236 lines
7.3 KiB
C++
236 lines
7.3 KiB
C++
#pragma once
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#include "WorldObject.h"
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#include "../DTO/Hero.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../ValueObjects/Phenotype.h"
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#include "../ValueObjects/ExperienceInfo.h"
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#include "../ValueObjects/PermanentStats.h"
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#include "../ValueObjects/VariableStats.h"
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#include "../ValueObjects/Reputation.h"
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#include "../ValueObjects/InventoryInfo.h"
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#include <cstdint>
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namespace L2Bot::Domain::Entities
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{
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class Hero : public WorldObject
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{
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public:
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const ValueObjects::FullName& GetFullName() const
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{
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return m_FullName;
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}
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const ValueObjects::VitalStats& GetVitalStats() const
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{
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return m_VitalStats;
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}
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const ValueObjects::Phenotype& GetPhenotype() const
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{
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return m_Phenotype;
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}
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const ValueObjects::ExperienceInfo& GetExperienceInfo() const
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{
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return m_ExperienceInfo;
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}
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const ValueObjects::PermanentStats& GetPermanentStats() const
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{
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return m_PermanentStats;
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}
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const ValueObjects::VariableStats& GetVariableStats() const
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{
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return m_VariableStats;
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}
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const ValueObjects::Reputation& GetReputation() const
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{
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return m_Reputation;
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}
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const ValueObjects::InventoryInfo& GetInventoryInfo() const
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{
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return m_InventoryInfo;
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}
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const uint32_t GetTargetId() const
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{
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return m_TargetId;
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}
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const bool IsStanding() const
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{
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return m_IsStanding;
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}
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void UpdateFromDTO(const DTO::WorldObject* dto) override
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{
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const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
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WorldObject::UpdateFromDTO(dto);
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m_FullName = castedDto->fullName;
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m_VitalStats = castedDto->vitalStats;
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m_Phenotype = castedDto->phenotype;
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m_ExperienceInfo = castedDto->experienceInfo;
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m_PermanentStats = castedDto->permanentStats;
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m_VariableStats = castedDto->variableStats;
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m_Reputation = castedDto->reputation;
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m_InventoryInfo = castedDto->inventoryInfo;
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m_TargetId = castedDto->targetId;
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m_IsStanding = castedDto->isStanding;
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}
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void SaveState() override
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{
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WorldObject::SaveState();
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m_PrevState =
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{
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m_FullName,
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m_VitalStats,
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m_Phenotype,
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m_ExperienceInfo,
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m_PermanentStats,
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m_VariableStats,
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m_Reputation,
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m_InventoryInfo,
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m_TargetId,
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m_IsStanding,
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false
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};
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}
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const static Hero CreateFromDTO(const DTO::Hero& dto)
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{
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return Hero(
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dto.id,
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dto.transform,
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dto.fullName,
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dto.vitalStats,
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dto.phenotype,
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dto.experienceInfo,
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dto.permanentStats,
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dto.variableStats,
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dto.reputation,
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dto.inventoryInfo,
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dto.targetId,
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dto.isStanding
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);
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}
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const bool IsEqual(const DTO::WorldObject* dto) const override
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{
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const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
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return WorldObject::IsEqual(dto) &&
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m_FullName.IsEqual(&castedDto->fullName) &&
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m_VitalStats.IsEqual(&castedDto->vitalStats) &&
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m_Phenotype.IsEqual(&castedDto->phenotype) &&
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m_ExperienceInfo.IsEqual(&castedDto->experienceInfo) &&
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m_PermanentStats.IsEqual(&castedDto->permanentStats) &&
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m_VariableStats.IsEqual(&castedDto->variableStats) &&
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m_Reputation.IsEqual(&castedDto->reputation) &&
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m_InventoryInfo.IsEqual(&castedDto->inventoryInfo) &&
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m_TargetId == castedDto->targetId &&
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m_IsStanding == castedDto->isStanding;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
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{
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result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
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{
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result.push_back({ "vitalStats", m_VitalStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
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{
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result.push_back({ "phenotype", m_Phenotype.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_ExperienceInfo.IsEqual(&m_PrevState.experienceInfo))
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{
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result.push_back({ "experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_PermanentStats.IsEqual(&m_PrevState.permanentStats))
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{
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result.push_back({ "permanentStats", m_PermanentStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_VariableStats.IsEqual(&m_PrevState.variableStats))
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{
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result.push_back({ "variableStats", m_VariableStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_Reputation.IsEqual(&m_PrevState.reputation))
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{
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result.push_back({ "reputation", m_Reputation.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_InventoryInfo.IsEqual(&m_PrevState.inventoryInfo))
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{
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result.push_back({ "inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || m_TargetId != m_PrevState.targetId)
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{
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result.push_back({ "targetId", std::to_string(m_TargetId) });
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}
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if (m_PrevState.isNewState || m_IsStanding != m_PrevState.isStanding)
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{
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result.push_back({ "isStanding", std::to_string(m_IsStanding) });
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}
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return result;
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}
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Hero(
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const uint32_t id,
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const ValueObjects::Transform transform,
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const ValueObjects::FullName fullName,
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const ValueObjects::VitalStats vitalStats,
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const ValueObjects::Phenotype phenotype,
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const ValueObjects::ExperienceInfo experienceInfo,
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const ValueObjects::PermanentStats permanentStats,
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const ValueObjects::VariableStats variableStats,
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const ValueObjects::Reputation reputation,
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const ValueObjects::InventoryInfo inventoryInfo,
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const uint32_t targetId,
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const bool isStanding
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) :
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WorldObject(id, transform),
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m_FullName(fullName),
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m_VitalStats(vitalStats),
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m_Phenotype(phenotype),
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m_ExperienceInfo(experienceInfo),
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m_PermanentStats(permanentStats),
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m_VariableStats(variableStats),
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m_Reputation(reputation),
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m_InventoryInfo(inventoryInfo),
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m_TargetId(targetId),
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m_IsStanding(isStanding)
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{
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}
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Hero() = default;
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virtual ~Hero() = default;
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private:
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struct State
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{
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ValueObjects::FullName fullName = ValueObjects::FullName();
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ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
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ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
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ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
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ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
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ValueObjects::Reputation reputation = ValueObjects::Reputation();
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ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
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uint32_t targetId = 0;
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bool isStanding = true;
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bool isNewState = true;
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};
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private:
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
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ValueObjects::ExperienceInfo m_ExperienceInfo = ValueObjects::ExperienceInfo();
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ValueObjects::PermanentStats m_PermanentStats = ValueObjects::PermanentStats();
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ValueObjects::VariableStats m_VariableStats = ValueObjects::VariableStats();
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ValueObjects::Reputation m_Reputation = ValueObjects::Reputation();
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ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
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uint32_t m_TargetId = 0;
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bool m_IsStanding = true;
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State m_PrevState = State();
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};
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}
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