Replaced tabs and duplicate spaces on several XML files.
This commit is contained in:
@@ -56,7 +56,7 @@
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</item>
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<item id='356' name="Full Plate Armor">
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<for>
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<add stat='pDef' order='0x10' val='239'/>
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<add stat='pDef' order='0x10' val='239'/>
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<enchant val='0' order='0x0C' stat='pDef'/>
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</for>
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</item>
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@@ -301,7 +301,7 @@
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</item>
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<item id='397' name="Mithril Shirt">
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<for>
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<add stat='pDef' order='0x10' val='90'/>
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<add stat='pDef' order='0x10' val='90'/>
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<enchant val='0' order='0x0C' stat='pDef'/>
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</for>
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</item>
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@@ -2,13 +2,13 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
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<item id='400' name="Theca Leather Armor">
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<for>
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<add stat='pDef' order='0x10' val='106'/>
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<add stat='pDef' order='0x10' val='106'/>
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<enchant val='0' order='0x0C' stat='pDef'/>
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</for>
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</item>
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<item id='401' name="Drake Leather Armor">
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<for>
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<add stat='pDef' order='0x10' val='179'/>
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<add stat='pDef' order='0x10' val='179'/>
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<enchant val='0' order='0x0C' stat='pDef'/>
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</for>
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</item>
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@@ -8,7 +8,7 @@
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</item>
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<item id='1101' name="Tunic of Devotion">
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<for>
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<add stat='pDef' order='0x10' val='30'/>
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<add stat='pDef' order='0x10' val='30'/>
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<add val='67' order='0x60' stat='maxMp'/>
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</for>
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</item>
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@@ -539,13 +539,13 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench2MpConsume">68 67 66 66 65 64 64 63 62 62 61 60 60 59 58 58 57 56 56 55 54 54 53 52 52 51 50 50 49 48</table>
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<table name="#ench2MpConsume">68 67 66 66 65 64 64 63 62 62 61 60 60 59 58 58 57 56 56 55 54 54 53 52 52 51 50 50 49 48</table>
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<table name="#ench1Power"> 2008 2054 2099 2145 2190 2236 2281 2327 2372 2418 2463 2509 2554 2600 2645 2691 2736 2782 2827 2873 2918 2964 3009 3055 3100 3146 3191 3237 3282 3328 </table>
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<table name="#mpConsume"> 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 57 58 58 59 60 61 62 63 64 65 66 67 67 68 </table>
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<table name="#magicLvl"> 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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<table name="#power"> 655.0 679.0 703.0 752.0 777.0 803.0 855.0 882.0 909.0 965.0 993.0 1021.0 1078.0 1107.0 1136.0 1166.0 1195.0 1224.0 1254.0 1283.0 1312.0 1342.0 1371.0 1400.0 1428.0 1457.0 1485.0 1513.0 1541.0 1568.0 1595.0 1621.0 1647.0 1672.0 1697.0 1721.0 1745.0 1768.0 1790.0 1811.0 1831.0 1851.0 1870.0 1888.0 1905.0 1921.0 1936.0 1950.0 1963.0 </table>
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<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
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<table name="#effectRange">900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300</table>
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<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
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<table name="#effectRange">900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300</table>
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<set name="mpConsume" val="#mpConsume"/>
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<set name="magicLvl" val="#magicLvl"/>
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<set name="power" val="#power"/>
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@@ -563,7 +563,7 @@
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</skill>
