967 lines
25 KiB
Java
967 lines
25 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.items;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.enums.ItemGrade;
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import com.l2jserver.gameserver.model.Elementals;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.events.ListenersContainer;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.type.ActionType;
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import com.l2jserver.gameserver.model.items.type.CrystalType;
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import com.l2jserver.gameserver.model.items.type.EtcItemType;
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import com.l2jserver.gameserver.model.items.type.ItemType;
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import com.l2jserver.gameserver.model.items.type.MaterialType;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
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import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.util.StringUtil;
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/**
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* This class contains all informations concerning the item (weapon, armor, etc).<BR>
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* Mother class of :
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* <ul>
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* <li>L2Armor</li>
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* <li>L2EtcItem</li>
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* <li>L2Weapon</li>
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* </ul>
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*/
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public abstract class L2Item extends ListenersContainer implements IIdentifiable
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{
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protected static final Logger _log = Logger.getLogger(L2Item.class.getName());
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public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0;
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public static final int TYPE1_SHIELD_ARMOR = 1;
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public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4;
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public static final int TYPE2_WEAPON = 0;
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public static final int TYPE2_SHIELD_ARMOR = 1;
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public static final int TYPE2_ACCESSORY = 2;
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public static final int TYPE2_QUEST = 3;
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public static final int TYPE2_MONEY = 4;
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public static final int TYPE2_OTHER = 5;
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public static final int SLOT_NONE = 0x0000;
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public static final int SLOT_UNDERWEAR = 0x0001;
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public static final int SLOT_R_EAR = 0x0002;
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public static final int SLOT_L_EAR = 0x0004;
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public static final int SLOT_LR_EAR = 0x00006;
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public static final int SLOT_NECK = 0x0008;
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public static final int SLOT_R_FINGER = 0x0010;
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public static final int SLOT_L_FINGER = 0x0020;
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public static final int SLOT_LR_FINGER = 0x0030;
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public static final int SLOT_HEAD = 0x0040;
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public static final int SLOT_R_HAND = 0x0080;
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public static final int SLOT_L_HAND = 0x0100;
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public static final int SLOT_GLOVES = 0x0200;
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public static final int SLOT_CHEST = 0x0400;
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public static final int SLOT_LEGS = 0x0800;
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public static final int SLOT_FEET = 0x1000;
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public static final int SLOT_BACK = 0x2000;
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public static final int SLOT_LR_HAND = 0x4000;
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public static final int SLOT_FULL_ARMOR = 0x8000;
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public static final int SLOT_HAIR = 0x010000;
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public static final int SLOT_ALLDRESS = 0x020000;
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public static final int SLOT_HAIR2 = 0x040000;
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public static final int SLOT_HAIRALL = 0x080000;
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public static final int SLOT_R_BRACELET = 0x100000;
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public static final int SLOT_L_BRACELET = 0x200000;
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public static final int SLOT_DECO = 0x400000;
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public static final int SLOT_BELT = 0x10000000;
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public static final int SLOT_BROOCH = 0x20000000;
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public static final int SLOT_BROOCH_JEWEL = 0x40000000;
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public static final int SLOT_WOLF = -100;
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public static final int SLOT_HATCHLING = -101;
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public static final int SLOT_STRIDER = -102;
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public static final int SLOT_BABYPET = -103;
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public static final int SLOT_GREATWOLF = -104;
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public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND;
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private final int _itemId;
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private final int _displayId;
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private final String _name;
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private final String _icon;
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private final int _weight;
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private final boolean _stackable;
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private final MaterialType _materialType;
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private final CrystalType _crystalType;
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private final int _equipReuseDelay;
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private final int _duration;
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private final int _time;
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private final int _autoDestroyTime;
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private final int _bodyPart;
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private final String _bodyPartName;
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private final int _referencePrice;
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private final int _crystalCount;
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private final boolean _sellable;
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private final boolean _dropable;
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private final boolean _destroyable;
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private final boolean _tradeable;
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private final boolean _depositable;
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private final int _enchantable;
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private final boolean _elementable;
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private final boolean _questItem;
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private final boolean _freightable;
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private final boolean _allow_self_resurrection;
