +1334,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions" />
@@ -1430,7 +1430,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1450,7 +1450,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1474,7 +1474,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions" />
@@ -1551,7 +1551,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>3</criticalChance>
</effect>
</effects>
@@ -1570,7 +1570,7 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@@ -1610,7 +1610,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1732,7 +1732,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -1747,7 +1747,7 @@
<effectPoint>-52</effectPoint>
<effects>
<effect name="PhysicalAttack">
<power>300000</power>
<power>10000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
@@ -139,7 +139,7 @@
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<coolTime>300</coolTime>
@@ -399,6 +399,7 @@
</skill>
<skill id="16727" toLevel="1" name="Helios Storm Fist">
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
@@ -969,6 +970,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="16753" toLevel="1" name="Mimir's Worn Ring">
@@ -1054,8 +1060,8 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
@@ -1129,24 +1135,46 @@
</skill>
<skill id="16763" toLevel="5" name="Critical Slasher">
<icon>icon.skill16636</icon>
<castRange>40</castRange>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<isDebuff>1</isDebuff>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>12-12</affectLimit>
<affectRange>150</affectRange>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
</effects>
</skill>
<skill id="16764" toLevel="1" name="Fatal Strike">
<icon>icon.skill16202</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16765" toLevel="1" name="Fatal Shot">
<icon>icon.skill16203</icon>
@@ -1161,13 +1189,26 @@
</skill>
<skill id="16766" toLevel="1" name="Fatal Slasher">
<icon>icon.skill16204</icon>
<castRange>40</castRange>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16767" toLevel="1" name="Burst Shot">
<icon>icon.skill16205</icon>
@@ -1187,10 +1228,19 @@
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>-900</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16769" toLevel="1" name="Energy Burst">
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<icon>icon.skill16212</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1200,8 +1250,25 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue>
<magicLvl>-1</magicLvl>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16770" toLevel="1" name="Energy Blast">
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue>
<magicLvl>-1</magicLvl>
<icon>icon.skill16218</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1212,6 +1279,14 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="16771" toLevel="1" name="Death Lift">
<!-- Lifts the target while dealing damage -->
@@ -1490,12 +1565,34 @@
<!-- Pulls every target in the specified range toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-2140</effectPoint>
<isDebuff>1</isDebuff>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>102</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<trait>PULL</trait>
<affectRange>1500</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16795" toLevel="1" name="Vampiric Force">
<!-- Applies HP Drain attack to the target in the specified range and obtains the Vampiric Rage effect for 10 seconds. -->
@@ -1519,14 +1616,30 @@
</skill>
<skill id="16797" toLevel="1" name="Curse of Silence">
<!-- Attacks the vicinity of the target and blocks P./M. Skills for 10 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>102</magicLvl>
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<isDebuff>3</isDebuff>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>1500</affectRange>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="16798" toLevel="1" name="Absolute Black">
<!-- Attacks the nearby enemies to inflict Stun for 5 seconds. -->
@@ -162,7 +162,7 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<castRange>1500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-867</effectPoint>
@@ -364,7 +364,7 @@
<coolTime>300</coolTime>
<effectPoint>-687</effectPoint>
</skill>
<skill id="16836" toLevel="1" name="Devil??s Highway">
<skill id="16836" toLevel="1" name="Devil's Highway">
<!-- Inflicts damage on the enemies in the specified range and absorbs 25% of the damage as your HP. Additionally, for 20 seconds, decreases the target??s M. Attack/M. Defense by 30%, P. Defense/Casting Speed/P. Critical Rate/M. Critical Rate/Speed by 8% and Accuracy by 12. -->
<icon>icon.skill11048</icon>
<operateType>A1</operateType>
@@ -743,41 +743,125 @@
<skill id="16867" toLevel="1" name="Joust Lunge">
<!-- Stab the spear forward to inflict damage on enemies in front. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>100</castRange>
<effectRange>400</effectRange>
<affectLimit>5-12</affectLimit>
<magicLvl>104</magicLvl>
<fanRange>0;0;300;100</fanRange>
<hitTime>1500</hitTime>
<coolTime>400</coolTime>
<effectPoint>-100</effectPoint>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16868" toLevel="1" name="Horizon Bash">
<!-- Wields the shield horizontally to inflict damage and Bleed on enemies in front. -->
<icon>icon.skill10340</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>100</castRange>
<effectRange>400</effectRange>
<affectLimit>5-12</affectLimit>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<magicLvl>104</magicLvl>
<fanRange>0;0;300;100</fanRange>
<hitTime>1500</hitTime>
<coolTime>400</coolTime>
<effectPoint>-125</effectPoint>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="DamOverTime">
<power>3700</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="16869" toLevel="1" name="Horseshoe Tramping">
<!-- Uses the front feet of the holy beast to kick and know down enemies in front. -->
<icon>icon.skill16869</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>120</activateRate>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>104</magicLvl>
<castRange>100</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>400</coolTime>
<effectPoint>-100</effectPoint>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;180</fanRange>
<trait>KNOCKDOWN</trait>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="16870" toLevel="1" name="Gigantic Horse Kick">
<!-- Uses the hind feet of the holy beast to kick away the enemies in the back. -->
<icon>icon.skill16870</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>1500</affectRange>
<fanRange>0;180;1500;400</fanRange>
<magicLvl>104</magicLvl>
<castRange>300</castRange>
<effectRange>700</effectRange>
<hitTime>1500</hitTime>
<coolTime>400</coolTime>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
<effect name="FlyAway">
<radius>600</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="16871" toLevel="1" name="Etina's Call">
<!-- Camille??s underlings resurrect following Etina??s call. -->
@@ -169,6 +169,7 @@
<skill id="16919" toLevel="1" name="Highest Meteor">
<!-- Drops meteorites to inflict Fire damage in the vicinity of the enemies with 117 power added to magic and continuously inflicts Flame damage for 10 seconds. -->
<operateType>A1</operateType>
<hitTime>5000</hitTime>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
@@ -94,6 +94,20 @@
<value level="2">br_cashtex.item.br_cash_rune_of_feather_i00</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
</effect>
</effects>
</skill>
<skill id="17118" toLevel="1" name="Emperor's Growth Scroll">
<!-- XP/SP + 30% for 1 hour. -->
@@ -472,6 +486,9 @@
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
@@ -896,6 +913,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
@@ -1202,6 +1224,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="GM's Blessing - Refreshing Sonata">
@@ -1363,6 +1390,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17187" toLevel="1" name="Dandy's Challenge">