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<skill id="29" levels="24" name="Iron Punch">
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<table name="#mpConsume"> 11 12 13 15 15 16 20 21 22 25 26 26 27 28 29 32 33 34 37 37 38 41 42 44 </table>
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<table name="#magicLvl"> 3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
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<table name="#magicLvl"> 3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
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<table name="#power"> 29.0 31.0 34.0 45.0 49.0 54.0 69.0 76.0 82.0 105.0 113.0 123.0 143.0 154.0 166.0 193.0 207.0 222.0 256.0 274.0 293.0 334.0 357.0 380.0 </table>
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<set name="weaponsAllowed" val="1280"/>
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<set name="mpConsume" val="#mpConsume"/>
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@@ -704,8 +704,8 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
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<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
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<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
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<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
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<set name="mpConsume" val="3"/>
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<set name="power" val="0.0"/>
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<set name="target" val="TARGET_CORPSE_MOB"/>
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@@ -717,7 +717,7 @@
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<set name="effectRange" val="400"/>
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<enchant1 name="absorbPart" val="0"/>
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<!-- no damage, it's dead -->
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<enchant1 name="absorbAbs" val="#ench1drain"/>
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<enchant1 name="absorbAbs" val="#ench1drain"/>
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<!-- absorbs absolute value -->
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<for/>
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</skill>
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@@ -887,8 +887,8 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench2MpConsume">67 66 65 64 63 62 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 46 45 44 43 42 41 40</table>
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<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
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<table name="#ench2MpConsume">67 66 65 64 63 62 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 46 45 44 43 42 41 40</table>
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<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
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<table name="#mpConsume"> 19 20 21 22 23 24 26 26 27 29 30 31 33 34 35 35 36 37 38 39 40 42 43 44 45 45 46 47 48 50 51 52 53 54 55 55 57 58 59 60 61 62 63 64 65 66 66 67 68 </table>
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<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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<table name="#power"> 143.0 154.0 166.0 193.0 207.0 222.0 256.0 274.0 293.0 334.0 357.0 380.0 431.0 458.0 486.0 516.0 547.0 579.0 612.0 647.0 683.0 721.0 760.0 800.0 842.0 885.0 929.0 974.0 1021.0 1069.0 1118.0 1169.0 1220.0 1272.0 1326.0 1380.0 1435.0 1491.0 1548.0 1605.0 1663.0 1721.0 1780.0 1838.0 1897.0 1956.0 2015.0 2073.0 2131.0 </table>
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@@ -934,12 +934,12 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench2MpConsume">189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
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<table name="#ench2MpConsume_Init">47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
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<table name="#ench2MpConsume">189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
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<table name="#ench2MpConsume_Init">47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
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<table name="#mpConsume_Init"> 8 9 9 11 12 12 13 13 14 15 16 17 18 18 19 20 21 22 23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
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<table name="#mpConsume"> 32 34 36 42 45 47 49 52 55 60 63 66 70 70 73 79 82 85 92 95 97 97 101 104 107 111 114 118 121 125 127 127 131 134 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
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<table name="#magicLvl"> 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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<table name="#ench1Power">550 553 556 560 563 566 570 573 576 579 583 586 589 593 596 599 603 606 609 613 616 619 622 626 629 632 636 639 642 646</table>
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<table name="#ench1Power">550 553 556 560 563 566 570 573 576 579 583 586 589 593 596 599 603 606 609 613 616 619 622 626 629 632 636 639 642 646</table>
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<table name="#power"> 71.0 75.0 80.0 95.0 100.0 106.0 118.0 124.0 130.0 143.0 150.0 157.0 171.0 179.0 187.0 203.0 211.0 219.0 236.0 245.0 254.0 262.0 271.0 281.0 290.0 299.0 308.0 318.0 327.0 337.0 346.0 356.0 365.0 375.0 384.0 393.0 403.0 412.0 421.0 430.0 439.0 448.0 457.0 466.0 474.0 482.0 490.0 498.0 506.0 513.0 520.0 527.0 534.0 540.0 546.0 </table>
