453 lines
12 KiB
Java
453 lines
12 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.items;
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import java.util.Objects;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.type.WeaponType;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.StringUtil;
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/**
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* This class is dedicated to the management of weapons.
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*/
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public final class L2Weapon extends L2Item
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{
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private final WeaponType _type;
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private final boolean _isMagicWeapon;
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private final int _rndDam;
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private final int _soulShotCount;
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private final int _spiritShotCount;
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private final int _mpConsume;
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private final int _baseAttackRange;
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private final int _baseAttackAngle;
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/**
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* Skill that activates when item is enchanted +4 (for duals).
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*/
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private SkillHolder _enchant4Skill = null;
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private final int _changeWeaponId;
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// Attached skills for Special Abilities
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private SkillHolder _skillsOnMagic;
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private Condition _skillsOnMagicCondition = null;
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private SkillHolder _skillsOnCrit;
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private Condition _skillsOnCritCondition = null;
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private final int _reducedSoulshot;
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private final int _reducedSoulshotChance;
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private final int _reducedMpConsume;
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private final int _reducedMpConsumeChance;
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private final boolean _isForceEquip;
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private final boolean _isAttackWeapon;
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private final boolean _useWeaponSkillsOnly;
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/**
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* Constructor for Weapon.
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* @param set the StatsSet designating the set of couples (key,value) characterizing the weapon.
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*/
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public L2Weapon(StatsSet set)
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{
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super(set);
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_type = WeaponType.valueOf(set.getString("weapon_type", "none").toUpperCase());
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_type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
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_type2 = L2Item.TYPE2_WEAPON;
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_isMagicWeapon = set.getBoolean("is_magic_weapon", false);
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_soulShotCount = set.getInt("soulshots", 0);
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_spiritShotCount = set.getInt("spiritshots", 0);
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_rndDam = set.getInt("random_damage", 0);
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_mpConsume = set.getInt("mp_consume", 0);
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_baseAttackRange = set.getInt("attack_range", 40);
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String[] damgeRange = set.getString("damage_range", "").split(";"); // 0?;0?;fan sector;base attack angle
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if ((damgeRange.length > 1) && Util.isDigit(damgeRange[3]))
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{
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_baseAttackAngle = Integer.parseInt(damgeRange[3]);
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}
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else
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{
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_baseAttackAngle = 120;
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}
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String[] reduced_soulshots = set.getString("reduced_soulshot", "").split(",");
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_reducedSoulshotChance = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[0]) : 0;
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_reducedSoulshot = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[1]) : 0;
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String[] reduced_mpconsume = set.getString("reduced_mp_consume", "").split(",");
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_reducedMpConsumeChance = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[0]) : 0;
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_reducedMpConsume = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[1]) : 0;
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String skill = set.getString("enchant4_skill", null);
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if (skill != null)
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{
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String[] info = skill.split("-");
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if ((info != null) && (info.length == 2))
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{
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int id = 0;
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int level = 0;
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try
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{
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id = Integer.parseInt(info[0]);
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level = Integer.parseInt(info[1]);
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}
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catch (Exception nfe)
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{
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// Incorrect syntax, dont add new skill
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_log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon enchant skills! item ", toString()));
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}
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if ((id > 0) && (level > 0))
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{
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_enchant4Skill = new SkillHolder(id, level);
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}
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}
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}
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skill = set.getString("onmagic_skill", null);
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if (skill != null)
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{
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String[] info = skill.split("-");
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final int chance = set.getInt("onmagic_chance", 100);
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if ((info != null) && (info.length == 2))
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{
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int id = 0;
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int level = 0;
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try
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{
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id = Integer.parseInt(info[0]);
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level = Integer.parseInt(info[1]);
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}
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catch (Exception nfe)
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{
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// Incorrect syntax, don't add new skill
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_log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon onmagic skills! item ", toString()));
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}
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if ((id > 0) && (level > 0) && (chance > 0))
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{
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_skillsOnMagic = new SkillHolder(id, level);
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_skillsOnMagicCondition = new ConditionGameChance(chance);
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}
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}
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}
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skill = set.getString("oncrit_skill", null);
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if (skill != null)
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{
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String[] info = skill.split("-");
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final int chance = set.getInt("oncrit_chance", 100);
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if ((info != null) && (info.length == 2))
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{
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int id = 0;
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int level = 0;
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try
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{
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id = Integer.parseInt(info[0]);
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level = Integer.parseInt(info[1]);
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}
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catch (Exception nfe)
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{
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// Incorrect syntax, don't add new skill
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_log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon oncrit skills! item ", toString()));
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}
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if ((id > 0) && (level > 0) && (chance > 0))
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{
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_skillsOnCrit = new SkillHolder(id, level);
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_skillsOnCritCondition = new ConditionGameChance(chance);
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}
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}
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}
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_changeWeaponId = set.getInt("change_weaponId", 0);
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_isForceEquip = set.getBoolean("isForceEquip", false);
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_isAttackWeapon = set.getBoolean("isAttackWeapon", true);
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_useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
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}
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/**
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* @return the type of Weapon
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*/
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@Override
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public WeaponType getItemType()
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{
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return _type;
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}
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/**
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* @return the ID of the Etc item after applying the mask.
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*/
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@Override
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public int getItemMask()
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{
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return getItemType().mask();
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}
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/**
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* @return {@code true} if the weapon is magic, {@code false} otherwise.
