L2Bot2.0/L2BotCore/Domain/ValueObjects/VariableStats.h
2023-01-16 15:33:32 +04:00

113 lines
2.5 KiB
C++

#pragma once
#include <cstdint>
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::ValueObjects
{
class VariableStats : public Serializers::Serializable
{
public:
const uint16_t GetAccuracy() const
{
return m_Accuracy;
}
const uint16_t GetCritRate() const
{
return m_CritRate;
}
const uint16_t GetPAttack() const
{
return m_PAttack;
}
const uint16_t GetAttackSpeed() const
{
return m_AttackSpeed;
}
const uint16_t GetPDefense() const
{
return m_PDefense;
}
const uint16_t GetEvasion() const
{
return m_Evasion;
}
const uint16_t GetMAttack() const
{
return m_MAttack;
}
const uint16_t GetMDefense() const
{
return m_MDefense;
}
const uint16_t GetCastingSpeed() const
{
return m_CastingSpeed;
}
const bool IsEqual(const VariableStats* other) const
{
return m_Accuracy == other->m_Accuracy &&
m_CritRate == other->m_CritRate &&
m_PAttack == other->m_PAttack &&
m_AttackSpeed == other->m_AttackSpeed &&
m_PDefense == other->m_PDefense &&
m_Evasion == other->m_Evasion &&
m_MAttack == other->m_MAttack &&
m_MDefense == other->m_MDefense &&
m_CastingSpeed == other->m_CastingSpeed;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
return std::vector<Serializers::Node>
{
{ "accuracy", std::to_string(m_Accuracy) },
{ "critRate", std::to_string(m_CritRate) },
{ "pAttack", std::to_string(m_PAttack) },
{ "attackSpeed", std::to_string(m_AttackSpeed) },
{ "pDefense", std::to_string(m_PDefense) },
{ "evasion", std::to_string(m_Evasion) },
{ "mAttack", std::to_string(m_MAttack) },
{ "mDefense", std::to_string(m_MDefense) },
{ "castingSpeed", std::to_string(m_CastingSpeed) }
};
}
VariableStats(
uint16_t accuracy,
uint16_t critRate,
uint16_t pAttack,
uint16_t attackSpeed,
uint16_t pDefense,
uint16_t evasion,
uint16_t mAttack,
uint16_t mDefense,
uint16_t castingSpeed
) :
m_Accuracy(accuracy),
m_CritRate(critRate),
m_PAttack(pAttack),
m_AttackSpeed(attackSpeed),
m_PDefense(pDefense),
m_Evasion(evasion),
m_MAttack(mAttack),
m_MDefense(mDefense),
m_CastingSpeed(castingSpeed)
{
}
VariableStats() = default;
virtual ~VariableStats() = default;
private:
uint16_t m_Accuracy = 0;
uint16_t m_CritRate = 0;
uint16_t m_PAttack = 0;
uint16_t m_AttackSpeed = 0;
uint16_t m_PDefense = 0;
uint16_t m_Evasion = 0;
uint16_t m_MAttack = 0;
uint16_t m_MDefense = 0;
uint16_t m_CastingSpeed = 0;
};
}