AI for Orbis Temple statues.

This commit is contained in:
mobius 2015-02-24 10:32:30 +00:00
parent a731321c0d
commit 4cdc3cdfbe
3 changed files with 81 additions and 1 deletions

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@ -558,7 +558,7 @@ MaxSpawnMobRange = 150
# Example: No random spawns for Kasha's Eye.
# MobsSpawnNotRandom = 18812,18813,18814
MobsSpawnNotRandom = 18812,18813,18814
MobsSpawnNotRandom = 18812,18813,18814,22913,22916,22919,22925
# ---------------------------------------------------------------------------

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@ -107,6 +107,7 @@ ai/group_template/FrozenLabyrinth.java
ai/group_template/GiantsCave.java
ai/group_template/HotSprings.java
ai/group_template/IsleOfPrayer.java
ai/group_template/OrbisTempleStatues.java
ai/group_template/LairOfAntharas.java
ai/group_template/MinionSpawnManager.java
ai/group_template/MonasteryOfSilence.java

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@ -0,0 +1,79 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Mobius
*/
public class OrbisTempleStatues extends AbstractNpcAI
{
// Npcs
private static final int VICTIM = 22913;
private static final int GUARD = 22916;
private static final int THROWER = 22919;
private static final int ANCIENT_HERO = 22925;
// Items
private static final int SWORD = 15280;
private static final int SPEAR = 17372;
public OrbisTempleStatues()
{
super(OrbisTempleStatues.class.getSimpleName(), "ai/group_template");
addSpawnId(VICTIM, GUARD, THROWER, ANCIENT_HERO);
addAttackId(VICTIM, GUARD, THROWER, ANCIENT_HERO);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
switch (npc.getId())
{
case VICTIM:
case GUARD:
{
npc.setRHandId(SWORD); // TODO: Find better way to change animation.
break;
}
case THROWER:
{
npc.setRHandId(SPEAR);
break;
}
}
return super.onAttack(npc, attacker, damage, isPet);
}
@Override
public String onSpawn(L2Npc npc)
{
npc.setIsNoRndWalk(true);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new OrbisTempleStatues();
}
}