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private final boolean _is_oly_restricted;
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private final boolean _for_npc;
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private final boolean _common;
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private final boolean _heroItem;
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private final boolean _pvpItem;
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private final boolean _immediate_effect;
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private final boolean _ex_immediate_effect;
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private final int _defaultEnchantLevel;
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private final ActionType _defaultAction;
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protected int _type1; // needed for item list (inventory)
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protected int _type2; // different lists for armor, weapon, etc
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protected Elementals[] _elementals = null;
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protected List<FuncTemplate> _funcTemplates;
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protected List<Condition> _preConditions;
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private SkillHolder[] _skillHolder;
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private SkillHolder _unequipSkill = null;
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private final int _useSkillDisTime;
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private final int _reuseDelay;
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private final int _sharedReuseGroup;
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/**
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* Constructor of the L2Item that fill class variables.<BR>
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* <BR>
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* @param set : StatsSet corresponding to a set of couples (key,value) for description of the item
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*/
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protected L2Item(StatsSet set)
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{
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_itemId = set.getInt("item_id");
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_displayId = set.getInt("displayId", _itemId);
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_name = set.getString("name");
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_icon = set.getString("icon", null);
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_weight = set.getInt("weight", 0);
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_materialType = set.getEnum("material", MaterialType.class, MaterialType.STEEL);
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_equipReuseDelay = set.getInt("equip_reuse_delay", 0) * 1000;
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_duration = set.getInt("duration", -1);
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_time = set.getInt("time", -1);
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_autoDestroyTime = set.getInt("auto_destroy_time", -1) * 1000;
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_bodyPart = ItemTable._slots.get(set.getString("bodypart", "none"));
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_bodyPartName = set.getString("bodypart", "none");
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_referencePrice = set.getInt("price", 0);
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_crystalType = set.getEnum("crystal_type", CrystalType.class, CrystalType.NONE);
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_crystalCount = set.getInt("crystal_count", 0);
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_stackable = set.getBoolean("is_stackable", false);
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_sellable = set.getBoolean("is_sellable", true);
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_dropable = set.getBoolean("is_dropable", true);
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_destroyable = set.getBoolean("is_destroyable", true);
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_tradeable = set.getBoolean("is_tradable", true);
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_depositable = set.getBoolean("is_depositable", true);
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_elementable = set.getBoolean("element_enabled", false);
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_enchantable = set.getInt("enchant_enabled", 0);
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_questItem = set.getBoolean("is_questitem", false);
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_freightable = set.getBoolean("is_freightable", false);
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_allow_self_resurrection = set.getBoolean("allow_self_resurrection", false);
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_is_oly_restricted = set.getBoolean("is_oly_restricted", false);
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_for_npc = set.getBoolean("for_npc", false);
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_immediate_effect = set.getBoolean("immediate_effect", false);
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_ex_immediate_effect = set.getBoolean("ex_immediate_effect", false);
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_defaultAction = set.getEnum("default_action", ActionType.class, ActionType.NONE);
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_useSkillDisTime = set.getInt("useSkillDisTime", 0);
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_defaultEnchantLevel = set.getInt("enchanted", 0);
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_reuseDelay = set.getInt("reuse_delay", 0);
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_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
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String skills = set.getString("item_skill", null);
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if (skills != null)
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{
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String[] skillsSplit = skills.split(";");
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_skillHolder = new SkillHolder[skillsSplit.length];
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int used = 0;
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for (String element : skillsSplit)
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{
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try
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{
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String[] skillSplit = element.split("-");
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int id = Integer.parseInt(skillSplit[0]);
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int level = Integer.parseInt(skillSplit[1]);
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if (id == 0)
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{
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_log.info(StringUtil.concat("Ignoring item_skill(", element, ") for item ", toString(), ". Skill id is 0!"));
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continue;
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}
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if (level == 0)
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{
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_log.info(StringUtil.concat("Ignoring item_skill(", element, ") for item ", toString(), ". Skill level is 0!"));
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continue;
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}
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_skillHolder[used] = new SkillHolder(id, level);
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++used;
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}
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catch (Exception e)
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{
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_log.warning(StringUtil.concat("Failed to parse item_skill(", element, ") for item ", toString(), "! Format: SkillId0-SkillLevel0[;SkillIdN-SkillLevelN]"));
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}
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}
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// this is only loading? just don't leave a null or use a collection?