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<set name="mpInitialConsume" val="#mpConsume_Init"/>
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<set name="mpConsume" val="#mpConsume"/>
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@@ -1061,9 +1061,9 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench2MpConsume">40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24</table>
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<table name="#ench2MpConsume_Init">10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6</table>
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<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
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<table name="#ench2MpConsume">40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24</table>
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<table name="#ench2MpConsume_Init">10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6</table>
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<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
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<table name="#mpConsume_Init"> 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11 </table>
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<table name="#mpConsume"> 9 10 11 12 12 13 13 14 15 15 16 16 17 18 18 19 20 21 21 22 22 23 24 24 25 25 26 27 27 28 28 29 30 30 31 32 32 33 33 34 35 35 36 36 37 38 38 39 39 40 40 41 41 </table>
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<table name="#magicLvl"> 13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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@@ -1414,7 +1414,7 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench2MpConsume">82 81 80 79 78 77 76 75 74 72 71 70 69 68 67 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51</table>
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<table name="#ench2MpConsume">82 81 80 79 78 77 76 75 74 72 71 70 69 68 67 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51</table>
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<table name="#ench1Reuse"> 11000 11000 11000 10000 10000 10000 10000 9000 9000 9000 9000 8000 8000 8000 8000 7000 7000 7000 6000 6000 6000 6000 5000 5000 5000 5000 4000 4000 4000 4000 </table>
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<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
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@@ -1471,8 +1471,8 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
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<table name="#ench2MpConsume">68 67 66 66 65 65 64 63 63 62 62 61 60 60 59 59 58 57 57 56 55 55 54 54 53 52 52 51 51 50</table>
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<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
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<table name="#ench2MpConsume">68 67 66 66 65 65 64 63 63 62 62 61 60 60 59 59 58 57 57 56 55 55 54 54 53 52 52 51 51 50</table>
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<table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
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<table name="#mpConsume"> 19 22 25 28 31 35 38 41 44 47 50 53 55 58 59 61 63 65 67 68 </table>
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<table name="#Tab-runSpd"> 0.7 0.7 0.7 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
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@@ -1532,8 +1532,8 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
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||||
<table name="#ench2MpConsume"> 101 100 99 97 96 95 94 93 91 90 89 88 87 86 84 83 82 81 80 78 77 76 75 74 73 71 70 69 68 67 </table>
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||||
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
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||||
<table name="#ench2MpConsume"> 101 100 99 97 96 95 94 93 91 90 89 88 87 86 84 83 82 81 80 78 77 76 75 74 73 71 70 69 68 67 </table>
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<table name="#mpConsume"> 70 75 80 83 87 89 93 95 98 100 102 </table>
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<table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table>
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<set name="mpConsume" val="#mpConsume"/>
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|
@@ -65,9 +65,9 @@
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
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<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
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||||
<table name="#ench2MpConsume">27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
|
||||
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2MpConsume">27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
|
||||
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#mpConsume_Init"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
|
||||
<table name="#mpConsume"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
|
||||
<table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
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||||
@@ -142,8 +142,8 @@
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||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench2MpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
|
||||
<table name="#mpConsume_Init"> 3 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 </table>
