diff --git a/trunk/dist/game/data/scripts/handlers/EffectMasterHandler.java b/trunk/dist/game/data/scripts/handlers/EffectMasterHandler.java
index 17dc42f675..59d5a76d06 100644
--- a/trunk/dist/game/data/scripts/handlers/EffectMasterHandler.java
+++ b/trunk/dist/game/data/scripts/handlers/EffectMasterHandler.java
@@ -91,6 +91,7 @@ public final class EffectMasterHandler
FakeDeath.class,
FatalBlow.class,
Fear.class,
+ FeohStance.class,
Fishing.class,
Flag.class,
FocusEnergy.class,
diff --git a/trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java b/trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java
new file mode 100644
index 0000000000..346f0ed953
--- /dev/null
+++ b/trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java
@@ -0,0 +1,183 @@
+/*
+ * This file is part of the L2J Mobius project.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+package handlers.effecthandlers;
+
+import java.util.HashSet;
+
+import com.l2jmobius.gameserver.datatables.SkillData;
+import com.l2jmobius.gameserver.model.StatsSet;
+import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jmobius.gameserver.model.conditions.Condition;
+import com.l2jmobius.gameserver.model.effects.AbstractEffect;
+import com.l2jmobius.gameserver.model.skills.BuffInfo;
+import com.l2jmobius.gameserver.model.skills.Skill;
+
+/**
+ * @author Ofelin
+ */
+public class FeohStance extends AbstractEffect
+{
+ private final static int ELEMENTAL_SPIKE = 11011;
+ private final static int ELEMENTAL_CRASH = 11017;
+ private final static int ELEMENTAL_DESTRUCTION = 11023;
+ private final static int ELEMENTAL_BLAST = 11034;
+ private final static int ELEMENTAL_STORM = 11040;
+ private final HashSet _skillList = new HashSet<>();
+ private int _stanceId;
+
+ public FeohStance(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
+ {
+ super(attachCond, applyCond, set, params);
+ }
+
+ @Override
+ public void onStart(BuffInfo info)
+ {
+ final L2PcInstance player = (L2PcInstance) info.getEffector();
+ final Skill elementalSpike = player.getKnownSkill(ELEMENTAL_SPIKE);
+ final Skill elementalCrash = player.getKnownSkill(ELEMENTAL_CRASH);
+ final Skill elementalDestruction = player.getKnownSkill(ELEMENTAL_DESTRUCTION);
+ final Skill elementalBlast = player.getKnownSkill(ELEMENTAL_BLAST);
+ final Skill elementalStorm = player.getKnownSkill(ELEMENTAL_STORM);
+ if (elementalSpike != null)
+ {
+ _skillList.add(elementalSpike);
+ }
+ if (elementalCrash != null)
+ {
+ _skillList.add(elementalCrash);
+
+ }
+ if (elementalDestruction != null)
+ {
+ _skillList.add(elementalDestruction);
+ }
+ if (elementalBlast != null)
+ {
+ _skillList.add(elementalBlast);
+ }
+ if (elementalStorm != null)
+ {
+ _skillList.add(elementalStorm);
+ }
+ _stanceId = info.getSkill().getId();
+
+ switch (_stanceId)
+ {
+ case 11007: // Fire Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
+ }
+ break;
+ }
+ case 11008: // Water Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
+ }
+ break;
+ }
+ case 11009: // Wind Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
+ }
+ break;
+ }
+ case 11010: // Earth Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
+ }
+ break;
+ }
+ }
+ // FIXME: Need to Update active/passive skill lists and action bars (NOT learn able skill list)
+ }
+
+ @Override
+ public void onExit(BuffInfo info)
+ {
+ final L2PcInstance player = (L2PcInstance) info.getEffector();
+ switch (_stanceId)
+ {
+ case 11007: // Fire Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId + 1);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ }
+ break;
+ }
+ case 11008: // Water Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId + 2);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ }
+ break;
+ }
+ case 11009: // Wind Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId + 3);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ }
+ break;
+ }
+ case 11010: // Earth Stance
+ {
+ for (Skill skill : _skillList)
+ {
+ final int skillId = skill.getId();
+ final int skillLevel = player.getSkillLevel(skillId + 4);
+ player.removeSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
+ player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
+ }
+ break;
+ }
+ }
+ // FIXME: Need to Update active/passive skill lists and action bars (NOT learn able skill list)
+ }
+}
diff --git a/trunk/dist/game/data/stats/skills/11000-11099.xml b/trunk/dist/game/data/stats/skills/11000-11099.xml
index 98cd75f4a7..a0c39f5163 100644
--- a/trunk/dist/game/data/stats/skills/11000-11099.xml
+++ b/trunk/dist/game/data/stats/skills/11000-11099.xml
@@ -193,6 +193,7 @@
+
@@ -209,6 +210,7 @@
+
@@ -225,6 +227,7 @@
+
@@ -241,6 +244,7 @@
+
diff --git a/trunk/dist/game/data/xsd/skills.xsd b/trunk/dist/game/data/xsd/skills.xsd
index 8936504c89..9c198f2948 100644
--- a/trunk/dist/game/data/xsd/skills.xsd
+++ b/trunk/dist/game/data/xsd/skills.xsd
@@ -605,6 +605,7 @@
+