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if (used != _skillHolder.length)
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{
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SkillHolder[] skillHolder = new SkillHolder[used];
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System.arraycopy(_skillHolder, 0, skillHolder, 0, used);
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_skillHolder = skillHolder;
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}
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}
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skills = set.getString("unequip_skill", null);
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if (skills != null)
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{
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String[] info = skills.split("-");
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if ((info != null) && (info.length == 2))
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{
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int id = 0;
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int level = 0;
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try
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{
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id = Integer.parseInt(info[0]);
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level = Integer.parseInt(info[1]);
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}
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catch (Exception nfe)
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{
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// Incorrect syntax, don't add new skill
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_log.info(StringUtil.concat("Couldnt parse ", skills, " in weapon unequip skills! item ", toString()));
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}
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if ((id > 0) && (level > 0))
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{
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_unequipSkill = new SkillHolder(id, level);
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}
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}
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}
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_common = ((_itemId >= 11605) && (_itemId <= 12361));
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_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
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_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
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}
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/**
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* Returns the itemType.
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* @return Enum
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*/
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public abstract ItemType getItemType();
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/**
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* Verifies if the item is a magic weapon.
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* @return {@code true} if the weapon is magic, {@code false} otherwise
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*/
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public boolean isMagicWeapon()
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{
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return false;
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}
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/**
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* @return the _equipReuseDelay
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*/
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public int getEquipReuseDelay()
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{
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return _equipReuseDelay;
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}
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/**
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* Returns the duration of the item
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* @return int
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*/
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public final int getDuration()
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{
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return _duration;
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}
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/**
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* Returns the time of the item
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* @return int
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*/
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public final int getTime()
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{
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return _time;
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}
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/**
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* @return the auto destroy time of the item in seconds: 0 or less - default
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*/
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public final int getAutoDestroyTime()
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{
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return _autoDestroyTime;
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}
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/**
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* Returns the ID of the item
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* @return int
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*/
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@Override
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public final int getId()
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{
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return _itemId;
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}
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/**
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* Returns the ID of the item
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* @return int
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*/
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public final int getDisplayId()
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{
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return _displayId;
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}
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public abstract int getItemMask();
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/**
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* Return the type of material of the item
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* @return MaterialType
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*/
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public final MaterialType getMaterialType()
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{
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return _materialType;
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}
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/**
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* Returns the type 2 of the item
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* @return int
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*/
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public final int getType2()
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{
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return _type2;
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}
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/**
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* Returns the weight of the item
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* @return int
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*/
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public final int getWeight()
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{
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return _weight;
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}
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/**
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* Returns if the item is crystallizable
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* @return boolean
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*/
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public final boolean isCrystallizable()
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{
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return (_crystalType != CrystalType.NONE) && (_crystalCount > 0);
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}
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/**
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* @return return General item grade (No S80, S84, R95, R99)
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*/
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public ItemGrade getItemGrade()
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{
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return ItemGrade.valueOf(_crystalType);
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}
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/**
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* Return the type of crystal if item is crystallizable
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* @return CrystalType
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*/
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public final CrystalType getCrystalType()
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{
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return _crystalType;
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}
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/**
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* Return the ID of crystal if item is crystallizable
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* @return int
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*/
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public final int getCrystalItemId()
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{
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return _crystalType.getCrystalId();
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}
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/**
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* For grades S80 and S84 return S, R95, and R99 return R
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* @return the grade of the item.
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*/
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public final CrystalType getCrystalTypePlus()
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{
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switch (_crystalType)
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{
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case S80:
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case S84:
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return CrystalType.S;
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case R95:
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case R99:
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return CrystalType.R;
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default:
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return _crystalType;
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}
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}
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/**
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* @return the quantity of crystals for crystallization.
