Separated siege guard task to one task per residence.
This commit is contained in:
parent
e7db7efaa7
commit
de2871bef6
@ -16,11 +16,16 @@
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*/
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package ai.others;
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import java.util.Collection;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
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private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
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public SiegeGuards()
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{
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@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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// Start task for unknown residences.
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RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
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// Start tasks for castles.
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for (Castle castle : CastleManager.getInstance().getCastles())
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{
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final int residenceId = castle.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
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}
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// Start tasks for fortresses.
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for (Fort fort : FortManager.getInstance().getForts())
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{
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final int residenceId = fort.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
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}
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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private class AggroCheckTask implements Runnable
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{
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for (Npc guard : SPAWNED_GUARDS)
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private final int _residenceId;
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public AggroCheckTask(int residenceId)
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{
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if (guard != null)
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_residenceId = residenceId;
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}
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@Override
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public void run()
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{
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final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
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for (Npc guard : guards)
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{
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if (guard == null)
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{
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continue;
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}
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if (guard.isDead())
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{
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SPAWNED_GUARDS.remove(guard);
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guards.remove(guard);
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continue;
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}
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else
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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// skip invisible players
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if (pl.isInvisible() || pl.isInvul())
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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continue;
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}
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if (guard.isAttackable())
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{
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((Attackable) guard).addDamageHate(nearby, 0, 999);
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}
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guard.setRunning();
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guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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{
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SPAWNED_GUARDS.remove(npc);
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RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
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return super.onKill(npc, killer, isSummon);
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}
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@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
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{
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npc.setImmobilized(true);
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}
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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SPAWNED_GUARDS.add(npc);
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final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
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npc.setScriptValue(residenceId);
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if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
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{
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RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
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}
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else // Residence id not found.
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{
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RESIDENCE_GUARD_MAP.get(0).add(npc);
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}
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return super.onSpawn(npc);
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}
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@ -16,11 +16,16 @@
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*/
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package ai.others;
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import java.util.Collection;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
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private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
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public SiegeGuards()
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{
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@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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// Start task for unknown residences.
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RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
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// Start tasks for castles.
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for (Castle castle : CastleManager.getInstance().getCastles())
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{
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final int residenceId = castle.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
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}
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// Start tasks for fortresses.
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for (Fort fort : FortManager.getInstance().getForts())
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{
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final int residenceId = fort.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
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}
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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private class AggroCheckTask implements Runnable
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{
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for (Npc guard : SPAWNED_GUARDS)
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private final int _residenceId;
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public AggroCheckTask(int residenceId)
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{
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if (guard != null)
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_residenceId = residenceId;
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}
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@Override
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public void run()
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{
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final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
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for (Npc guard : guards)
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{
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if (guard == null)
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{
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continue;
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}
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if (guard.isDead())
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{
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SPAWNED_GUARDS.remove(guard);
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guards.remove(guard);
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continue;
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}
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else
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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{
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if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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{
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final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
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final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
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if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
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// skip invisible players
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if (pl.isInvisible() || pl.isInvul())
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{
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if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
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{
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addAttackPlayerDesire(guard, pl);
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break; // no need to search more
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}
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continue;
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}
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if (guard.isAttackable())
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{
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((Attackable) guard).addDamageHate(nearby, 0, 999);
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}
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guard.setRunning();
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guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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break; // no need to search more
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}
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}
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}
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}
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
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@Override
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public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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{
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SPAWNED_GUARDS.remove(npc);
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RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
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return super.onKill(npc, killer, isSummon);
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}
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@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
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{
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npc.setImmobilized(true);
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}
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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SPAWNED_GUARDS.add(npc);
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final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
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npc.setScriptValue(residenceId);
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if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
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{
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RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
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}
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else // Residence id not found.
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{
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RESIDENCE_GUARD_MAP.get(0).add(npc);
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}
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return super.onSpawn(npc);
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}
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@ -16,11 +16,16 @@
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*/
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package ai.others;
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import java.util.Collection;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
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35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
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};
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//@formatter:on
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private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
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private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
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public SiegeGuards()
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{
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@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
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addKillId(MERCENARIES);
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addKillId(STATIONARY_MERCENARIES);
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startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
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// Start task for unknown residences.
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RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
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// Start tasks for castles.
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for (Castle castle : CastleManager.getInstance().getCastles())
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{
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final int residenceId = castle.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
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}
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// Start tasks for fortresses.
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for (Fort fort : FortManager.getInstance().getForts())
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{
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final int residenceId = fort.getResidenceId();
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RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
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ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
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}
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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private class AggroCheckTask implements Runnable
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{
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for (Npc guard : SPAWNED_GUARDS)
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private final int _residenceId;
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public AggroCheckTask(int residenceId)
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{
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if (guard != null)
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_residenceId = residenceId;
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}
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@Override
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public void run()
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{
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final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
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for (Npc guard : guards)
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{
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if (guard == null)
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{
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continue;
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}
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if (guard.isDead())
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{
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SPAWNED_GUARDS.remove(guard);
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guards.remove(guard);
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continue;
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}
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else
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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{
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final WorldObject target = guard.getTarget();
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if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
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for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
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{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,46 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,7 +202,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -172,10 +214,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,43 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || (target.isPlayer() && target.getActingPlayer().isInvul()))
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)) && (!pl.isInvisible() && !pl.isInvul()))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
addAttackDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -157,22 +202,32 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
// npc.setRandomWalking(false);
|
||||
npc.setRandomWalking(false);
|
||||
if ((npc.getTemplate().getBaseAttackType() != WeaponType.SWORD) && (npc.getTemplate().getBaseAttackType() != WeaponType.POLE))
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,16 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -87,7 +92,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -104,43 +109,83 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
|
||||
// Start tasks for fortresses.
