Adapting Appearance Stone system from L2jServer.

This commit is contained in:
mobius
2015-02-25 17:57:47 +00:00
parent a3c6227823
commit 7068b969e5
41 changed files with 2830 additions and 717 deletions

View File

@@ -19,7 +19,6 @@
package com.l2jserver.gameserver.model.items;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.entity.AppearanceStone;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.type.ArmorType;
import com.l2jserver.gameserver.model.skills.Skill;
@@ -118,10 +117,4 @@ public final class L2Armor extends L2Item
}
return _enchant4Skill.getSkill();
}
@Override
public AppearanceStone getAppearanceStone()
{
return null;
}
}

View File

@@ -21,10 +21,8 @@ package com.l2jserver.gameserver.model.items;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.data.xml.impl.AppearanceItemData;
import com.l2jserver.gameserver.model.L2ExtractableProduct;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.entity.AppearanceStone;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.util.StringUtil;
@@ -39,7 +37,6 @@ public final class L2EtcItem extends L2Item
private final boolean _isBlessed;
private final List<L2ExtractableProduct> _extractableItems;
private final boolean _isInfinite;
private final AppearanceStone _appearanceStone;
/**
* Constructor for EtcItem.
@@ -123,7 +120,6 @@ public final class L2EtcItem extends L2Item
}
_isInfinite = set.getBoolean("is_infinite", false);
_appearanceStone = (_handler != null) && _handler.equals("Appearance") ? AppearanceItemData.getInstance().getStone(getId()) : null;
}
/**
@@ -175,10 +171,4 @@ public final class L2EtcItem extends L2Item
{
return _isInfinite;
}
@Override
public AppearanceStone getAppearanceStone()
{
return _appearanceStone;
}
}

View File

@@ -35,7 +35,6 @@ import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.entity.AppearanceStone;
import com.l2jserver.gameserver.model.events.ListenersContainer;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
@@ -964,6 +963,4 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
{
return null;
}
public abstract AppearanceStone getAppearanceStone();
}

View File

@@ -64,9 +64,6 @@ public class L2WarehouseItem
private final int _time;
private final int _appearanceId;
private final long _appearanceTime;
public L2WarehouseItem(L2ItemInstance item)
{
_item = item.getItem();
@@ -97,8 +94,6 @@ public class L2WarehouseItem
_elemDefAttr[i] = item.getElementDefAttr(i);
}
_enchantOptions = item.getEnchantOptions();
_appearanceId = item.getVisualId();
_appearanceTime = item.getAppearanceTime();
}
/**
@@ -301,14 +296,4 @@ public class L2WarehouseItem
{
return _item.toString();
}
public int getAppearanceId()
{
return _appearanceId;
}
public long getAppearanceTime()
{
return _appearanceTime;
}
}

View File

@@ -26,7 +26,6 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
import com.l2jserver.gameserver.model.entity.AppearanceStone;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
import com.l2jserver.gameserver.model.holders.SkillHolder;
@@ -450,10 +449,4 @@ public final class L2Weapon extends L2Item
caster.sendPacket(sm);
}
}
@Override
public AppearanceStone getAppearanceStone()
{
return null;
}
}

View File

@@ -0,0 +1,29 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.appearance;
/**
* @author UnAfraid
*/
public enum AppearanceHandType
{
NONE,
ONE_HANDED,
TWO_HANDED,
}

View File

@@ -0,0 +1,29 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.appearance;
/**
* @author UnAfraid
*/
public enum AppearanceMagicType
{
NONE,
MAGICAL,
PHYISICAL,
}