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*/
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@Override
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public boolean isMagicWeapon()
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{
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return _isMagicWeapon;
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}
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/**
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* @return the quantity of SoulShot used.
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*/
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public int getSoulShotCount()
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{
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return _soulShotCount;
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}
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/**
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* @return the quantity of SpiritShot used.
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*/
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public int getSpiritShotCount()
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{
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return _spiritShotCount;
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}
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/**
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* @return the reduced quantity of SoultShot used.
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*/
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public int getReducedSoulShot()
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{
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return _reducedSoulshot;
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}
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/**
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* @return the chance to use Reduced SoultShot.
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*/
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public int getReducedSoulShotChance()
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{
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return _reducedSoulshotChance;
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}
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/**
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* @return the random damage inflicted by the weapon.
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*/
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public int getRandomDamage()
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{
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return _rndDam;
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}
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/**
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* @return the MP consumption with the weapon.
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*/
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public int getMpConsume()
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{
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return _mpConsume;
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}
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public int getBaseAttackRange()
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{
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return _baseAttackRange;
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}
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public int getBaseAttackAngle()
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{
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return _baseAttackAngle;
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}
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/**
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* @return the reduced MP consumption with the weapon.
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*/
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public int getReducedMpConsume()
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{
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return _reducedMpConsume;
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}
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/**
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* @return the chance to use getReducedMpConsume()
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*/
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public int getReducedMpConsumeChance()
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{
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return _reducedMpConsumeChance;
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}
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/**
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* @return the skill that player get when has equipped weapon +4 or more (for duals SA).
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*/
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@Override
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public Skill getEnchant4Skill()
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{
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if (_enchant4Skill == null)
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{
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return null;
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}
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return _enchant4Skill.getSkill();
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}
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/**
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* @return the Id in which weapon this weapon can be changed.
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*/
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public int getChangeWeaponId()
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{
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return _changeWeaponId;
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}
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/**
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* @return {@code true} if the weapon is force equip, {@code false} otherwise.
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*/
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public boolean isForceEquip()
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{
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return _isForceEquip;
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}
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/**
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* @return {@code true} if the weapon is attack weapon, {@code false} otherwise.
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*/
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public boolean isAttackWeapon()
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{
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return _isAttackWeapon;
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}
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/**
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* @return {@code true} if the weapon is skills only, {@code false} otherwise.
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*/
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public boolean useWeaponSkillsOnly()
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{
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return _useWeaponSkillsOnly;
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}
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/**
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* @param caster the L2Character pointing out the caster
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* @param target the L2Character pointing out the target
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*/
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public void castOnCriticalSkill(L2Character caster, L2Character target)
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{
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if ((_skillsOnCrit == null))
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{
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return;
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}
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final Skill onCritSkill = _skillsOnCrit.getSkill();
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if (_skillsOnCritCondition != null)
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{
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if (!_skillsOnCritCondition.test(caster, target, onCritSkill))
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{
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// Chance not met
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return;
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}
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}
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if (!onCritSkill.checkCondition(caster, target, false))
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{
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// Skill condition not met
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return;
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}
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L2Character[] targets =
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{
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target
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};
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onCritSkill.activateSkill(caster, targets);
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}
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/**
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* @param caster the L2Character pointing out the caster
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* @param target the L2Character pointing out the target
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* @param trigger the L2Skill pointing out the skill triggering this action
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*/
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public void castOnMagicSkill(L2Character caster, L2Character target, Skill trigger)
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{
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if (_skillsOnMagic == null)
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{
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return;
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}
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final Skill onMagicSkill = _skillsOnMagic.getSkill();
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// Trigger only if both are good or bad magic.
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if (trigger.isBad() != onMagicSkill.isBad())
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{
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return;
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}
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// No Trigger if not Magic Skill
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if (!trigger.isMagic() && !onMagicSkill.isMagic())
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{
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return;
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}
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if (_skillsOnMagicCondition != null)
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{
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if (!_skillsOnMagicCondition.test(caster, target, onMagicSkill))
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{
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// Chance not met
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return;
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}
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}
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if (!onMagicSkill.checkCondition(caster, target, false))
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{
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// Skill condition not met
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return;
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}
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if (onMagicSkill.isBad() && (Formulas.calcShldUse(caster, target, onMagicSkill) == Formulas.SHIELD_DEFENSE_PERFECT_BLOCK))
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{
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return;
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}
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L2Character[] targets =
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{
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target
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};
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// Launch the magic skill and calculate its effects
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// Get the skill handler corresponding to the skill type
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onMagicSkill.activateSkill(caster, targets);
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// notify quests of a skill use
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if (caster instanceof L2PcInstance)
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{
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//@formatter:off
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caster.getKnownList().getKnownObjects().values().stream()
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.filter(Objects::nonNull)
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.filter(npc -> npc.isNpc())
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.filter(npc -> Util.checkIfInRange(1000, npc, caster, false))
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.forEach(npc ->
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{
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EventDispatcher.getInstance().notifyEventAsync(new OnNpcSkillSee((L2Npc) npc, caster.getActingPlayer(), onMagicSkill, targets, false), npc);
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});
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//@formatter:on
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}
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if (caster.isPlayer())
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_ACTIVATED);
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sm.addSkillName(onMagicSkill);
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caster.sendPacket(sm);
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}
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}
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}
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