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MobiusDevelopment
ed24a7d39d
Implementation of some new skills.
...
Thanks to jimi3 and nasseka.
2022-05-20 10:25:19 +00:00
Account_Manager
Removed redundant space.
2021-03-06 09:40:25 +00:00
L2J_Mobius_01.0_Ertheia
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_02.5_Underground
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_03.0_Helios
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_04.0_GrandCrusade
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_05.0_Salvation
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_05.5_EtinasFate
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_06.0_Fafurion
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_07.0_PreludeOfWar
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_08.2_Homunculus
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_09.2_ReturnOfTheQueenAnt
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_10.1_MasterClass
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_10.2_MasterClass
Implementation of some new skills.
2022-05-20 10:25:19 +00:00
L2J_Mobius_C1_HarbingersOfWar
Dropped Chronos.
2022-04-08 23:25:52 +00:00
L2J_Mobius_C4_ScionsOfDestiny
Replacements for using minimal and maximal words.
2022-04-25 22:59:05 +00:00
L2J_Mobius_C6_Interlude
Replacements for using minimal and maximal words.
2022-04-25 22:59:05 +00:00
L2J_Mobius_Classic_2.0_Saviors
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.1_Zaken
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.2_Antharas
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.3_SevenSigns
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.4_SecretOfEmpire
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_3.0_TheKamael
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_Interlude
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_CT_0_Interlude
Consider drop rate by id for occurrences configuration.
2022-05-16 22:48:20 +00:00
L2J_Mobius_CT_2.4_Epilogue
Consider drop rate by id for occurrences configuration.
2022-05-16 22:48:20 +00:00
L2J_Mobius_CT_2.6_HighFive
Consider drop rate by id for occurrences configuration.
2022-05-16 22:48:20 +00:00
L2J_Mobius_Essence_4.2_DwellingOfSpirits
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_5.2_FrostLord
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_6.1_BattleChronicle
RealDamage should use power instead of amount.
2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_6.2_Vanguard
Implementation of some new skills.
2022-05-20 10:25:19 +00:00
Description
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393
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Java
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