refactor: move events and service locator into core project
This commit is contained in:
parent
9836ef3a17
commit
03e61a9b9a
15
L2BotCore/Domain/DTO/ChatMessageData.h
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15
L2BotCore/Domain/DTO/ChatMessageData.h
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#pragma once
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#include <cstdint>
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#include <string>
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namespace L2Bot::Domain::DTO
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{
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struct ChatMessageData
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{
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const uint32_t objectId = 0;
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const uint8_t channel = 0;
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const std::wstring name = L"";
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const std::wstring text = L"";
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};
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}
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18
L2BotCore/Domain/DTO/ItemData.h
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18
L2BotCore/Domain/DTO/ItemData.h
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#pragma once
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#include <cstdint>
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namespace L2Bot::Domain::DTO
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{
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struct ItemData
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{
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const uint32_t objectId = 0;
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const uint32_t itemId = 0;
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const uint32_t amount = 0;
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const uint16_t isEquipped = 0;
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const uint16_t enchantLevel = 0;
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const int32_t mana = -1;
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const bool isQuest = false;
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const bool isTwoHanded = false;
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};
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}
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36
L2BotCore/Domain/Events/AbnormalEffectChangedEvent.h
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36
L2BotCore/Domain/Events/AbnormalEffectChangedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class AbnormalEffectChangedEvent : public Event
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{
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public:
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static constexpr const char* name = "abnormalEffectChanged";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const std::vector<int32_t>& GetSkillInfo() const
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{
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return m_SkillInfo;
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}
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AbnormalEffectChangedEvent(const std::vector<int32_t> skillInfo) :
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m_SkillInfo(skillInfo)
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{
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}
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AbnormalEffectChangedEvent() = delete;
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virtual ~AbnormalEffectChangedEvent() = default;
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private:
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const std::vector<int32_t> m_SkillInfo;
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};
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}
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37
L2BotCore/Domain/Events/ChatMessageCreatedEvent.h
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37
L2BotCore/Domain/Events/ChatMessageCreatedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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#include "../DTO/ChatMessageData.h"
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namespace L2Bot::Domain::Events
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{
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class ChatMessageCreatedEvent : public Event
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{
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public:
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static constexpr const char* name = "chatMessageCreated";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const DTO::ChatMessageData& GetChatMessage() const
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{
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return m_ChatMessage;
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}
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ChatMessageCreatedEvent(const DTO::ChatMessageData chatMessage) :
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m_ChatMessage(chatMessage)
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{
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}
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ChatMessageCreatedEvent() = delete;
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virtual ~ChatMessageCreatedEvent() = default;
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private:
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const DTO::ChatMessageData m_ChatMessage;
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};
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}
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43
L2BotCore/Domain/Events/CreatureDiedEvent.h
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43
L2BotCore/Domain/Events/CreatureDiedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class CreatureDiedEvent : public Event
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{
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public:
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static constexpr const char* name = "creatureDied";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const uint32_t GetCreatureId() const
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{
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return m_CreatureId;
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}
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const std::vector<int32_t>& GetCreatureInfo() const
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{
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return m_CreatureInfo;
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}
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CreatureDiedEvent(uint32_t creatureId, const std::vector<int32_t>& creatureInfo) :
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m_CreatureId(creatureId),
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m_CreatureInfo(creatureInfo)
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{
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}
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CreatureDiedEvent() = delete;
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virtual ~CreatureDiedEvent() = default;
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private:
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const uint32_t m_CreatureId;
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const std::vector<int32_t> m_CreatureInfo;
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};
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}
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15
L2BotCore/Domain/Events/Event.h
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15
L2BotCore/Domain/Events/Event.h
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#pragma once
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#include <string>
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namespace L2Bot::Domain::Events
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{
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class Event
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{
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public:
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virtual const std::string GetName() const = 0;
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Event() = default;
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virtual ~Event() = default;
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};
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}
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42
L2BotCore/Domain/Events/EventDispatcher.h
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42
L2BotCore/Domain/Events/EventDispatcher.h
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#pragma once
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#include <string>
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#include <functional>
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#include <unordered_map>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class EventDispatcher
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{
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public:
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using Delegate = std::function<void(const Event&)>;
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EventDispatcher() = default;
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virtual ~EventDispatcher() = default;
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void Dispatch(const Event& evt)
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{
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const auto& name = evt.GetName();
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if (m_Handlers.find(name) == m_Handlers.end())
