L2Bot2.0/L2BotCore/Domain/Entities/Drop.h
2023-01-16 15:33:32 +04:00

98 lines
2.2 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "WorldObject.h"
#include "../DTO/Drop.h"
namespace L2Bot::Domain::Entities
{
class Drop : public WorldObject
{
public:
const uint32_t GetItemId() const
{
return m_ItemId;
}
const uint32_t GetAmount() const
{
return m_Amount;
}
const std::string GetName() const
{
return m_Name;
}
const std::string GetIconName() const
{
return m_IconName;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
WorldObject::UpdateFromDTO(dto);
m_ItemId = castedDto->itemId;
m_Amount = castedDto->amount;
m_Name = castedDto->name;
m_IconName = castedDto->iconName;
}
void SaveState() override
{
WorldObject::SaveState();
m_IsNewState = false;
}
const static Drop CreateFromDTO(const DTO::Drop& dto)
{
return Drop(dto.id, dto.transform, dto.itemId, dto.amount, dto.name, dto.iconName);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
return WorldObject::IsEqual(dto) &&
m_ItemId == castedDto->itemId &&
m_Amount == castedDto->amount &&
m_Name == castedDto->name &&
m_IconName == castedDto->iconName;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
if (m_IsNewState)
{
result.push_back({ "itemId", std::to_string(m_ItemId) });
result.push_back({ "amount", std::to_string(m_Amount) });
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
}
return result;
}
Drop(
const uint32_t id,
const ValueObjects::Transform transform,
const uint32_t itemId,
const uint32_t amount,
const std::string name,
const std::string iconName
) :
WorldObject(id, transform),
m_ItemId(itemId),
m_Amount(amount),
m_Name(name),
m_IconName(iconName)
{
}
Drop() = default;
virtual ~Drop() = default;
private:
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
std::string m_Name = "";
std::string m_IconName = "";
bool m_IsNewState = true;
};
}