Add project files.

This commit is contained in:
k0t9i
2023-01-16 15:33:32 +04:00
parent 0f6fb75cff
commit 3c20df7683
130 changed files with 7756 additions and 0 deletions

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#pragma once
#include <cstdint>
#include <string>
#include "WorldObject.h"
namespace L2Bot::Domain::DTO
{
struct BaseItem
{
public:
const uint32_t itemId = 0;
const uint32_t amount = 0;
const bool isEquipped = 0;
const uint16_t enchantLevel = 0;
const int32_t mana = -1;
const std::string name = "";
const std::string iconName = "";
const std::string description = "";
const uint16_t weight = 0;
};
}

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#pragma once
#include <cstdint>
#include <string>
#include "WorldObject.h"
namespace L2Bot::Domain::DTO
{
struct Drop : public WorldObject
{
public:
const uint32_t itemId = 0;
const uint32_t amount = 0;
const std::string name = "";
const std::string iconName = "";
};
}

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#pragma once
#include "WorldObject.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
#include "../ValueObjects/ExperienceInfo.h"
#include "../ValueObjects/PermanentStats.h"
#include "../ValueObjects/VariableStats.h"
#include "../ValueObjects/Reputation.h"
#include "../ValueObjects/InventoryInfo.h"
#include <cstdint>
namespace L2Bot::Domain::DTO
{
struct Hero : public WorldObject
{
public:
const ValueObjects::FullName fullName = ValueObjects::FullName();
const ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
const ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
const ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
const ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
const ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
const ValueObjects::Reputation reputation = ValueObjects::Reputation();
const ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
const uint32_t targetId = 0;
const bool isStanding = true;
};
}

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#pragma once
#include <cstdint>
#include "WorldObject.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../Enums/SpoilStateEnum.h"
namespace L2Bot::Domain::DTO
{
struct NPC : public WorldObject
{
public:
const bool isHostile = false;
const uint32_t npcId = 0;
const Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
const ValueObjects::FullName fullName = ValueObjects::FullName();
const ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
};
}

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#pragma once
#include "../Enums/ObjectStateEnum.h"
namespace L2Bot::Domain::DTO
{
template <typename T>
struct ObjectState
{
public:
T object;
Enums::ObjectStateEnum state = Enums::ObjectStateEnum::none;
};
}

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#pragma once
#include "WorldObject.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
namespace L2Bot::Domain::DTO
{
struct Player : public WorldObject
{
public:
const ValueObjects::FullName fullName = ValueObjects::FullName();
const ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
};
}

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#pragma once
#include <cstdint>
#include <string>
namespace L2Bot::Domain::DTO
{
struct Skill
{
public:
const uint32_t skillId = 0;
const uint8_t level = 0;
const bool isActive = false;
const uint8_t cost = 0;
const int16_t range = 0;
const std::string name = "";
const std::string description = "";
const std::string iconName = "";
const bool isToggled = false;
const bool isCasting = false;
const bool isReloading = false;
};
}

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#pragma once
#include <cstdint>
#include "../ValueObjects/Transform.h"
namespace L2Bot::Domain::DTO
{
struct WorldObject
{
public:
const uint32_t id = 0;
const ValueObjects::Transform transform = ValueObjects::Transform();
};
}

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#pragma once
#include <cstdint>
#include <string>
#include "WorldObject.h"
#include "../DTO/Drop.h"
namespace L2Bot::Domain::Entities
{
class Drop : public WorldObject
{
public:
const uint32_t GetItemId() const
{
return m_ItemId;
}
const uint32_t GetAmount() const
{
return m_Amount;
}
const std::string GetName() const
{
return m_Name;
}
const std::string GetIconName() const
{
return m_IconName;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
WorldObject::UpdateFromDTO(dto);
m_ItemId = castedDto->itemId;
m_Amount = castedDto->amount;
m_Name = castedDto->name;
m_IconName = castedDto->iconName;
}
void SaveState() override
{
WorldObject::SaveState();
m_IsNewState = false;
}
const static Drop CreateFromDTO(const DTO::Drop& dto)
{
return Drop(dto.id, dto.transform, dto.itemId, dto.amount, dto.name, dto.iconName);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
return WorldObject::IsEqual(dto) &&
m_ItemId == castedDto->itemId &&
m_Amount == castedDto->amount &&
m_Name == castedDto->name &&
m_IconName == castedDto->iconName;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_IsNewState)
{
result.push_back({ "itemId", std::to_string(m_ItemId) });
result.push_back({ "amount", std::to_string(m_Amount) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
return result;
}
Drop(
const uint32_t id,
const ValueObjects::Transform transform,
const uint32_t itemId,
const uint32_t amount,
const std::string name,
const std::string iconName
) :
WorldObject(id, transform),
m_ItemId(itemId),
m_Amount(amount),
m_Name(name),
m_IconName(iconName)
{
}
Drop() = default;
virtual ~Drop() = default;
private:
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
std::string m_Name = "";
std::string m_IconName = "";
bool m_IsNewState = true;
};
}

