Implemented Auto Shots with Config.
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commit
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4
trunk/dist/game/config/Character.ini
vendored
4
trunk/dist/game/config/Character.ini
vendored
@ -757,6 +757,10 @@ ExpertisePenalty = True
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# Default: True
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StoreCharUiSettings = True
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# Enable automatic Shot usage on player login or weapon equipped.
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# Default: True
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EnableAutoShots = True
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# Character name restriction
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# Disallow characters to have a name which contains the words.
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# Split them with ",". Example: announcements,announce...
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@ -113,6 +113,6 @@ public final class Summon extends AbstractEffect
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summon.setRunning();
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summon.spawnMe();
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player.handleAutoShots();
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player.handleAutoShots(false);
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}
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}
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@ -104,6 +104,6 @@ public final class SummonMulti extends AbstractEffect
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summon.setRunning();
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summon.spawnMe();
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player.handleAutoShots();
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player.handleAutoShots(false);
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}
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}
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@ -42,21 +42,20 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final L2PcInstance activeChar = playable.getActingPlayer();
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
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final int itemId = item.getId();
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if (skills == null)
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{
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_log.warning(getClass().getSimpleName() + ": is missing skills!");
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return false;
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}
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final int itemId = item.getId();
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// Check if Blessed SpiritShot can be used
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if ((weaponInst == null) || (weaponItem == null) || (weaponItem.getSpiritShotCount() == 0))
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if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
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{
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if (!activeChar.getAutoSoulShot().contains(itemId))
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{
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@ -94,10 +93,14 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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}
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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activeChar.setChargedShot(ShotType.BLESSED_SPIRITSHOTS, true);
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// Charge Spirit shot
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activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
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// Send message to client
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if (!activeChar.getAutoSoulShot().contains(item.getId()))
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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}
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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return true;
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}
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@ -109,7 +109,10 @@ public class SoulShots implements IItemHandler
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}
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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if (!activeChar.getAutoSoulShot().contains(item.getId()))
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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}
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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return true;
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}
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@ -42,7 +42,7 @@ public class SpiritShot implements IItemHandler
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final L2PcInstance activeChar = playable.getActingPlayer();
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
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final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
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@ -54,7 +54,7 @@ public class SpiritShot implements IItemHandler
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final int itemId = item.getId();
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// Check if Spirit shot can be used
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// Check if SpiritShot can be used
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if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
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{
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if (!activeChar.getAutoSoulShot().contains(itemId))
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@ -64,12 +64,13 @@ public class SpiritShot implements IItemHandler
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return false;
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}
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// Check if Spirit shot is already active
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// Check if SpiritShot is already active
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if (activeChar.isChargedShot(ShotType.SPIRITSHOTS))
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{
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return false;
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}
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// Check for correct grade
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final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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@ -82,7 +83,7 @@ public class SpiritShot implements IItemHandler
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return false;
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}
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// Consume Spirit shot if player has enough of them
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// Consume SpiritShot if player has enough of them
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if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
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{
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if (!activeChar.disableAutoShot(itemId))
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@ -96,7 +97,10 @@ public class SpiritShot implements IItemHandler
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activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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if (!activeChar.getAutoSoulShot().contains(item.getId()))
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{
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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}
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skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
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return true;
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}
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@ -254,6 +254,7 @@ public final class Config
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public static boolean EXPERTISE_PENALTY;
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public static boolean STORE_RECIPE_SHOPLIST;
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public static boolean STORE_UI_SETTINGS;
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public static boolean ENABLE_AUTO_SHOTS;
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public static String[] FORBIDDEN_NAMES;
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public static boolean SILENCE_MODE_EXCLUDE;
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public static boolean SHOW_GOD_VIDEO_INTRO;
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@ -1545,6 +1546,7 @@ public final class Config
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EXPERTISE_PENALTY = Character.getBoolean("ExpertisePenalty", true);
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STORE_RECIPE_SHOPLIST = Character.getBoolean("StoreRecipeShopList", false);
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STORE_UI_SETTINGS = Character.getBoolean("StoreCharUiSettings", true);
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ENABLE_AUTO_SHOTS = Character.getBoolean("EnableAutoShots", true);
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FORBIDDEN_NAMES = Character.getString("ForbiddenNames", "").split(",");