|
||||
<table name="#mpConsume"> 12 13 14 14 15 15 16 17 18 18 19 19 20 20 21 22 22 23 24 25 26 26 27 28 </table>
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@@ -246,10 +246,10 @@
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||||
</for>
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||||
</skill>
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||||
<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1pDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
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||||
<table name="#ench1mDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
|
||||
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
|
||||
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
|
||||
<table name="#ench1pDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
|
||||
<table name="#ench1mDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
|
||||
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
|
||||
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
|
||||
<table name="#ench1buffDuration"> 30000 31000 32000 32000 33000 34000 35000 35000 36000 37000 38000 38000 39000 40000 41000 41000 42000 43000 43000 44000 45000 46000 46000 47000 48000 49000 49000 50000 51000 52000 </table>
|
||||
<enchant1 name="buffDuration" val="#ench1buffDuration"/>
|
||||
<table name="#pDef"> 1800 3600 </table>
|
||||
@@ -286,8 +286,8 @@
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="111" levels="2" name="Ultimate Evasion" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
|
||||
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
|
||||
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
|
||||
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
|
||||
<table name="#ench1buffDuration"> 30000 31000 32000 32000 33000 34000 35000 35000 36000 37000 38000 38000 39000 40000 41000 41000 42000 43000 43000 44000 45000 46000 46000 47000 48000 49000 49000 50000 51000 52000 </table>
|
||||
<enchant1 name="buffDuration" val="#ench1buffDuration"/>
|
||||
<table name="#Tab-rEvas"> 20 25 </table>
|
||||
@@ -315,9 +315,9 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="112" levels="4" name="Deflect Arrow" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<table name="#ench2MpConsume">43 42 41 41 40 39 38 38 37 36 35 35 34 33 33 32 31 30 30 29 28 27 27 26 25 24 24 23 22 22</table>
|
||||
<table name="#ench2MpConsume">43 42 41 41 40 39 38 38 37 36 35 35 34 33 33 32 31 30 30 29 28 27 27 26 25 24 24 23 22 22</table>
|
||||
<table name="#bowWpnVuln"> 0.84 0.81 0.78 0.75 </table>
|
||||
<table name="#mpConsume"> 22 28 38 44 </table>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
@@ -361,8 +361,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
|
||||
<table name="#ench2MpConsume">27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
|
||||
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 2 2 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
|
||||
<table name="#mpConsume"> 6 7 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
|
||||
@@ -466,7 +466,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="121" levels="6" name="Battle Roar" enchantLevels1="30">
|
||||
<table name="#ench1Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
|
||||
<table name="#ench1Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
|
||||
<table name="#mpConsume"> 13 18 23 28 30 33 </table>
|
||||
<table name="#Tab-maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35</table>
|
||||
<table name="#reg-HP"> 9.1 13 16.6 20 23 25.7</table>
|
||||
|
@@ -208,8 +208,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">82 80 78 77 75 74 72 70 69 67 66 64 62 61 59 58 56 54 53 51 50 48 46 45 43 42 40 38 37 35</table>
|
||||
<table name="#ench1Chance">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>
|
||||
<table name="#ench2MpConsume">82 80 78 77 75 74 72 70 69 67 66 64 62 61 59 58 56 54 53 51 50 48 46 45 43 42 40 38 37 35</table>
|
||||
<table name="#ench1Chance">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>
|
||||
<table name="#mpConsume"> 23 24 25 27 29 30 31 31 33 35 36 37 40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83 </table>
|
||||
<table name="#power"> 41.0 44.0 48.0 55.0 59.0 64.0 73.0 79.0 84.0 96.0 102.0 109.0 123.0 131.0 139.0 148.0 157.0 166.0 175.0 185.0 196.0 206.0 217.0 229.0 241.0 253.0 266.0 279.0 292.0 306.0 320.0 334.0 349.0 364.0 379.0 395.0 410.0 426.0 443.0 459.0 475.0 492.0 509.0 526.0 542.0 559.0 576.0 593.0 609.0 </table>
|
||||
<table name="#bleedpower"> 13 13 13 13 13 13 17 17 17 17 17 17 17 17 22 22 22 22 22 22 22 22 22 22 27 27 27 27 27 27 27 27 27 33 33 33 33 33 33 33 33 38 38 38 38 38 38 38 38 </table>
|
||||
@@ -320,9 +320,9 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="230" levels="2" name="Sprint" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">36 35 35 34 33 33 31 30 30 29 29 29 27 27 26 25 25 24 22 22 22 22 21 20 19 18 17 17 16 16</table>
|
||||
<table name="#ench2MpConsume_Init">10 10 10 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 8</table>
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">36 35 35 34 33 33 31 30 30 29 29 29 27 27 26 25 25 24 22 22 22 22 21 20 19 18 17 17 16 16</table>
|
||||
<table name="#ench2MpConsume_Init">10 10 10 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 8</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<table name="#mpConsume_Init"> 6 10 </table>
|
||||
<table name="#mpConsume"> 22 38 </table>
|
||||
@@ -744,8 +744,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
|
||||
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
