Implemented Auto Shots with Config.

This commit is contained in:
MobiusDev 2016-07-08 23:46:39 +00:00
parent ee76eb17d9
commit 74fa05d65e
12 changed files with 97 additions and 26 deletions

View File

@ -757,6 +757,10 @@ ExpertisePenalty = True
# Default: True
StoreCharUiSettings = True
# Enable automatic Shot usage on player login or weapon equipped.
# Default: True
EnableAutoShots = True
# Character name restriction
# Disallow characters to have a name which contains the words.
# Split them with ",". Example: announcements,announce...

View File

@ -113,6 +113,6 @@ public final class Summon extends AbstractEffect
summon.setRunning();
summon.spawnMe();
player.handleAutoShots();
player.handleAutoShots(false);
}
}

View File

@ -104,6 +104,6 @@ public final class SummonMulti extends AbstractEffect
summon.setRunning();
summon.spawnMe();
player.handleAutoShots();
player.handleAutoShots(false);
}
}

View File

@ -42,21 +42,20 @@ public class BlessedSpiritShot implements IItemHandler
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
final L2PcInstance activeChar = playable.getActingPlayer();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
final int itemId = item.getId();
if (skills == null)
{
_log.warning(getClass().getSimpleName() + ": is missing skills!");
return false;
}
final int itemId = item.getId();
// Check if Blessed SpiritShot can be used
if ((weaponInst == null) || (weaponItem == null) || (weaponItem.getSpiritShotCount() == 0))
if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
{
if (!activeChar.getAutoSoulShot().contains(itemId))
{
@ -94,10 +93,14 @@ public class BlessedSpiritShot implements IItemHandler
return false;
}
// Send message to client
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
activeChar.setChargedShot(ShotType.BLESSED_SPIRITSHOTS, true);
// Charge Spirit shot
activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
// Send message to client
if (!activeChar.getAutoSoulShot().contains(item.getId()))
{
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
}
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
return true;
}

View File

@ -109,7 +109,10 @@ public class SoulShots implements IItemHandler
}
// Send message to client
activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
if (!activeChar.getAutoSoulShot().contains(item.getId()))
{
activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
}
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
return true;
}

View File

@ -42,7 +42,7 @@ public class SpiritShot implements IItemHandler
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
final L2PcInstance activeChar = playable.getActingPlayer();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
@ -54,7 +54,7 @@ public class SpiritShot implements IItemHandler
final int itemId = item.getId();
// Check if Spirit shot can be used
// Check if SpiritShot can be used
if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
{
if (!activeChar.getAutoSoulShot().contains(itemId))
@ -64,12 +64,13 @@ public class SpiritShot implements IItemHandler
return false;
}
// Check if Spirit shot is already active
// Check if SpiritShot is already active
if (activeChar.isChargedShot(ShotType.SPIRITSHOTS))
{
return false;
}
// Check for correct grade
final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
if (!gradeCheck)
@ -82,7 +83,7 @@ public class SpiritShot implements IItemHandler
return false;
}
// Consume Spirit shot if player has enough of them
// Consume SpiritShot if player has enough of them
if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
{
if (!activeChar.disableAutoShot(itemId))
@ -96,7 +97,10 @@ public class SpiritShot implements IItemHandler
activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
// Send message to client
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
if (!activeChar.getAutoSoulShot().contains(item.getId()))
{
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
}
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
return true;
}

View File

@ -254,6 +254,7 @@ public final class Config
public static boolean EXPERTISE_PENALTY;
public static boolean STORE_RECIPE_SHOPLIST;
public static boolean STORE_UI_SETTINGS;
public static boolean ENABLE_AUTO_SHOTS;
public static String[] FORBIDDEN_NAMES;
public static boolean SILENCE_MODE_EXCLUDE;
public static boolean SHOW_GOD_VIDEO_INTRO;
@ -1545,6 +1546,7 @@ public final class Config
EXPERTISE_PENALTY = Character.getBoolean("ExpertisePenalty", true);
STORE_RECIPE_SHOPLIST = Character.getBoolean("StoreRecipeShopList", false);
STORE_UI_SETTINGS = Character.getBoolean("StoreCharUiSettings", true);
ENABLE_AUTO_SHOTS = Character.getBoolean("EnableAutoShots", true);
FORBIDDEN_NAMES = Character.getString("ForbiddenNames", "").split(",");
SILENCE_MODE_EXCLUDE = Character.getBoolean("SilenceModeExclude", false);
SHOW_GOD_VIDEO_INTRO = Character.getBoolean("GoDVideoIntro", true);