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*/
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public final int getCrystalCount()
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{
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return _crystalCount;
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}
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/**
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* @param enchantLevel
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* @return the quantity of crystals for crystallization on specific enchant level
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*/
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public final int getCrystalCount(int enchantLevel)
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{
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if (enchantLevel > 3)
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{
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switch (_type2)
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{
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case TYPE2_SHIELD_ARMOR:
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case TYPE2_ACCESSORY:
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return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * ((3 * enchantLevel) - 6));
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case TYPE2_WEAPON:
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return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * ((2 * enchantLevel) - 3));
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default:
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return _crystalCount;
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}
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}
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else if (enchantLevel > 0)
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{
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switch (_type2)
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{
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case TYPE2_SHIELD_ARMOR:
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case TYPE2_ACCESSORY:
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return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * enchantLevel);
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case TYPE2_WEAPON:
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return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * enchantLevel);
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default:
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return _crystalCount;
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}
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}
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else
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{
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return _crystalCount;
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}
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}
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/**
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* @return the name of the item.
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*/
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public final String getName()
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{
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return _name;
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}
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/**
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* @return the base elemental of the item.
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*/
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public final Elementals[] getElementals()
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{
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return _elementals;
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}
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public Elementals getElemental(byte attribute)
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{
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for (Elementals elm : _elementals)
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{
|
|
if (elm.getElement() == attribute)
|
|
{
|
|
return elm;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Sets the base elemental of the item.
|
|
* @param element the element to set.
|
|
*/
|
|
public void setElementals(Elementals element)
|
|
{
|
|
if (_elementals == null)
|
|
{
|
|
_elementals = new Elementals[1];
|
|
_elementals[0] = element;
|
|
}
|
|
else
|
|
{
|
|
Elementals elm = getElemental(element.getElement());
|
|
if (elm != null)
|
|
{
|
|
elm.setValue(element.getValue());
|
|
}
|
|
else
|
|
{
|
|
elm = element;
|
|
Elementals[] array = new Elementals[_elementals.length + 1];
|
|
System.arraycopy(_elementals, 0, array, 0, _elementals.length);
|
|
array[_elementals.length] = elm;
|
|
_elementals = array;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the part of the body used with the item.
|
|
*/
|
|
public final int getBodyPart()
|
|
{
|
|
return _bodyPart;
|
|
}
|
|
|
|
/**
|
|
* @return the type 1 of the item.
|
|
*/
|
|
public final int getType1()
|
|
{
|
|
return _type1;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item is stackable, {@code false} otherwise.
|
|
*/
|
|
public final boolean isStackable()
|
|
{
|
|
return _stackable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be equipped, {@code false} otherwise.
|
|
*/
|
|
public boolean isEquipable()
|
|
{
|
|
return (getBodyPart() != 0) && !(getItemType() instanceof EtcItemType);
|
|
}
|
|
|
|
/**
|
|
* @return the price of reference of the item.
|
|
*/
|
|
public final int getReferencePrice()
|
|
{
|
|
return _referencePrice;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be sold, {@code false} otherwise.
|
|
*/
|
|
public final boolean isSellable()
|
|
{
|
|
return _sellable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be dropped, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDropable()
|
|
{
|
|
return _dropable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be destroyed, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDestroyable()
|
|
{
|
|
return _destroyable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be traded, {@code false} otherwise.
|
|
*/
|
|
public final boolean isTradeable()
|
|
{
|
|
return _tradeable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be put into warehouse, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDepositable()
|
|
{
|
|
return _depositable;
|
|
}
|
|
|
|
/**
|
|
* This method also check the enchant blacklist.
|
|
* @return {@code true} if the item can be enchanted, {@code false} otherwise.
|
|
*/
|
|
public final int isEnchantable()
|
|
{
|
|
return Arrays.binarySearch(Config.ENCHANT_BLACKLIST, getId()) < 0 ? _enchantable : 0;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be elemented, {@code false} otherwise.
|
|
*/
|
|
public final boolean isElementable()
|
|
{
|
|
return _elementable;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is common
|
|
* @return boolean
|
|
*/
|
|
public final boolean isCommon()
|
|
{
|
|
return _common;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is hero-only
|
|
* @return
|
|
*/
|
|
public final boolean isHeroItem()
|
|
{
|
|
return _heroItem;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is pvp
|
|
* @return
|
|
*/
|
|
public final boolean isPvpItem()
|
|
{
|
|
return _pvpItem;
|
|
}
|
|
|
|
public boolean isPotion()
|
|
{
|
|
return (getItemType() == EtcItemType.POTION);
|
|
}
|
|
|
|
public boolean isElixir()
|
|
{
|
|
return (getItemType() == EtcItemType.ELIXIR);
|
|
}
|
|
|
|
public boolean isScroll()
|
|
{
|
|
return (getItemType() == EtcItemType.SCROLL);
|
|
}
|
|
|
|
/**
|
|
* Get the functions used by this item.