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#pragma once
#include "WorldObject.h"
#include "../DTO/Hero.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
#include "../ValueObjects/ExperienceInfo.h"
#include "../ValueObjects/PermanentStats.h"
#include "../ValueObjects/VariableStats.h"
#include "../ValueObjects/Reputation.h"
#include "../ValueObjects/InventoryInfo.h"
#include <cstdint>
namespace L2Bot::Domain::Entities
{
class Hero : public WorldObject
{
public:
const ValueObjects::FullName& GetFullName() const
{
return m_FullName;
}
const ValueObjects::VitalStats& GetVitalStats() const
{
return m_VitalStats;
}
const ValueObjects::Phenotype& GetPhenotype() const
{
return m_Phenotype;
}
const ValueObjects::ExperienceInfo& GetExperienceInfo() const
{
return m_ExperienceInfo;
}
const ValueObjects::PermanentStats& GetPermanentStats() const
{
return m_PermanentStats;
}
const ValueObjects::VariableStats& GetVariableStats() const
{
return m_VariableStats;
}
const ValueObjects::Reputation& GetReputation() const
{
return m_Reputation;
}
const ValueObjects::InventoryInfo& GetInventoryInfo() const
{
return m_InventoryInfo;
}
const uint32_t GetTargetId() const
{
return m_TargetId;
}
const bool IsStanding() const
{
return m_IsStanding;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
WorldObject::UpdateFromDTO(dto);
m_FullName = castedDto->fullName;
m_VitalStats = castedDto->vitalStats;
m_Phenotype = castedDto->phenotype;
m_ExperienceInfo = castedDto->experienceInfo;
m_PermanentStats = castedDto->permanentStats;
m_VariableStats = castedDto->variableStats;
m_Reputation = castedDto->reputation;
m_InventoryInfo = castedDto->inventoryInfo;
m_TargetId = castedDto->targetId;
m_IsStanding = castedDto->isStanding;
}
void SaveState() override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_VitalStats,
m_Phenotype,
m_ExperienceInfo,
m_PermanentStats,
m_VariableStats,
m_Reputation,
m_InventoryInfo,
m_TargetId,
m_IsStanding,
false
};
}
const static Hero CreateFromDTO(const DTO::Hero& dto)
{
return Hero(
dto.id,
dto.transform,
dto.fullName,
dto.vitalStats,
dto.phenotype,
dto.experienceInfo,
dto.permanentStats,
dto.variableStats,
dto.reputation,
dto.inventoryInfo,
dto.targetId,
dto.isStanding
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
return WorldObject::IsEqual(dto) &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_VitalStats.IsEqual(&castedDto->vitalStats) &&
m_Phenotype.IsEqual(&castedDto->phenotype) &&
m_ExperienceInfo.IsEqual(&castedDto->experienceInfo) &&
m_PermanentStats.IsEqual(&castedDto->permanentStats) &&
m_VariableStats.IsEqual(&castedDto->variableStats) &&
m_Reputation.IsEqual(&castedDto->reputation) &&
m_InventoryInfo.IsEqual(&castedDto->inventoryInfo) &&
m_TargetId == castedDto->targetId &&
m_IsStanding == castedDto->isStanding;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ "vitalStats", m_VitalStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
{
result.push_back({ "phenotype", m_Phenotype.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_ExperienceInfo.IsEqual(&m_PrevState.experienceInfo))
{
result.push_back({ "experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_PermanentStats.IsEqual(&m_PrevState.permanentStats))
{
result.push_back({ "permanentStats", m_PermanentStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_VariableStats.IsEqual(&m_PrevState.variableStats))
{
result.push_back({ "variableStats", m_VariableStats.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Reputation.IsEqual(&m_PrevState.reputation))
{
result.push_back({ "reputation", m_Reputation.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_InventoryInfo.IsEqual(&m_PrevState.inventoryInfo))
{
result.push_back({ "inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || m_TargetId != m_PrevState.targetId)
{
result.push_back({ "targetId", std::to_string(m_TargetId) });
}
if (m_PrevState.isNewState || m_IsStanding != m_PrevState.isStanding)
{
result.push_back({ "isStanding", std::to_string(m_IsStanding) });
}
return result;
}
Hero(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::FullName fullName,
const ValueObjects::VitalStats vitalStats,
const ValueObjects::Phenotype phenotype,
const ValueObjects::ExperienceInfo experienceInfo,
const ValueObjects::PermanentStats permanentStats,
const ValueObjects::VariableStats variableStats,
const ValueObjects::Reputation reputation,
const ValueObjects::InventoryInfo inventoryInfo,
const uint32_t targetId,
const bool isStanding
) :
WorldObject(id, transform),
m_FullName(fullName),
m_VitalStats(vitalStats),
m_Phenotype(phenotype),
m_ExperienceInfo(experienceInfo),
m_PermanentStats(permanentStats),
m_VariableStats(variableStats),
m_Reputation(reputation),
m_InventoryInfo(inventoryInfo),
m_TargetId(targetId),
m_IsStanding(isStanding)
{
}
Hero() = default;
virtual ~Hero() = default;
private:
struct State
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
ValueObjects::Reputation reputation = ValueObjects::Reputation();
ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
uint32_t targetId = 0;
bool isStanding = true;
bool isNewState = true;
};
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
ValueObjects::ExperienceInfo m_ExperienceInfo = ValueObjects::ExperienceInfo();
ValueObjects::PermanentStats m_PermanentStats = ValueObjects::PermanentStats();
ValueObjects::VariableStats m_VariableStats = ValueObjects::VariableStats();
ValueObjects::Reputation m_Reputation = ValueObjects::Reputation();
ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
uint32_t m_TargetId = 0;
bool m_IsStanding = true;
State m_PrevState = State();
};
}

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#pragma once
#include <cstdint>
#include "WorldObject.h"
#include "../DTO/NPC.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../Serializers/Serializable.h"
#include "../Enums/SpoilStateEnum.h"
namespace L2Bot::Domain::Entities
{
class NPC : public WorldObject
{
public:
const bool IsHostile() const
{
return m_IsHostile;
}
const uint32_t GetNpcId() const
{
return m_NpcId;
}
const bool IsSpoiled() const
{
return m_SpoilState == Enums::SpoilStateEnum::spoiled;
}
const bool CanBeSweeped() const
{
return !m_VitalStats.IsAlive() && m_SpoilState == Enums::SpoilStateEnum::sweepable;
}
const ValueObjects::FullName& GetFullName() const
{
return m_FullName;
}
const ValueObjects::VitalStats& GetVitalStats() const
{
return m_VitalStats;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
WorldObject::UpdateFromDTO(dto);
m_IsHostile = castedDto->isHostile;
m_NpcId = castedDto->npcId;
m_SpoilState = castedDto->spoilState;
m_FullName = castedDto->fullName;
m_VitalStats = castedDto->vitalStats;
}
void SaveState() override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_SpoilState,
m_VitalStats,
false
};
}
const static NPC CreateFromDTO(const DTO::NPC& dto)
{
return NPC(
dto.id,
dto.transform,
dto.isHostile,
dto.npcId,
dto.spoilState,
dto.fullName,
dto.vitalStats
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
return WorldObject::IsEqual(dto) &&
m_IsHostile == castedDto->isHostile &&
m_NpcId == castedDto->npcId &&
m_SpoilState == castedDto->spoilState &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_VitalStats.IsEqual(&castedDto->vitalStats);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState)
{
result.push_back({ "isHostile", std::to_string(m_IsHostile) });
result.push_back({ "npcId", std::to_string(m_NpcId) });
}
if (m_PrevState.isNewState || m_SpoilState != m_PrevState.spoilState)
{
result.push_back({ "spoilState", std::to_string(static_cast<uint32_t>(m_SpoilState)) });
}
if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
{
result.push_back({ "vitalStats", m_VitalStats.BuildSerializationNodes() });
}
return result;
}
NPC(
const uint32_t id,
const ValueObjects::Transform transform,
const bool isHostile,
const uint32_t npcId,
const Enums::SpoilStateEnum spoilState,
const ValueObjects::FullName fullName,
const ValueObjects::VitalStats vitalStats
) :
WorldObject(id, transform),
m_IsHostile(isHostile),
m_NpcId(npcId),
m_SpoilState(spoilState),
m_FullName(fullName),
m_VitalStats(vitalStats)
{
}
NPC() = default;
virtual ~NPC() = default;
private:
struct State
{
ValueObjects::FullName fullName = ValueObjects::FullName();
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
bool isNewState = true;
};
private:
bool m_IsHostile = false;
uint32_t m_NpcId = 0;
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
State m_PrevState = State();
};
}

