171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
#pragma once
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#include "WorldObject.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../ValueObjects/Phenotype.h"
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#include "../ValueObjects/ExperienceInfo.h"
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#include "../ValueObjects/PermanentStats.h"
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#include "../ValueObjects/VariableStats.h"
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#include "../ValueObjects/Reputation.h"
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#include "../ValueObjects/InventoryInfo.h"
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#include <cstdint>
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namespace L2Bot::Domain::Entities
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{
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class Hero : public WorldObject
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{
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public:
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void Update(
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::ExperienceInfo& experienceInfo,
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const ValueObjects::PermanentStats& permanentStats,
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const ValueObjects::VariableStats& variableStats,
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const ValueObjects::Reputation& reputation,
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const ValueObjects::InventoryInfo& inventoryInfo,
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const uint32_t targetId,
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const bool isStanding
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) {
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WorldObject::Update(transform);
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m_FullName = fullName;
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m_VitalStats.LoadFromOther(vitalStats);
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m_Phenotype = phenotype;
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m_ExperienceInfo = experienceInfo;
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m_PermanentStats = permanentStats;
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m_VariableStats = variableStats;
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m_Reputation = reputation;
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m_InventoryInfo = inventoryInfo;
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m_TargetId = targetId;
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m_IsStanding = isStanding;
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}
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const size_t GetHash() const override
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{
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size_t attackersHash = 0;
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for (const auto& kvp : m_AttackerIds)
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{
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attackersHash = Helpers::CombineHashes({
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std::hash<uint32_t>{}(kvp.first),
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});
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}
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return Helpers::CombineHashes({
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WorldObject::GetHash(),
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m_FullName.GetHash(),
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m_VitalStats.GetHash(),
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m_Phenotype.GetHash(),
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m_ExperienceInfo.GetHash(),
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m_PermanentStats.GetHash(),
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m_VariableStats.GetHash(),
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m_Reputation.GetHash(),
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m_InventoryInfo.GetHash(),
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std::hash<uint32_t>{}(m_TargetId),
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std::hash<uint32_t>{}(m_IsStanding),
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attackersHash
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});
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}
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const std::string GetEntityName() const override
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{
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return "hero";
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}
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const ValueObjects::FullName& GetFullName() const
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{
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return m_FullName;
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}
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void AddAttacker(const uint32_t attackerId)
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{
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m_AttackerIds[attackerId] = attackerId;
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}
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void RemoveAttacker(const uint32_t attackerId)
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{
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if (m_AttackerIds.find(attackerId) != m_AttackerIds.end())
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{
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m_AttackerIds.erase(attackerId);
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}
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}
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const std::map<uint32_t, uint32_t>& GetAttackerIds() const
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{
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return m_AttackerIds;
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}
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void ClearAttackers()
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{
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m_AttackerIds.clear();
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}
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void MarkAsDead()
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{
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m_VitalStats.MarkAsDead();
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
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result.push_back({ L"experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
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result.push_back({ L"permanentStats", m_PermanentStats.BuildSerializationNodes() });
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result.push_back({ L"variableStats", m_VariableStats.BuildSerializationNodes() });
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result.push_back({ L"reputation", m_Reputation.BuildSerializationNodes() });
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result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
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result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
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result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
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std::vector<Serializers::Node> attackers;
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for (const auto& kvp : m_AttackerIds)
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{
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attackers.push_back({ std::to_wstring(kvp.first), std::to_wstring(kvp.first) });
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}
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result.push_back({ L"attackerIds", attackers, true });
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return result;
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}
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Hero(
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const uint32_t id,
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::ExperienceInfo& experienceInfo,
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const ValueObjects::PermanentStats& permanentStats,
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const ValueObjects::VariableStats& variableStats,
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const ValueObjects::Reputation& reputation,
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const ValueObjects::InventoryInfo& inventoryInfo,
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const uint32_t targetId,
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const bool isStanding
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) :
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WorldObject(id, transform),
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m_FullName(fullName),
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m_VitalStats(vitalStats),
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m_Phenotype(phenotype),
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m_ExperienceInfo(experienceInfo),
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m_PermanentStats(permanentStats),
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m_VariableStats(variableStats),
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m_Reputation(reputation),
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m_InventoryInfo(inventoryInfo),
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m_TargetId(targetId),
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m_IsStanding(isStanding)
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{
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}
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Hero() = default;
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virtual ~Hero() = default;
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private:
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
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ValueObjects::ExperienceInfo m_ExperienceInfo = ValueObjects::ExperienceInfo();
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ValueObjects::PermanentStats m_PermanentStats = ValueObjects::PermanentStats();
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ValueObjects::VariableStats m_VariableStats = ValueObjects::VariableStats();
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ValueObjects::Reputation m_Reputation = ValueObjects::Reputation();
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ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
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uint32_t m_TargetId = 0;
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bool m_IsStanding = true;
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std::map<uint32_t, uint32_t> m_AttackerIds;
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};
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}
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