A few more static variables for FeohStance effect handler.

This commit is contained in:
MobiusDev 2016-01-05 09:58:51 +00:00
parent b4a302715f
commit 8c396748ae

View File

@ -32,6 +32,10 @@ import com.l2jmobius.gameserver.model.skills.Skill;
*/
public class FeohStance extends AbstractEffect
{
private final static int FIRE_STANCE = 11007;
private final static int WATER_STANCE = 11008;
private final static int WIND_STANCE = 11009;
private final static int EARTH_STANCE = 11010;
private final static int ELEMENTAL_SPIKE = 11011;
private final static int ELEMENTAL_CRASH = 11017;
private final static int ELEMENTAL_DESTRUCTION = 11023;
@ -79,7 +83,7 @@ public class FeohStance extends AbstractEffect
switch (_stanceId)
{
case 11007: // Fire Stance
case FIRE_STANCE:
{
for (Skill skill : _skillList)
{
@ -90,7 +94,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11008: // Water Stance
case WATER_STANCE:
{
for (Skill skill : _skillList)
{
@ -101,7 +105,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11009: // Wind Stance
case WIND_STANCE:
{
for (Skill skill : _skillList)
{
@ -112,7 +116,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11010: // Earth Stance
case EARTH_STANCE:
{
for (Skill skill : _skillList)
{
@ -133,7 +137,7 @@ public class FeohStance extends AbstractEffect
final L2PcInstance player = (L2PcInstance) info.getEffector();
switch (_stanceId)
{
case 11007: // Fire Stance
case FIRE_STANCE:
{
for (Skill skill : _skillList)
{
@ -144,7 +148,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11008: // Water Stance
case WATER_STANCE:
{
for (Skill skill : _skillList)
{
@ -155,7 +159,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11009: // Wind Stance
case WIND_STANCE:
{
for (Skill skill : _skillList)
{
@ -166,7 +170,7 @@ public class FeohStance extends AbstractEffect
}
break;
}
case 11010: // Earth Stance
case EARTH_STANCE:
{
for (Skill skill : _skillList)
{