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#pragma once
#include "WorldObject.h"
#include "../DTO/Player.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
namespace L2Bot::Domain::Entities
{
class Player : public WorldObject
{
public:
const ValueObjects::FullName& GetFullName() const
{
return m_FullName;
}
const ValueObjects::Phenotype& GetPhenotype() const
{
return m_Phenotype;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
WorldObject::UpdateFromDTO(dto);
m_FullName = castedDto->fullName;
m_Phenotype = castedDto->phenotype;
}
void SaveState() override
{
WorldObject::SaveState();
m_PrevState =
{
m_FullName,
m_Phenotype
};
}
const static Player CreateFromDTO(const DTO::Player& dto)
{
return Player(
dto.id,
dto.transform,
dto.fullName,
dto.phenotype
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
return WorldObject::IsEqual(dto) &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_Phenotype.IsEqual(&castedDto->phenotype);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
{
result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
}
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
{
result.push_back({ "phenotype", m_Phenotype.BuildSerializationNodes() });
}
return result;
}
Player(
const uint32_t id,
const ValueObjects::Transform transform,
const ValueObjects::FullName fullName,
const ValueObjects::Phenotype phenotype
) :
WorldObject(id, transform),
m_FullName(fullName),
m_Phenotype(phenotype)
{
SaveState();
}
Player() = default;
virtual ~Player() = default;
private:
struct State
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
bool isNewState = true;
};
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
State m_PrevState = State();
};
}

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#pragma once
#include <cstdint>
#include "../ValueObjects/Transform.h"
#include "../DTO/WorldObject.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::Entities
{
class WorldObject : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_Id;
}
const ValueObjects::Transform& GetTransform() const
{
return m_Transform;
}
virtual void UpdateFromDTO(const DTO::WorldObject* dto)
{
SaveState();
m_Id = dto->id;
m_Transform = dto->transform;
}
virtual void SaveState()
{
m_PrevState = { m_Transform, false };
}
virtual const bool IsEqual(const DTO::WorldObject* dto) const
{
return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
}
const float_t GetSqrDistance(const WorldObject& other) const
{
return m_Transform.GetSqrDistance(other.m_Transform);
}
const float_t GetHorizontalSqrDistance(const WorldObject& other) const
{
return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "id", std::to_string(GetId()) });
if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
{
result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
}
return result;
}
WorldObject(const uint32_t id, const ValueObjects::Transform transform) :
m_Id(id), m_Transform(transform)
{
}
WorldObject() = default;
virtual ~WorldObject() = default;
private:
private:
struct State
{
ValueObjects::Transform transform = ValueObjects::Transform();
bool isNewState = true;
};
private:
uint32_t m_Id = 0;
ValueObjects::Transform m_Transform = ValueObjects::Transform();
State m_PrevState = State();
};
}

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#pragma once
#include <cstdint>
namespace L2Bot::Domain::Enums
{
enum class ClassEnum : uint8_t
{
none = 255,
humanFighter = 0,
warrior,
gladiator,
warlord,
humanKnight,
paladin,
darkAvenger,
rogue,
treasureHunter,
hawkeye,
humanMystic,
humanWizard,
sorceror,
necromancer,
warlock,
cleric,
bishop,
prophet,
elvenFighter,
elvenKnight,
templeKnight,
swordsinger,
elvenScout,
plainsWalker,
silverRanger,
elvenMystic,
elvenWizard,
spellsinger,
elementalSummoner,
elvenOracle,
elvenElder,
darkElvenFighter,
palusKnight,
shillienKnight,
bladedancer,
assassin,
abyssWalker,
phantomRanger,
darkElvenMystic,
darkElvenWizard,
spellhowler,
phantomSummoner,
shillienOracle,
shillienElder,
orcFighter,
orcRaider,
destroyer,
orcMonk,
tyrant,
orcMystic,
orcShaman,
overlord,
warcryer,
dwarvenFighter,
dwarvenScavenger,
bountyHunter,
dwarvenArtisan,
warsmith,
duelist = 88,
dreadnought,
phoenixKnight,
hellKnight,
sagittarius,
adventurer,
archmage,
soultaker,
arcanaLord,
cardinal,
hierophant,
evaTemplar,
swordMuse,
windRider,
moonlightSentinel,
mysticMuse,
elementalMaster,
evaSaint,
shillienTemplar,
spectralDancer,
ghostHunter,
ghostSentinel,
stormScreamer,
spectralMaster,
shillienSaint,
titan,
grandKhauatari,
dominator,
doomcryer,
fortuneSeeker,
maestro
};
}

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#pragma once
namespace L2Bot::Domain::Enums
{
enum class ObjectStateEnum
{
none,
created,
updated,
deleted
};
}

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#pragma once
#include <cstdint>
namespace L2Bot::Domain::Enums
{
enum class RaceEnum : uint8_t
{
none = 255,
darkElf = 2,
dwarf = 4,
elf = 1,
human = 0,
orc = 3
};
}

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#pragma once
#include <cstdint>
namespace L2Bot::Domain::Enums
{
enum class SpoilStateEnum : uint32_t
{
none = 0,
spoiled,
sweepable
};
};

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/Drop.h"
namespace L2Bot::Domain::Repositories
{
class DropRepositoryInterface : public ObjectRepositoryInterface<DTO::Drop>
{
public:
virtual const std::map<uint32_t, DTO::Drop> GetObjects() override = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/Hero.h"
namespace L2Bot::Domain::Repositories
{
class HeroRepositoryInterface : public ObjectRepositoryInterface<DTO::Hero>
{
public:
virtual const std::map<uint32_t, DTO::Hero> GetObjects() override = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/BaseItem.h"
namespace L2Bot::Domain::Repositories
{
class ItemRepositoryInterface : public ObjectRepositoryInterface<DTO::BaseItem>
{
public:
virtual const std::map<uint32_t, DTO::BaseItem> GetObjects() override = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/NPC.h"
namespace L2Bot::Domain::Repositories
{
class NPCRepositoryInterface : public ObjectRepositoryInterface<DTO::NPC>
{
public:
virtual const std::map<uint32_t, DTO::NPC> GetObjects() override = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
namespace L2Bot::Domain::Repositories
{
template <typename T>
class ObjectRepositoryInterface
{
public:
virtual const std::map<uint32_t, T> GetObjects() = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/Player.h"
namespace L2Bot::Domain::Repositories
{
class PlayerRepositoryInterface : public ObjectRepositoryInterface<DTO::Player>
{
public:
virtual const std::map<uint32_t, DTO::Player> GetObjects() override = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectRepositoryInterface.h"
#include "../DTO/Skill.h"
namespace L2Bot::Domain::Repositories
{
class SkillRepositoryInterface : public ObjectRepositoryInterface<DTO::Skill>
{
public:
virtual const std::map<uint32_t, DTO::Skill> GetObjects() override = 0;
};
}