|
||||
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
|
||||
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
|
||||
<table name="#mpConsume"> 12 19 25 31 38 44 50 55 59 63 67 </table>
|
||||
<table name="#magicLvl"> 10 20 28 36 43 49 55 60 64 68 72 </table>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
|
@@ -405,7 +405,7 @@
|
||||
<table name="#ench2mpConsume"> 163 162 160 159 157 156 154 153 151 150 148 147 145 144 142 141 139 138 137 135 134 132 131 129 128 126 125 123 122 120 </table>
|
||||
<table name="#mpConsume"> 129 132 135 135 138 140 143 145 148 150 153 155 157 160 162 164 </table>
|
||||
<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
|
||||
<table name="#power"> 2908.0 3030.0 3154.0 3280.0 3408.0 3537.0 3668.0 3800.0 3933.0 4067.0 4201.0 4336.0 4470.0 4604.0 4738.0 4870.0 </table>
|
||||
<table name="#power"> 2908.0 3030.0 3154.0 3280.0 3408.0 3537.0 3668.0 3800.0 3933.0 4067.0 4201.0 4336.0 4470.0 4604.0 4738.0 4870.0 </table>
|
||||
<set name="weaponsAllowed" val="32"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="magicLvl" val="#magicLvl"/>
|
||||
|
@@ -19,9 +19,9 @@
|
||||
</skill>
|
||||
<skill id="1002" levels="3" name="Chant of Flame" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc, completed by NewAge -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
|
||||
<table name="#ench2MpConsume_Init"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
|
||||
<table name="#ench2MpConsume_Init"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 21 31 41 </table>
|
||||
@@ -91,9 +91,9 @@
|
||||
</skill>
|
||||
<skill id="1004" levels="3" name="Wisdom of Paagrio" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
|
||||
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
|
||||
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 28 35 41 </table>
|
||||
@@ -127,9 +127,9 @@
|
||||
</skill>
|
||||
<skill id="1005" levels="3" name="Blessing of Paagrio" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
|
||||
<table name="#ench2MpConsume_Init"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
|
||||
<table name="#ench2MpConsume_Init"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#Tab-pDef"> 1.08 1.12 1.15 </table>
|
||||
@@ -163,9 +163,9 @@
|
||||
</skill>
|
||||
<skill id="1006" levels="3" name="Chant of Fire" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
|
||||
<table name="#ench2MpConsume_Init"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
|
||||
<table name="#ench2MpConsume_Init"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 16 28 38 </table>
|
||||
@@ -200,8 +200,8 @@
|
||||
<skill id="1007" levels="3" name="Chant of Battle" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61 </table>
|
||||
<table name="#ench2MpConsume_Init"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
|
||||
<table name="#ench2MpConsume"> 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61 </table>
|
||||
<table name="#ench2MpConsume_Init"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 12 18 31 </table>
|
||||
@@ -271,9 +271,9 @@
|
||||
</skill>
|
||||
<skill id="1009" levels="3" name="Chant of Shielding" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55</table>
|
||||
<table name="#ench2MpConsume_Init"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55</table>
|
||||
<table name="#ench2MpConsume_Init"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 16 21 28 </table>
|
||||
@@ -307,9 +307,9 @@
|
||||
</skill>
|
||||
<skill id="1010" levels="3" name="Soul Shield" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 23 23 22 22 22 21 21 20 20 20 19 19 18 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12</table>
|
||||
<table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 23 23 22 22 22 21 21 20 20 20 19 19 18 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12</table>
|
||||
<table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 2 5 6 </table>
|
||||
@@ -376,9 +376,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1013" levels="32" name="Recharge" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
|
||||
<table name="#ench2MpConsume_Init"> 27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
|
||||
<table name="#ench1power"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156</table>
|
||||
<table name="#ench2MpConsume"> 108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
|
||||
<table name="#ench2MpConsume_Init"> 27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
|
||||
<table name="#ench1power"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156</table>
|
||||
<table name="#mpConsume_Init"> 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
|
||||
<table name="#mpConsume"> 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
|
||||
<table name="#power"> 49.0 52.0 57.0 60.0 66.0 70.0 73.0 77.0 81.0 86.0 90.0 94.0 98.0 102.0 104.0 106.0 108.0 110.0 113.0 115.0 116.0 118.0 120.0 122.0 124.0 126.0 128.0 129.0 131.0 133.0 134.0 136.0 </table>
|
||||
@@ -578,9 +578,9 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1033" levels="3" name="Resist Poison" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<table name="#mpConsume_Init"> 6 7 8 </table>
|
||||
<table name="#mpConsume"> 24 28 31 </table>
|
||||
@@ -630,9 +630,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1035" levels="4" name="Mental Shield" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 5 7 9 11 </table>
|
||||
@@ -705,9 +705,9 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 2 5 8 </table>
|
||||
@@ -769,9 +769,9 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1043" levels="1" name="Holy Weapon" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9</table>