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SILENCE_MODE_EXCLUDE = Character.getBoolean("SilenceModeExclude", false);
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SHOW_GOD_VIDEO_INTRO = Character.getBoolean("GoDVideoIntro", true);
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@ -13798,8 +13798,13 @@ public final class L2PcInstance extends L2Playable
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}
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}
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public void handleAutoShots()
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public void handleAutoShots(boolean force)
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{
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if (getAutoSoulShot().isEmpty() && !force)
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{
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return;
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}
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final L2ItemInstance weapon = getActiveWeaponInstance();
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int soulShotId = 0;
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int spiritShotId = 0;
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@ -13853,10 +13858,40 @@ public final class L2PcInstance extends L2Playable
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}
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}
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sendPacket(new ExAutoSoulShot(soulShotId, true, 1));
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sendPacket(new ExAutoSoulShot(spiritShotId, true, 2));
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sendPacket(new ExAutoSoulShot(summonSoulShotId, true, 3));
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sendPacket(new ExAutoSoulShot(summonSpiritShotId, true, 4));
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for (int shotId : getAutoSoulShot())
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{
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if ((shotId != soulShotId) && (shotId != spiritShotId) && (shotId != summonSoulShotId) && (shotId != summonSpiritShotId))
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{
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removeAutoSoulShot(shotId);
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}
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}
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if (soulShotId != 0)
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{
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addAutoSoulShot(soulShotId);
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}
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if (spiritShotId != 0)
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{
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addAutoSoulShot(spiritShotId);
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}
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if (summonSoulShotId != 0)
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{
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addAutoSoulShot(summonSoulShotId);
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}
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if (summonSpiritShotId != 0)
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{
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addAutoSoulShot(summonSpiritShotId);
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}
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sendPacket(new ExAutoSoulShot(soulShotId, true, 0));
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sendPacket(new ExAutoSoulShot(spiritShotId, true, 1));
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sendPacket(new ExAutoSoulShot(summonSoulShotId, true, 2));
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sendPacket(new ExAutoSoulShot(summonSpiritShotId, true, 3));
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if (!getAutoSoulShot().isEmpty())
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{
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rechargeShots(true, true, true);
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}
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}
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public GroupType getGroupType()
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@ -374,7 +374,7 @@ public abstract class Inventory extends ItemContainer
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if (item.isWeapon())
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{
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player.handleAutoShots();
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player.handleAutoShots(false);
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}
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}
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@ -470,7 +470,7 @@ public abstract class Inventory extends ItemContainer
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if (item.isWeapon())
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{
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player.handleAutoShots();
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player.handleAutoShots(Config.ENABLE_AUTO_SHOTS);
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}
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}
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}
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@ -460,7 +460,7 @@ public class PcInventory extends Inventory
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if (item.isEtcItem() && (item.getItemType() == EtcItemType.SOULSHOT))
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{
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actor.handleAutoShots();
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actor.handleAutoShots(false);
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}
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// Notify to scripts
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@ -516,7 +516,7 @@ public class PcInventory extends Inventory
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if (item.isEtcItem() && (item.getItemType() == EtcItemType.SOULSHOT))
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{
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actor.handleAutoShots();
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actor.handleAutoShots(false);
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}
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// Notify to scripts
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@ -63,6 +63,7 @@ import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
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import com.l2jmobius.gameserver.network.serverpackets.Die;
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import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
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import com.l2jmobius.gameserver.network.serverpackets.ExBasicActionList;
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import com.l2jmobius.gameserver.network.serverpackets.ExBeautyItemList;
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import com.l2jmobius.gameserver.network.serverpackets.ExCastleState;
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@ -616,7 +617,18 @@ public class EnterWorld implements IClientIncomingPacket
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activeChar.sendPacket(new ExWorldChatCnt(activeChar));
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activeChar.sendPacket(new ExOneDayReceiveRewardList(activeChar));
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activeChar.sendPacket(ExConnectedTimeAndGettableReward.STATIC_PACKET);
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activeChar.handleAutoShots();
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if (Config.ENABLE_AUTO_SHOTS)
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{
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activeChar.handleAutoShots(true);
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}
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else
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{
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activeChar.sendPacket(new ExAutoSoulShot(0, false, 0));
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activeChar.sendPacket(new ExAutoSoulShot(0, false, 1));
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activeChar.sendPacket(new ExAutoSoulShot(0, false, 2));
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activeChar.sendPacket(new ExAutoSoulShot(0, false, 3));
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}
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}
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/**
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@ -184,9 +184,13 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
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case SPIRITSHOT:
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case SOULSHOT:
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case FISHINGSHOT:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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@ -196,9 +200,13 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
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{
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case SUMMON_SPIRITSHOT:
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case SUMMON_SOULSHOT:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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}
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