View File

@ -13798,8 +13798,13 @@ public final class L2PcInstance extends L2Playable
}
}
public void handleAutoShots()
public void handleAutoShots(boolean force)
{
if (getAutoSoulShot().isEmpty() && !force)
{
return;
}
final L2ItemInstance weapon = getActiveWeaponInstance();
int soulShotId = 0;
int spiritShotId = 0;
@ -13853,10 +13858,40 @@ public final class L2PcInstance extends L2Playable
}
}
sendPacket(new ExAutoSoulShot(soulShotId, true, 1));
sendPacket(new ExAutoSoulShot(spiritShotId, true, 2));
sendPacket(new ExAutoSoulShot(summonSoulShotId, true, 3));
sendPacket(new ExAutoSoulShot(summonSpiritShotId, true, 4));
for (int shotId : getAutoSoulShot())
{
if ((shotId != soulShotId) && (shotId != spiritShotId) && (shotId != summonSoulShotId) && (shotId != summonSpiritShotId))
{
removeAutoSoulShot(shotId);
}
}
if (soulShotId != 0)
{
addAutoSoulShot(soulShotId);
}
if (spiritShotId != 0)
{
addAutoSoulShot(spiritShotId);
}
if (summonSoulShotId != 0)
{
addAutoSoulShot(summonSoulShotId);
}
if (summonSpiritShotId != 0)
{
addAutoSoulShot(summonSpiritShotId);
}
sendPacket(new ExAutoSoulShot(soulShotId, true, 0));
sendPacket(new ExAutoSoulShot(spiritShotId, true, 1));
sendPacket(new ExAutoSoulShot(summonSoulShotId, true, 2));
sendPacket(new ExAutoSoulShot(summonSpiritShotId, true, 3));
if (!getAutoSoulShot().isEmpty())
{
rechargeShots(true, true, true);
}
}
public GroupType getGroupType()

View File

@ -374,7 +374,7 @@ public abstract class Inventory extends ItemContainer
if (item.isWeapon())
{
player.handleAutoShots();
player.handleAutoShots(false);
}
}
@ -470,7 +470,7 @@ public abstract class Inventory extends ItemContainer
if (item.isWeapon())
{
player.handleAutoShots();
player.handleAutoShots(Config.ENABLE_AUTO_SHOTS);
}
}
}

View File

@ -460,7 +460,7 @@ public class PcInventory extends Inventory
if (item.isEtcItem() && (item.getItemType() == EtcItemType.SOULSHOT))
{
actor.handleAutoShots();
actor.handleAutoShots(false);
}
// Notify to scripts
@ -516,7 +516,7 @@ public class PcInventory extends Inventory
if (item.isEtcItem() && (item.getItemType() == EtcItemType.SOULSHOT))
{
actor.handleAutoShots();
actor.handleAutoShots(false);
}
// Notify to scripts

View File

@ -63,6 +63,7 @@ import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import com.l2jmobius.gameserver.network.serverpackets.Die;
import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jmobius.gameserver.network.serverpackets.ExBasicActionList;
import com.l2jmobius.gameserver.network.serverpackets.ExBeautyItemList;
import com.l2jmobius.gameserver.network.serverpackets.ExCastleState;
@ -616,7 +617,18 @@ public class EnterWorld implements IClientIncomingPacket
activeChar.sendPacket(new ExWorldChatCnt(activeChar));
activeChar.sendPacket(new ExOneDayReceiveRewardList(activeChar));
activeChar.sendPacket(ExConnectedTimeAndGettableReward.STATIC_PACKET);
activeChar.handleAutoShots();
if (Config.ENABLE_AUTO_SHOTS)
{
activeChar.handleAutoShots(true);
}
else
{
activeChar.sendPacket(new ExAutoSoulShot(0, false, 0));
activeChar.sendPacket(new ExAutoSoulShot(0, false, 1));
activeChar.sendPacket(new ExAutoSoulShot(0, false, 2));
activeChar.sendPacket(new ExAutoSoulShot(0, false, 3));
}
}
/**

View File

@ -184,9 +184,13 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
case SPIRITSHOT:
case SOULSHOT:
case FISHINGSHOT:
{
return true;
}
default:
{
return false;
}
}
}
@ -196,9 +200,13 @@ public final class RequestAutoSoulShot implements IClientIncomingPacket
{
case SUMMON_SPIRITSHOT:
case SUMMON_SOULSHOT:
{
return true;
}
default:
{
return false;
}
}
}
}