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MobiusDevelopment ed24a7d39d Implementation of some new skills.
Thanks to jimi3 and nasseka.
2022-05-20 10:25:19 +00:00
Account_Manager Removed redundant space. 2021-03-06 09:40:25 +00:00
L2J_Mobius_01.0_Ertheia RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_02.5_Underground RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_03.0_Helios RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_04.0_GrandCrusade RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_05.0_Salvation RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_05.5_EtinasFate RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_06.0_Fafurion RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_07.0_PreludeOfWar RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_08.2_Homunculus RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_09.2_ReturnOfTheQueenAnt RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_10.1_MasterClass RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_10.2_MasterClass Implementation of some new skills. 2022-05-20 10:25:19 +00:00
L2J_Mobius_C1_HarbingersOfWar Dropped Chronos. 2022-04-08 23:25:52 +00:00
L2J_Mobius_C4_ScionsOfDestiny Replacements for using minimal and maximal words. 2022-04-25 22:59:05 +00:00
L2J_Mobius_C6_Interlude Replacements for using minimal and maximal words. 2022-04-25 22:59:05 +00:00
L2J_Mobius_Classic_2.0_Saviors RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.1_Zaken RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.2_Antharas RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.3_SevenSigns RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_2.4_SecretOfEmpire RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_3.0_TheKamael RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Classic_Interlude RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_CT_0_Interlude Consider drop rate by id for occurrences configuration. 2022-05-16 22:48:20 +00:00
L2J_Mobius_CT_2.4_Epilogue Consider drop rate by id for occurrences configuration. 2022-05-16 22:48:20 +00:00
L2J_Mobius_CT_2.6_HighFive Consider drop rate by id for occurrences configuration. 2022-05-16 22:48:20 +00:00
L2J_Mobius_Essence_4.2_DwellingOfSpirits RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_5.2_FrostLord RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_6.1_BattleChronicle RealDamage should use power instead of amount. 2022-05-19 16:00:12 +00:00
L2J_Mobius_Essence_6.2_Vanguard Implementation of some new skills. 2022-05-20 10:25:19 +00:00