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{
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return;
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}
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for (const auto& handler : m_Handlers[name])
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{
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handler(evt);
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}
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}
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void Subscribe(const std::string& eventName, const Delegate handler)
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{
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m_Handlers[eventName].push_back(handler);
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}
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private:
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std::unordered_map<std::string, std::vector<Delegate>> m_Handlers;
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};
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}
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21
L2BotCore/Domain/Events/GameEngineTickedEvent.h
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21
L2BotCore/Domain/Events/GameEngineTickedEvent.h
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#pragma once
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#include <cstdint>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class GameEngineTickedEvent : public Event
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{
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public:
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static constexpr const char* name = "gameEngineTicked";
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const std::string GetName() const
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{
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return std::string(name);
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}
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GameEngineTickedEvent() = default;
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virtual ~GameEngineTickedEvent() = default;
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};
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}
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22
L2BotCore/Domain/Events/HeroCreatedEvent.h
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22
L2BotCore/Domain/Events/HeroCreatedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class HeroCreatedEvent : public Event
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{
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public:
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static constexpr const char* name = "heroCreated";
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const std::string GetName() const
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{
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return std::string(name);
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}
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HeroCreatedEvent() = default;
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virtual ~HeroCreatedEvent() = default;
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};
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}
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20
L2BotCore/Domain/Events/HeroDeletedEvent.h
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20
L2BotCore/Domain/Events/HeroDeletedEvent.h
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#pragma once
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class HeroDeletedEvent : public Event
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{
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public:
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static constexpr const char* name = "heroDeleted";
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const std::string GetName() const
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{
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return std::string(name);
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}
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HeroDeletedEvent() = default;
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virtual ~HeroDeletedEvent() = default;
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};
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}
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36
L2BotCore/Domain/Events/ItemAutousedEvent.h
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36
L2BotCore/Domain/Events/ItemAutousedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class ItemAutousedEvent : public Event
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{
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public:
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static constexpr const char* name = "itemAutoused";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const std::vector<uint32_t>& GetAutouseInfo() const
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{
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return m_AutouseInfo;
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}
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ItemAutousedEvent(const std::vector<uint32_t> autouseInfo) :
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m_AutouseInfo(autouseInfo)
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{
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}
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ItemAutousedEvent() = delete;
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virtual ~ItemAutousedEvent() = default;
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private:
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const std::vector<uint32_t> m_AutouseInfo;
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};
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}
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37
L2BotCore/Domain/Events/ItemCreatedEvent.h
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37
L2BotCore/Domain/Events/ItemCreatedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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#include "../DTO/ItemData.h"
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namespace L2Bot::Domain::Events
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{
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class ItemCreatedEvent : public Event
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{
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public:
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static constexpr const char* name = "itemCreated";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const DTO::ItemData& GetItemData() const
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{
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return m_ItemData;
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}
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ItemCreatedEvent(const DTO::ItemData itemData) :
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m_ItemData(itemData)
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{
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}
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ItemCreatedEvent() = delete;
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virtual ~ItemCreatedEvent() = default;
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private:
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const DTO::ItemData m_ItemData;
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};
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}
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36
L2BotCore/Domain/Events/ItemDeletedEvent.h
Normal file
36
L2BotCore/Domain/Events/ItemDeletedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class ItemDeletedEvent : public Event
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{
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public:
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static constexpr const char* name = "itemDeleted";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const uint32_t GetObjectId() const
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{
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|
return m_ObjectId;
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|
}
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ItemDeletedEvent(const uint32_t objectId) :
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m_ObjectId(objectId)
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{
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|
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}
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ItemDeletedEvent() = delete;
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|
virtual ~ItemDeletedEvent() = default;
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|
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|
private:
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|
const uint32_t m_ObjectId;
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|
};
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|
}
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37
L2BotCore/Domain/Events/ItemUpdatedEvent.h
Normal file
37
L2BotCore/Domain/Events/ItemUpdatedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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#include "../DTO/ItemData.h"
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|
|
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namespace L2Bot::Domain::Events
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|
{
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class ItemUpdatedEvent : public Event
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|
{
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|
public:
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|
static constexpr const char* name = "itemUpdated";
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|