@@ -1463,6 +1495,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17189" toLevel="1" name="Dandy's Passion">
@@ -125,6 +125,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
@@ -582,7 +582,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -603,7 +602,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -624,7 +622,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -645,7 +642,6 @@
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic>
<magicLvl>85</magicLvl>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -666,45 +662,27 @@
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
</amount>
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
@@ -647,6 +647,7 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3616,6 +3617,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
</list>
@@ -1291,6 +1291,7 @@
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A2</operateType>
<abnormalType>SEED_TALISMAN1</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalVisualEffect>SEED_TALISMAN1</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -138,6 +138,7 @@
<!-- The seal of the ruler is engraved on the ancient relic protecting the fort. -->
<icon>icon.skill0246</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>120000</hitTime>
@@ -162,7 +163,7 @@
<amount>
<value level="1">-10</value>
<value level="2">-30</value>
<value level="2">-50</value>
<value level="3">-50</value>
</amount>
<mode>PER</mode>
</effect>
@@ -184,6 +185,7 @@
<!-- The seal of the ruler is engraved on the ancient relic protecting the fort. -->
<icon>icon.skill0246</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>120000</hitTime>
@@ -634,7 +636,7 @@
<value level="5">30</value>
<value level="6">30</value>
</amount>
<mode>PER</mode>
<slot>DEBUFF</slot>
</effect>
<effect name="TriggerSkillByDamage" fromLevel="6" toLevel="6">
<!-- Greater Garnet - Cancel Stun -->
@@ -644,6 +646,8 @@
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18721</skillId> <!-- Greater Garnet - Cancel Stun/Silence -->
<skillLevel>1</skillLevel>
@@ -1108,6 +1112,11 @@
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="18594" toLevel="1" name="Mentor's Art of Seduction">
@@ -1445,9 +1445,23 @@
</skill>
<skill id="18663" toLevel="4" name="Blueish Box">
<!-- Double click to obtain a special item. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47554</itemConsumeId>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</skill>
<skill id="18664" toLevel="7" name="Reward for Defeating the Giant Monsters">
<!-- Double click to obtain the reward for Defeating the Giant Monsters. -->
@@ -1732,6 +1746,35 @@
<!-- Use this to increase the defense rate against Seduction by 5%. It also decreases damage received by 3% during PvP. Unavailable to use in Olympiad. -->
<icon>icon.etc_fruit_juice_glass_bottle_i04</icon>
<operateType>A2</operateType>
<itemConsumeId>47659</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>POTION_OF_PROTECTION</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>5</DERANGEMENT> <!-- Incorrect, there should be TraitType Bluff, but skill Bluff use TraitType DERANGEMENT -->
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18698" toLevel="1" name="Potion of Protection: Bluff">
<!-- Use this to increase the defense rate against Bluff by 5%. It also decreases damage received by 3% during PvP. Unavailable to use in Olympiad. -->
@@ -1771,5 +1814,34 @@
<!-- Use this to increase the defense rate against Faint by 5%. It also decreases damage received by 3% during PvP. Unavailable to use in Olympiad. -->
<icon>icon.etc_fruit_juice_glass_bottle_i08</icon>
<operateType>A2</operateType>
<itemConsumeId>47661</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>POTION_OF_PROTECTION</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>5</DERANGEMENT> <!-- Incorrect, there should be TraitType Bluff, but skill Bluff use TraitType DERANGEMENT -->
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>
@@ -254,6 +254,38 @@
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing">
@@ -348,6 +380,12 @@
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>-12</amount>
</effect>
</effects>
</skill>
<skill id="18704" toLevel="1" name="MOPP Combat Ration">
@@ -521,7 +559,9 @@
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="TargetCancel" />
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="18721" toLevel="1" name="Greater Garnet - Cancel Stun/Silence">
@@ -1853,29 +1893,29 @@
<!-- Increases P. Attack by $s2, P. Defense by $s3, M. Attack by $s4 and M. Defense by $s5 for $s1. -->
<icon>icon.skill11517</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18773" toLevel="4" name="Drum Melody">
<!-- Decreases Maximum MP by $s2, HP Recovery bonus by $s3, M. Critical Rate by $s4, Critical Damage for general attacks by $s5, attack by $s6, P. Defense by $s7, Attack Speed by $s8, M. Attack by $s9, M. Defense by $s10, Casting Speed by $s11, Debuff Resistance by $s12, and Critical Damage Received by $s13 for $s1. Additionally, a party member who is equipped with a melee weapon, bow and crossbow and hit by an attack with certain power experiences boosted critical damage for general attacks. -->
<icon>icon.skill11522</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18774" toLevel="4" name="Pipe Organ Melody">
<!-- Increases Maximum HP by $s2, Maximum MP by $s3, Maximum CP by $s4 and HP Recovery bonus by $s5 for $s1. -->
<icon>icon.skill11519</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18775" toLevel="4" name="Guitar Melody">
<!-- Increases P. Critical Rate by $s2, P. Critical Damage by $s3, and M. Critical Rate by $s4, and decreases MP consumption by P./M. skills and Yis Enchanter??s enchanting skills by $s5, $s6, and $s7, respectively, for $s1. -->
<icon>icon.skill11520</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<effectPoint>687</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18776" toLevel="4" name="Harp Melody">
<!-- Increases P. Accuracy by $s2 and P./M. Evasion by $s3, and Speed by $s4, and decreases Critical Damage Received by $s5 for $s1. -->
@@ -1963,7 +2003,7 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18788" toLevel="2" name="Puss the Cat??s Blessing">
<skill id="18788" toLevel="2" name="Puss the Cat's Blessing">
<!-- Puss the Cat gave you this buff as encouragement for cultivating watermelons. It increases bonus XP obtained under the Vitality state by 30% and gives you 250 Nectars at the end of the buff??s duration. Be careful - you won??t get any of them when you??re dead. -->
<icon>icon.accessory_cat_the_cat_cap_i00</icon>
<operateType>A1</operateType>
@@ -1971,7 +2011,7 @@
<castRange>900</castRange>
<effectPoint>1</effectPoint>
</skill>
<skill id="18789" toLevel="1" name="Puss the Cat??s Gift">
<skill id="18789" toLevel="1" name="Puss the Cat's Gift">
<icon>icon.accessory_cat_the_cat_cap_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@@ -2034,7 +2074,7 @@
</effect>
</effects>
</skill>
<skill id="18794" toLevel="2" name="Puss the Cat??s Blessing">
<skill id="18794" toLevel="2" name="Puss the Cat's Blessing">
<!-- Puss the Cat gave you this buff as encouragement for cultivating watermelons. It increases bonus XP obtained under the Vitality state by 30% and gives you 100 Nectars at the end of the buff??s duration. Be careful - you won??t get any of them when you??re dead. -->
<icon>icon.accessory_cat_the_cat_cap_i00</icon>
<operateType>A1</operateType>
@@ -2042,19 +2082,19 @@
<castRange>900</castRange>
<effectPoint>1</effectPoint>
</skill>
<skill id="18795" toLevel="1" name="Puss the Cat??s Gift">
<skill id="18795" toLevel="1" name="Puss the Cat's Gift">
<icon>icon.accessory_cat_the_cat_cap_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="18796" toLevel="3" name="Angel??s Fortune Box">
<skill id="18796" toLevel="3" name="Angel's Fortune Box">
<!-- Double-click to obtain 30 Shining Magic Baits. Either Archangel??s Box of Grace or Nevit??s Blessing Box is available to get with a random chance. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="18797" toLevel="1" name="Nevit??s Gold Hourglass">
