AI for Pagan Temple guards.

This commit is contained in:
mobius 2015-02-24 10:43:34 +00:00
parent 4cdc3cdfbe
commit a3c6227823
4 changed files with 55 additions and 2 deletions

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@ -558,7 +558,7 @@ MaxSpawnMobRange = 150
# Example: No random spawns for Kasha's Eye.
# MobsSpawnNotRandom = 18812,18813,18814
MobsSpawnNotRandom = 18812,18813,18814,22913,22916,22919,22925
MobsSpawnNotRandom = 18812,18813,18814,22138,22913,22916,22919,22925
# ---------------------------------------------------------------------------

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@ -107,11 +107,12 @@ ai/group_template/FrozenLabyrinth.java
ai/group_template/GiantsCave.java
ai/group_template/HotSprings.java
ai/group_template/IsleOfPrayer.java
ai/group_template/OrbisTempleStatues.java
ai/group_template/LairOfAntharas.java
ai/group_template/MinionSpawnManager.java
ai/group_template/MonasteryOfSilence.java
ai/group_template/NonLethalableNpcs.java
ai/group_template/OrbisTempleStatues.java
ai/group_template/PaganTemple.java
ai/group_template/PavelArchaic.java
ai/group_template/PlainsOfDion.java
ai/group_template/PlainsOfLizardman.java

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@ -24,6 +24,7 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Orbis Temple Statues AI.
* @author Mobius
*/
public class OrbisTempleStatues extends AbstractNpcAI

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@ -0,0 +1,51 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
/**
* Pagan Temple AI.
* @author Mobius
*/
public class PaganTemple extends AbstractNpcAI
{
// Npc
private static final int CHAPEL_GATEKEEPER = 22138;
public PaganTemple()
{
super(PaganTemple.class.getSimpleName(), "ai/group_template");
addSpawnId(CHAPEL_GATEKEEPER);
}
@Override
public String onSpawn(L2Npc npc)
{
npc.setIsNoRndWalk(true);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new PaganTemple();
}
}