95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
#pragma once
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#include <cstdint>
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#include "WorldObject.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../Serializers/Serializable.h"
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#include "../Enums/SpoilStateEnum.h"
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namespace L2Bot::Domain::Entities
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{
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class NPC : public WorldObject
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{
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public:
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void UpdateSpoilState(const Enums::SpoilStateEnum spoilState)
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{
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m_SpoilState = spoilState;
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}
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void Update(
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const ValueObjects::Transform& transform,
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const bool isHostile,
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const uint32_t npcId,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats
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) {
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WorldObject::Update(transform);
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m_IsHostile = isHostile;
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m_NpcId = npcId;
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m_FullName = fullName;
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m_VitalStats.LoadFromOther(vitalStats);
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}
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const size_t GetHash() const override
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{
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return Helpers::CombineHashes({
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WorldObject::GetHash(),
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std::hash<bool>{}(m_IsHostile),
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std::hash<uint32_t>{}(m_NpcId),
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std::hash<Enums::SpoilStateEnum>{}(m_SpoilState),
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m_FullName.GetHash(),
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m_VitalStats.GetHash()
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});
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}
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const std::string GetEntityName() const override
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{
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return "npc";
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}
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void MarkAsDead()
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{
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m_VitalStats.MarkAsDead();
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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result.push_back({ L"isHostile", std::to_wstring(m_IsHostile) });
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result.push_back({ L"npcId", std::to_wstring(m_NpcId) });
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result.push_back({ L"spoilState", std::to_wstring(static_cast<uint32_t>(m_SpoilState)) });
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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return result;
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}
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NPC(
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const uint32_t id,
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const ValueObjects::Transform& transform,
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const bool isHostile,
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const uint32_t npcId,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats
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) :
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WorldObject(id, transform),
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m_IsHostile(isHostile),
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m_NpcId(npcId),
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m_FullName(fullName),
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m_VitalStats(vitalStats)
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{
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}
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NPC() = default;
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virtual ~NPC() = default;
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private:
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bool m_IsHostile = false;
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uint32_t m_NpcId = 0;
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Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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};
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}
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