|
|
* @param item : L2ItemInstance pointing out the item
|
|
* @param player : L2Character pointing out the player
|
|
* @return the list of functions
|
|
*/
|
|
public final List<AbstractFunction> getStatFuncs(L2ItemInstance item, L2Character player)
|
|
{
|
|
if ((_funcTemplates == null) || _funcTemplates.isEmpty())
|
|
{
|
|
return Collections.<AbstractFunction> emptyList();
|
|
}
|
|
|
|
final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size());
|
|
for (FuncTemplate t : _funcTemplates)
|
|
{
|
|
AbstractFunction f = t.getFunc(player, player, item, item);
|
|
if (f != null)
|
|
{
|
|
funcs.add(f);
|
|
}
|
|
}
|
|
return funcs;
|
|
}
|
|
|
|
/**
|
|
* Add the FuncTemplate f to the list of functions used with the item
|
|
* @param f : FuncTemplate to add
|
|
*/
|
|
public void attach(FuncTemplate f)
|
|
{
|
|
switch (f.getStat())
|
|
{
|
|
case FIRE_RES:
|
|
case FIRE_POWER:
|
|
setElementals(new Elementals(Elementals.FIRE, (int) f.getValue()));
|
|
break;
|
|
case WATER_RES:
|
|
case WATER_POWER:
|
|
setElementals(new Elementals(Elementals.WATER, (int) f.getValue()));
|
|
break;
|
|
case WIND_RES:
|
|
case WIND_POWER:
|
|
setElementals(new Elementals(Elementals.WIND, (int) f.getValue()));
|
|
break;
|
|
case EARTH_RES:
|
|
case EARTH_POWER:
|
|
setElementals(new Elementals(Elementals.EARTH, (int) f.getValue()));
|
|
break;
|
|
case HOLY_RES:
|
|
case HOLY_POWER:
|
|
setElementals(new Elementals(Elementals.HOLY, (int) f.getValue()));
|
|
break;
|
|
case DARK_RES:
|
|
case DARK_POWER:
|
|
setElementals(new Elementals(Elementals.DARK, (int) f.getValue()));
|
|
break;
|
|
}
|
|
|
|
if (_funcTemplates == null)
|
|
{
|
|
_funcTemplates = new ArrayList<>(1);
|
|
}
|
|
_funcTemplates.add(f);
|
|
}
|
|
|
|
public final void attach(Condition c)
|
|
{
|
|
if (_preConditions == null)
|
|
{
|
|
_preConditions = new ArrayList<>(1);
|
|
}
|
|
if (!_preConditions.contains(c))
|
|
{
|
|
_preConditions.add(c);
|
|
}
|
|
}
|
|
|
|
public boolean hasSkills()
|
|
{
|
|
return _skillHolder != null;
|
|
}
|
|
|
|
/**
|
|
* Method to retrieve skills linked to this item armor and weapon: passive skills etcitem: skills used on item use <-- ???