<skill id="18797" toLevel="1" name="Nevit's Gold Hourglass">
<!-- Increases EXP/SP acquired from hunting by 50% for 30 minutes and obtains 1 Shining Scroll of Growth each time you obtain 5 billion EXP. -->
<icon>icon.bm_nebit_bonus_time_up</icon>
<operateType>A1</operateType>
@@ -265,6 +265,7 @@
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpCanEscape" />
@@ -720,6 +721,14 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19133" toLevel="1" name="Noble Heavy Armor Shield">
@@ -1337,6 +1346,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19170" toLevel="2" name="Noble Blessing">
@@ -133,7 +133,7 @@
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType>
<operateType>A3</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>270</mpConsume>
@@ -169,6 +169,12 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/Crossbow Resistance of all party members by 50% for 30 seconds. Consumes 5 Spirit Ores. -->
@@ -963,7 +969,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -984,6 +989,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="19228" toLevel="1" name="Song of Thief">
@@ -1005,6 +1046,7 @@
<effectPoint>687</effectPoint>
<abnormalTime>30</abnormalTime>
<reuseDelay>300000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill -->
<effects>
<effect name="DefenceTrait">
<DAGGER>50</DAGGER>
@@ -1453,6 +1495,14 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19248" toLevel="2" name="Guardian Blessing">
@@ -1827,6 +1877,11 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-3</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19268" toLevel="2" name="Berserker??s Blessing">
@@ -2161,6 +2216,14 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="19285" toLevel="2" name="Wizard??s Blessing">
@@ -2489,6 +2552,7 @@
</mpConsume>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<staticReuse>true</staticReuse>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-709</value>
@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<operateType>A1</operateType>
<effectPoint>-709</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>3</power>
@@ -18,23 +18,29 @@
<icon>icon.skill19301</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">91</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">103</value>
<value level="9">107</value>
</mpConsume>
<mpConsume>107</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<reuseDelay>15000</reuseDelay>
<effectPoint>-711</effectPoint>
<abnormalTime>15</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -46,9 +52,19 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
<effectPoint>-711</effectPoint>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime>
<trait>ZONE</trait>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingStart>1</channelingStart>
<effects>
<effect name="SummonNpc">
<npcId>
@@ -63,13 +79,29 @@
<value level="9">13549</value>
</npcId>
<npcCount>1</npcCount>
<despawnDelay>15000</despawnDelay>
<singleInstance>true</singleInstance>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>HIDE,-1</dispel>
</effect>
</selfEffects>
</skill>
<skill id="19302" toLevel="9" name="Thrown Acid Sworm">
<!-- Poisoned. Decreases Speed/Attack/P. Defense/M. Defense/Shield Defense, blocks magical skills and drains HP by $s1 every second. -->
@@ -162,22 +194,10 @@
<skill id="19303" toLevel="7" name="Right Angle Reverse">
<!-- Moves to the right side of the target to attempt Deadly Attack with $s1 power added to P. Attack. Causes Bleed on the target for $s2. Half-kill is possible. Requires dagger/dual dagger. -->
<icon>icon.skill19303</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>80</castRange>
<magicLvl>
<value level="1">85</value>
@@ -197,13 +217,15 @@
<value level="6">105</value>
<value level="7">110</value>
</mpConsume>
<activateRate>0</activateRate>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -236,12 +258,9 @@
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
<effect name="Heal">
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
<effect name="CallSkill">
<skillId>19528</skillId> <!-- Right Angle Reverse - Stun -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -278,6 +297,12 @@
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="ReuseSkillById">
<skillId>19303</skillId>
</effect>
<effect name="ReuseSkillById">
<skillId>10705</skillId>
</effect>
</effects>
</skill>
<skill id="19305" toLevel="7" name="Shadow Reverse">
@@ -729,11 +754,12 @@
<abnormalType>MANA_BURST</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<isMagic>22</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>1800</reuseDelay>
<effects>
<effect name="MAtk">
<amount>
@@ -754,6 +780,9 @@
</effect>
</effects>
<endEffects>
<effect name="ReuseSkillById">
<skillId>11066</skillId> <!-- Arcane Comet Strike -->
</effect>
<effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19315</skillId> <!-- Mana Burst -->
<skillLevel>2</skillLevel>
@@ -491,6 +491,13 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="8" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
@@ -1121,6 +1128,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="21363" toLevel="1" name="Wondrous Kamael Dye">
@@ -1050,6 +1050,7 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
@@ -2639,6 +2639,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="22092" toLevel="1" name="Small Scroll Chest">
@@ -1505,6 +1505,7 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="22743" toLevel="1" name="Fantasy Mana Potion">
<operateType>A1</operateType>
@@ -1514,10 +1515,10 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="Mp">
<amount>300</amount>
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>300</power>
</effect>
</effects>
</skill>
@@ -384,6 +384,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23507" toLevel="1" name="(Prevailing Sonata)">
@@ -570,6 +575,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="23510" toLevel="1" name="(Brilliant Heal)">
@@ -334,6 +334,7 @@
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -368,6 +369,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="GetAgro" />
<effect name="AddHate">
@@ -400,6 +402,7 @@
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -410,6 +413,7 @@
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -442,10 +446,12 @@
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<magicLvl>1</magicLvl>
<nextAction>ATTACK</nextAction>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
@@ -476,6 +482,7 @@
<magicLvl>1</magicLvl>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -493,7 +500,7 @@
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -502,6 +509,7 @@
<magicLvl>1</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PAtk">
<amount>50</amount>
@@ -528,6 +536,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
@@ -536,6 +545,7 @@
<trait>PULL</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
@@ -573,6 +583,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -599,6 +610,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="VampiricAttack">
<amount>80</amount>
@@ -632,6 +644,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>550</power>
@@ -687,6 +700,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetCancel">
<chance>60</chance>
@@ -744,6 +758,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -772,6 +787,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -797,6 +813,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>553</power> <!-- Fix: Retail Missed -->
@@ -829,6 +846,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="TargetCancel">
<chance>60</chance>
@@ -868,12 +886,13 @@
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<coolTime>500</coolTime>
<effectRange>800</effectRange>
<magicLvl>1</magicLvl>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="KnockBack">
<speed>200</speed>
