L2Bot2.0/L2BotCore/Domain/ValueObjects/Transform.h
2023-01-16 15:33:32 +04:00

75 lines
1.8 KiB
C++

#pragma once
#include "../ValueObjects/Vector3.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class Transform : public Serializers::Serializable
{
public:
const Vector3& GetPosition() const
{
return m_Position;
}
const Vector3& GetRotation() const
{
return m_Rotation;
}
const Vector3& GetVelocity() const
{
return m_Velocity;
}
const Vector3& GetAcceleration() const
{
return m_Acceleration;
}
const bool IsEqual(const Transform* other) const
{
return m_Position.IsEqual(&other->m_Position) &&
m_Rotation.IsEqual(&other->m_Rotation) &&
m_Velocity.IsEqual(&other->m_Velocity) &&
m_Acceleration.IsEqual(&other->m_Acceleration);
}
const float_t GetSqrDistance(const Transform& other) const
{
return m_Position.GetSqrDistance(other.m_Position);
}
const float_t GetHorizontalSqrDistance(const Transform& other) const
{
return m_Position.GetHorizontalSqrDistance(other.m_Position);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "position", m_Position.BuildSerializationNodes() },
{ "rotation", m_Rotation.BuildSerializationNodes() },
{ "velocity", m_Velocity.BuildSerializationNodes() },
{ "acceleration", m_Acceleration.BuildSerializationNodes() }
};
}
Transform(
const Vector3 position,
const Vector3 rotation,
const Vector3 velocity,
const Vector3 acceleration
) :
m_Position(position),
m_Rotation(rotation),
m_Velocity(velocity),
m_Acceleration(acceleration)
{
}
Transform() = default;
virtual ~Transform() = default;
private:
Vector3 m_Position = Vector3();
Vector3 m_Rotation = Vector3();
Vector3 m_Velocity = Vector3();
Vector3 m_Acceleration = Vector3();
};
}