A few more static variables for FeohStance effect handler.
This commit is contained in:
@@ -32,6 +32,10 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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*/
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*/
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public class FeohStance extends AbstractEffect
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public class FeohStance extends AbstractEffect
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{
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{
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private final static int FIRE_STANCE = 11007;
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private final static int WATER_STANCE = 11008;
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private final static int WIND_STANCE = 11009;
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private final static int EARTH_STANCE = 11010;
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private final static int ELEMENTAL_SPIKE = 11011;
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private final static int ELEMENTAL_SPIKE = 11011;
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private final static int ELEMENTAL_CRASH = 11017;
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private final static int ELEMENTAL_CRASH = 11017;
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private final static int ELEMENTAL_DESTRUCTION = 11023;
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private final static int ELEMENTAL_DESTRUCTION = 11023;
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@@ -79,7 +83,7 @@ public class FeohStance extends AbstractEffect
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switch (_stanceId)
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switch (_stanceId)
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{
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{
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case 11007: // Fire Stance
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case FIRE_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -90,7 +94,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11008: // Water Stance
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case WATER_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -101,7 +105,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11009: // Wind Stance
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case WIND_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -112,7 +116,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11010: // Earth Stance
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case EARTH_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -133,7 +137,7 @@ public class FeohStance extends AbstractEffect
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final L2PcInstance player = (L2PcInstance) info.getEffector();
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final L2PcInstance player = (L2PcInstance) info.getEffector();
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switch (_stanceId)
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switch (_stanceId)
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{
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{
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case 11007: // Fire Stance
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case FIRE_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -144,7 +148,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11008: // Water Stance
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case WATER_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -155,7 +159,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11009: // Wind Stance
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case WIND_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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@@ -166,7 +170,7 @@ public class FeohStance extends AbstractEffect
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}
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}
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break;
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break;
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}
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}
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case 11010: // Earth Stance
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case EARTH_STANCE:
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{
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{
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for (Skill skill : _skillList)
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for (Skill skill : _skillList)
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{
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{
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