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#pragma once
#include <map>
#include <vector>
#include <string>
namespace L2Bot::Domain::Serializers
{
struct Node
{
const std::string name = "";
const std::string value = "";
const std::vector<Node> children;
const bool isArray = false;
const bool isContainer = false;
Node() = delete;
Node(const std::string name, const std::string value) :
name(name), value(value)
{
}
Node(const std::string name, const std::vector<Node> children, const bool isArray = false) :
name(name), children(children), isArray(isArray), isContainer(true)
{
}
};
}

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#pragma once
#include <vector>
#include "Node.h"
namespace L2Bot::Domain::Serializers
{
class Serializable
{
public:
virtual const std::vector<Node> BuildSerializationNodes() const = 0;
};
}

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#pragma once
#include <vector>
#include "../DTO/ObjectState.h"
#include "Serializable.h"
namespace L2Bot::Domain::Serializers
{
template <typename T>
class SerializableStateContainer : public Serializers::Serializable
{
public:
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
for (const auto& kvp : m_Objects)
{
std::string operationName = "";
switch (kvp.state)
{
case Enums::ObjectStateEnum::created:
operationName = "created";
break;
case Enums::ObjectStateEnum::updated:
operationName = "updated";
break;
case Enums::ObjectStateEnum::deleted:
operationName = "deleted";
break;
}
if (operationName != "")
{
result.push_back(
{
m_ContainerName,
std::vector<Serializers::Node>{ { operationName, kvp.object.BuildSerializationNodes() } }
}
);
}
}
return result;
}
SerializableStateContainer(const std::vector<DTO::ObjectState<T>> objects, const std::string containerName) :
m_Objects(objects), m_ContainerName(containerName)
{
}
SerializableStateContainer() = delete;
virtual ~SerializableStateContainer() = default;
private:
const std::vector<DTO::ObjectState<T>> m_Objects;
const std::string m_ContainerName;
};
}

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#pragma once
#include <vector>
#include "../DTO/ObjectState.h"
#include "Serializable.h"
namespace L2Bot::Domain::Serializers
{
template <typename T>
class SerializableStateContainerPtr : public Serializers::Serializable
{
public:
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
for (const auto& kvp : m_Objects)
{
std::string operationName = "";
switch (kvp.state)
{
case Enums::ObjectStateEnum::created:
operationName = "created";
break;
case Enums::ObjectStateEnum::updated:
operationName = "updated";
break;
case Enums::ObjectStateEnum::deleted:
operationName = "deleted";
break;
}
if (operationName != "")
{
result.push_back(
{
m_ContainerName,
std::vector<Serializers::Node>{ { operationName, kvp.object->BuildSerializationNodes() } }
}
);
}
}
return result;
}
SerializableStateContainerPtr(const std::vector<DTO::ObjectState<T>> objects, const std::string containerName) :
m_Objects(objects), m_ContainerName(containerName)
{
}
SerializableStateContainerPtr() = delete;
virtual ~SerializableStateContainerPtr() = default;
private:
const std::vector<DTO::ObjectState<T>> m_Objects;
const std::string m_ContainerName;
};
}