|
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|
const std::string GetName() const
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|
{
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|
return std::string(name);
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|
}
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const DTO::ItemData& GetItemData() const
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|
{
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|
return m_ItemData;
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|
}
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|
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ItemUpdatedEvent(const DTO::ItemData itemData) :
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m_ItemData(itemData)
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|
{
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|
|
||||||
|
}
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|
|
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|
ItemUpdatedEvent() = delete;
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|
virtual ~ItemUpdatedEvent() = default;
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|
|
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|
private:
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|
const DTO::ItemData m_ItemData;
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|
};
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|
}
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20
L2BotCore/Domain/Events/OnEndItemListEvent.h
Normal file
20
L2BotCore/Domain/Events/OnEndItemListEvent.h
Normal file
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|
#pragma once
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|
|
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|
#include "Event.h"
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|
|
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namespace L2Bot::Domain::Events
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{
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||||||
|
class OnEndItemListEvent : public Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static constexpr const char* name = "onEndItemList";
|
||||||
|
|
||||||
|
const std::string GetName() const
|
||||||
|
{
|
||||||
|
return std::string(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnEndItemListEvent() = default;
|
||||||
|
virtual ~OnEndItemListEvent() = default;
|
||||||
|
};
|
||||||
|
}
|
35
L2BotCore/Domain/Events/SkillCancelledEvent.h
Normal file
35
L2BotCore/Domain/Events/SkillCancelledEvent.h
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include "Event.h"
|
||||||
|
|
||||||
|
namespace L2Bot::Domain::Events
|
||||||
|
{
|
||||||
|
class SkillCancelledEvent : public Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static constexpr const char* name = "skillCancelled";
|
||||||
|
|
||||||
|
const std::string GetName() const
|
||||||
|
{
|
||||||
|
return std::string(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint32_t GetInitiatorId() const
|
||||||
|
{
|
||||||
|
return m_InitiatorId;
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillCancelledEvent(const uint32_t initiatorId) :
|
||||||
|
m_InitiatorId(initiatorId)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillCancelledEvent() = delete;
|
||||||
|
virtual ~SkillCancelledEvent() = default;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const uint32_t m_InitiatorId;
|
||||||
|
};
|
||||||
|
}
|
36
L2BotCore/Domain/Events/SkillCreatedEvent.h
Normal file
36
L2BotCore/Domain/Events/SkillCreatedEvent.h
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <vector>
|
||||||
|
#include "Event.h"
|
||||||
|
|
||||||
|
namespace L2Bot::Domain::Events
|
||||||
|
{
|
||||||
|
class SkillCreatedEvent : public Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static constexpr const char* name = "skillCreated";
|
||||||
|
|
||||||
|
const std::string GetName() const
|
||||||
|
{
|
||||||
|
return std::string(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<int32_t>& GetSkillInfo() const
|
||||||
|
{
|
||||||
|
return m_SkillInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillCreatedEvent(const std::vector<int32_t> skillInfo) :
|
||||||
|
m_SkillInfo(skillInfo)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillCreatedEvent() = delete;
|
||||||
|
virtual ~SkillCreatedEvent() = default;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const std::vector<int32_t> m_SkillInfo;
|
||||||
|
};
|
||||||
|
}
|
36
L2BotCore/Domain/Events/SkillUsedEvent.h
Normal file
36
L2BotCore/Domain/Events/SkillUsedEvent.h
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <vector>
|
||||||
|
#include "Event.h"
|
||||||
|
|
||||||
|
namespace L2Bot::Domain::Events
|
||||||
|
{
|
||||||
|
class SkillUsedEvent : public Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static constexpr const char* name = "skillUsed";
|
||||||
|
|
||||||
|
const std::string GetName() const
|
||||||
|
{
|
||||||
|
return std::string(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<int32_t>& GetSkillInfo() const
|
||||||
|
{
|
||||||
|
return m_SkillInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillUsedEvent(const std::vector<int32_t> skillInfo) :
|
||||||
|
m_SkillInfo(skillInfo)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillUsedEvent() = delete;
|
||||||
|
virtual ~SkillUsedEvent() = default;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const std::vector<int32_t> m_SkillInfo;
|
||||||
|
};
|
||||||
|
}
|
21
L2BotCore/Domain/Events/SpoiledEvent.h
Normal file
21
L2BotCore/Domain/Events/SpoiledEvent.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include "Event.h"
|
||||||
|
|
||||||
|
namespace L2Bot::Domain::Events
|
||||||
|
{
|
||||||
|
class SpoiledEvent : public Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static constexpr const char* name = "spoiled";
|
||||||
|
|
||||||
|
const std::string GetName() const
|
||||||
|
{
|
||||||
|
return std::string(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
SpoiledEvent() = default;
|
||||||
|
virtual ~SpoiledEvent() = default;
|
||||||
|
};
|
||||||
|
}
|
33
L2BotCore/Domain/Services/ServiceLocator.h
Normal file
33
L2BotCore/Domain/Services/ServiceLocator.h
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include "../Events/EventDispatcher.h"
|
||||||
|
|
||||||
|
namespace L2Bot::Domain::Services
|
||||||
|
{
|
||||||
|
class ServiceLocator
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static ServiceLocator& GetInstance() {
|
||||||
|
static ServiceLocator instance;
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::unique_ptr<Events::EventDispatcher>& GetEventDispatcher()
|
||||||
|
{
|
||||||
|
return m_EventDispatcher;
|
||||||
|
}
|
||||||
|
void SetEventDispatcher(std::unique_ptr<Events::EventDispatcher> dispatcher)
|
||||||
|
{
|
||||||
|
m_EventDispatcher = std::move(dispatcher);
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
ServiceLocator() = default;
|
||||||
|
virtual ~ServiceLocator() = default;
|
||||||
|
|
||||||
|
ServiceLocator(const ServiceLocator&) = delete;
|
||||||
|
ServiceLocator& operator=(const ServiceLocator&) = delete;
|
||||||
|
private:
|
||||||
|
std::unique_ptr<Events::EventDispatcher> m_EventDispatcher;
|
||||||
|
};
|
||||||
|
}
|
@ -159,7 +159,9 @@
|
|||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Domain\DTO\ChatMessageData.h" />
|
||||||
<ClInclude Include="Domain\DTO\EntityState.h" />
|
<ClInclude Include="Domain\DTO\EntityState.h" />
|
||||||
|
<ClInclude Include="Domain\DTO\ItemData.h" />
|
||||||
<ClInclude Include="Domain\DTO\Message.h" />
|
<ClInclude Include="Domain\DTO\Message.h" />
|
||||||
<ClInclude Include="Domain\Entities\AbnormalEffect.h" />
|
<ClInclude Include="Domain\Entities\AbnormalEffect.h" />
|
||||||
<ClInclude Include="Domain\Entities\ArmorItem.h" />
|
<ClInclude Include="Domain\Entities\ArmorItem.h" />
|
||||||
@ -175,12 +177,30 @@
|
|||||||
<ClInclude Include="Domain\Enums\ChatChannelEnum.h" />
|
<ClInclude Include="Domain\Enums\ChatChannelEnum.h" />
|
||||||
<ClInclude Include="Domain\Enums\ItemTypeEnum.h" />
|
<ClInclude Include="Domain\Enums\ItemTypeEnum.h" />
|
||||||
<ClInclude Include="Domain\Enums\WeaponTypeEnum.h" />
|
<ClInclude Include="Domain\Enums\WeaponTypeEnum.h" />
|
||||||
|
<ClInclude Include="Domain\Events\AbnormalEffectChangedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\ChatMessageCreatedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\CreatureDiedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\Event.h" />
|
||||||
|
<ClInclude Include="Domain\Events\EventDispatcher.h" />
|
||||||
|
<ClInclude Include="Domain\Events\GameEngineTickedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\HeroCreatedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\HeroDeletedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\ItemAutousedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\ItemCreatedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\ItemDeletedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\ItemUpdatedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\OnEndItemListEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\SkillCancelledEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\SkillCreatedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\SkillUsedEvent.h" />
|
||||||
|
<ClInclude Include="Domain\Events\SpoiledEvent.h" />
|
||||||
<ClInclude Include="Domain\Serializers\IncomingMessageFactoryInterface.h" />
|
<ClInclude Include="Domain\Serializers\IncomingMessageFactoryInterface.h" />
|
||||||
<ClInclude Include="Domain\Serializers\IncomingMessage.h" />
|
<ClInclude Include="Domain\Serializers\IncomingMessage.h" />
|
||||||
<ClInclude Include="Domain\Services\HeroServiceInterface.h" />
|
<ClInclude Include="Domain\Services\HeroServiceInterface.h" />
|
||||||
<ClInclude Include="Domain\Entities\ChatMessage.h" />
|
<ClInclude Include="Domain\Entities\ChatMessage.h" />
|
||||||
<ClInclude Include="Domain\Services\IncomingMessageProcessor.h" />
|
<ClInclude Include="Domain\Services\IncomingMessageProcessor.h" />
|
||||||
<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h" />