|
||||
<table name="#ench2MpConsume_Init"> 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9</table>
|
||||
<table name="#ench2MpConsume_Init"> 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<set name="mpInitialConsume" val="5"/>
|
||||
@@ -801,9 +801,9 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1044" levels="3" name="Regeneration" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 6 9 11 </table>
|
||||
@@ -994,9 +994,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1059" levels="3" name="Greater Empower" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 5 8 10 </table>
|
||||
@@ -1029,9 +1029,9 @@
|
||||
</skill>
|
||||
<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#Tab-mAtk"> 1.1 1.16 </table>
|
||||
@@ -1084,8 +1084,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -1114,9 +1114,9 @@
|
||||
</skill>
|
||||
<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
|
||||
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
|
||||
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 2 4 7 </table>
|
||||
@@ -1151,8 +1151,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
|
||||
<table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
|
||||
@@ -1249,9 +1249,9 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1073" levels="2" name="Kiss of Eva" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume"> 20 48 </table>
|
||||
@@ -1334,9 +1334,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 5 8 10 </table>
|
||||
@@ -1368,9 +1368,9 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1078" levels="6" name="Concentration" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
|
||||
<table name="#ench2MpConsume_Init"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
|
||||
<table name="#ench2MpConsume_Init"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 4 6 8 10 11 13 </table>
|
||||
@@ -1405,9 +1405,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -1440,9 +1440,9 @@
|
||||
</skill>
|
||||
<skill id="1085" levels="3" name="Acumen" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc, completed? by NewAge :P -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
|
||||
<table name="#ench2MpConsume_Init"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
|
||||
<table name="#ench2MpConsume_Init"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 4 6 9 </table>
|
||||
@@ -1510,9 +1510,9 @@
|
||||
</skill>
|
||||
<skill id="1087" levels="3" name="Agility" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 5 8 10 </table>
|
||||
@@ -1615,9 +1615,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#mpConsume_Init"> 4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
|
||||
<table name="#mpConsume"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
|
||||
<table name="#magicLvl"> 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -1651,9 +1651,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#mpConsume_Init"> 2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#magicLvl"> 7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -1683,9 +1683,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
|
||||
<table name="#mpConsume_Init"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
|
||||
<table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
|
||||
|
@@ -215,8 +215,8 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume">108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
|
||||
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
|
||||
<table name="#ench2MpConsume">108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
|
||||
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
|
||||
<table name="#ench1Power"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156 </table>
|
||||
<table name="#mpConsume_Init"> 9 9 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
|
||||
<table name="#mpConsume"> 33 35 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
|
||||
@@ -238,11 +238,11 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1127" levels="45" name="Servitor Heal" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume">95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 70 70</table>
|
||||
<table name="#ench2MpConsume_Init">23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
|
||||
<table name="#ench2MpConsume">95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 70 70</table>
|
||||
<table name="#ench2MpConsume_Init">23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
|
||||
<table name="#ench1Power"> 942 947 952 957 962 968 973 978 983 989 994 999 1004 1010 1015 1020 1025 1031 1036 1041 1046 1051 1057 1062 1067 1072 1078 1083 1088 1093 </table>
|
||||
<table name="#mpConsume_Init"> 5 6 6 7 7 8 9 9 9 10 10 11 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24 </table>
|
||||
<table name="#mpConsume"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
|
||||
<table name="#mpConsume"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
|
||||
<table name="#power"> 145.0 162.0 181.0 212.0 222.0 234.0 269.0 281.0 294.0 333.0 347.0 361.0 404.0 419.0 434.0 465.0 481.0 496.0 528.0 544.0 561.0 593.0 609.0 626.0 658.0 674.0 690.0 706.0 722.0 737.0 753.0 768.0 783.0 798.0 812.0 826.0 840.0 854.0 867.0 879.0 892.0 904.0 915.0 926.0 936.0 </table>
|
||||
<set name="mpInitialConsume" val="#mpConsume_Init"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
@@ -434,9 +434,9 @@
|
||||
</skill>
|
||||
<skill id="1144" levels="2" name="Servitor Wind Walk" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 6 10 </table>
|
||||
@@ -469,9 +469,9 @@