|
||||
for (Fort fort : FortManager.getInstance().getForts())
|
||||
{
|
||||
final int residenceId = fort.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), 900 + ((residenceId - 100) * 100), 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || (target.isPlayer() && target.getActingPlayer().isInvul()))
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()))
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)) && (!pl.isInvisible() && !pl.isInvul()))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
addAttackDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -157,22 +202,32 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
// npc.setRandomWalking(false);
|
||||
npc.setRandomWalking(false);
|
||||
if ((npc.getTemplate().getBaseAttackType() != WeaponType.SWORD) && (npc.getTemplate().getBaseAttackType() != WeaponType.POLE))
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@
|
||||
*/
|
||||
package ai.others;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||
import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
@ -63,7 +67,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
35134, 35135, 35136, 35176, 35177, 35178, 35218, 35219, 35220, 35261, 35262, 35263, 35264, 35265, 35308, 35309, 35310, 35352, 35353, 35354, 35497, 35498, 35499, 35500, 35501, 35544, 35545, 35546
|
||||
};
|
||||
//@formatter:on
|
||||
private static final Collection<Npc> SPAWNED_GUARDS = ConcurrentHashMap.newKeySet();
|
||||
private static final Map<Integer, List<Npc>> RESIDENCE_GUARD_MAP = new HashMap<>();
|
||||
|
||||
public SiegeGuards()
|
||||
{
|
||||
@ -77,46 +81,75 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
addKillId(MERCENARIES);
|
||||
addKillId(STATIONARY_MERCENARIES);
|
||||
|
||||
startQuestTimer("AGGRO_CHECK", 3000, null, null, true);
|
||||
// Start task for unknown residences.
|
||||
RESIDENCE_GUARD_MAP.put(0, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(0), 0, 3000);
|
||||
|
||||
// Start tasks for castles.
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
final int residenceId = castle.getResidenceId();
|
||||
RESIDENCE_GUARD_MAP.put(residenceId, new CopyOnWriteArrayList<>());
|
||||
ThreadPool.scheduleAtFixedRate(new AggroCheckTask(residenceId), residenceId * 100, 3000);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
private class AggroCheckTask implements Runnable
|
||||
{
|
||||
for (Npc guard : SPAWNED_GUARDS)
|
||||
private final int _residenceId;
|
||||
|
||||
public AggroCheckTask(int residenceId)
|
||||
{
|
||||
if (guard != null)
|
||||
_residenceId = residenceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
final List<Npc> guards = RESIDENCE_GUARD_MAP.get(_residenceId);
|
||||
for (Npc guard : guards)
|
||||
{
|
||||
if (guard == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isDead())
|
||||
{
|
||||
SPAWNED_GUARDS.remove(guard);
|
||||
guards.remove(guard);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
{
|
||||
final WorldObject target = guard.getTarget();
|
||||
if (!guard.isInCombat() || (target == null) || (guard.calculateDistance2D(target) > guard.getAggroRange()) || target.isInvul())
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
{
|
||||
for (Creature nearby : World.getInstance().getVisibleObjectsInRange(guard, Creature.class, guard.getAggroRange()))
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
{
|
||||
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(guard, nearby))
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
{
|
||||
final Summon summon = nearby.isSummon() ? (Summon) nearby : null;
|
||||
final PlayerInstance pl = summon == null ? (PlayerInstance) nearby : summon.getOwner();
|
||||
if (((pl.getSiegeState() != 2) || pl.isRegisteredOnThisSiegeField(guard.getScriptValue())) && ((pl.getSiegeState() != 0) || (guard.getAI().getIntention() != CtrlIntention.AI_INTENTION_IDLE)))
|
||||
// skip invisible players
|
||||
if (pl.isInvisible() || pl.isInvul())
|
||||
{
|
||||
if (!pl.isInvisible() && !pl.isInvul()) // skip invisible players
|
||||
{
|
||||
addAttackPlayerDesire(guard, pl);
|
||||
break; // no need to search more
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (guard.isAttackable())
|
||||
{
|
||||
((Attackable) guard).addDamageHate(nearby, 0, 999);
|
||||
}
|
||||
guard.setRunning();
|
||||
guard.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
break; // no need to search more
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -133,7 +166,7 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
@Override
|
||||
public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
|
||||
{
|
||||
SPAWNED_GUARDS.remove(npc);
|
||||
RESIDENCE_GUARD_MAP.get(npc.getScriptValue()).remove(npc);
|
||||
return super.onKill(npc, killer, isSummon);
|
||||
}
|
||||
|
||||
@ -145,10 +178,20 @@ public class SiegeGuards extends AbstractNpcAI
|
||||
{
|
||||
npc.setImmobilized(true);
|
||||
}
|
||||
|
||||
final Castle castle = npc.getCastle();
|
||||
final Fort fortress = npc.getFort();
|
||||
npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
|
||||
SPAWNED_GUARDS.add(npc);
|
||||
final int residenceId = fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0);
|
||||
npc.setScriptValue(residenceId);
|
||||
if (RESIDENCE_GUARD_MAP.containsKey(residenceId))
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(residenceId).add(npc);
|
||||
}
|
||||
else // Residence id not found.
|
||||
{
|
||||
RESIDENCE_GUARD_MAP.get(0).add(npc);
|
||||
}
|
||||
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user