|
<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h" />
|
||||||
|
<ClInclude Include="Domain\Services\ServiceLocator.h" />
|
||||||
<ClInclude Include="Domain\Services\WorldHandler.h" />
|
<ClInclude Include="Domain\Services\WorldHandler.h" />
|
||||||
<ClInclude Include="Domain\ValueObjects\Vector3.h" />
|
<ClInclude Include="Domain\ValueObjects\Vector3.h" />
|
||||||
<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
|
<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
|
||||||
|
@ -165,6 +165,66 @@
|
|||||||
<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h">
|
<ClInclude Include="Domain\Services\OutgoingMessageBuilder.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\EventDispatcher.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\Event.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\AbnormalEffectChangedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\ChatMessageCreatedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\CreatureDiedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\GameEngineTickedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\HeroCreatedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\HeroDeletedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\ItemAutousedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\ItemCreatedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\ItemDeletedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\ItemUpdatedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\OnEndItemListEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\SkillCancelledEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\SkillCreatedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\SkillUsedEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Events\SpoiledEvent.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\DTO\ChatMessageData.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\DTO\ItemData.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Domain\Services\ServiceLocator.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="pch.cpp">
|
<ClCompile Include="pch.cpp">
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
#include "Serializers/JsonIncomingMessageFactory.h"
|
#include "Serializers/JsonIncomingMessageFactory.h"
|
||||||
#include "Transports/NamedPipeTransport.h"
|
#include "Transports/NamedPipeTransport.h"
|
||||||
#include "Versions/VersionAbstractFactory.h"
|
#include "Versions/VersionAbstractFactory.h"
|
||||||
#include "Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
#include "Events/HeroDeletedEvent.h"
|
#include "Domain/Events/EventDispatcher.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -49,7 +49,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
void Init()
|
void Init()
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().SetEventDispatcher(std::make_unique<EventDispatcher>());
|
Services::ServiceLocator::GetInstance().SetEventDispatcher(std::make_unique<Events::EventDispatcher>());
|
||||||
|
|
||||||
HMODULE hEngine = GetModuleHandleA("Engine.dll");
|
HMODULE hEngine = GetModuleHandleA("Engine.dll");
|
||||||
HMODULE hCore = GetModuleHandleA("Core.dll");
|
HMODULE hCore = GetModuleHandleA("Core.dll");
|
||||||
|
@ -1,12 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct ChatMessage
|
|
||||||
{
|
|
||||||
const uint32_t objectId = 0;
|
|
||||||
const uint8_t channel = 0;
|
|
||||||
const std::wstring name = L"";
|
|
||||||
const std::wstring text = L"";
|
|
||||||
};
|
|
@ -1,15 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
struct ItemData
|
|
||||||
{
|
|
||||||
const uint32_t objectId = 0;
|
|
||||||
const uint32_t itemId = 0;
|
|
||||||
const uint32_t amount = 0;
|
|
||||||
const uint16_t isEquipped = 0;
|
|
||||||
const uint16_t enchantLevel = 0;
|
|
||||||
const int32_t mana = -1;
|
|
||||||
const bool isQuest = false;
|
|
||||||
const bool isTwoHanded = false;
|
|
||||||
};
|
|
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class AbnormalEffectChangedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "abnormalEffectChanged";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::vector<int32_t>& GetSkillInfo() const
|
|
||||||
{
|
|
||||||
return m_SkillInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
AbnormalEffectChangedEvent(const std::vector<int32_t> skillInfo) :
|
|
||||||
m_SkillInfo(skillInfo)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
AbnormalEffectChangedEvent() = delete;
|
|
||||||
virtual ~AbnormalEffectChangedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const std::vector<int32_t> m_SkillInfo;
|
|
||||||
};
|
|
@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
#include "../DTO/ChatMessage.h"
|
|
||||||
|
|
||||||
class ChatMessageCreatedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "chatMessageCreated";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const ChatMessage& GetChatMessage() const
|
|
||||||
{
|
|
||||||
return m_ChatMessage;
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatMessageCreatedEvent(const ChatMessage chatMessage) :
|
|
||||||
m_ChatMessage(chatMessage)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatMessageCreatedEvent() = delete;
|
|
||||||
virtual ~ChatMessageCreatedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const ChatMessage m_ChatMessage;
|
|
||||||
};
|
|
@ -1,39 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class CreatureDiedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "creatureDied";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const uint32_t GetCreatureId() const
|
|
||||||
{
|
|
||||||
return m_CreatureId;
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::vector<int32_t>& GetCreatureInfo() const
|
|
||||||
{
|
|
||||||
return m_CreatureInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
CreatureDiedEvent(uint32_t creatureId, const std::vector<int32_t>& creatureInfo) :
|
|
||||||
m_CreatureId(creatureId),
|
|
||||||
m_CreatureInfo(creatureInfo)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
CreatureDiedEvent() = delete;
|
|
||||||
virtual ~CreatureDiedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const uint32_t m_CreatureId;
|
|
||||||
const std::vector<int32_t> m_CreatureInfo;
|
|
||||||
};
|
|
@ -1,12 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
class Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual const std::string GetName() const = 0;
|
|
||||||
|
|
||||||
Event() = default;
|
|
||||||
virtual ~Event() = default;
|
|
||||||
};
|
|
@ -1,39 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <functional>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class EventDispatcher
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
using Delegate = std::function<void(const Event&)>;
|
|
||||||
|
|
||||||
EventDispatcher() = default;
|
|
||||||
virtual ~EventDispatcher() = default;
|
|
||||||
|
|
||||||
void Dispatch(const Event& evt)
|
|
||||||
{
|
|
||||||
const auto& name = evt.GetName();
|
|
||||||
|
|
||||||
if (m_Handlers.find(name) == m_Handlers.end())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& handler : m_Handlers[name])
|
|
||||||
{
|
|
||||||
handler(evt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Subscribe(const std::string& eventName, const Delegate handler)
|
|
||||||
{
|
|
||||||
m_Handlers[eventName].push_back(handler);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::unordered_map<std::string, std::vector<Delegate>> m_Handlers;
|
|
||||||
};
|
|
@ -1,18 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class GameEngineTickedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "gameEngineTicked";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameEngineTickedEvent() = default;
|
|
||||||
virtual ~GameEngineTickedEvent() = default;
|
|
||||||
};
|
|
@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class HeroCreatedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "heroCreated";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeroCreatedEvent() = default;
|
|
||||||
virtual ~HeroCreatedEvent() = default;
|
|
||||||
};
|
|
@ -1,17 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class HeroDeletedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "heroDeleted";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeroDeletedEvent() = default;
|
|
||||||
virtual ~HeroDeletedEvent() = default;
|
|
||||||
};
|
|
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class ItemAutousedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "itemAutoused";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::vector<uint32_t>& GetAutouseInfo() const
|
|
||||||
{
|
|
||||||
return m_AutouseInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemAutousedEvent(const std::vector<uint32_t> autouseInfo) :
|
|
||||||
m_AutouseInfo(autouseInfo)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemAutousedEvent() = delete;
|
|
||||||
virtual ~ItemAutousedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const std::vector<uint32_t> m_AutouseInfo;
|
|
||||||
};
|
|
@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
#include "../DTO/ItemData.h"
|
|
||||||
|
|
||||||
class ItemCreatedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "itemCreated";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const ItemData& GetItemData() const
|
|
||||||
{
|
|
||||||
return m_ItemData;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemCreatedEvent(const ItemData itemData) :
|
|
||||||
m_ItemData(itemData)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemCreatedEvent() = delete;
|
|
||||||
virtual ~ItemCreatedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const ItemData m_ItemData;
|
|
||||||
};
|
|
@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
#include "../DTO/ItemData.h"
|
|
||||||
|
|
||||||
class ItemDeletedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "itemDeleted";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const uint32_t GetObjectId() const
|
|
||||||
{
|
|
||||||
return m_ObjectId;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemDeletedEvent(const uint32_t objectId) :
|
|
||||||
m_ObjectId(objectId)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemDeletedEvent() = delete;
|
|
||||||