View File

@@ -0,0 +1,210 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.appearance;
import java.time.Duration;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.type.ArmorType;
import com.l2jserver.gameserver.model.items.type.CrystalType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
/**
* @author UnAfraid
*/
public class AppearanceStone
{
private final int _id;
private final int _cost;
private final int _visualId;
private final long _lifeTime;
private final AppearanceType _type;
private final WeaponType _weaponType;
private final ArmorType _armorType;
private final AppearanceHandType _handType;
private final AppearanceMagicType _magicType;
private List<CrystalType> _crystalTypes;
private List<AppearanceTargetType> _targetTypes;
private List<Integer> _bodyParts;
private List<Race> _races;
private List<Race> _racesNot;
public AppearanceStone(StatsSet set)
{
_id = set.getInt("id");
_visualId = set.getInt("visualId", 0);
_cost = set.getInt("cost", 0);
_lifeTime = set.getDuration("lifeTime", Duration.ofSeconds(0)).toMillis();
_type = set.getEnum("type", AppearanceType.class, AppearanceType.NONE);
_weaponType = set.getEnum("weaponType", WeaponType.class, WeaponType.NONE);
_armorType = set.getEnum("armorType", ArmorType.class, ArmorType.NONE);
_handType = set.getEnum("handType", AppearanceHandType.class, AppearanceHandType.NONE);
_magicType = set.getEnum("magicType", AppearanceMagicType.class, AppearanceMagicType.NONE);
final CrystalType crystalType = set.getEnum("crystalType", CrystalType.class, CrystalType.NONE);
if (crystalType != CrystalType.NONE)
{
addCrystalType(crystalType);
}
final AppearanceTargetType targetType = set.getEnum("targetType", AppearanceTargetType.class, AppearanceTargetType.NONE);
if (targetType != AppearanceTargetType.NONE)
{
addTargetType(targetType);
}
final int bodyPart = ItemTable._slots.get(set.getString("bodyPart", "none"));
if (bodyPart != L2Item.SLOT_NONE)
{
addBodyPart(bodyPart);
}
final Race race = set.getEnum("race", Race.class, Race.NONE);
if (race != Race.NONE)
{
addRace(race);
}
final Race raceNot = set.getEnum("raceNot", Race.class, Race.NONE);
if (raceNot != Race.NONE)
{
addRaceNot(raceNot);
}
}
public int getId()
{
return _id;
}
public int getVisualId()
{
return _visualId;
}
public int getCost()
{
return _cost;
}
public long getLifeTime()
{
return _lifeTime;
}
public AppearanceType getType()
{
return _type;
}
public WeaponType getWeaponType()
{
return _weaponType;
}
public ArmorType getArmorType()
{
return _armorType;
}
public AppearanceHandType getHandType()
{
return _handType;
}
public AppearanceMagicType getMagicType()
{
return _magicType;
}
public void addCrystalType(CrystalType type)
{
if (_crystalTypes == null)
{
_crystalTypes = new ArrayList<>();
}
_crystalTypes.add(type);
}
public List<CrystalType> getCrystalTypes()
{
return _crystalTypes != null ? _crystalTypes : Collections.emptyList();
}
public void addTargetType(AppearanceTargetType type)
{
if (_targetTypes == null)
{
_targetTypes = new ArrayList<>();
}
_targetTypes.add(type);
}
public List<AppearanceTargetType> getTargetTypes()
{
return _targetTypes != null ? _targetTypes : Collections.emptyList();
}
public void addBodyPart(Integer part)
{
if (_bodyParts == null)
{
_bodyParts = new ArrayList<>();
}
_bodyParts.add(part);
}
public List<Integer> getBodyParts()
{
return _bodyParts != null ? _bodyParts : Collections.emptyList();
}
public void addRace(Race race)
{
if (_races == null)
{
_races = new ArrayList<>();
}
_races.add(race);
}
public List<Race> getRaces()
{
return _races != null ? _races : Collections.emptyList();
}
public void addRaceNot(Race race)
{
if (_racesNot == null)
{
_racesNot = new ArrayList<>();
}
_racesNot.add(race);
}
public List<Race> getRacesNot()
{
return _racesNot != null ? _racesNot : Collections.emptyList();
}
}

View File

@@ -0,0 +1,31 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.appearance;
/**
* @author UnAfraid
*/
public enum AppearanceTargetType
{
NONE,
WEAPON,
ARMOR,
ACCESSORY,
ALL
}

View File

@@ -0,0 +1,31 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.appearance;
/**
* @author UnAfraid
*/
public enum AppearanceType
{
NONE,
NORMAL,
BLESSED,
FIXED,
RESTORE;
}

