feat: change death logic
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ad7a4c3074
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4e2e108076
@ -11,13 +11,15 @@ namespace Client.Domain.ValueObjects
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private uint maxMp;
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private uint cp;
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private uint maxCp;
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private bool isDead;
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public uint Hp { get => hp; set { if (value != hp) { hp = value; OnPropertyChanged(); OnPropertyChanged("MaxHp"); OnPropertyChanged("IsDead"); } } }
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public uint MaxHp { get => Math.Max(hp, maxHp); set { if (value != maxHp) { maxHp = value; OnPropertyChanged(); OnPropertyChanged("IsDead"); } } }
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public uint Hp { get => hp; set { if (value != hp) { hp = value; OnPropertyChanged(); OnPropertyChanged("MaxHp"); } } }
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public uint MaxHp { get => Math.Max(hp, maxHp); set { if (value != maxHp) { maxHp = value; OnPropertyChanged(); } } }
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public uint Mp { get => mp; set { if (value != mp) { mp = value; OnPropertyChanged(); } } }
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public uint MaxMp { get => maxMp; set { if (value != maxMp) { maxMp = value; OnPropertyChanged(); } } }
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public uint Cp { get => cp; set { if (value != cp) { cp = value; OnPropertyChanged(); } } }
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public uint MaxCp { get => maxCp; set { if (value != maxCp) { maxCp = value; OnPropertyChanged(); } } }
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public bool IsDead { get => isDead; set { if (value != isDead) { isDead = value; OnPropertyChanged(); } } }
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public double HpPercent
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{
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@ -41,9 +43,7 @@ namespace Client.Domain.ValueObjects
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}
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}
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public bool IsDead => MaxHp > 0 && hp == 0;
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public VitalStats(uint hp, uint maxHp, uint mp, uint maxMp, uint cp, uint maxCp)
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public VitalStats(uint hp, uint maxHp, uint mp, uint maxMp, uint cp, uint maxCp, bool isDead)
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{
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this.hp = hp;
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this.maxHp = maxHp;
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@ -51,6 +51,7 @@ namespace Client.Domain.ValueObjects
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this.maxMp = maxMp;
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this.cp = cp;
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this.maxCp = maxCp;
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this.isDead = isDead;
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}
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}
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}
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@ -31,7 +31,7 @@ namespace L2Bot::Domain::Entities
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WorldObject::Update(transform);
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m_FullName = fullName;
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m_VitalStats = vitalStats;
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m_VitalStats.LoadFromOther(vitalStats);
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m_Phenotype = phenotype;
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m_ExperienceInfo = experienceInfo;
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m_PermanentStats = permanentStats;
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@ -93,6 +93,10 @@ namespace L2Bot::Domain::Entities
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{
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m_AttackerIds.clear();
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}
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void MarkAsDead()
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{
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m_VitalStats.MarkAsDead();
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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@ -28,7 +28,7 @@ namespace L2Bot::Domain::Entities
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m_IsHostile = isHostile;
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m_NpcId = npcId;
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m_FullName = fullName;
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m_VitalStats = vitalStats;
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m_VitalStats.LoadFromOther(vitalStats);
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}
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const size_t GetHash() const override
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{
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@ -45,6 +45,10 @@ namespace L2Bot::Domain::Entities
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{
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return "npc";
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}
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void MarkAsDead()
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{
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m_VitalStats.MarkAsDead();
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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@ -19,7 +19,7 @@ namespace L2Bot::Domain::Entities
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m_FullName = fullName;
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m_Phenotype = phenotype;
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m_VitalStats = vitalStats;
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m_VitalStats.LoadFromOther(vitalStats);
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}
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const size_t GetHash() const override
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{
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@ -34,6 +34,10 @@ namespace L2Bot::Domain::Entities
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{
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return "player";
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}
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void MarkAsDead()
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{
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m_VitalStats.MarkAsDead();
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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@ -10,9 +10,9 @@ namespace L2Bot::Domain::ValueObjects
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class VitalStats : public Serializers::Serializable, public Entities::Hashable
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{
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public:
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const bool IsAlive() const
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const bool IsDead() const
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{
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return m_MaxHp <= 0 || m_Hp > 0;
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return m_IsDead || (m_MaxHp > 0 && m_Hp < 0);
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}
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const uint32_t GetMaxHp() const
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{
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@ -46,9 +46,19 @@ namespace L2Bot::Domain::ValueObjects
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std::hash<uint32_t>{}(m_MaxMp),
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std::hash<uint32_t>{}(m_Mp),
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std::hash<uint32_t>{}(m_MaxCp),
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std::hash<uint32_t>{}(m_Cp)
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std::hash<uint32_t>{}(m_Cp),
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std::hash<bool>{}(m_IsDead)
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});
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}
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void LoadFromOther(VitalStats other)
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{
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m_MaxHp = other.m_MaxHp;
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m_Hp = other.m_Hp;
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m_MaxMp = other.m_MaxMp;
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m_Mp = other.m_Mp;
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m_MaxCp = other.m_MaxCp;
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m_Cp = other.m_Cp;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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@ -59,9 +69,14 @@ namespace L2Bot::Domain::ValueObjects
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{ L"maxMp", std::to_wstring(m_MaxMp) },
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{ L"mp", std::to_wstring(m_Mp) },
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{ L"maxCp", std::to_wstring(m_MaxCp) },
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{ L"cp", std::to_wstring(m_Cp) }
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{ L"cp", std::to_wstring(m_Cp) },
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{ L"isDead", std::to_wstring(m_IsDead) }
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};
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}
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void MarkAsDead()
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{
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m_IsDead = true;;
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}
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VitalStats(
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uint32_t maxHp,
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@ -90,5 +105,6 @@ namespace L2Bot::Domain::ValueObjects
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uint32_t m_Mp = 0;
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uint32_t m_MaxCp = 0;
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uint32_t m_Cp = 0;
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uint32_t m_IsDead = false;
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};
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}
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@ -83,6 +83,7 @@ namespace Interlude
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{
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Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
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m_Hero->ClearAttackers();
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m_Hero->MarkAsDead();
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}
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else
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{
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@ -111,6 +111,9 @@ namespace Interlude
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
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}
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}
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if (m_Npcs.find(casted.GetCreatureId()) != m_Npcs.end()) {
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m_Npcs[casted.GetCreatureId()]->MarkAsDead();
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}
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}
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}
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@ -46,6 +46,13 @@ namespace Interlude
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m_Players.clear();
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}
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void Init() override
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{
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
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OnCreatureDied(evt);
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});
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}
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PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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@ -57,6 +64,18 @@ namespace Interlude
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PlayerRepository() = delete;
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virtual ~PlayerRepository() = default;
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void OnCreatureDied(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::CreatureDiedEvent::name)
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{
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const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
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if (m_Players.find(casted.GetCreatureId()) != m_Players.end()) {
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m_Players[casted.GetCreatureId()]->MarkAsDead();
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}
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}
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}
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private:
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const PlayerFactory& m_Factory;
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const NetworkHandlerWrapper& m_NetworkHandler;
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