virtual ~ItemDeletedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const uint32_t m_ObjectId;
|
|
||||||
};
|
|
@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
#include "../DTO/ItemData.h"
|
|
||||||
|
|
||||||
class ItemUpdatedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "itemUpdated";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const ItemData& GetItemData() const
|
|
||||||
{
|
|
||||||
return m_ItemData;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemUpdatedEvent(const ItemData itemData) :
|
|
||||||
m_ItemData(itemData)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemUpdatedEvent() = delete;
|
|
||||||
virtual ~ItemUpdatedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const ItemData m_ItemData;
|
|
||||||
};
|
|
@ -1,17 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class OnEndItemListEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "onEndItemList";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
OnEndItemListEvent() = default;
|
|
||||||
virtual ~OnEndItemListEvent() = default;
|
|
||||||
};
|
|
@ -1,32 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class SkillCancelledEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "skillCancelled";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const uint32_t GetInitiatorId() const
|
|
||||||
{
|
|
||||||
return m_InitiatorId;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillCancelledEvent(const uint32_t initiatorId) :
|
|
||||||
m_InitiatorId(initiatorId)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillCancelledEvent() = delete;
|
|
||||||
virtual ~SkillCancelledEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const uint32_t m_InitiatorId;
|
|
||||||
};
|
|
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class SkillCreatedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "skillCreated";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::vector<int32_t>& GetSkillInfo() const
|
|
||||||
{
|
|
||||||
return m_SkillInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillCreatedEvent(const std::vector<int32_t> skillInfo) :
|
|
||||||
m_SkillInfo(skillInfo)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillCreatedEvent() = delete;
|
|
||||||
virtual ~SkillCreatedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const std::vector<int32_t> m_SkillInfo;
|
|
||||||
};
|
|
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class SkillUsedEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "skillUsed";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::vector<int32_t>& GetSkillInfo() const
|
|
||||||
{
|
|
||||||
return m_SkillInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillUsedEvent(const std::vector<int32_t> skillInfo) :
|
|
||||||
m_SkillInfo(skillInfo)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SkillUsedEvent() = delete;
|
|
||||||
virtual ~SkillUsedEvent() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const std::vector<int32_t> m_SkillInfo;
|
|
||||||
};
|
|
@ -1,18 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include "Event.h"
|
|
||||||
|
|
||||||
class SpoiledEvent : public Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static constexpr const char* name = "spoiled";
|
|
||||||
|
|
||||||
const std::string GetName() const
|
|
||||||
{
|
|
||||||
return std::string(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
SpoiledEvent() = default;
|
|
||||||
virtual ~SpoiledEvent() = default;
|
|
||||||
};
|
|
@ -164,29 +164,9 @@
|
|||||||
<ClInclude Include="Common\apihook.h" />
|
<ClInclude Include="Common\apihook.h" />
|
||||||
<ClInclude Include="Common\Common.h" />
|
<ClInclude Include="Common\Common.h" />
|
||||||
<ClInclude Include="Common\TimerMap.h" />
|
<ClInclude Include="Common\TimerMap.h" />
|
||||||
<ClInclude Include="DTO\ChatMessage.h" />
|
|
||||||
<ClInclude Include="DTO\ItemData.h" />
|
|
||||||
<ClInclude Include="Events\ChatMessageCreatedEvent.h" />
|
|
||||||
<ClInclude Include="Events\CreatureDiedEvent.h" />
|
|
||||||
<ClInclude Include="Events\Event.h" />
|
|
||||||
<ClInclude Include="Events\EventDispatcher.h" />
|
|
||||||
<ClInclude Include="Events\GameEngineTickedEvent.h" />
|
|
||||||
<ClInclude Include="Events\HeroCreatedEvent.h" />
|
|
||||||
<ClInclude Include="Events\HeroDeletedEvent.h" />
|
|
||||||
<ClInclude Include="Events\ItemAutousedEvent.h" />
|
|
||||||
<ClInclude Include="Events\ItemCreatedEvent.h" />
|
|
||||||
<ClInclude Include="Events\ItemDeletedEvent.h" />
|
|
||||||
<ClInclude Include="Events\ItemUpdatedEvent.h" />
|
|
||||||
<ClInclude Include="Events\OnEndItemListEvent.h" />
|
|
||||||
<ClInclude Include="Events\SkillCancelledEvent.h" />
|
|
||||||
<ClInclude Include="Events\SkillCreatedEvent.h" />
|
|
||||||
<ClInclude Include="Events\AbnormalEffectChangedEvent.h" />
|
|
||||||
<ClInclude Include="Events\SkillUsedEvent.h" />
|
|
||||||
<ClInclude Include="Events\SpoiledEvent.h" />
|
|
||||||
<ClInclude Include="Application.h" />
|
<ClInclude Include="Application.h" />
|
||||||
<ClInclude Include="Serializers\JsonIncomingMessageFactory.h" />
|
<ClInclude Include="Serializers\JsonIncomingMessageFactory.h" />
|
||||||
<ClInclude Include="Serializers\JsonSerializer.h" />
|
<ClInclude Include="Serializers\JsonSerializer.h" />
|
||||||
<ClInclude Include="Services\ServiceLocator.h" />
|
|
||||||
<ClInclude Include="Versions\Interlude\Services\HeroService.h" />
|
<ClInclude Include="Versions\Interlude\Services\HeroService.h" />
|
||||||
<ClInclude Include="ThirdParty\json.hpp" />
|
<ClInclude Include="ThirdParty\json.hpp" />
|
||||||
<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
|
<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
|
||||||
|
@ -60,18 +60,6 @@
|
|||||||
<ClInclude Include="Versions\Interlude\AbstractFactory.h">
|
<ClInclude Include="Versions\Interlude\AbstractFactory.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\Event.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\SpoiledEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\EventDispatcher.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\CreatureDiedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Versions\GameStructs\NetworkHandlerInterface.h">
|
<ClInclude Include="Versions\GameStructs\NetworkHandlerInterface.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@ -99,27 +87,9 @@
|
|||||||
<ClInclude Include="Versions\Interlude\GameStructs\L2ParamStack.h">
|
<ClInclude Include="Versions\Interlude\GameStructs\L2ParamStack.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\SkillCreatedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\SkillUsedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\SkillCancelledEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Common\TimerMap.h">
|
<ClInclude Include="Common\TimerMap.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\HeroCreatedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\HeroDeletedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\AbnormalEffectChangedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Serializers\JsonSerializer.h">
|
<ClInclude Include="Serializers\JsonSerializer.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@ -153,48 +123,21 @@
|
|||||||
<ClInclude Include="Versions\Interlude\Repositories\ItemRepository.h">
|
<ClInclude Include="Versions\Interlude\Repositories\ItemRepository.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\ItemCreatedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="DTO\ItemData.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\ItemUpdatedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\ItemDeletedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\ItemAutousedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Versions\Interlude\Factories\AbnormalEffectFactory.h">
|
<ClInclude Include="Versions\Interlude\Factories\AbnormalEffectFactory.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Versions\Interlude\Repositories\AbnormalEffectRepository.h">
|
<ClInclude Include="Versions\Interlude\Repositories\AbnormalEffectRepository.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\GameEngineTickedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Versions\Interlude\Helpers\EnchantHelper.h">
|
<ClInclude Include="Versions\Interlude\Helpers\EnchantHelper.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="DTO\ChatMessage.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Events\ChatMessageCreatedEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Versions\Interlude\Factories\ChatMessageFactory.h">
|
<ClInclude Include="Versions\Interlude\Factories\ChatMessageFactory.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h">
|
<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Events\OnEndItemListEvent.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="ThirdParty\json.hpp">
|
<ClInclude Include="ThirdParty\json.hpp">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@ -204,9 +147,6 @@
|
|||||||
<ClInclude Include="Versions\Interlude\Services\HeroService.h">
|
<ClInclude Include="Versions\Interlude\Services\HeroService.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Services\ServiceLocator.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="dllmain.cpp">
|
<ClCompile Include="dllmain.cpp">
|
||||||
|
@ -1,30 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include "../Events/EventDispatcher.h"
|
|
||||||
|
|
||||||
class ServiceLocator
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static ServiceLocator& GetInstance() {
|
|
||||||
static ServiceLocator instance;
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::unique_ptr<EventDispatcher>& GetEventDispatcher()
|
|
||||||
{
|
|
||||||
return m_EventDispatcher;
|
|
||||||
}
|
|
||||||
void SetEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher)
|
|
||||||
{
|
|
||||||
m_EventDispatcher = std::move(dispatcher);
|
|
||||||
}
|
|
||||||
private:
|
|
||||||
ServiceLocator() = default;
|
|
||||||
virtual ~ServiceLocator() = default;
|
|
||||||
|
|
||||||
ServiceLocator(const ServiceLocator&) = delete;
|
|
||||||
ServiceLocator& operator=(const ServiceLocator&) = delete;
|
|
||||||
private:
|
|
||||||
std::unique_ptr<EventDispatcher> m_EventDispatcher;
|
|
||||||
};
|
|
@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Domain/Entities/ChatMessage.h"