@@ -910,6 +929,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -950,6 +970,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -977,6 +998,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1002,6 +1024,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1027,6 +1050,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1052,6 +1076,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1077,6 +1102,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -1104,6 +1130,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1131,6 +1158,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1158,6 +1186,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1185,6 +1214,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1222,6 +1252,7 @@
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />
@@ -1403,6 +1434,7 @@
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -1428,6 +1460,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>157</power>
@@ -1456,6 +1489,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>38940</power> <!-- Fix: Retail Missed -->
@@ -1644,6 +1678,7 @@
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
@@ -166,7 +166,7 @@
<activateRate>80</activateRate>
<abnormalType>PA_DOWN</abnormalType>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
@@ -289,9 +289,7 @@
</castRange>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<coolTime>720</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-111</effectPoint>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
@@ -317,10 +315,8 @@
</castRange>
<effectPoint>-2</effectPoint>
<hitTime>1500</hitTime>
<castRange>300</castRange>
<coolTime>720</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-111</effectPoint>
<castRange>40</castRange>
<effectPoint>-2</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
<effectRange>400</effectRange>
@@ -386,7 +382,6 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<affectLimit>5-10</affectLimit>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
@@ -424,8 +419,7 @@
<hitTime>1000</hitTime>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit>
@@ -784,9 +784,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>100</amount> <!-- Retail value is 60 -->
<mode>DIFF</mode>
<effect name="ManaHeal">
<power>100</power>
</effect>
</effects>
</skill>
@@ -300,6 +300,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -314,6 +315,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="Hp">
<amount>100</amount>
@@ -360,6 +362,7 @@
<value level="11">38000</value>
<value level="12">30000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
@@ -399,6 +402,8 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
@@ -453,6 +458,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="26122" toLevel="12" name="Mad Cow">
@@ -703,7 +711,9 @@
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>100</power>
@@ -846,9 +856,146 @@
</skill>
<skill id="26133" toLevel="1" name="Blessed Amaranthine Pack">
<operateType>A1</operateType>
<itemConsumeId>24142</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="7.14285">
<item id="18069" count="1" /> <!-- Blessed Helios Shaper -->
</item>
<item chance="7.14285">
<item id="18070" count="1" /> <!-- Blessed Helios Cutter -->
</item>
<item chance="7.14285">
<item id="18071" count="1" /> <!-- Blessed Helios Slasher -->
</item>
<item chance="7.14285">
<item id="18072" count="1" /> <!-- Blessed Helios Avenger -->
</item>
<item chance="7.14285">
<item id="18073" count="1" /> <!-- Blessed Helios Fighter -->
</item>
<item chance="7.14285">
<item id="18074" count="1" /> <!-- Blessed Helios Stormer -->
</item>
<item chance="7.14285">
<item id="18075" count="1" /> <!-- Blessed Helios Thrower -->
</item>
<item chance="7.14285">
<item id="18076" count="1" /> <!-- Blessed Helios Shooter -->
</item>
<item chance="7.14285">
<item id="18077" count="1" /> <!-- Blessed Helios Buster -->
</item>
<item chance="7.14285">
<item id="18078" count="1" /> <!-- Blessed Helios Caster -->
</item>
<item chance="7.14285">
<item id="18079" count="1" /> <!-- Blessed Helios Retributer -->
</item>
<item chance="7.14285">
<item id="18080" count="1" /> <!-- Blessed Helios Dual Sword -->
</item>
<item chance="7.14285">
<item id="18081" count="1" /> <!-- Blessed Helios Dual Daggers -->
</item>
<item chance="7.14285">
<item id="18082" count="1" /> <!-- Blessed Helios Dual Blunt Weapon -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26134" toLevel="1" name="Blessed Eternal Pack">
<operateType>A1</operateType>
<itemConsumeId>24143</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="5.88235">
<item id="18083" count="1" /> <!-- Blessed Eternal Helmet -->
</item>
<item chance="5.88235">
<item id="18084" count="1" /> <!-- Blessed Eternal Breastplate -->
</item>
<item chance="5.88235">
<item id="18085" count="1" /> <!-- Blessed Eternal Gaiters -->
</item>
<item chance="5.88235">
<item id="18086" count="1" /> <!-- Blessed Eternal Gauntlets -->
</item>
<item chance="5.88235">
<item id="18087" count="1" /> <!-- Blessed Eternal Boots -->
</item>
<item chance="5.88235">
<item id="18088" count="1" /> <!-- Blessed Eternal Shield -->
</item>
<item chance="5.88235">
<item id="18089" count="1" /> <!-- Blessed Eternal Leather Helmet -->
</item>
<item chance="5.88235">
<item id="18090" count="1" /> <!-- Blessed Eternal Leather Armor -->
</item>
<item chance="5.88235">
<item id="18091" count="1" /> <!-- Blessed Eternal Leather Leggings -->
</item>
<item chance="5.88235">
<item id="18092" count="1" /> <!-- Blessed Eternal Leather Gloves -->
</item>
<item chance="5.88235">
<item id="18093" count="1" /> <!-- Blessed Eternal Leather Boots -->
</item>
<item chance="5.88235">
<item id="18094" count="1" /> <!-- Blessed Eternal Circlet -->
</item>
<item chance="5.88235">
<item id="18095" count="1" /> <!-- Blessed Eternal Tunic -->
</item>
<item chance="5.88235">
<item id="18096" count="1" /> <!-- Blessed Eternal Stockings -->
</item>
<item chance="5.88235">
<item id="18097" count="1" /> <!-- Blessed Eternal Gloves -->
</item>
<item chance="5.88235">
<item id="18098" count="1" /> <!-- Blessed Eternal Shoes -->
</item>
<item chance="5.88235">
<item id="18099" count="1" /> <!-- Blessed Eternal Sigil -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="26135" toLevel="1" name="Luck Box 1">
<operateType>A1</operateType>
@@ -839,7 +839,9 @@
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1007,6 +1009,9 @@
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="27353" toLevel="12" name="Mad Cow">
@@ -1121,11 +1126,11 @@
<isMagic>1</isMagic>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>1100</effectRange>
<effectRange>-1</effectRange>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
@@ -527,12 +527,23 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY</dispel>
<rate>100</rate>
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY</dispel>
<rate>80</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY</dispel>
<rate>80</rate>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>0</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="27444" toLevel="1" name="Summon Scroll: Pomona">
@@ -67,6 +67,8 @@
</skill>
<skill id="27611" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -132,6 +134,8 @@
</skill>
<skill id="27612" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -197,6 +201,8 @@
</skill>
<skill id="27613" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -262,6 +268,8 @@
</skill>
<skill id="27614" toLevel="1" name="Lord's Special Supply Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
@@ -364,8 +372,6 @@
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
@@ -597,6 +603,18 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">5</value>
@@ -673,6 +691,48 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">27</value>
<value level="4">28</value>
<value level="5">29</value>
<value level="6">30</value>
</SHOCK>
<AGGRESSION>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">27</value>