|
|
* @return Skills linked to this item as SkillHolder[]
|
|
*/
|
|
public final SkillHolder[] getSkills()
|
|
{
|
|
return _skillHolder;
|
|
}
|
|
|
|
/**
|
|
* @return skill that activates, when player unequip this weapon or armor
|
|
*/
|
|
public final Skill getUnequipSkill()
|
|
{
|
|
return _unequipSkill == null ? null : _unequipSkill.getSkill();
|
|
}
|
|
|
|
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
|
|
{
|
|
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Don't allow hero equipment and restricted items during Olympiad
|
|
if ((isOlyRestrictedItem() || isHeroItem()) && ((activeChar instanceof L2PcInstance) && activeChar.getActingPlayer().isInOlympiadMode()))
|
|
{
|
|
if (isEquipable())
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_EQUIP_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
|
|
}
|
|
else
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!isConditionAttached())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
|
|
for (Condition preCondition : _preConditions)
|
|
{
|
|
if (preCondition == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!preCondition.test(activeChar, target, null, null))
|
|
{
|
|
if (activeChar instanceof L2Summon)
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.THIS_PET_CANNOT_USE_THIS_ITEM);
|
|
return false;
|
|
}
|
|
|
|
if (sendMessage)
|
|
{
|
|
String msg = preCondition.getMessage();
|
|
int msgId = preCondition.getMessageId();
|
|
if (msg != null)
|
|
{
|
|
activeChar.sendMessage(msg);
|
|
}
|
|
else if (msgId != 0)
|
|
{
|
|
SystemMessage sm = SystemMessage.getSystemMessage(msgId);
|
|
if (preCondition.isAddName())
|
|
{
|
|
sm.addItemName(_itemId);
|
|
}
|
|
activeChar.sendPacket(sm);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public boolean isConditionAttached()
|
|
{
|
|
return (_preConditions != null) && !_preConditions.isEmpty();
|
|
}
|
|
|
|
public boolean isQuestItem()
|
|
{
|
|
return _questItem;
|
|
}
|
|
|
|
public boolean isFreightable()
|
|
{
|
|
return _freightable;
|
|
}
|
|
|
|
public boolean isAllowSelfResurrection()
|
|
{
|
|
return _allow_self_resurrection;
|
|
}
|
|
|
|
public boolean isOlyRestrictedItem()
|
|
{
|
|
return _is_oly_restricted || Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId);
|
|
}
|
|
|
|
public boolean isForNpc()
|
|
{
|
|
return _for_npc;
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the item followed by the item ID.
|
|
* @return the name and the ID of the item
|
|
*/
|
|
@Override
|
|
public String toString()
|
|
{
|
|
return _name + "(" + _itemId + ")";
|
|
}
|
|
|
|
/**
|
|
* Verifies if the item has effects immediately.<br>
|
|
* <i>Used for herbs mostly.</i>
|
|
* @return {@code true} if the item applies effects immediately, {@code false} otherwise
|
|
*/
|
|
public boolean hasExImmediateEffect()
|
|
{
|
|
return _ex_immediate_effect;
|
|
}
|
|
|
|
/**
|
|
* Verifies if the item has effects immediately.
|
|
* @return {@code true} if the item applies effects immediately, {@code false} otherwise
|
|
*/
|
|
public boolean hasImmediateEffect()
|
|
{
|
|
return _immediate_effect;
|
|
}
|
|
|
|
/**
|
|
* @return the _default_action
|
|
*/
|
|
public ActionType getDefaultAction()
|
|
{
|
|
return _defaultAction;
|
|
}
|
|
|
|
public int useSkillDisTime()
|
|
{
|
|
return _useSkillDisTime;
|
|
}
|
|
|
|
/**
|
|
* Gets the item reuse delay time in seconds.
|
|
* @return the reuse delay time
|
|
*/
|
|
public int getReuseDelay()
|
|
{
|
|
return _reuseDelay;
|
|
}
|
|
|
|
/**
|
|
* Gets the shared reuse group.<br>
|
|
* Items with the same reuse group will render reuse delay upon those items when used.
|
|
* @return the shared reuse group
|
|
*/
|
|
public int getSharedReuseGroup()
|
|
{
|
|
return _sharedReuseGroup;
|
|
}
|
|
|
|
/**
|
|
* Usable in HTML windows.
|
|
* @return the icon link in client files
|
|
*/
|
|
public String getIcon()
|
|
{
|
|
return _icon;
|
|
}
|
|
|
|
/**
|
|
* @return body part name
|
|
*/
|
|
public String getBodyPartName()
|
|
{
|
|
return _bodyPartName;
|
|
}
|
|
|
|
public int getDefaultEnchantLevel()
|
|
{
|
|
return _defaultEnchantLevel;
|
|
}
|
|
|
|
public boolean isPetItem()
|
|
{
|
|
return getItemType() == EtcItemType.PET_COLLAR;
|
|
}
|
|
|
|
public Skill getEnchant4Skill()
|
|
{
|
|
return null;
|
|
}
|
|
}
|