L2Bot2.0/L2BotCore/Domain/Entities/WorldObject.h
2023-01-16 15:33:32 +04:00

80 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include "../ValueObjects/Transform.h"
#include "../DTO/WorldObject.h"
#include "../Serializers/Serializable.h"
namespace L2Bot::Domain::Entities
{
class WorldObject : public Serializers::Serializable
{
public:
const uint32_t GetId() const
{
return m_Id;
}
const ValueObjects::Transform& GetTransform() const
{
return m_Transform;
}
virtual void UpdateFromDTO(const DTO::WorldObject* dto)
{
SaveState();
m_Id = dto->id;
m_Transform = dto->transform;
}
virtual void SaveState()
{
m_PrevState = { m_Transform, false };
}
virtual const bool IsEqual(const DTO::WorldObject* dto) const
{
return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
}
const float_t GetSqrDistance(const WorldObject& other) const
{
return m_Transform.GetSqrDistance(other.m_Transform);
}
const float_t GetHorizontalSqrDistance(const WorldObject& other) const
{
return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "id", std::to_string(GetId()) });
if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
{
result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
}
return result;
}
WorldObject(const uint32_t id, const ValueObjects::Transform transform) :
m_Id(id), m_Transform(transform)
{
}
WorldObject() = default;
virtual ~WorldObject() = default;
private:
private:
struct State
{
ValueObjects::Transform transform = ValueObjects::Transform();
bool isNewState = true;
};
private:
uint32_t m_Id = 0;
ValueObjects::Transform m_Transform = ValueObjects::Transform();
State m_PrevState = State();
};
}