|
||||
</skill>
|
||||
<skill id="1145" levels="3" name="Bright Servitor" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
|
||||
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
|
||||
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 6 10 12 </table>
|
||||
@@ -504,9 +504,9 @@
|
||||
</skill>
|
||||
<skill id="1146" levels="3" name="Mighty Servitor" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
|
||||
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
|
||||
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 6 10 12 </table>
|
||||
@@ -563,8 +563,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29 28 28 27 27 26 26 25 25</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 6 6</table>
|
||||
<table name="#ench2MpConsume"> 39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29 28 28 27 27 26 26 25 25</table>
|
||||
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 6 6</table>
|
||||
<table name="#ench1Power"> 108 109 109 110 110 110 111 111 111 112 112 112 113 113 113 114 114 114 115 115 116 116 116 117 117 117 118 118 118 119 </table>
|
||||
<table name="#mpConsume_Init"> 4 5 6 7 7 7 8 8 8 9 9 9 10 </table>
|
||||
<table name="#mpConsume"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table>
|
||||
@@ -594,8 +594,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
|
||||
<table name="#ench2MpConsume"> 27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
|
||||
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
|
||||
<table name="#ench1Power">682 685 688 692 695 699 702 705 709 712 715 719 722 726 729 732 736 739 743 746 749 753 756 760 763 766 770 773 776 780 </table>
|
||||
<table name="#drain"> 260 299 347 384 426 467 509 541 570 592 625 647 673 701 729 758 </table>
|
||||
<table name="#mpConsume_Init"> 3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7 </table>
|
||||
@@ -617,7 +617,7 @@
|
||||
<!-- Drain-specific: absorb from a mob's corpse -->
|
||||
<set name="absorbPart" val="0"/>
|
||||
<!-- no damage, it's dead -->
|
||||
<set name="absorbAbs" val="#drain"/>
|
||||
<set name="absorbAbs" val="#drain"/>
|
||||
<!-- absorbs absolute value -->
|
||||
<enchant1 name="absorbAbs" val="#ench1Power"/>
|
||||
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
|
||||
@@ -654,13 +654,13 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1155" levels="15" name="Corpse Burst" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
|
||||
<table name="#ench2MpConsume"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
|
||||
<table name="#mpConsume_Init"> 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<table name="#magicLvl"> 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
|
||||
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
|
||||
<table name="#power"> 31.0 33.0 34.0 36.0 38.0 39.0 41.0 43.0 45.0 46.0 48.0 50.0 51.0 53.0 54.0 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
@@ -719,8 +719,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
|
||||
<table name="#ench2MpConsume"> 54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
|
||||
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
|
||||
<table name="#mpConsume_Init"> 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
|
||||
<table name="#mpConsume"> 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
|
||||
@@ -748,8 +748,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -804,8 +804,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -863,7 +863,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1168" levels="7" name="Curse:Poison">
|
||||
<table name="#mpConsume_Init"> 2 4 6 8 10 12 14 </table>
|
||||
<table name="#mpConsume_Init"> 2 4 6 8 10 12 14 </table>
|
||||
<table name="#mpConsume"> 8 16 21 31 38 46 53 </table>
|
||||
<table name="#magicLvl"> 7 20 30 44 52 62 72 </table>
|
||||
<table name="#dmg"> 8 18 24 31 38 44 48 </table>
|
||||
@@ -911,9 +911,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25</table>
|
||||
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -1219,9 +1219,9 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1189" levels="3" name="Resist Wind" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 6 7 8 </table>
|
||||
@@ -1254,7 +1254,7 @@
|
||||
</skill>
|
||||
<skill id="1191" levels="3" name="Resist Fire" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
|
||||
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
|
||||
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
|
@@ -4,9 +4,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#mpConsume_Init"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#magicLvl"> 23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -34,9 +34,9 @@
|
||||
</skill>
|
||||
<skill id="1204" levels="2" name="Wind Walk" enchantLevels1="30" enchantLevels2="30">
|
||||
<!-- Done by dc -->
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
|
||||
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
|
||||
<table name="#ench2MpConsume_Init">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 4 6 </table>
|
||||
@@ -72,8 +72,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
|
||||
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
|
||||
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
|
||||
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -106,9 +106,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#ench2MpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
|
||||
<table name="#ench2MpConsume_Init">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
|
||||
<table name="#ench1Power">40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
|
||||
