l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java
2016-07-08 23:46:39 +00:00

108 lines
3.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import java.util.List;
import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.handler.IItemHandler;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import com.l2jmobius.gameserver.model.items.L2Weapon;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.items.type.ActionType;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.util.Broadcast;
public class SpiritShot implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2PcInstance activeChar = playable.getActingPlayer();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
if (skills == null)
{
_log.warning(getClass().getSimpleName() + ": is missing skills!");
return false;
}
final int itemId = item.getId();
// Check if SpiritShot can be used
if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
{
if (!activeChar.getAutoSoulShot().contains(itemId))
{
activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_USE_SPIRITSHOTS);
}
return false;
}
// Check if SpiritShot is already active
if (activeChar.isChargedShot(ShotType.SPIRITSHOTS))
{
return false;
}
// Check for correct grade
final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
if (!gradeCheck)
{
if (!activeChar.getAutoSoulShot().contains(itemId))
{
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
}
return false;
}
// Consume SpiritShot if player has enough of them
if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
{
if (!activeChar.disableAutoShot(itemId))
{
activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SPIRITSHOT_FOR_THAT);
}
return false;
}
// Charge Spirit shot
activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
// Send message to client
if (!activeChar.getAutoSoulShot().contains(item.getId()))
{
activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
}
skills.forEach(holder -> Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, holder.getSkillId(), holder.getSkillLvl(), 0, 0), 600));
return true;
}
}