View File

@@ -37,12 +37,14 @@ import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.data.xml.impl.AppearanceItemData;
import com.l2jserver.gameserver.data.xml.impl.EnchantItemOptionsData;
import com.l2jserver.gameserver.data.xml.impl.OptionData;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.ItemLocation;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.enums.UserInfoType;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
import com.l2jserver.gameserver.instancemanager.MercTicketManager;
@@ -69,14 +71,17 @@ import com.l2jserver.gameserver.model.items.L2Armor;
import com.l2jserver.gameserver.model.items.L2EtcItem;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.appearance.AppearanceStone;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.items.type.ItemType;
import com.l2jserver.gameserver.model.options.EnchantOptions;
import com.l2jserver.gameserver.model.options.Options;
import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
import com.l2jserver.gameserver.model.variables.ItemVariables;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.DropItem;
import com.l2jserver.gameserver.network.serverpackets.ExAdenaInvenCount;
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoEquipSlot;
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
import com.l2jserver.gameserver.network.serverpackets.GetItem;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
@@ -163,6 +168,7 @@ public final class L2ItemInstance extends L2Object
private ScheduledFuture<?> itemLootShedule = null;
private ScheduledFuture<?> _lifeTimeTask;
private ScheduledFuture<?> _appearanceLifeTimeTask;
private final DropProtection _dropProtection = new DropProtection();
@@ -170,9 +176,6 @@ public final class L2ItemInstance extends L2Object
private final List<Options> _enchantOptions = new ArrayList<>();
private int _appearanceId = 0;
private long _appearanceTime = -1;
/**
* Constructor of the L2ItemInstance from the objectId and the itemId.
* @param objectId : int designating the ID of the object in the world
@@ -1502,8 +1505,8 @@ public final class L2ItemInstance extends L2Object
public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs)
{
L2ItemInstance inst = null;
int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft, appearance_id;
long time, count, appearance_time;
int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft;
long time, count;
ItemLocation loc;
try
{
@@ -1517,8 +1520,6 @@ public final class L2ItemInstance extends L2Object
custom_type2 = rs.getInt("custom_type2");
manaLeft = rs.getInt("mana_left");
time = rs.getLong("time");
appearance_id = rs.getInt("appearance_id");
appearance_time = rs.getLong("appearance_time");
}
catch (Exception e)
{
@@ -1545,8 +1546,6 @@ public final class L2ItemInstance extends L2Object
// Setup life time for shadow weapons
inst._mana = manaLeft;
inst._time = time;
inst._appearanceId = appearance_id;
inst._appearanceTime = appearance_time;
// load augmentation and elemental enchant
if (inst.isEquipable())
@@ -1665,7 +1664,7 @@ public final class L2ItemInstance extends L2Object
}
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=?,time=?,appearance_id=?,appearance_time=? " + "WHERE object_id = ?"))
PreparedStatement ps = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=?,time=? " + "WHERE object_id = ?"))
{
ps.setInt(1, _ownerId);
ps.setLong(2, getCount());
@@ -1676,9 +1675,7 @@ public final class L2ItemInstance extends L2Object
ps.setInt(7, getCustomType2());
ps.setInt(8, getMana());
ps.setLong(9, getTime());
ps.setInt(10, getVisualId());
ps.setLong(11, getAppearanceTime());
ps.setInt(12, getObjectId());
ps.setInt(10, getObjectId());
ps.executeUpdate();
_existsInDb = true;
_storedInDb = true;
@@ -2260,27 +2257,101 @@ public final class L2ItemInstance extends L2Object
_lifeTimeTask.cancel(false);
_lifeTimeTask = null;
}
if ((_appearanceLifeTimeTask != null) && !_appearanceLifeTimeTask.isDone())
{
_appearanceLifeTimeTask.cancel(false);
_appearanceLifeTimeTask = null;
}
}
public final ItemVariables getVariables()
{
final ItemVariables vars = getScript(ItemVariables.class);
return vars != null ? vars : addScript(new ItemVariables(getObjectId()));
}
public int getVisualId()
{
return _appearanceId;
final int visualId = getVariables().getInt(ItemVariables.VISUAL_ID, 0);
if (visualId > 0)
{
final int appearanceStoneId = getVariables().getInt(ItemVariables.VISUAL_APPEARANCE_STONE_ID, 0);
if (appearanceStoneId > 0)
{
final AppearanceStone stone = AppearanceItemData.getInstance().getStone(appearanceStoneId);
if (stone != null)
{
final L2PcInstance player = getActingPlayer();
if (player != null)
{
if (!stone.getRaces().isEmpty() && !stone.getRaces().contains(player.getRace()))
{
return 0;
}
if (!stone.getRacesNot().isEmpty() && stone.getRacesNot().contains(player.getRace()))
{
return 0;
}
}
}
}
}
return visualId;
}
public void setAppearanceId(int appearanceId)
public void setVisualId(int visualId)
{
_storedInDb = false;
_appearanceId = appearanceId;
getVariables().set(ItemVariables.VISUAL_ID, visualId);
}
public long getAppearanceTime()
public long getVisualLifeTime()
{
_storedInDb = false;
return _appearanceTime;
return getVariables().getLong(ItemVariables.VISUAL_APPEARANCE_LIFE_TIME, 0);
}
public void setAppearanceTime(long appearanceTime)
public void scheduleVisualLifeTime()
{
_appearanceTime = appearanceTime;
if (_appearanceLifeTimeTask != null)
{
_appearanceLifeTimeTask.cancel(false);
}
if (getVisualLifeTime() > 0)
{
final long time = getVisualLifeTime() - System.currentTimeMillis();
if (time > 0)
{
_appearanceLifeTimeTask = ThreadPoolManager.getInstance().scheduleGeneral(this::onVisualLifeTimeEnd, time);
}
else
{
ThreadPoolManager.getInstance().executeGeneral(this::onVisualLifeTimeEnd);
}
}
}
private final void onVisualLifeTimeEnd()
{
final ItemVariables vars = getVariables();
vars.remove(ItemVariables.VISUAL_ID);
vars.remove(ItemVariables.VISUAL_APPEARANCE_STONE_ID);
vars.remove(ItemVariables.VISUAL_APPEARANCE_LIFE_TIME);
vars.storeMe();
final L2PcInstance player = getActingPlayer();
if (player != null)
{
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.broadcastUserInfo(UserInfoType.APPAREANCE);
player.sendPacket(new ExUserInfoEquipSlot(player));
player.sendPacket(iu);
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_RESTORED_TO_ITS_PREVIOUS_APPEARANCE_AS_ITS_TEMPORARY_MODIFICATION_HAS_EXPIRED).addItemName(this));
}
}
public boolean isAppearanceable()
{
return isWeapon() || isArmor();
}
}