L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/NPCRepository.h

125 lines
3.8 KiB
C++

#pragma once
#include <map>
#include <shared_mutex>
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/NPCFactory.h"
#include "Domain/Events/SpoiledEvent.h"
#include "Domain/Events/CreatureDiedEvent.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "Domain/Services/ServiceLocator.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class NPCRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
const auto allCreatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextCreature(radius, prevId);
});
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
for (const auto kvp : allCreatures) {
const auto creature = kvp.second;
if (creature->userType != L2::UserType::NPC) {
continue;
}
if (m_Npcs.find(creature->objectId) == m_Npcs.end()) {
m_Npcs[creature->objectId] = m_Factory.Create(creature);
}
else
{
m_Factory.Update(m_Npcs[creature->objectId], creature);
}
const auto spoilState = m_Spoiled.find(creature->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled[creature->objectId];
m_Npcs[creature->objectId]->UpdateSpoilState(spoilState);
result[creature->objectId] = m_Npcs[creature->objectId];
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Npcs.clear();
}
void Init() override
{
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SpoiledEvent::name, [this](const Events::Event& evt) {
OnSpoiled(evt);
});
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
OnCreatureDied(evt);
});
}
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius)
{
}
NPCRepository() = delete;
virtual ~NPCRepository() = default;
void OnSpoiled(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::SpoiledEvent::name)
{
const auto casted = static_cast<const Events::SpoiledEvent&>(evt);
const auto hero = m_NetworkHandler.GetHero();
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
{
const auto targetId = hero->pawn->lineagePlayerController->targetObjectId;
if (targetId)
{
m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled;
}
}
}
}
void OnCreatureDied(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
{
const auto isSweepable = casted.GetCreatureInfo()[4] != 0;
if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled && isSweepable)
{
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable;
}
else
{
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
}
}
}
}
private:
const NPCFactory& m_Factory;
std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius = 0;
std::shared_timed_mutex m_Mutex;
std::unordered_map<uint32_t, std::shared_ptr<Entities::NPC>> m_Npcs;
};
}