FeohStance effect handler.
Contributed by Ofelin.
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@ -91,6 +91,7 @@ public final class EffectMasterHandler
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FakeDeath.class,
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FatalBlow.class,
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Fear.class,
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FeohStance.class,
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Fishing.class,
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Flag.class,
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FocusEnergy.class,
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183
trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java
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183
trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java
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@ -0,0 +1,183 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.HashSet;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Ofelin
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*/
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public class FeohStance extends AbstractEffect
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{
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private final static int ELEMENTAL_SPIKE = 11011;
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private final static int ELEMENTAL_CRASH = 11017;
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private final static int ELEMENTAL_DESTRUCTION = 11023;
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private final static int ELEMENTAL_BLAST = 11034;
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private final static int ELEMENTAL_STORM = 11040;
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private final HashSet<Skill> _skillList = new HashSet<>();
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private int _stanceId;
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public FeohStance(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2PcInstance player = (L2PcInstance) info.getEffector();
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final Skill elementalSpike = player.getKnownSkill(ELEMENTAL_SPIKE);
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final Skill elementalCrash = player.getKnownSkill(ELEMENTAL_CRASH);
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final Skill elementalDestruction = player.getKnownSkill(ELEMENTAL_DESTRUCTION);
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final Skill elementalBlast = player.getKnownSkill(ELEMENTAL_BLAST);
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final Skill elementalStorm = player.getKnownSkill(ELEMENTAL_STORM);
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if (elementalSpike != null)
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{
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_skillList.add(elementalSpike);
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}
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if (elementalCrash != null)
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{
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_skillList.add(elementalCrash);
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}
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if (elementalDestruction != null)
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{
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_skillList.add(elementalDestruction);
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}
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if (elementalBlast != null)
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{
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_skillList.add(elementalBlast);
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}
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if (elementalStorm != null)
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{
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_skillList.add(elementalStorm);
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}
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_stanceId = info.getSkill().getId();
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switch (_stanceId)
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{
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case 11007: // Fire Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId);
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player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
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}
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break;
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}
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case 11008: // Water Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId);
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player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
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}
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break;
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}
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case 11009: // Wind Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId);
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player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
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}
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break;
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}
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case 11010: // Earth Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId);
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player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
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}
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break;
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}
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}
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// FIXME: Need to Update active/passive skill lists and action bars (NOT learn able skill list)
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}
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@Override
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public void onExit(BuffInfo info)
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{
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final L2PcInstance player = (L2PcInstance) info.getEffector();
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switch (_stanceId)
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{
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case 11007: // Fire Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId + 1);
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player.removeSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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}
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break;
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}
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case 11008: // Water Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId + 2);
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player.removeSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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}
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break;
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}
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case 11009: // Wind Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId + 3);
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player.removeSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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}
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break;
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}
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case 11010: // Earth Stance
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{
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for (Skill skill : _skillList)
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{
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final int skillId = skill.getId();
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final int skillLevel = player.getSkillLevel(skillId + 4);
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player.removeSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
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player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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}
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break;
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}
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}
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// FIXME: Need to Update active/passive skill lists and action bars (NOT learn able skill list)
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}
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}
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@ -193,6 +193,7 @@
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="firePower" val="50" />
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</effect>
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@ -209,6 +210,7 @@
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="waterPower" val="50" />
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</effect>
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@ -225,6 +227,7 @@
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="windPower" val="50" />
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</effect>
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@ -241,6 +244,7 @@
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<set name="canBeDispeled" val="false" />
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<set name="stayAfterDeath" val="true" />
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<for>
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<effect name="FeohStance"/>
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<effect name="DamOverTime">
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<add stat="earthPower" val="50" />
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</effect>
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1
trunk/dist/game/data/xsd/skills.xsd
vendored
1
trunk/dist/game/data/xsd/skills.xsd
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<xs:enumeration value="FakeDeath" />
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<xs:enumeration value="FatalBlow" />
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<xs:enumeration value="Fear" />
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<xs:enumeration value="FeohStance" />
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<xs:enumeration value="Fishing" />
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<xs:enumeration value="Flag" />
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<xs:enumeration value="FocusEnergy" />
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