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#pragma once
#include <string>
#include <vector>
#include "Serializable.h"
namespace L2Bot::Domain::Serializers
{
class SerializerInterface
{
public:
virtual const std::string Serialize(std::vector<Node> nodes, const bool isArray = false) const = 0;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/Drop.h"
#include "../Entities/Drop.h"
#include "../Repositories/DropRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class DropService : public ObjectService<Entities::Drop, DTO::Drop>
{
public:
DropService(Repositories::DropRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~DropService() override = default;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/Hero.h"
#include "../Entities/Hero.h"
#include "../Repositories/HeroRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class HeroService : public ObjectService<Entities::Hero, DTO::Hero>
{
public:
const DTO::ObjectState<Entities::Hero> GetHero()
{
const auto map = GetObjects();
if (map.size() == 0)
{
return DTO::ObjectState <Entities::Hero>{};
}
return map[0];
}
HeroService(Repositories::HeroRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~HeroService() override = default;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/BaseItem.h"
#include "../ValueObjects/BaseItem.h"
#include "../Repositories/ItemRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class ItemService : public ObjectService<ValueObjects::BaseItem, DTO::BaseItem>
{
public:
ItemService(Repositories::ItemRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~ItemService() override = default;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/NPC.h"
#include "../Entities/NPC.h"
#include "../Repositories/NPCRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class NPCService : public ObjectService<Entities::NPC, DTO::NPC>
{
public:
NPCService(Repositories::NPCRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~NPCService() override = default;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include <vector>
#include <math.h>
#include "../DTO/ObjectState.h"
#include "../Entities/Hero.h"
#include "../Repositories/ObjectRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
template <typename T, typename U>
class ObjectService
{
public:
ObjectService(Repositories::ObjectRepositoryInterface<U>& repository) : m_Repository(repository)
{
}
ObjectService() = delete;
virtual ~ObjectService() = default;
virtual const std::vector<DTO::ObjectState<T>> GetObjects()
{
UpdateObjectsFromRepository();
std::vector<DTO::ObjectState<T>> objects;
for (const auto& kvp : m_ObjectStates) {
objects.push_back(kvp.second);
}
return objects;
}
void Invalidate()
{
m_ObjectStates.clear();
}
protected:
virtual void UpdateObjectsFromRepository()
{
auto objects = m_Repository.GetObjects();
RemoveOutdatedStates();
for (const auto& kvp : objects)
{
const auto& dto = kvp.second;
if (m_ObjectStates.contains(kvp.first))
{
if (!m_ObjectStates[kvp.first].object.IsEqual(&dto)) {
m_ObjectStates[kvp.first].object.UpdateFromDTO(&dto);
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::updated;
}
else
{
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::none;
}
}
else
{
m_ObjectStates.emplace(kvp.first, DTO::ObjectState<T>{ T::CreateFromDTO(dto), Enums::ObjectStateEnum::created });
}
}
for (auto& kvp : m_ObjectStates)
{
if (!objects.contains(kvp.second.object.GetId()))
{
m_ObjectStates[kvp.first].object.SaveState();
kvp.second.state = Enums::ObjectStateEnum::deleted;
}
}
}
private:
void RemoveOutdatedStates()
{
auto it = m_ObjectStates.begin();
while (it != m_ObjectStates.end())
{
if (it->second.state == Enums::ObjectStateEnum::deleted)
{
m_ObjectStates.erase(it++);
}
else
{
it++;
}
}
}
private:
Repositories::ObjectRepositoryInterface<U>& m_Repository;
std::map<uint32_t, DTO::ObjectState<T>> m_ObjectStates;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include <vector>
#include <math.h>
#include "../DTO/ObjectState.h"
#include "../Entities/Hero.h"
#include "../Repositories/ObjectRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
template <typename T, typename U>
class ObjectServicePtr
{
public:
ObjectServicePtr(Repositories::ObjectRepositoryInterface<U>& repository) : m_Repository(repository)
{
}ObjectServicePtr() = delete;
virtual ~ObjectServicePtr() = default;
virtual const std::vector<DTO::ObjectState<T>> GetObjects()
{
UpdateObjectsFromRepository();
std::vector<DTO::ObjectState<T>> objects;
for (const auto& kvp : m_ObjectStates) {
objects.push_back(kvp.second);
}
return objects;
}
void Invalidate()
{
m_ObjectStates.clear();
}
protected:
virtual void UpdateObjectsFromRepository()
{
auto objects = m_Repository.GetObjects();
RemoveOutdatedStates();
for (const auto& kvp : objects)
{
const auto& dto = kvp.second;
if (m_ObjectStates.contains(kvp.first))
{
if (!m_ObjectStates[kvp.first].object->IsEqual(dto.get())) {
m_ObjectStates[kvp.first].object->UpdateFromDTO(dto.get());
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::updated;
}
else
{
m_ObjectStates[kvp.first].state = Enums::ObjectStateEnum::none;
}
}
else
{
//m_ObjectStates.emplace(kvp.first, DTO::ObjectState<T>{ T::CreateFromDTO(dto), Enums::ObjectStateEnum::created });
}
}
for (auto& kvp : m_ObjectStates)
{
if (!objects.contains(kvp.second.object->GetId()))
{
m_ObjectStates[kvp.first].object->SaveState();
kvp.second.state = Enums::ObjectStateEnum::deleted;
}
}
}
private:
void RemoveOutdatedStates()
{
auto it = m_ObjectStates.begin();
while (it != m_ObjectStates.end())
{
if (it->second.state == Enums::ObjectStateEnum::deleted)
{
m_ObjectStates.erase(it++);
}
else
{
it++;
}
}
}
private:
Repositories::ObjectRepositoryInterface<U>& m_Repository;
std::map<uint32_t, DTO::ObjectState<T>> m_ObjectStates;
};
}

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#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/Player.h"
#include "../Entities/Player.h"
#include "../Repositories/PlayerRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class PlayerService : public ObjectService<Entities::Player, DTO::Player>
{
public:
PlayerService(Repositories::PlayerRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~PlayerService() override = default;
};
}

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@@ -0,0 +1,20 @@
#pragma once
#include <cstdint>
#include <map>
#include "ObjectService.h"
#include "../DTO/Skill.h"
#include "../ValueObjects/Skill.h"
#include "../Repositories/SkillRepositoryInterface.h"
namespace L2Bot::Domain::Services
{
class SkillService : public ObjectService<ValueObjects::Skill, DTO::Skill>
{
public:
SkillService(Repositories::SkillRepositoryInterface& repository) : ObjectService(repository)
{
}
virtual ~SkillService() override = default;
};
}

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@@ -0,0 +1,14 @@
#pragma once
#include <string>
namespace L2Bot::Domain::Transports
{
class TransportInterface
{
public:
virtual const bool Connect() = 0;
virtual const bool IsConnected() const = 0;
virtual const void Send(std::string data) = 0;
virtual const std::string Receive() = 0;
};
}

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "../DTO/BaseItem.h"
#include "../Serializers/Serializable.h"
#include "../Serializers/Node.h"
namespace L2Bot::Domain::ValueObjects
{
class BaseItem : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_ItemId;
}
void UpdateFromDTO(const DTO::BaseItem* dto)
{
SaveState();
m_ItemId = dto->itemId;
m_Amount = dto->amount;
m_IsEquipped = dto->isEquipped;
m_EnchantLevel = dto->enchantLevel;
m_Mana = dto->mana;
m_Name = dto->name;
m_IconName = dto->iconName;
m_Description = dto->description;
m_Weight = dto->weight;
}
void SaveState()
{
m_PrevState =
{
m_Amount,
m_IsEquipped,
m_EnchantLevel,
m_Mana,
m_Weight,
false
};
}
const static BaseItem CreateFromDTO(const DTO::BaseItem& dto)
{
return BaseItem(
dto.itemId,
dto.amount,
dto.isEquipped,
dto.enchantLevel,
dto.mana,
dto.name,
dto.iconName,
dto.description,
dto.weight
);
}
const bool IsEqual(const DTO::BaseItem* dto) const
{
return m_ItemId == dto->itemId &&
m_Amount == dto->amount &&
m_IsEquipped == dto->isEquipped &&
m_EnchantLevel == dto->enchantLevel &&
m_Mana == dto->mana &&
m_Name == dto->name &&
m_IconName == dto->iconName &&
m_Description == dto->description &&
m_Weight == dto->weight;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "itemId", std::to_string(m_ItemId) });
if (m_PrevState.isNewState)
{
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
{
result.push_back({ "mana", std::to_string(m_Mana) });
}
if (m_PrevState.isNewState || m_Weight != m_PrevState.weight)
{
result.push_back({ "weight", std::to_string(m_Weight) });
}
return result;
}
BaseItem(
const uint32_t itemId,
const uint32_t amount,
const bool isEquipped,
const uint16_t enchantLevel,
const int32_t mana,
const std::string name,
const std::string iconName,
const std::string description,
const uint16_t weight
) :
m_ItemId(itemId),
m_Amount(amount),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_Mana(mana),
m_Name(name),
m_IconName(iconName),
m_Description(description),
m_Weight(weight)
{
}
BaseItem() = default;
virtual ~BaseItem() = default;
private:
struct State
{
uint32_t amount = 0;
bool isEquipped = 0;
uint16_t enchantLevel = 0;
int32_t mana = -1;
uint16_t weight = 0;
bool isNewState = true;
};
private:
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
int32_t m_Mana = -1;
std::string m_Name = "";
std::string m_IconName = "";
std::string m_Description = "";
uint16_t m_Weight = 0;
State m_PrevState = State();
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class ExperienceInfo : public Serializers::Serializable
{
public:
const uint8_t GetLevel() const
{
return m_Level;
}
const uint8_t GetExp() const
{
return m_Exp;
}
const uint8_t GetSp() const
{
return m_Sp;
}
const bool IsEqual(const ExperienceInfo* other) const
{
return m_Level == other->m_Level && m_Exp == other->m_Exp && m_Sp == other->m_Sp;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "level", std::to_string(m_Level) },
{ "exp", std::to_string(m_Exp) },
{ "sp", std::to_string(m_Sp) }
};
}
ExperienceInfo(
const uint8_t level,
const uint32_t exp,
const uint32_t sp
) :
m_Level(level),
m_Exp(exp),
m_Sp(sp)
{
}
ExperienceInfo() = default;
virtual ~ExperienceInfo() = default;
private:
uint8_t m_Level = 0;
uint32_t m_Exp = 0;
uint32_t m_Sp = 0;
};
}

