AI for Orbis Temple statues.
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trunk/dist/game/config/Custom.properties
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2
trunk/dist/game/config/Custom.properties
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@ -558,7 +558,7 @@ MaxSpawnMobRange = 150
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# Example: No random spawns for Kasha's Eye.
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# MobsSpawnNotRandom = 18812,18813,18814
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MobsSpawnNotRandom = 18812,18813,18814
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MobsSpawnNotRandom = 18812,18813,18814,22913,22916,22919,22925
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# ---------------------------------------------------------------------------
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trunk/dist/game/data/scripts.cfg
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trunk/dist/game/data/scripts.cfg
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@ -107,6 +107,7 @@ ai/group_template/FrozenLabyrinth.java
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ai/group_template/GiantsCave.java
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ai/group_template/HotSprings.java
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ai/group_template/IsleOfPrayer.java
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ai/group_template/OrbisTempleStatues.java
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ai/group_template/LairOfAntharas.java
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ai/group_template/MinionSpawnManager.java
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ai/group_template/MonasteryOfSilence.java
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trunk/dist/game/data/scripts/ai/group_template/OrbisTempleStatues.java
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Normal file
79
trunk/dist/game/data/scripts/ai/group_template/OrbisTempleStatues.java
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@ -0,0 +1,79 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group_template;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* @author Mobius
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*/
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public class OrbisTempleStatues extends AbstractNpcAI
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{
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// Npcs
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private static final int VICTIM = 22913;
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private static final int GUARD = 22916;
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private static final int THROWER = 22919;
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private static final int ANCIENT_HERO = 22925;
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// Items
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private static final int SWORD = 15280;
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private static final int SPEAR = 17372;
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public OrbisTempleStatues()
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{
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super(OrbisTempleStatues.class.getSimpleName(), "ai/group_template");
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addSpawnId(VICTIM, GUARD, THROWER, ANCIENT_HERO);
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addAttackId(VICTIM, GUARD, THROWER, ANCIENT_HERO);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
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{
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switch (npc.getId())
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{
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case VICTIM:
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case GUARD:
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{
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npc.setRHandId(SWORD); // TODO: Find better way to change animation.
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break;
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}
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case THROWER:
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{
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npc.setRHandId(SPEAR);
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break;
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}
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}
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return super.onAttack(npc, attacker, damage, isPet);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setIsNoRndWalk(true);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new OrbisTempleStatues();
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}
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}
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