|
#include "Domain/Entities/ChatMessage.h"
|
||||||
#include "../../../DTO/ChatMessage.h"
|
#include "Domain/DTO/ChatMessageData.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -13,7 +13,7 @@ namespace Interlude
|
|||||||
ChatMessageFactory() = default;
|
ChatMessageFactory() = default;
|
||||||
virtual ~ChatMessageFactory() = default;
|
virtual ~ChatMessageFactory() = default;
|
||||||
|
|
||||||
std::shared_ptr<Entities::ChatMessage> Create(const ChatMessage& message) const
|
std::shared_ptr<Entities::ChatMessage> Create(const DTO::ChatMessageData& message) const
|
||||||
{
|
{
|
||||||
return std::make_shared<Entities::ChatMessage>(
|
return std::make_shared<Entities::ChatMessage>(
|
||||||
message.objectId,
|
message.objectId,
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
#include "Domain/Entities/ArmorItem.h"
|
#include "Domain/Entities/ArmorItem.h"
|
||||||
#include "Domain/Entities/WeaponItem.h"
|
#include "Domain/Entities/WeaponItem.h"
|
||||||
#include "Domain/Entities/ShieldItem.h"
|
#include "Domain/Entities/ShieldItem.h"
|
||||||
#include "../../../DTO/ItemData.h"
|
#include "Domain/DTO/ItemData.h"
|
||||||
#include "../Helpers/EnchantHelper.h"
|
#include "../Helpers/EnchantHelper.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
@ -88,7 +88,7 @@ namespace Interlude
|
|||||||
ItemFactory() = delete;
|
ItemFactory() = delete;
|
||||||
virtual ~ItemFactory() = default;
|
virtual ~ItemFactory() = default;
|
||||||
|
|
||||||
std::shared_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
|
std::shared_ptr<Entities::BaseItem> Create(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
//FIXME during first start data may be undefined
|
//FIXME during first start data may be undefined
|
||||||
const auto data = GetItemData(itemInfo.itemId);
|
const auto data = GetItemData(itemInfo.itemId);
|
||||||
@ -109,7 +109,7 @@ namespace Interlude
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
|
void Update(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
//FIXME during first start data may be undefined
|
//FIXME during first start data may be undefined
|
||||||
const auto data = GetItemData(itemInfo.itemId);
|
const auto data = GetItemData(itemInfo.itemId);
|
||||||
@ -131,7 +131,7 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<Entities::BaseItem> CreateEtc(const ItemData& itemInfo) const
|
std::shared_ptr<Entities::BaseItem> CreateEtc(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto& data = GetEtcData(itemInfo);
|
const auto& data = GetEtcData(itemInfo);
|
||||||
|
|
||||||
@ -148,7 +148,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateEtc(std::shared_ptr<Entities::BaseItem> &item, const ItemData& itemInfo) const
|
void UpdateEtc(std::shared_ptr<Entities::BaseItem> &item, const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
auto etcItem = std::dynamic_pointer_cast<Entities::EtcItem>(item);
|
auto etcItem = std::dynamic_pointer_cast<Entities::EtcItem>(item);
|
||||||
|
|
||||||
@ -166,7 +166,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Entities::BaseItem> CreateArmor(const ItemData& itemInfo) const
|
std::shared_ptr<Entities::BaseItem> CreateArmor(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto& data = GetArmorData(itemInfo);
|
const auto& data = GetArmorData(itemInfo);
|
||||||
|
|
||||||
@ -190,7 +190,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateArmor(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
|
void UpdateArmor(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
auto armorItem = std::dynamic_pointer_cast<Entities::ArmorItem>(item);
|
auto armorItem = std::dynamic_pointer_cast<Entities::ArmorItem>(item);
|
||||||
|
|
||||||
@ -215,7 +215,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const ItemData& itemInfo) const
|
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
||||||
|
|
||||||
@ -266,7 +266,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
|
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
||||||
|
|
||||||
@ -319,7 +319,7 @@ namespace Interlude
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
const BaseData GetBaseData(const ItemData& itemInfo) const
|
const BaseData GetBaseData(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto data = GetItemData(itemInfo.itemId);
|
const auto data = GetItemData(itemInfo.itemId);
|
||||||
|
|
||||||
@ -340,7 +340,7 @@ namespace Interlude
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const EtcData GetEtcData(const ItemData& itemInfo) const
|
const EtcData GetEtcData(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto& baseData = GetBaseData(itemInfo);
|
const auto& baseData = GetBaseData(itemInfo);
|
||||||
|
|
||||||
@ -357,7 +357,7 @@ namespace Interlude
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const ArmorData GetArmorData(const ItemData& itemInfo) const
|
const ArmorData GetArmorData(const DTO::ItemData& itemInfo) const
|
||||||
{
|
{
|
||||||
const auto& baseData = GetBaseData(itemInfo);
|
const auto& baseData = GetBaseData(itemInfo);
|
||||||
|
|
||||||
@ -387,7 +387,7 @@ namespace Interlude
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const ShieldData GetShieldData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
const ShieldData GetShieldData(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||||
{
|
{
|
||||||
const auto& baseData = GetBaseData(itemInfo);
|
const auto& baseData = GetBaseData(itemInfo);
|
||||||
|
|
||||||
@ -408,7 +408,7 @@ namespace Interlude
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const WeaponData GetWeaponData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
const WeaponData GetWeaponData(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||||
{
|
{
|
||||||
const auto& baseData = GetBaseData(itemInfo);
|
const auto& baseData = GetBaseData(itemInfo);
|
||||||
|
|
||||||
|
@ -3,21 +3,24 @@
|
|||||||
#include "../../../Common/Common.h"
|
#include "../../../Common/Common.h"
|
||||||
#include "GameEngineWrapper.h"
|
#include "GameEngineWrapper.h"
|
||||||
#include "ProcessManipulation.h"
|
#include "ProcessManipulation.h"
|
||||||
#include "../../../Events/SkillCreatedEvent.h"
|
#include "Domain/Events/SkillCreatedEvent.h"
|
||||||
#include "../../../Events/SkillUsedEvent.h"
|
#include "Domain/Events/SkillUsedEvent.h"
|
||||||
#include "../../../Events/SkillCancelledEvent.h"
|
#include "Domain/Events/SkillCancelledEvent.h"
|
||||||
#include "../../../Events/AbnormalEffectChangedEvent.h"
|
#include "Domain/Events/AbnormalEffectChangedEvent.h"
|
||||||
#include "../../../Events/ItemCreatedEvent.h"
|
#include "Domain/Events/ItemCreatedEvent.h"
|
||||||
#include "../../../Events/ItemUpdatedEvent.h"
|
#include "Domain/Events/ItemUpdatedEvent.h"
|
||||||
#include "../../../Events/ItemDeletedEvent.h"
|
#include "Domain/Events/ItemDeletedEvent.h"
|
||||||
#include "../../../Events/ItemAutousedEvent.h"
|
#include "Domain/Events/ItemAutousedEvent.h"
|
||||||
#include "../../../Events/GameEngineTickedEvent.h"
|
#include "Domain/Events/GameEngineTickedEvent.h"
|
||||||
#include "../../../Events/ChatMessageCreatedEvent.h"
|
#include "Domain/Events/ChatMessageCreatedEvent.h"
|
||||||
#include "../../../Events/OnEndItemListEvent.h"
|
#include "Domain/Events/OnEndItemListEvent.h"
|
||||||
#include "../../../Events/CreatureDiedEvent.h"
|
#include "Domain/Events/CreatureDiedEvent.h"
|
||||||
#include "../../../DTO/ItemData.h"
|
#include "Domain/DTO/ItemData.h"
|
||||||
|
#include "Domain/DTO/ChatMessageData.h"
|
||||||
#include "FName.h"
|
#include "FName.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
namespace Interlude
|
namespace Interlude
|
||||||
{
|
{
|
||||||
@ -94,34 +97,34 @@ namespace Interlude
|
|||||||
|
|
||||||
void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
|
||||||
(*__OnSkillListPacket)(This, stack);
|
(*__OnSkillListPacket)(This, stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
|
int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
|
||||||
return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
|
return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
|
void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCancelledEvent{ user->objectId });
|
||||||
(*__OnReceiveMagicSkillCanceled)(This, user);
|
(*__OnReceiveMagicSkillCanceled)(This, user);
|
||||||
}
|
}
|
||||||
|
|
||||||
void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
|
||||||
(*__AddAbnormalStatus)(This, stack);
|
(*__AddAbnormalStatus)(This, stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
|
void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
|
||||||
ItemCreatedEvent
|
Events::ItemCreatedEvent
|
||||||
{
|
{
|
||||||
ItemData
|
DTO::ItemData
|
||||||
{
|
{
|
||||||
itemInfo.objectId,
|
itemInfo.objectId,
|
||||||
itemInfo.itemId,
|
itemInfo.itemId,
|
||||||
@ -139,7 +142,7 @@ namespace Interlude
|
|||||||
|
|
||||||
void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t, UpdateItemListActionType actionType, ItemInfo& itemInfo)
|
void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t, UpdateItemListActionType actionType, ItemInfo& itemInfo)
|
||||||
{
|
{
|
||||||
const ItemData itemData
|
const DTO::ItemData itemData
|
||||||
{
|
{
|
||||||
itemInfo.objectId,
|
itemInfo.objectId,
|
||||||
itemInfo.itemId,
|
itemInfo.itemId,
|
||||||
@ -154,13 +157,13 @@ namespace Interlude
|
|||||||
switch (actionType)
|
switch (actionType)
|
||||||
{
|
{
|
||||||
case UpdateItemListActionType::created:
|
case UpdateItemListActionType::created:
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemCreatedEvent{ itemData });
|
||||||
break;
|
break;
|
||||||
case UpdateItemListActionType::updated:
|
case UpdateItemListActionType::updated:
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemUpdatedEvent{ itemData });
|
||||||
break;
|
break;
|
||||||
case UpdateItemListActionType::deleted:
|
case UpdateItemListActionType::deleted:
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemDeletedEvent{ itemInfo.objectId });
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
|
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
|
||||||
@ -168,7 +171,7 @@ namespace Interlude
|
|||||||
|
|
||||||
void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
|
||||||
(*__OnExAutoSoulShot)(This, stack);