<value level="4">28</value>
<value level="5">29</value>
<value level="6">30</value>
</AGGRESSION>
<DEPORT>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">27</value>
<value level="4">28</value>
<value level="5">29</value>
<value level="6">30</value>
</DEPORT>
<DISARM>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">19</value>
<value level="6">20</value>
</DISARM>
<SLEEP>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">19</value>
<value level="6">20</value>
</SLEEP>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">50</value>
@@ -824,6 +884,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-11</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>6</amount>
</effect>
@@ -888,6 +953,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-12</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>7</amount>
</effect>
@@ -952,6 +1022,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-13</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>8</amount>
</effect>
@@ -1016,6 +1091,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-14</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>9</amount>
</effect>
@@ -1080,6 +1160,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
@@ -1190,6 +1275,18 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">5</value>
@@ -1417,6 +1514,11 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-11</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DamageShield">
<amount>6</amount>
</effect>
@@ -376,9 +376,63 @@
</skill>
<skill id="27716" toLevel="1" name="Zodiac Agathion Pack">
<icon>icon.etc_treasure_box_i02</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3333333333333">
<item id="24175" count="1" /> <!-- Agathion - Aquarius Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24160" count="1" /> <!-- Agathion - Aries Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24184" count="1" /> <!-- Agathion - Cancer Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24154" count="1" /> <!-- Agathion - Capricorn Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24169" count="1" /> <!-- Agathion - Gemini Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24166" count="1" /> <!-- Agathion - Leo Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24157" count="1" /> <!-- Agathion - Libra Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24178" count="1" /> <!-- Agathion - Pisces Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24181" count="1" /> <!-- Agathion - Sagittarius Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24172" count="1" /> <!-- Agathion - Scorpio Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24163" count="1" /> <!-- Agathion - Taurus Pack (Low-grade) -->
</item>
<item chance="8.3333333333333">
<item id="24151" count="1" /> <!-- Agathion - Virgo Pack (Low-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="27717" toLevel="6" name="Greater Gemstone's Blessing">
<!-- You can feel a new energy thanks to your possession of a Greater Gemstone. Max CP + 5%. -->
@@ -461,6 +515,7 @@
<!-- For 30 sec, party members' M. Atk. increases by 400%. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -485,6 +540,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100% and M. Atk. increases by 400%. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -514,6 +570,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100%, M. Atk. increases by 400%, and M. Def. increases by 10,000. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -546,6 +603,7 @@
<!-- For 30 sec, party members' P. Atk. increases by 100%, M. Atk. increases by 400%, P. Def. increases by 13,000, and M. Def. increases by 10,000. -->
<icon>icon.skill10019</icon>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -875,6 +933,11 @@
<!-- Damage Reflect Resistance becomes $s1 for 30 seconds. -->
<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>120</magicLvl>
<abnormalTime>30</abnormalTime>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalLvl>
@@ -885,13 +948,12 @@
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<effect name="DamageShieldResist">
<amount>
<value level="1">15</value>
<value level="2">20</value>
@@ -907,16 +969,55 @@
<!-- $s1 chance with standard attacks and $s2 chance when casting a skill to inflict $s3 fixed damage. -->
<icon>BranchIcon.Icon.earring_of_paagrio_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46715</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46715</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27752" toLevel="6" name="Eva's Earring">
<!-- P. Def. and M. Def become $s1 for 40 seconds. -->
<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint>
<abnormalTime>40</abnormalTime>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -925,35 +1026,44 @@
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>40</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<abnormalType>EVAS_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>-1</magicLvl>
<castRange>600</castRange>
<reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-40</value>
<value level="6">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
<value level="1">-15</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-40</value>
<value level="6">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<effect name="DamageByAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -962,29 +1072,7 @@
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="DefenceAttribute">
<amount>
@@ -992,8 +1080,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@@ -1003,8 +1091,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>WATER</attribute>
</effect>
@@ -1014,8 +1102,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@@ -1025,8 +1113,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>WIND</attribute>
</effect>
@@ -1036,8 +1124,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@@ -1047,8 +1135,8 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
<value level="5">-150</value>
<value level="6">-300</value>
</amount>
<attribute>DARK</attribute>
</effect>
@@ -1058,11 +1146,99 @@
<!-- $s1 chance with standard attacks and $s2 chance when casting a skill to Restrain Physical and Magic skills. -->
<icon>BranchIcon.Icon.ring_of_sayhas_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46797</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46797</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27754" toLevel="6" name="Maphr's Ring">
<!-- $s1 chance with standard attacks and $s2 chance when casting a skill to bind target. -->
<icon>BranchIcon.Icon.ring_of_maphr_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">10</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46798</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">5</value>
<value level="6">7</value>
</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>46798</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="27755" toLevel="1" name="Shilen's Necklace">
<!-- Go into Hide state when used. -->
@@ -1108,10 +1284,33 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>28412</itemConsumeId>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>400</hitTime>
<hitCancelTime>0</hitCancelTime>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>37718</itemId> <!-- +10 Shiny Elemental Shirt -->
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="27761" toLevel="1" name="+10 Reflect Attack T-shirt Pack">
<operateType>A1</operateType>
@@ -1237,6 +1436,7 @@
<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
<icon>icon.skill_transform_buff</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalTime>10</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>600000</reuseDelay>
@@ -1257,6 +1457,7 @@
<!-- For 30sec., P. Def. - 90% and restores MP by 134 per second. Effect removed when hit. Cooldown is 30min. -->
<icon>icon.skill1430</icon>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<abnormalTime>30</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<magicLvl>1</magicLvl>