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#pragma once
#include <string>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class FullName : public Serializers::Serializable
{
public:
const std::string& GetNickname() const
{
return m_Nickname;
}
const std::string& GetTitle() const
{
return m_Title;
}
const bool IsEqual(const FullName* other) const
{
return m_Nickname == other->m_Nickname && m_Title == other->m_Title;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "nickname", m_Nickname },
{ "title", m_Title }
};
}
FullName(
const std::string nickname,
const std::string title
) :
m_Nickname(nickname),
m_Title(title)
{
}
FullName() = default;
virtual ~FullName() = default;
private:
std::string m_Nickname = "";
std::string m_Title = "";
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class InventoryInfo : public Serializers::Serializable
{
public:
const bool IsOverloaded() const
{
return m_Weight >= m_MaxWeight;
}
const uint16_t GetMaxWeight() const
{
return m_MaxWeight;
}
const uint16_t GetWeight() const
{
return m_Weight;
}
const uint16_t GetSlots() const
{
return m_Slots;
}
const bool IsEqual(const InventoryInfo* other) const
{
return m_MaxWeight == other->m_MaxWeight &&
m_Weight == other->m_Weight &&
m_Slots == other->m_Slots;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "maxWeight", std::to_string(m_MaxWeight) },
{ "weight", std::to_string(m_Weight) },
{ "slots", std::to_string(m_Slots) }
};
}
InventoryInfo(
const uint16_t maxWeight,
const uint16_t weight,
const uint16_t slots
) :
m_MaxWeight(maxWeight),
m_Weight(weight),
m_Slots(slots)
{
}
InventoryInfo() = default;
virtual ~InventoryInfo() = default;
private:
uint16_t m_MaxWeight = 0;
uint16_t m_Weight = 0;
uint16_t m_Slots = 0;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class PermanentStats : public Serializers::Serializable
{
public:
const uint16_t GetStr() const
{
return m_Str;
}
const uint16_t GetDex() const
{
return m_Dex;
}
const uint16_t GetCon() const
{
return m_Con;
}
const uint16_t GetInt() const
{
return m_Int;
}
const uint16_t GetMen() const
{
return m_Men;
}
const uint16_t GetWit() const
{
return m_Wit;
}
const bool IsEqual(const PermanentStats* other) const
{
return m_Str == other->m_Str &&
m_Dex == other->m_Dex &&
m_Con == other->m_Con &&
m_Int == other->m_Int &&
m_Men == other->m_Men &&
m_Wit == other->m_Wit;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "str", std::to_string(m_Str) },
{ "dex", std::to_string(m_Dex) },
{ "con", std::to_string(m_Con) },
{ "int", std::to_string(m_Int) },
{ "men", std::to_string(m_Men) },
{ "wit", std::to_string(m_Wit) }
};
}
PermanentStats(
uint16_t str,
uint16_t dex,
uint16_t con,
uint16_t int_,
uint16_t men,
uint16_t wit
) :
m_Str(str),
m_Dex(dex),
m_Con(con),
m_Int(int_),
m_Men(men),
m_Wit(wit)
{
}
PermanentStats() = default;
virtual ~PermanentStats() = default;
private:
uint16_t m_Str = 0;
uint16_t m_Dex = 0;
uint16_t m_Con = 0;
uint16_t m_Int = 0;
uint16_t m_Men = 0;
uint16_t m_Wit = 0;
};
}

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#pragma once
#include "../Enums/RaceEnum.h"
#include "../Enums/ClassEnum.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Phenotype : public Serializers::Serializable
{
public:
const bool IsSubClass() const
{
return m_ActiveClass != Enums::ClassEnum::none && m_Class != m_ActiveClass;
}
const Enums::RaceEnum GetRace() const
{
return m_Race;
}
const bool IsMale() const
{
return m_IsMale;
}
const Enums::ClassEnum GetClass() const
{
return m_Class;
}
const Enums::ClassEnum GetActiveClass() const
{
return m_ActiveClass;
}
const bool IsEqual(const Phenotype* other) const
{
return m_Race == other->m_Race &&
m_IsMale == other->m_IsMale &&
m_Class == other->m_Class &&
m_ActiveClass == other->m_ActiveClass;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "race", std::to_string(static_cast<uint8_t>(m_Race)) },
{ "isMale", std::to_string(m_IsMale) },
{ "class", std::to_string(static_cast<uint8_t>(m_Class)) },
{ "activeClass", std::to_string(static_cast<uint8_t>(m_ActiveClass)) }
};
}
Phenotype(
Enums::RaceEnum race,
bool isMale,
Enums::ClassEnum class_,
Enums::ClassEnum activeClass
) :
m_Race(race),
m_IsMale(isMale),
m_Class(class_),
m_ActiveClass(activeClass)
{
}
Phenotype() = default;
virtual ~Phenotype() = default;
private:
Enums::RaceEnum m_Race = Enums::RaceEnum::none;
bool m_IsMale = true;
Enums::ClassEnum m_Class = Enums::ClassEnum::none;
Enums::ClassEnum m_ActiveClass = Enums::ClassEnum::none;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Reputation : public Serializers::Serializable
{
public:
const bool IsPlayerKiller() const
{
return m_Karma > 0;
}
const uint16_t GetKarma() const
{
return m_Karma;
}
const uint16_t GetPkKills() const
{
return m_PkKills;
}
const uint16_t GetPvpKills() const
{
return m_PvpKills;
}
const uint8_t GetRecRemaining() const
{
return m_RecRemaining;
}
const uint8_t GetEvalScore() const
{
return m_EvalScore;
}
const bool IsEqual(const Reputation* other) const
{
return m_Karma == other->m_Karma &&
m_PkKills == other->m_PkKills &&
m_PvpKills == other->m_PvpKills &&
m_RecRemaining == other->m_RecRemaining &&
m_EvalScore == other->m_EvalScore;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "karma", std::to_string(m_Karma) },
{ "pkKills", std::to_string(m_PkKills) },
{ "pvpKills", std::to_string(m_PvpKills) },
{ "recRemaining", std::to_string(m_RecRemaining) },
{ "evalScore", std::to_string(m_EvalScore) }
};
}
Reputation(
uint16_t karma,
uint16_t pkKills,
uint16_t pvpKills,
uint8_t recRemaining,
uint8_t evalScore
) :
m_Karma(karma),
m_PkKills(pkKills),
m_PvpKills(pvpKills),
m_RecRemaining(recRemaining),
m_EvalScore(evalScore)
{
}
Reputation() = default;
virtual ~Reputation() = default;
private:
uint16_t m_Karma = 0;
uint16_t m_PkKills = 0;
uint16_t m_PvpKills = 0;
uint8_t m_RecRemaining = 0;
uint8_t m_EvalScore = 0;
};
}