|
(*__OnExAutoSoulShot)(This, stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,16 +184,16 @@ namespace Interlude
|
|||||||
|
|
||||||
(*__Tick)(This, deltaTime);
|
(*__Tick)(This, deltaTime);
|
||||||
|
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::GameEngineTickedEvent{});
|
||||||
}
|
}
|
||||||
void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
const auto buffer = stack.GetBufferAsVector<uint32_t>();
|
const auto buffer = stack.GetBufferAsVector<uint32_t>();
|
||||||
|
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
|
||||||
ChatMessageCreatedEvent
|
Events::ChatMessageCreatedEvent
|
||||||
{
|
{
|
||||||
ChatMessage
|
DTO::ChatMessageData
|
||||||
{
|
{
|
||||||
buffer[0],
|
buffer[0],
|
||||||
static_cast<uint8_t>(buffer[1]),
|
static_cast<uint8_t>(buffer[1]),
|
||||||
@ -204,7 +207,7 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
|
void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::OnEndItemListEvent());
|
||||||
(*__OnEndItemList)(This);
|
(*__OnEndItemList)(This);
|
||||||
}
|
}
|
||||||
// TODO ini
|
// TODO ini
|
||||||
@ -217,7 +220,7 @@ namespace Interlude
|
|||||||
|
|
||||||
int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
|
int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
|
||||||
|
|
||||||
return (*__OnDie)(This, creature, stack);
|
return (*__OnDie)(This, creature, stack);
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
#include "pch.h"
|
#include "pch.h"
|
||||||
#include "../../../Common/apihook.h"
|
#include "../../../Common/apihook.h"
|
||||||
#include "NetworkHandlerWrapper.h"
|
#include "NetworkHandlerWrapper.h"
|
||||||
#include "../../../Events/SpoiledEvent.h"
|
#include "Domain/Events/SpoiledEvent.h"
|
||||||
#include "ProcessManipulation.h"
|
#include "ProcessManipulation.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
namespace Interlude
|
namespace Interlude
|
||||||
{
|
{
|
||||||
@ -176,7 +178,7 @@ namespace Interlude
|
|||||||
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
|
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
|
||||||
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
|
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
|
||||||
) {
|
) {
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SpoiledEvent{});
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SpoiledEvent{});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,10 +5,10 @@
|
|||||||
#include <shared_mutex>
|
#include <shared_mutex>
|
||||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||||
#include "../Factories/AbnormalEffectFactory.h"
|
#include "../Factories/AbnormalEffectFactory.h"
|
||||||
#include "../../../Events/AbnormalEffectChangedEvent.h"
|
#include "Domain/Events/AbnormalEffectChangedEvent.h"
|
||||||
#include "../../../Events/HeroDeletedEvent.h"
|
#include "Domain/Events/HeroDeletedEvent.h"
|
||||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -37,10 +37,10 @@ namespace Interlude
|
|||||||
|
|
||||||
void Init() override
|
void Init() override
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AbnormalEffectChangedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnEffectToggled(evt);
|
OnEffectToggled(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnHeroDeleted(evt);
|
OnHeroDeleted(evt);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -51,21 +51,21 @@ namespace Interlude
|
|||||||
m_Effects.clear();
|
m_Effects.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnHeroDeleted(const Event& evt)
|
void OnHeroDeleted(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == HeroDeletedEvent::name)
|
if (evt.GetName() == Events::HeroDeletedEvent::name)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEffectToggled(const Event& evt)
|
void OnEffectToggled(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == AbnormalEffectChangedEvent::name)
|
if (evt.GetName() == Events::AbnormalEffectChangedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
|
const auto casted = static_cast<const Events::AbnormalEffectChangedEvent&>(evt);
|
||||||
|
|
||||||
const auto &actualIds = Create(casted.GetSkillInfo());
|
const auto &actualIds = Create(casted.GetSkillInfo());
|
||||||
Delete(actualIds);
|
Delete(actualIds);
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
#include <shared_mutex>
|
#include <shared_mutex>
|
||||||
#include "../Factories/ChatMessageFactory.h"
|
#include "../Factories/ChatMessageFactory.h"
|
||||||
#include "../../../Events/ChatMessageCreatedEvent.h"
|
#include "Domain/Events/ChatMessageCreatedEvent.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ namespace Interlude
|
|||||||
|
|
||||||
void Init() override
|
void Init() override
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ChatMessageCreatedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnMessageCreated(evt);
|
OnMessageCreated(evt);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -38,12 +38,12 @@ namespace Interlude
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnMessageCreated(const Event& evt)
|
void OnMessageCreated(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == ChatMessageCreatedEvent::name)
|
if (evt.GetName() == Events::ChatMessageCreatedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const ChatMessageCreatedEvent&>(evt);
|
const auto casted = static_cast<const Events::ChatMessageCreatedEvent&>(evt);
|
||||||
|
|
||||||
const auto message = m_Factory.Create(casted.GetChatMessage());
|
const auto message = m_Factory.Create(casted.GetChatMessage());
|
||||||
m_Messages[message->GetId()] = message;
|
m_Messages[message->GetId()] = message;
|
||||||
|
@ -3,10 +3,10 @@
|
|||||||
#include <shared_mutex>
|
#include <shared_mutex>
|
||||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||||
#include "../Factories/HeroFactory.h"
|
#include "../Factories/HeroFactory.h"
|
||||||
#include "../../../Events/HeroCreatedEvent.h"
|
#include "Domain/Events/HeroCreatedEvent.h"
|
||||||
#include "../../../Events/HeroDeletedEvent.h"
|
#include "Domain/Events/HeroDeletedEvent.h"
|
||||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -25,7 +25,7 @@ namespace Interlude
|
|||||||
if (hero) {
|
if (hero) {
|
||||||
if (!m_Hero) {
|
if (!m_Hero) {
|
||||||
m_Hero = m_Factory.Create(hero);
|
m_Hero = m_Factory.Create(hero);
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroCreatedEvent{});
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroCreatedEvent{});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -35,7 +35,7 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
else if (m_Hero) {
|
else if (m_Hero) {
|
||||||
m_Hero = nullptr;
|
m_Hero = nullptr;
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroDeletedEvent{});
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroDeletedEvent{});
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -6,13 +6,13 @@
|
|||||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||||
#include "../Factories/ItemFactory.h"
|
#include "../Factories/ItemFactory.h"
|
||||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||||
#include "../../../Events/ItemCreatedEvent.h"
|
#include "Domain/Events/ItemCreatedEvent.h"
|
||||||
#include "../../../Events/ItemUpdatedEvent.h"
|
#include "Domain/Events/ItemUpdatedEvent.h"
|
||||||
#include "../../../Events/ItemDeletedEvent.h"
|
#include "Domain/Events/ItemDeletedEvent.h"
|
||||||
#include "../../../Events/HeroDeletedEvent.h"
|
#include "Domain/Events/HeroDeletedEvent.h"
|
||||||
#include "../../../Events/ItemAutousedEvent.h"
|
#include "Domain/Events/ItemAutousedEvent.h"
|
||||||
#include "../../../Events/OnEndItemListEvent.h"
|
#include "Domain/Events/OnEndItemListEvent.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -46,10 +46,10 @@ namespace Interlude
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEndItemList(const Event& evt)
|
void OnEndItemList(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == OnEndItemListEvent::name)
|
if (evt.GetName() == Events::OnEndItemListEvent::name)
|
||||||
{
|
{
|
||||||
for (auto it = m_Items.begin(); it != m_Items.end();)
|
for (auto it = m_Items.begin(); it != m_Items.end();)
|
||||||
{
|
{
|
||||||
@ -67,21 +67,21 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnHeroDeleted(const Event& evt)
|
void OnHeroDeleted(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == HeroDeletedEvent::name)
|
if (evt.GetName() == Events::HeroDeletedEvent::name)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnItemAutoused(const Event& evt)
|
void OnItemAutoused(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == ItemAutousedEvent::name)
|
if (evt.GetName() == Events::ItemAutousedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const ItemAutousedEvent&>(evt);
|
const auto casted = static_cast<const Events::ItemAutousedEvent&>(evt);
|
||||||
const auto& data = casted.GetAutouseInfo();
|
const auto& data = casted.GetAutouseInfo();
|
||||||
|
|
||||||
const auto itemId = data[0];
|
const auto itemId = data[0];
|
||||||
@ -104,10 +104,10 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnItemCreated(const Event& evt)
|
void OnItemCreated(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == ItemCreatedEvent::name)
|
if (evt.GetName() == Events::ItemCreatedEvent::name)
|
||||||
{
|
{
|
||||||
if (m_IsNewCycle)
|
if (m_IsNewCycle)
|
||||||
{
|
{
|
||||||
@ -115,7 +115,7 @@ namespace Interlude
|
|||||||
m_NewItems.clear();
|
m_NewItems.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto casted = static_cast<const ItemCreatedEvent&>(evt);
|
const auto casted = static_cast<const Events::ItemCreatedEvent&>(evt);
|
||||||
const auto& data = casted.GetItemData();
|
const auto& data = casted.GetItemData();
|
||||||
|
|
||||||
|
|
||||||
@ -135,12 +135,12 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnItemUpdated(const Event& evt)
|
void OnItemUpdated(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == ItemUpdatedEvent::name)
|
if (evt.GetName() == Events::ItemUpdatedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const ItemUpdatedEvent&>(evt);
|
const auto casted = static_cast<const Events::ItemUpdatedEvent&>(evt);
|
||||||
const auto& data = casted.GetItemData();
|
const auto& data = casted.GetItemData();
|
||||||
|
|
||||||
//todo exception?
|
//todo exception?
