113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
#pragma once
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#include <cstdint>
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#include "../Serializers/Serializable.h"
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namespace L2Bot::Domain::ValueObjects
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{
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class VariableStats : public Serializers::Serializable
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{
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public:
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const uint16_t GetAccuracy() const
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{
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return m_Accuracy;
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}
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const uint16_t GetCritRate() const
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{
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return m_CritRate;
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}
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const uint16_t GetPAttack() const
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{
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return m_PAttack;
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}
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const uint16_t GetAttackSpeed() const
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{
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return m_AttackSpeed;
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}
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const uint16_t GetPDefense() const
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{
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return m_PDefense;
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}
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const uint16_t GetEvasion() const
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{
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return m_Evasion;
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}
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const uint16_t GetMAttack() const
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{
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return m_MAttack;
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}
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const uint16_t GetMDefense() const
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{
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return m_MDefense;
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}
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const uint16_t GetCastingSpeed() const
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{
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return m_CastingSpeed;
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}
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const bool IsEqual(const VariableStats* other) const
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{
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return m_Accuracy == other->m_Accuracy &&
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m_CritRate == other->m_CritRate &&
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m_PAttack == other->m_PAttack &&
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m_AttackSpeed == other->m_AttackSpeed &&
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m_PDefense == other->m_PDefense &&
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m_Evasion == other->m_Evasion &&
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m_MAttack == other->m_MAttack &&
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m_MDefense == other->m_MDefense &&
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m_CastingSpeed == other->m_CastingSpeed;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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return std::vector<Serializers::Node>
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{
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{ "accuracy", std::to_string(m_Accuracy) },
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{ "critRate", std::to_string(m_CritRate) },
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{ "pAttack", std::to_string(m_PAttack) },
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{ "attackSpeed", std::to_string(m_AttackSpeed) },
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{ "pDefense", std::to_string(m_PDefense) },
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{ "evasion", std::to_string(m_Evasion) },
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{ "mAttack", std::to_string(m_MAttack) },
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{ "mDefense", std::to_string(m_MDefense) },
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{ "castingSpeed", std::to_string(m_CastingSpeed) }
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};
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}
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VariableStats(
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uint16_t accuracy,
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uint16_t critRate,
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uint16_t pAttack,
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uint16_t attackSpeed,
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uint16_t pDefense,
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uint16_t evasion,
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uint16_t mAttack,
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uint16_t mDefense,
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uint16_t castingSpeed
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) :
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m_Accuracy(accuracy),
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m_CritRate(critRate),
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m_PAttack(pAttack),
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m_AttackSpeed(attackSpeed),
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m_PDefense(pDefense),
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m_Evasion(evasion),
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m_MAttack(mAttack),
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m_MDefense(mDefense),
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m_CastingSpeed(castingSpeed)
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{
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}
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VariableStats() = default;
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virtual ~VariableStats() = default;
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private:
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uint16_t m_Accuracy = 0;
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uint16_t m_CritRate = 0;
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uint16_t m_PAttack = 0;
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uint16_t m_AttackSpeed = 0;
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uint16_t m_PDefense = 0;
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uint16_t m_Evasion = 0;
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uint16_t m_MAttack = 0;
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uint16_t m_MDefense = 0;
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uint16_t m_CastingSpeed = 0;
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};
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}
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