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "../DTO/Skill.h"
#include "../Serializers/Serializable.h"
#include "../Serializers/Node.h"
namespace L2Bot::Domain::ValueObjects
{
class Skill : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_SkillId;
}
const bool IsReadyToUse() const
{
return !m_IsCasting && !m_IsReloading;
}
void UpdateFromDTO(const DTO::Skill* dto)
{
SaveState();
m_SkillId = dto->skillId;
m_Level = dto->level;
m_IsActive = dto->isActive;
m_Cost = dto->cost;
m_Range = dto->range;
m_Name = dto->name;
m_Description = dto->description;
m_IconName = dto->iconName;
m_IsToggled = dto->isToggled;
m_IsCasting = dto->isCasting;
m_IsReloading = dto->isReloading;
}
void SaveState()
{
m_PrevState =
{
m_Cost,
m_Range,
m_Description,
m_IsToggled,
m_IsCasting,
m_IsReloading,
IsReadyToUse(),
false
};
}
const static Skill CreateFromDTO(const DTO::Skill& dto)
{
return Skill(
dto.skillId,
dto.level,
dto.isActive,
dto.cost,
dto.range,
dto.name,
dto.description,
dto.iconName,
dto.isToggled,
dto.isCasting,
dto.isReloading
);
}
const bool IsEqual(const DTO::Skill* dto) const
{
return m_SkillId == dto->skillId &&
m_Level == dto->level &&
m_IsActive == dto->isActive &&
m_Cost == dto->cost &&
m_Range == dto->range &&
m_Name == dto->name &&
m_Description == dto->description &&
m_IconName == dto->iconName &&
m_IsToggled == dto->isToggled &&
m_IsCasting == dto->isCasting &&
m_IsReloading == dto->isReloading;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "skillId", std::to_string(m_SkillId) });
result.push_back({ "level", std::to_string(m_Level) });
if (m_PrevState.isNewState)
{
result.push_back({ "isActive", std::to_string(m_IsActive) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
{
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
{
result.push_back({ "cost", std::to_string(m_Cost) });
}
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
{
result.push_back({ "range", std::to_string(m_Range) });
}
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
{
result.push_back({ "isToggled", std::to_string(m_IsToggled) });
}
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
{
result.push_back({ "isCasting", std::to_string(m_IsCasting) });
}
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
{
result.push_back({ "isReloading", std::to_string(m_IsReloading) });
}
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
{
result.push_back({ "isReadyToUse", std::to_string(IsReadyToUse()) });
}
return result;
}
Skill(
const uint32_t skillId,
const uint8_t level,
const bool isActive,
const uint8_t cost,
const int16_t range,
const std::string& name,
const std::string& description,
const std::string& iconName,
const bool isToggled,
const bool isCasting,
const bool isReloading
) :
m_SkillId(skillId),
m_Level(level),
m_IsActive(isActive),
m_Cost(cost),
m_Range(range),
m_Name(name),
m_Description(description),
m_IconName(iconName),
m_IsToggled(isToggled),
m_IsCasting(isCasting),
m_IsReloading(isReloading)
{
}
Skill() = default;
virtual ~Skill() = default;
private:
struct State
{
uint8_t cost = 0;
int16_t range = 0;
std::string description = "";
bool isToggled = false;
bool isCasting = false;
bool isReloading = false;
bool isReadyToUse = true;
bool isNewState = true;
};
private:
uint32_t m_SkillId = 0;
uint8_t m_Level = 0;
bool m_IsActive = false;
uint8_t m_Cost = 0;
int16_t m_Range = 0;
std::string m_Name = "";
std::string m_Description = "";
std::string m_IconName = "";
bool m_IsToggled = false;
bool m_IsCasting = false;
bool m_IsReloading = false;
State m_PrevState = State();
};
}