@@ -1392,6 +1593,21 @@
<value level="10">30</value>
</amount>
</effect>
<effect name="AdditionalPotionCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>
<value level="1">0</value>
@@ -1405,6 +1621,22 @@
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -1453,6 +1685,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-5</value>
<value level="4">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="27789" toLevel="4" name="Sayha's Protection">
@@ -1479,6 +1721,7 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<effects>
<effect name="DamageByAttack">
<amount>
@@ -1529,6 +1772,7 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
@@ -1617,6 +1861,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -1780,6 +2025,7 @@
<skill id="27799" toLevel="1" name="Elk's Summon">
<!-- Summon a party member. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>1</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
File diff suppressed because it is too large Load Diff
@@ -3,7 +3,7 @@
<skill id="27900" toLevel="5" name="Empire Cloak Augmentation">
<!-- M. Accuracy +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
@@ -20,9 +20,7 @@
<skill id="27901" toLevel="10" name="Empire Cloak Augmentation">
<!-- Max HP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
@@ -44,7 +42,7 @@
<skill id="27902" toLevel="10" name="Empire Cloak Augmentation">
<!-- Max MP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
@@ -66,7 +64,7 @@
<skill id="27903" toLevel="10" name="Empire Cloak Augmentation">
<!-- Max CP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>
@@ -88,7 +86,7 @@
<skill id="27904" toLevel="2" name="Empire Cloak Augmentation">
<!-- STR +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -102,7 +100,7 @@
<skill id="27905" toLevel="2" name="Empire Cloak Augmentation">
<!-- CON +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -116,7 +114,7 @@
<skill id="27906" toLevel="2" name="Empire Cloak Augmentation">
<!-- MEN +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -130,7 +128,7 @@
<skill id="27907" toLevel="2" name="Empire Cloak Augmentation">
<!-- DEX +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -144,7 +142,7 @@
<skill id="27908" toLevel="2" name="Empire Cloak Augmentation">
<!-- WIT +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -158,7 +156,7 @@
<skill id="27909" toLevel="2" name="Empire Cloak Augmentation">
<!-- LUC +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -172,7 +170,7 @@
<skill id="27910" toLevel="2" name="Empire Cloak Augmentation">
<!-- CHA +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -186,7 +184,7 @@
<skill id="27911" toLevel="2" name="Empire Cloak Augmentation">
<!-- INT +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -200,7 +198,7 @@
<skill id="27912" toLevel="10" name="Empire Cloak Augmentation">
<!-- P. Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
@@ -222,7 +220,7 @@
<skill id="27913" toLevel="10" name="Empire Cloak Augmentation">
<!-- P. Skill Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<amount>
@@ -244,7 +242,7 @@
<skill id="27914" toLevel="10" name="Empire Cloak Augmentation">
<!-- M. Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalRate">
<amount>
@@ -266,7 +264,7 @@
<skill id="27915" toLevel="10" name="Empire Cloak Augmentation">
<!-- P. Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
@@ -288,7 +286,7 @@
<skill id="27916" toLevel="10" name="Empire Cloak Augmentation">
<!-- P. Skill Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<amount>
@@ -310,7 +308,7 @@
<skill id="27917" toLevel="10" name="Empire Cloak Augmentation">
<!-- M. Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalDamage">
<amount>
@@ -325,14 +323,14 @@
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27918" toLevel="10" name="Empire Cloak Augmentation">
<!-- Attack Attribute Bonus +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>
@@ -347,14 +345,14 @@
<value level="9">18</value>
<value level="10">35</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27919" toLevel="9" name="Empire Cloak Augmentation">
<!-- Stun Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>
@@ -374,7 +372,7 @@
<skill id="27920" toLevel="9" name="Empire Cloak Augmentation">
<!-- Hold Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>
@@ -394,7 +392,7 @@
<skill id="27921" toLevel="9" name="Empire Cloak Augmentation">
<!-- Bleeding Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<BLEED>
@@ -414,7 +412,7 @@
<skill id="27922" toLevel="9" name="Empire Cloak Augmentation">
<!-- Paralysis Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>
@@ -434,7 +432,7 @@
<skill id="27923" toLevel="9" name="Empire Cloak Augmentation">
<!-- Mind Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<DERANGEMENT>
@@ -454,7 +452,7 @@
<skill id="27924" toLevel="9" name="Empire Cloak Augmentation">
<!-- Sleep Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>
@@ -474,7 +472,7 @@
<skill id="27925" toLevel="9" name="Empire Cloak Augmentation">
<!-- Poison Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<POISON>
@@ -494,7 +492,7 @@
<skill id="27926" toLevel="9" name="Empire Cloak Augmentation">
<!-- Knock Back/Knock Down Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<KNOCKBACK>
@@ -527,7 +525,7 @@
<skill id="27927" toLevel="9" name="Empire Cloak Augmentation">
<!-- Aerial Yoke Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<AIRBIND>
@@ -547,7 +545,7 @@
<skill id="27928" toLevel="9" name="Empire Cloak Augmentation">
<!-- Pull Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PULL>
@@ -567,7 +565,7 @@
<skill id="27929" toLevel="9" name="Empire Cloak Augmentation">
<!-- Petrification Attack Success Rate -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<TURN_STONE>
@@ -587,9 +585,7 @@
<skill id="27930" toLevel="3" name="Empire Cloak Augmentation">
<!-- Max HP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
@@ -604,9 +600,7 @@
<skill id="27931" toLevel="3" name="Empire Cloak Augmentation">
<!-- Max MP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
@@ -621,9 +615,7 @@
<skill id="27932" toLevel="3" name="Empire Cloak Augmentation">
<!-- Max CP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>
@@ -638,7 +630,7 @@
<skill id="27933" toLevel="3" name="Empire Cloak Augmentation">
<!-- P. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
@@ -653,7 +645,7 @@
<skill id="27934" toLevel="3" name="Empire Cloak Augmentation">
<!-- P. Def. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
@@ -668,7 +660,7 @@
<skill id="27935" toLevel="3" name="Empire Cloak Augmentation">
<!-- Atk. Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@@ -683,22 +675,22 @@
<skill id="27936" toLevel="3" name="Empire Cloak Augmentation">
<!-- Speed +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">4</value>
<value level="2">4.5</value>
<value level="3">5</value>
<value level="1">10</value>
<value level="2">13</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="27937" toLevel="3" name="Empire Cloak Augmentation">
<!-- M. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
@@ -713,7 +705,7 @@
<skill id="27938" toLevel="3" name="Empire Cloak Augmentation">
<!-- M. Def. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
@@ -728,7 +720,7 @@
<skill id="27939" toLevel="3" name="Empire Cloak Augmentation">
<!-- Casting Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
@@ -743,7 +735,7 @@
<skill id="27940" toLevel="3" name="Empire Cloak Augmentation">
<!-- PvP Damage +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
@@ -774,7 +766,7 @@
<skill id="27941" toLevel="3" name="Empire Cloak Augmentation">
<!-- Received PvP Damage -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
@@ -805,7 +797,7 @@
<skill id="27942" toLevel="3" name="Empire Cloak Augmentation">
<!-- PvE Damage +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
@@ -836,7 +828,7 @@
