128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
#pragma once
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#include <map>
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#include <shared_mutex>
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/NPCFactory.h"
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#include "Domain/Events/SpoiledEvent.h"
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#include "Domain/Events/CreatureDiedEvent.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class NPCRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
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{
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public:
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const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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const auto allCreatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
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return m_NetworkHandler.GetNextCreature(radius, prevId);
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});
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std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
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for (const auto kvp : allCreatures) {
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const auto creature = kvp.second;
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if (creature->userType != L2::UserType::NPC) {
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continue;
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}
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if (m_Npcs.find(creature->objectId) == m_Npcs.end()) {
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m_Npcs[creature->objectId] = m_Factory.Create(creature);
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}
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else
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{
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m_Factory.Update(m_Npcs[creature->objectId], creature);
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}
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const auto spoilState = m_Spoiled.find(creature->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled[creature->objectId];
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m_Npcs[creature->objectId]->UpdateSpoilState(spoilState);
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result[creature->objectId] = m_Npcs[creature->objectId];
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}
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return result;
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Npcs.clear();
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}
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void Init() override
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{
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SpoiledEvent::name, [this](const Events::Event& evt) {
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OnSpoiled(evt);
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});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius)
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{
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}
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NPCRepository() = delete;
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virtual ~NPCRepository() = default;
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void OnSpoiled(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::SpoiledEvent::name)
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{
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const auto casted = static_cast<const Events::SpoiledEvent&>(evt);
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const auto hero = m_NetworkHandler.GetHero();
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if (hero && hero->pawn && hero->pawn->lineagePlayerController)
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{
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const auto targetId = hero->pawn->lineagePlayerController->targetObjectId;
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if (targetId)
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{
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m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled;
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}
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}
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}
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}
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void OnCreatureDied(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::CreatureDiedEvent::name)
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{
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const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
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if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
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{
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const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
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if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled && isSweepable)
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{
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable;
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}
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else
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{
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
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}
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}
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if (m_Npcs.find(casted.GetCreatureId()) != m_Npcs.end()) {
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m_Npcs[casted.GetCreatureId()]->MarkAsDead();
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}
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}
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}
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private:
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const NPCFactory& m_Factory;
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std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
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const NetworkHandlerWrapper& m_NetworkHandler;
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const uint16_t m_Radius = 0;
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std::shared_timed_mutex m_Mutex;
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std::unordered_map<uint32_t, std::shared_ptr<Entities::NPC>> m_Npcs;
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};
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} |