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#pragma once
#include "../ValueObjects/Vector3.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Transform : public Serializers::Serializable
{
public:
const Vector3& GetPosition() const
{
return m_Position;
}
const Vector3& GetRotation() const
{
return m_Rotation;
}
const Vector3& GetVelocity() const
{
return m_Velocity;
}
const Vector3& GetAcceleration() const
{
return m_Acceleration;
}
const bool IsEqual(const Transform* other) const
{
return m_Position.IsEqual(&other->m_Position) &&
m_Rotation.IsEqual(&other->m_Rotation) &&
m_Velocity.IsEqual(&other->m_Velocity) &&
m_Acceleration.IsEqual(&other->m_Acceleration);
}
const float_t GetSqrDistance(const Transform& other) const
{
return m_Position.GetSqrDistance(other.m_Position);
}
const float_t GetHorizontalSqrDistance(const Transform& other) const
{
return m_Position.GetHorizontalSqrDistance(other.m_Position);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "position", m_Position.BuildSerializationNodes() },
{ "rotation", m_Rotation.BuildSerializationNodes() },
{ "velocity", m_Velocity.BuildSerializationNodes() },
{ "acceleration", m_Acceleration.BuildSerializationNodes() }
};
}
Transform(
const Vector3 position,
const Vector3 rotation,
const Vector3 velocity,
const Vector3 acceleration
) :
m_Position(position),
m_Rotation(rotation),
m_Velocity(velocity),
m_Acceleration(acceleration)
{
}
Transform() = default;
virtual ~Transform() = default;
private:
Vector3 m_Position = Vector3();
Vector3 m_Rotation = Vector3();
Vector3 m_Velocity = Vector3();
Vector3 m_Acceleration = Vector3();
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class VariableStats : public Serializers::Serializable
{
public:
const uint16_t GetAccuracy() const
{
return m_Accuracy;
}
const uint16_t GetCritRate() const
{
return m_CritRate;
}
const uint16_t GetPAttack() const
{
return m_PAttack;
}
const uint16_t GetAttackSpeed() const
{
return m_AttackSpeed;
}
const uint16_t GetPDefense() const
{
return m_PDefense;
}
const uint16_t GetEvasion() const
{
return m_Evasion;
}
const uint16_t GetMAttack() const
{
return m_MAttack;
}
const uint16_t GetMDefense() const
{
return m_MDefense;
}
const uint16_t GetCastingSpeed() const
{
return m_CastingSpeed;
}
const bool IsEqual(const VariableStats* other) const
{
return m_Accuracy == other->m_Accuracy &&
m_CritRate == other->m_CritRate &&
m_PAttack == other->m_PAttack &&
m_AttackSpeed == other->m_AttackSpeed &&
m_PDefense == other->m_PDefense &&
m_Evasion == other->m_Evasion &&
m_MAttack == other->m_MAttack &&
m_MDefense == other->m_MDefense &&
m_CastingSpeed == other->m_CastingSpeed;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "accuracy", std::to_string(m_Accuracy) },
{ "critRate", std::to_string(m_CritRate) },
{ "pAttack", std::to_string(m_PAttack) },
{ "attackSpeed", std::to_string(m_AttackSpeed) },
{ "pDefense", std::to_string(m_PDefense) },
{ "evasion", std::to_string(m_Evasion) },
{ "mAttack", std::to_string(m_MAttack) },
{ "mDefense", std::to_string(m_MDefense) },
{ "castingSpeed", std::to_string(m_CastingSpeed) }
};
}
VariableStats(
uint16_t accuracy,
uint16_t critRate,
uint16_t pAttack,
uint16_t attackSpeed,
uint16_t pDefense,
uint16_t evasion,
uint16_t mAttack,
uint16_t mDefense,
uint16_t castingSpeed
) :
m_Accuracy(accuracy),
m_CritRate(critRate),
m_PAttack(pAttack),
m_AttackSpeed(attackSpeed),
m_PDefense(pDefense),
m_Evasion(evasion),
m_MAttack(mAttack),
m_MDefense(mDefense),
m_CastingSpeed(castingSpeed)
{
}
VariableStats() = default;
virtual ~VariableStats() = default;
private:
uint16_t m_Accuracy = 0;
uint16_t m_CritRate = 0;
uint16_t m_PAttack = 0;
uint16_t m_AttackSpeed = 0;
uint16_t m_PDefense = 0;
uint16_t m_Evasion = 0;
uint16_t m_MAttack = 0;
uint16_t m_MDefense = 0;
uint16_t m_CastingSpeed = 0;
};
}

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#pragma once
#include <math.h>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Vector3 : public Serializers::Serializable
{
public:
const float_t GetX() const
{
return m_X;
}
const float_t GetY() const
{
return m_Y;
}
const float_t GetZ() const
{
return m_Z;
}
const bool IsEqual(const Vector3* other) const
{
float_t epsilon = 0.0001f;
return fabsf(m_X - other->m_X) < epsilon &&
fabsf(m_Y - other->m_Y) < epsilon &&
fabsf(m_Z - other->m_Z) < epsilon;
}
const float_t GetSqrDistance(const Vector3& other) const
{
return (m_X - other.m_X) * (m_X - other.m_X) +
(m_Y - other.m_Y) * (m_Y - other.m_Y) +
(m_Z - other.m_Z) * (m_Z - other.m_Z);
}
const float_t GetHorizontalSqrDistance(const Vector3& other) const
{
return (m_X - other.m_X) * (m_X - other.m_X) +
(m_Y - other.m_Y) * (m_Y - other.m_Y);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "x", std::to_string(m_X) },
{ "y", std::to_string(m_Y) },
{ "z", std::to_string(m_Z) }
};
}
Vector3(const float_t x, const float_t y, const float_t z) :
m_X(x), m_Y(y), m_Z(z)
{
}
Vector3() = default;
virtual ~Vector3() = default;
private:
float_t m_X = 0;
float_t m_Y = 0;
float_t m_Z = 0;
};
}

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#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class VitalStats : public Serializers::Serializable
{
public:
const bool IsAlive() const
{
return m_MaxHp <= 0 || m_Hp > 0;
}
const uint32_t GetMaxHp() const
{
return m_MaxHp;
}
const uint32_t GetHp() const
{
return m_Hp;
}
const uint32_t GetMaxMp() const
{
return m_MaxMp;
}
const uint32_t GetMp() const
{
return m_Mp;
}
const uint32_t GetMaxCp() const
{
return m_MaxCp;
}
const uint32_t GetCp() const
{
return m_Cp;
}
const bool IsEqual(const VitalStats* other) const
{
return m_MaxHp == other->m_MaxHp &&
m_Hp == other->m_Hp &&
m_MaxMp == other->m_MaxMp &&
m_Mp == other->m_Mp &&
m_MaxCp == other->m_MaxCp &&
m_Cp == other->m_Cp;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "maxHp", std::to_string(m_MaxHp) },
{ "hp", std::to_string(m_Hp) },
{ "maxMp", std::to_string(m_MaxMp) },
{ "mp", std::to_string(m_Mp) },
{ "maxCp", std::to_string(m_MaxCp) },
{ "cp", std::to_string(m_Cp) }
};
}
VitalStats(
uint32_t maxHp,
uint32_t hp,
uint32_t maxMp,
uint32_t mp,
uint32_t maxCp,
uint32_t cp
) :
m_MaxHp(maxHp),
m_Hp(hp),
m_MaxMp(maxMp),
m_Mp(mp),
m_MaxCp(maxCp),
m_Cp(cp)
{
}
VitalStats() = default;
virtual ~VitalStats() = default;
private:
uint32_t m_MaxHp = 0;
uint32_t m_Hp = 0;
uint32_t m_MaxMp = 0;
uint32_t m_Mp = 0;
uint32_t m_MaxCp = 0;
uint32_t m_Cp = 0;
};
}