MobiusDevelopment
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993099e97a
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Use Set for quest timers and initialize conditions.
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2020-03-24 22:21:53 +00:00 |
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MobiusDevelopment
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374eab6fdd
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Removed some unnecessary synchronizations from quest timers.
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2020-03-24 11:15:43 +00:00 |
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MobiusDevelopment
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148a872859
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Updated to Java 14.
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2020-03-24 01:15:56 +00:00 |
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MobiusDevelopment
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747e6c5d19
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Removed unnecessary object id from fake player flag tasks.
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2020-03-22 08:33:48 +00:00 |
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MobiusDevelopment
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c9153084b1
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Alternate method for getting instance XML path.
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2020-03-16 22:11:28 +00:00 |
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MobiusDevelopment
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904c6be328
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Addition of missing RequestSellItem custom sell buylist check.
Contributed by secaolol.
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2020-03-11 09:04:45 +00:00 |
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MobiusDevelopment
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efd832b2e2
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NpcTemplate default undying value set to non monster types.
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2020-03-10 18:43:34 +00:00 |
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MobiusDevelopment
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ce989648ae
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Proper PlayerInstance comment adjustments.
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2020-03-04 12:57:41 +00:00 |
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MobiusDevelopment
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18b3e6d3f2
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Unified javadoc format and related cleanups.
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2020-03-03 23:04:44 +00:00 |
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MobiusDevelopment
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6d8addc784
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Removal of assorted empty lines.
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2020-03-03 17:07:18 +00:00 |
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MobiusDevelopment
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a6fc6eb2cd
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Instance related adjustments.
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2020-02-26 10:56:19 +00:00 |
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MobiusDevelopment
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53e9308b8a
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Check for clan leader parameter and cleanup.
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2020-02-25 19:09:21 +00:00 |
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MobiusDevelopment
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38a749f24f
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Consider clan leader as top pledge class.
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2020-02-25 18:34:30 +00:00 |
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MobiusDevelopment
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ba799c053a
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Line delimiters to match project settings and code format.
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2020-02-25 18:07:17 +00:00 |
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MobiusDevelopment
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1efb4ebbb1
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Adjustments for pledge class XML values.
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2020-02-25 12:03:33 +00:00 |
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MobiusDevelopment
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1a3c34b3c5
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Store Npc isWalker in a simple boolean instead of checking WalkingManager.
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2020-02-13 20:16:40 +00:00 |
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MobiusDevelopment
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e56dad5f81
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Configurations for monster aggro distance reset.
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2020-02-13 19:56:19 +00:00 |
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MobiusDevelopment
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90ab6d4b25
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Replace character skills save to avoid existing entry conflicts.
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2020-02-12 16:40:53 +00:00 |
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MobiusDevelopment
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220e0b716c
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Prevent SiegeGuards AI onKill NPE.
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2020-02-11 07:03:13 +00:00 |
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MobiusDevelopment
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699c2f6fca
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Identical IdFactory statement names for increasing readability.
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2020-02-08 16:13:03 +00:00 |
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MobiusDevelopment
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a534cc943c
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Single class IdFactory with synchronized static methods.
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2020-02-08 14:34:00 +00:00 |
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MobiusDevelopment
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29771aa0d8
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Force headless parameter with Linux sh files.
Contributed by MutatedSkull.
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2020-02-08 11:37:19 +00:00 |
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MobiusDevelopment
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71576ed8af
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Check if html files contain non ASCII characters.
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2020-02-08 02:41:23 +00:00 |
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MobiusDevelopment
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a8a9318d2d
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Disabled curse raid based on retail changes.
Also removed obsolete deep blue comment.
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2020-02-06 13:10:41 +00:00 |
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MobiusDevelopment
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407ff24524
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Access zone character list only by getter method.
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2020-02-04 05:21:24 +00:00 |
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MobiusDevelopment
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980d99c48c
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Lottery additions and related improvements.
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2020-02-03 03:40:55 +00:00 |
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MobiusDevelopment
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a1541b2772
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SQL table games is only used by Lottery.
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2020-02-02 13:31:13 +00:00 |
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MobiusDevelopment
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20a4e99da1
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Addition of Monster Race with reward system.
Adapted from aCis free version.
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2020-02-02 04:36:04 +00:00 |
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MobiusDevelopment
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ff157fe4bb
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Removed getQuestTimer method synchronization.
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2020-01-31 22:02:32 +00:00 |
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MobiusDevelopment
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fb52876f79
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Removal of StatsVCmd class.
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2020-01-31 00:31:39 +00:00 |
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MobiusDevelopment
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845dea2551
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Removed pointless assignments before packet send.
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2020-01-30 23:02:45 +00:00 |
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MobiusDevelopment
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99c209f0ba
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Proper handling for Quest timers concurrency.
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2020-01-30 11:59:53 +00:00 |
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MobiusDevelopment
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9adadc4e86
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Moved TeleportWhereType to enums.
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2020-01-30 03:13:22 +00:00 |
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MobiusDevelopment
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f66dbc577c
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Boat related packet improvements.
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2020-01-29 12:50:50 +00:00 |
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MobiusDevelopment
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393e53514c
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Removed pointless EffectTickTask tick count variable.
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2020-01-28 15:26:44 +00:00 |
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MobiusDevelopment
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e5bd883546
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Deprecated bad practice StatSet setters with returning values.
Also using simple HashMap instead of ConcurrentHashMap.
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2020-01-28 13:48:46 +00:00 |
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MobiusDevelopment
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8dbfd09e0c
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Proper naming for various data holding classes.
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2020-01-28 11:48:32 +00:00 |
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MobiusDevelopment
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13554071b9
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Script value volatile modifier.
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2020-01-28 10:36:38 +00:00 |
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MobiusDevelopment
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d63bf771ff
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Faster access integer script value instead of StatSet.
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2020-01-28 00:16:37 +00:00 |
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MobiusDevelopment
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de2871bef6
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Separated siege guard task to one task per residence.
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2020-01-27 16:55:04 +00:00 |
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MobiusDevelopment
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e1f4230ed2
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Removed underscores from Item class variables.
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2020-01-26 17:34:54 +00:00 |
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MobiusDevelopment
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1060aa6d39
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Removed pointless return at end of method.
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2020-01-26 17:15:10 +00:00 |
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MobiusDevelopment
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86379b722a
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QuestState getName method was replaced by getString.
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2020-01-26 16:58:15 +00:00 |
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MobiusDevelopment
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990d3b590b
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QuestState and QuestTimer class cleanups.
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2020-01-26 16:53:48 +00:00 |
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MobiusDevelopment
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8b5af84230
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StatsSet properly named as StatSet.
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2020-01-26 15:07:31 +00:00 |
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MobiusDevelopment
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9d155febb7
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Proper syntax for several methods and values.
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2020-01-26 14:05:47 +00:00 |
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MobiusDevelopment
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0ef951835a
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Door data moved from CSV to XML.
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2020-01-25 11:48:18 +00:00 |
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MobiusDevelopment
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65b3f4cc1d
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Party match classes moved to partymatching package.
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2020-01-25 05:24:45 +00:00 |
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MobiusDevelopment
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91a2ae4f93
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Support for builder messages through SendMessageLocalisationData.
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2020-01-18 12:48:58 +00:00 |
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MobiusDevelopment
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b25b259665
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Addition of custom Noble Master and Delevel Manager NPCs.
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2020-01-16 03:51:57 +00:00 |
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