<skill id="27943" toLevel="3" name="Empire Cloak Augmentation">
<!-- Received PvE Damage -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
@@ -867,7 +859,7 @@
<skill id="27944" toLevel="3" name="Empire Cloak Augmentation">
<!-- EXP when hunting +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
@@ -881,7 +873,7 @@
<skill id="27945" toLevel="3" name="Empire Cloak Augmentation">
<!-- SP when hunting +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SpModify">
<amount>
@@ -895,7 +887,7 @@
<skill id="27946" toLevel="3" name="Empire Cloak Augmentation">
<!-- Has a chance to recover $s1 of damage as HP. -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="VampiricAttack">
<amount>
@@ -910,12 +902,12 @@
<skill id="27947" toLevel="3" name="Empire Cloak Augmentation">
<!-- P. Skill MP Consumption -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-4.5</value>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
@@ -926,12 +918,12 @@
<skill id="27948" toLevel="3" name="Empire Cloak Augmentation">
<!-- M. Skill MP Consumption -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-4.5</value>
<value level="1">-3</value>
<value level="2">-4</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
@@ -942,7 +934,7 @@
<skill id="27949" toLevel="3" name="Empire Cloak Augmentation">
<!-- Reflect $s1 of received damage -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DamageShield">
<amount>
@@ -956,7 +948,7 @@
<skill id="27950" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- P. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
@@ -978,7 +970,7 @@
<skill id="27951" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- M. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
@@ -1000,7 +992,7 @@
<skill id="27952" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Atk. Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@@ -1022,7 +1014,7 @@
<skill id="27953" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Casting Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
@@ -1044,7 +1036,7 @@
<skill id="27954" toLevel="5" name="Empire Legendary Cloak Augmentation">
<!-- P. Accuracy +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
@@ -1061,7 +1053,7 @@
<skill id="27955" toLevel="5" name="Empire Legendary Cloak Augmentation">
<!-- M. Accuracy +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
@@ -1078,9 +1070,7 @@
<skill id="27956" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Max HP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
@@ -1102,7 +1092,7 @@
<skill id="27957" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Max MP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
@@ -1124,7 +1114,7 @@
<skill id="27958" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Max CP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>
@@ -1146,7 +1136,7 @@
<skill id="27959" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- STR +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1160,7 +1150,7 @@
<skill id="27960" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- CON +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1174,7 +1164,7 @@
<skill id="27961" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- MEN +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1188,7 +1178,7 @@
<skill id="27962" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- DEX +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1202,7 +1192,7 @@
<skill id="27963" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- WIT +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1216,7 +1206,7 @@
<skill id="27964" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- LUC +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1230,7 +1220,7 @@
<skill id="27965" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- CHA +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1244,7 +1234,7 @@
<skill id="27966" toLevel="2" name="Empire Legendary Cloak Augmentation">
<!-- INT +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@@ -1258,7 +1248,7 @@
<skill id="27967" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- P. Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
@@ -1280,7 +1270,7 @@
<skill id="27968" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- P. Skill Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<amount>
@@ -1302,7 +1292,7 @@
<skill id="27969" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- M. Critical Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalRate">
<amount>
@@ -1324,7 +1314,7 @@
<skill id="27970" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- P. Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
@@ -1346,7 +1336,7 @@
<skill id="27971" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- P. Skill Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalDamage">
<amount>
@@ -1368,7 +1358,7 @@
<skill id="27972" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- M. Critical Damage Boost -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalDamage">
<amount>
@@ -1390,7 +1380,7 @@
<skill id="27973" toLevel="10" name="Empire Legendary Cloak Augmentation">
<!-- Attack Attribute Bonus +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>
@@ -1412,7 +1402,7 @@
<skill id="27974" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Stun Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>
@@ -1432,7 +1422,7 @@
<skill id="27975" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Hold Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>
@@ -1452,7 +1442,7 @@
<skill id="27976" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Bleeding Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<BLEED>
@@ -1472,7 +1462,7 @@
<skill id="27977" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Paralysis Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>
@@ -1492,7 +1482,7 @@
<skill id="27978" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Mind Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<DERANGEMENT>
@@ -1512,7 +1502,7 @@
<skill id="27979" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Sleep Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>
@@ -1532,7 +1522,7 @@
<skill id="27980" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Poison Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<POISON>
@@ -1552,7 +1542,7 @@
<skill id="27981" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Knock Back/Knock Down Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<KNOCKBACK>
@@ -1585,7 +1575,7 @@
<skill id="27982" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Aerial Yoke Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<AIRBIND>
@@ -1605,7 +1595,7 @@
<skill id="27983" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Pull Attack Success Rate +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PULL>
@@ -1625,7 +1615,7 @@
<skill id="27984" toLevel="9" name="Empire Legendary Cloak Augmentation">
<!-- Petrification Attack Success Rate -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<TURN_STONE>
@@ -1645,9 +1635,7 @@
<skill id="27985" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Max HP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
@@ -1662,9 +1650,7 @@
<skill id="27986" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Max MP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
@@ -1679,9 +1665,7 @@
<skill id="27987" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Max CP +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>1</effectPoint>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>
@@ -1696,7 +1680,7 @@
<skill id="27988" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- P. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
@@ -1711,7 +1695,7 @@
<skill id="27989" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- P. Def. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
@@ -1726,7 +1710,7 @@
