l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Summon.java
2016-07-08 23:46:39 +00:00

119 lines
4.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.ExperienceData;
import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2ServitorInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Summon effect implementation.
* @author UnAfraid
*/
public final class Summon extends AbstractEffect
{
private final int _npcId;
private final float _expMultiplier;
private final ItemHolder _consumeItem;
private final int _lifeTime;
private final int _consumeItemInterval;
public Summon(StatsSet params)
{
if (params.isEmpty())
{
throw new IllegalArgumentException("Summon effect without parameters!");
}
_npcId = params.getInt("npcId");
_expMultiplier = params.getFloat("expMultiplier", 1);
_consumeItem = new ItemHolder(params.getInt("consumeItemId", 0), params.getInt("consumeItemCount", 1));
_consumeItemInterval = params.getInt("consumeItemInterval", 0);
_lifeTime = params.getInt("lifeTime", 3600) > 0 ? params.getInt("lifeTime", 3600) * 1000 : -1;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SUMMON;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effected.isPlayer())
{
return;
}
final L2PcInstance player = effected.getActingPlayer();
if (player.hasServitors())
{
player.getServitors().values().forEach(s -> s.unSummon(player));
}
final L2NpcTemplate template = NpcData.getInstance().getTemplate(_npcId);
final L2ServitorInstance summon = new L2ServitorInstance(template, player);
final int consumeItemInterval = (_consumeItemInterval > 0 ? _consumeItemInterval : (template.getRace() != Race.SIEGE_WEAPON ? 240 : 60)) * 1000;
summon.setName(template.getName());
summon.setTitle(effected.getName());
summon.setReferenceSkill(skill.getId());
summon.setExpMultiplier(_expMultiplier);
summon.setLifeTime(_lifeTime);
summon.setItemConsume(_consumeItem);
summon.setItemConsumeInterval(consumeItemInterval);
if (summon.getLevel() >= ExperienceData.getInstance().getMaxPetLevel())
{
summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(ExperienceData.getInstance().getMaxPetLevel() - 1));
_log.warning(getClass().getSimpleName() + ": (" + summon.getName() + ") NpcID: " + summon.getId() + " has a level above " + ExperienceData.getInstance().getMaxPetLevel() + ". Please rectify.");
}
else
{
summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(summon.getLevel() % ExperienceData.getInstance().getMaxPetLevel()));
}
summon.setCurrentHp(summon.getMaxHp());
summon.setCurrentMp(summon.getMaxMp());
summon.setHeading(player.getHeading());
player.addServitor(summon);
summon.setShowSummonAnimation(true);
summon.setRunning();
summon.spawnMe();
player.handleAutoShots(false);
}
}