|
||||||
@ -153,13 +153,13 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnItemDeleted(const Event& evt)
|
void OnItemDeleted(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
//fixme may be a race condition
|
//fixme may be a race condition
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == ItemDeletedEvent::name)
|
if (evt.GetName() == Events::ItemDeletedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const ItemDeletedEvent&>(evt);
|
const auto casted = static_cast<const Events::ItemDeletedEvent&>(evt);
|
||||||
|
|
||||||
m_Items.erase(casted.GetObjectId());
|
m_Items.erase(casted.GetObjectId());
|
||||||
}
|
}
|
||||||
@ -182,22 +182,22 @@ namespace Interlude
|
|||||||
|
|
||||||
void Init() override
|
void Init() override
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemCreatedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnItemCreated(evt);
|
OnItemCreated(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemUpdatedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnItemUpdated(evt);
|
OnItemUpdated(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemDeletedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnItemDeleted(evt);
|
OnItemDeleted(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnHeroDeleted(evt);
|
OnHeroDeleted(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::ItemAutousedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnItemAutoused(evt);
|
OnItemAutoused(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::OnEndItemListEvent::name, [this](const Events::Event& evt) {
|
||||||
OnEndItemList(evt);
|
OnEndItemList(evt);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -5,10 +5,10 @@
|
|||||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||||
#include "../Factories/NPCFactory.h"
|
#include "../Factories/NPCFactory.h"
|
||||||
#include "../../../Events/SpoiledEvent.h"
|
#include "Domain/Events/SpoiledEvent.h"
|
||||||
#include "../../../Events/CreatureDiedEvent.h"
|
#include "Domain/Events/CreatureDiedEvent.h"
|
||||||
#include "../../GameStructs/FindObjectsTrait.h"
|
#include "../../GameStructs/FindObjectsTrait.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -57,10 +57,10 @@ namespace Interlude
|
|||||||
|
|
||||||
void Init() override
|
void Init() override
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SpoiledEvent::name, [this](const Events::Event& evt) {
|
||||||
OnSpoiled(evt);
|
OnSpoiled(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnCreatureDied(evt);
|
OnCreatureDied(evt);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -75,12 +75,12 @@ namespace Interlude
|
|||||||
NPCRepository() = delete;
|
NPCRepository() = delete;
|
||||||
virtual ~NPCRepository() = default;
|
virtual ~NPCRepository() = default;
|
||||||
|
|
||||||
void OnSpoiled(const Event& evt)
|
void OnSpoiled(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == SpoiledEvent::name)
|
if (evt.GetName() == Events::SpoiledEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const SpoiledEvent&>(evt);
|
const auto casted = static_cast<const Events::SpoiledEvent&>(evt);
|
||||||
const auto hero = m_NetworkHandler.GetHero();
|
const auto hero = m_NetworkHandler.GetHero();
|
||||||
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
|
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
|
||||||
{
|
{
|
||||||
@ -93,12 +93,12 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCreatureDied(const Event& evt)
|
void OnCreatureDied(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == CreatureDiedEvent::name)
|
if (evt.GetName() == Events::CreatureDiedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const CreatureDiedEvent&>(evt);
|
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
|
||||||
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
|
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
|
||||||
{
|
{
|
||||||
const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
|
const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
|
||||||
|
@ -5,15 +5,15 @@
|
|||||||
#include <shared_mutex>
|
#include <shared_mutex>
|
||||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||||
#include "../Factories/SkillFactory.h"
|
#include "../Factories/SkillFactory.h"
|
||||||
#include "../../../Events/SkillCreatedEvent.h"
|
#include "Domain/Events/SkillCreatedEvent.h"
|
||||||
#include "../../../Events/SkillUsedEvent.h"
|
#include "Domain/Events/SkillUsedEvent.h"
|
||||||
#include "../../../Events/SkillCancelledEvent.h"
|
#include "Domain/Events/SkillCancelledEvent.h"
|
||||||
#include "../../../Events/AbnormalEffectChangedEvent.h"
|
#include "Domain/Events/AbnormalEffectChangedEvent.h"
|
||||||
#include "../../../Events/HeroDeletedEvent.h"
|
#include "Domain/Events/HeroDeletedEvent.h"
|
||||||
#include "../../../Events/GameEngineTickedEvent.h"
|
#include "Domain/Events/GameEngineTickedEvent.h"
|
||||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||||
#include "../../../Common/TimerMap.h"
|
#include "../../../Common/TimerMap.h"
|
||||||
#include "../../../Services/ServiceLocator.h"
|
#include "Domain/Services/ServiceLocator.h"
|
||||||
|
|
||||||
using namespace L2Bot::Domain;
|
using namespace L2Bot::Domain;
|
||||||
|
|
||||||
@ -53,30 +53,30 @@ namespace Interlude
|
|||||||
|
|
||||||
void Init() override
|
void Init() override
|
||||||
{
|
{
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCreatedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnSkillCreated(evt);
|
OnSkillCreated(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillUsedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnSkillUsed(evt);
|
OnSkillUsed(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCancelledEvent::name, [this](const Events::Event& evt) {
|
||||||
OnSkillCancelled(evt);
|
OnSkillCancelled(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AbnormalEffectChangedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnSkillToggled(evt);
|
OnSkillToggled(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnHeroDeleted(evt);
|
OnHeroDeleted(evt);
|
||||||
});
|
});
|
||||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
|
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::GameEngineTickedEvent::name, [this](const Events::Event& evt) {
|
||||||
OnGameEngineTicked(evt);
|
OnGameEngineTicked(evt);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnGameEngineTicked(const Event& evt)
|
void OnGameEngineTicked(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == GameEngineTickedEvent::name)
|
if (evt.GetName() == Events::GameEngineTickedEvent::name)
|
||||||
{
|
{
|
||||||
for (auto it = m_Skills.begin(); it != m_Skills.end();)
|
for (auto it = m_Skills.begin(); it != m_Skills.end();)
|
||||||
{
|
{
|
||||||
@ -94,10 +94,10 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnHeroDeleted(const Event& evt)
|
void OnHeroDeleted(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == HeroDeletedEvent::name)
|
if (evt.GetName() == Events::HeroDeletedEvent::name)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
m_CastingTimers.StopAll();
|
m_CastingTimers.StopAll();
|
||||||
@ -106,10 +106,10 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
|
|
||||||
//todo need to delete skills if they are not exists in create "queue"
|
//todo need to delete skills if they are not exists in create "queue"
|
||||||
void OnSkillCreated(const Event& evt)
|
void OnSkillCreated(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == SkillCreatedEvent::name)
|
if (evt.GetName() == Events::SkillCreatedEvent::name)
|
||||||
{
|
{
|
||||||
if (m_IsNewCycle)
|
if (m_IsNewCycle)
|
||||||
{
|
{
|
||||||
@ -117,7 +117,7 @@ namespace Interlude
|
|||||||
m_NewSkills.clear();
|
m_NewSkills.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto casted = static_cast<const SkillCreatedEvent&>(evt);
|
const auto casted = static_cast<const Events::SkillCreatedEvent&>(evt);
|
||||||
const auto skillInfo = casted.GetSkillInfo();
|
const auto skillInfo = casted.GetSkillInfo();
|
||||||
const auto skillId = skillInfo[2];
|
const auto skillId = skillInfo[2];
|
||||||
|
|
||||||
@ -142,12 +142,12 @@ namespace Interlude
|
|||||||
m_NewSkills[skillId] = skillId;
|
m_NewSkills[skillId] = skillId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void OnSkillUsed(const Event& evt)
|
void OnSkillUsed(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == SkillUsedEvent::name)
|
if (evt.GetName() == Events::SkillUsedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const SkillUsedEvent&>(evt);
|
const auto casted = static_cast<const Events::SkillUsedEvent&>(evt);
|
||||||
const auto skillInfo = casted.GetSkillInfo();
|
const auto skillInfo = casted.GetSkillInfo();
|
||||||
const auto skillId = skillInfo[0];
|
const auto skillId = skillInfo[0];
|
||||||
|
|
||||||
@ -174,12 +174,12 @@ namespace Interlude
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void OnSkillCancelled(const Event& evt)
|
void OnSkillCancelled(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == SkillCancelledEvent::name)
|
if (evt.GetName() == Events::SkillCancelledEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const SkillCancelledEvent&>(evt);
|
const auto casted = static_cast<const Events::SkillCancelledEvent&>(evt);
|
||||||
|
|
||||||
const auto hero = m_NetworkHandler.GetHero();
|
const auto hero = m_NetworkHandler.GetHero();
|
||||||
|
|
||||||
@ -198,12 +198,12 @@ namespace Interlude
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void OnSkillToggled(const Event& evt)
|
void OnSkillToggled(const Events::Event& evt)
|
||||||
{
|
{
|
||||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||||
if (evt.GetName() == AbnormalEffectChangedEvent::name)
|
if (evt.GetName() == Events::AbnormalEffectChangedEvent::name)
|
||||||
{
|
{
|
||||||
const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
|
const auto casted = static_cast<const Events::AbnormalEffectChangedEvent&>(evt);
|
||||||
const auto skillInfo = casted.GetSkillInfo();
|
const auto skillInfo = casted.GetSkillInfo();
|
||||||
|
|
||||||
std::unordered_map<uint32_t, int32_t> ids;
|
std::unordered_map<uint32_t, int32_t> ids;
|
||||||
|
Loading…
Reference in New Issue
Block a user