<skill id="27990" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Atk. Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@@ -1741,7 +1725,7 @@
<skill id="27991" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Speed +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
@@ -1756,7 +1740,7 @@
<skill id="27992" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- M. Atk. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
@@ -1771,7 +1755,7 @@
<skill id="27993" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- M. Def. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
@@ -1786,7 +1770,7 @@
<skill id="27994" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Casting Spd. +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
@@ -1801,7 +1785,7 @@
<skill id="27995" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- PvP Damage +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
@@ -1832,7 +1816,7 @@
<skill id="27996" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Received PvP Damage -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
@@ -1863,7 +1847,7 @@
<skill id="27997" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- PvE Damage +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
@@ -1894,7 +1878,7 @@
<skill id="27998" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- Received PvE Damage -$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
@@ -1925,7 +1909,7 @@
<skill id="27999" toLevel="3" name="Empire Legendary Cloak Augmentation">
<!-- EXP when hunting +$s1 -->
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
@@ -65,7 +65,7 @@
<value level="10">30</value>
</amount>
</effect>
<effect name="HealEffect">
<effect name="AdditionalPotionCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -78,7 +78,37 @@
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -127,6 +157,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-5</value>
<value level="4">-5</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="28144" toLevel="4" name="Sayha's Protection">
@@ -140,6 +180,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -190,6 +231,7 @@
<value level="4">600</value>
</abnormalTime>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -244,6 +286,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -291,6 +334,7 @@
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
@@ -84,7 +84,7 @@
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-692</effectPoint>
<hitTime>1000</hitTime>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<magicLvl>
@@ -215,6 +215,7 @@
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. Atk. $s2 more damage if target is debuffed. Storm Sign Stage $s3 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30003</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<mpConsume>
<value level="1">47</value>
<value level="2">51</value>
@@ -596,6 +597,7 @@
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. atk. and recovers $s2 HP and $s3 MP. Over-hit. Storm Sign Stage $s4 only. Requires a sword or blunt weapon. -->
<icon>icon.skill30007</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -740,7 +742,7 @@
<value level="4">30000</value>
<value level="5">20000</value>
</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -804,7 +806,8 @@
<abnormalVisualEffect>DECEPTIVE_BLINK</abnormalVisualEffect>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<removedOnDamage>true</removedOnDamage>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -854,6 +857,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1</magicTypes>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<isCritical>true</isCritical>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect>
</effects>
</skill>
<skill id="30010" toLevel="2" name="Windy Refuge">
@@ -1240,7 +1279,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1307,7 +1346,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2148,6 +2187,16 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value fromLevel="4" toLevel="13">-30</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="30043" toLevel="11" name="Eminent Attribute Resistance">
@@ -1707,7 +1707,7 @@
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
@@ -1717,7 +1717,7 @@
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="3">3</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
@@ -105,24 +105,15 @@
</amount>
<stat>STR</stat>
</effect>
<effect name="AttackAttributeAdd">
<effect name="AttackAttributeAdd" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
<effect name="VitalityExpRate" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -141,33 +132,19 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="CriticalRate" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="ExpModify" level="5">
<amount>10</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="SpModify" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -176,7 +153,7 @@
<icon>icon.bm_pattack_circlet_03</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<effect name="SkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">3</value>
@@ -186,7 +163,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">3</value>
@@ -303,24 +280,15 @@
</amount>
<stat>INT</stat>
</effect>
<effect name="AttackAttributeAdd">
<effect name="AttackAttributeAdd" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
<effect name="VitalityExpRate" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -339,33 +307,19 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<effect name="MagicCriticalRate" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="ExpModify" level="5">
<amount>10</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="SpModify" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -592,55 +546,56 @@
</amount>
<stat>MEN</stat>
</effect>
<effect name="DefenceAttribute">
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="VitalityExpRate">
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="3" toLevel="5">
<amount>
<value level="3">10</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="VitalityExpRate" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -654,8 +609,8 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="4">5</value>
<value level="5">7</value>
</amount>
<mode>PER</mode>
</effect>
@@ -669,33 +624,19 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<effect name="ResistAbnormalByCategory" fromLevel="3" toLevel="5">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">3</value>
<value level="5">5</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="ExpModify" level="5">
<amount>10</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">10</value>
</amount>
<effect name="SpModify" level="5">
<amount>10</amount>
</effect>
</effects>
</skill>
@@ -785,6 +726,10 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
@@ -797,15 +742,15 @@
<operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -817,10 +762,17 @@
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
@@ -831,15 +783,15 @@
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -849,9 +801,15 @@
<icon>Icon.bm_mineral_circlet_hair_acc</icon>
<operateType>P</operateType>
<effects>
<effect name="AdditionalPotionCp">
<amount>500</amount>
</effect>
<effect name="AdditionalPotionHp">
<amount>500</amount>
</effect>
<effect name="AdditionalPotionMp">
<amount>500</amount>
</effect>
</effects>
</skill>
<skill id="35121" toLevel="1" name="Circlet Spirit Stone Augmentation Effect">
@@ -865,6 +823,12 @@
<hasAbnormal>true</hasAbnormal>
<affectType>TARGET</affectType>
</condition>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>TARGET</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MAtk">
@@ -888,15 +852,21 @@
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
</effect>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
@@ -547,6 +547,7 @@ public enum AbnormalType
INSIDE_POSITION(593),
STEEL_MIND(596),
SIGEL_SHIELD(597),
HELLBOUND_BUFF(598),
MAPHR_AURA(599),
SAYHA_AURA(600),
EVAS_DEBUFF(601),