<table name="#mpConsume_Init"> 7 8 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
|
||||
<table name="#mpConsume"> 27 32 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
|
||||
<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -223,8 +223,8 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1217" levels="33" name="Greater Heal" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 71 70</table>
|
||||
<table name="#ench2MpConsume_Init"> 23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
|
||||
<table name="#ench2MpConsume"> 95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 71 70</table>
|
||||
<table name="#ench2MpConsume_Init"> 23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
|
||||
<table name="#ench1Power"> 863 868 873 878 883 887 892 897 902 907 912 917 921 926 931 936 941 946 950 955 960 965 970 975 980 984 989 994 999 1004 </table>
|
||||
<table name="#mpConsume_Init"> 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24 </table>
|
||||
<table name="#mpConsume"> 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
|
||||
@@ -246,9 +246,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1218" levels="33" name="Greater Battle Heal" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 142 140 139 138 137 135 134 133 131 130 129 128 126 125 124 122 121 120 119 117 116 115 113 112 111 110 108 107 106 104</table>
|
||||
<table name="#ench2MpConsume_Init"> 35 35 34 34 34 33 33 33 32 32 32 32 31 31 31 30 30 30 29 29 29 28 28 28 27 27 27 26 26 26</table>
|
||||
<table name="#ench1Power"> 863 868 873 878 883 887 892 897 902 907 912 917 921 926 931 936 941 946 950 955 960 965 970 975 980 984 989 994 999 1004</table>
|
||||
<table name="#ench2MpConsume"> 142 140 139 138 137 135 134 133 131 130 129 128 126 125 124 122 121 120 119 117 116 115 113 112 111 110 108 107 106 104</table>
|
||||
<table name="#ench2MpConsume_Init"> 35 35 34 34 34 33 33 33 32 32 32 32 31 31 31 30 30 30 29 29 29 28 28 28 27 27 27 26 26 26</table>
|
||||
<table name="#ench1Power"> 863 868 873 878 883 887 892 897 902 907 912 917 921 926 931 936 941 946 950 955 960 965 970 975 980 984 989 994 999 1004</table>
|
||||
<table name="#mpConsume_Init"> 18 18 19 19 20 21 22 22 23 24 25 25 26 27 27 28 29 29 30 30 30 31 31 32 32 33 34 34 34 35 35 36 36 </table>
|
||||
<table name="#mpConsume"> 69 72 73 76 78 81 86 88 91 96 96 98 103 106 108 111 113 116 117 117 120 122 124 126 128 131 133 134 136 138 140 142 143 </table>
|
||||
<table name="#power"> 371.0 384.0 398.0 426.0 441.0 455.0 484.0 499.0 514.0 544.0 559.0 574.0 603.0 618.0 633.0 647.0 662.0 676.0 690.0 704.0 718.0 731.0 745.0 758.0 770.0 783.0 795.0 806.0 817.0 828.0 839.0 849.0 858.0 </table>
|
||||
@@ -269,9 +269,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1219" levels="33" name="Greater Group Heal" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench2MpConsume"> 189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
|
||||
<table name="#ench2MpConsume_Init"> 47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
|
||||
<table name="#ench1Power"> 691 695 699 703 707 711 715 719 723 727 731 735 739 743 747 751 755 759 763 767 771 775 779 783 787 791 795 799 803 807</table>
|
||||
<table name="#ench2MpConsume"> 189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
|
||||
<table name="#ench2MpConsume_Init"> 47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
|
||||
<table name="#ench1Power"> 691 695 699 703 707 711 715 719 723 727 731 735 739 743 747 751 755 759 763 767 771 775 779 783 787 791 795 799 803 807</table>
|
||||
<table name="#mpConsume_Init"> 23 24 25 26 26 27 29 30 31 32 32 33 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
|
||||
<table name="#mpConsume"> 92 95 97 101 104 107 114 118 121 127 127 131 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
|
||||
<table name="#power"> 297.0 308.0 319.0 341.0 353.0 364.0 388.0 399.0 411.0 435.0 447.0 459.0 483.0 495.0 506.0 518.0 529.0 541.0 552.0 563.0 574.0 585.0 596.0 606.0 616.0 626.0 636.0 645.0 654.0 663.0 671.0 679.0 687.0 </table>
|
||||
@@ -316,8 +316,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -351,8 +351,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -388,8 +388,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
||||
<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
@@ -546,9 +546,9 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="1229" levels="18" name="Chant of Life" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1hot">58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66</table>
|
||||
<table name="#ench2MpConsume">189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136</table>
|
||||
<table name="#ench2MpConsume_Init">47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34</table>
|
||||
<table name="#ench1hot">58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66</table>
|
||||
<table name="#ench2MpConsume">189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136</table>
|
||||
<table name="#ench2MpConsume_Init">47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34</table>
|
||||
<table name="#hot"> 12 15 18 23 27 31 35 39 43 45 46 58 50 52 53 55 56 58 </table>
|
||||
<table name="#mpConsume_Init"> 12 15 18 21 25 27 31 33 36 38 39 40 42 43 45 46 47 48 </table>
|
||||
<table name="#mpConsume"> 47 57 70 82 97 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
|
||||
@@ -700,8 +700,8 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
|
||||
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
|
||||
<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
|
||||
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
|
||||
<table name="#mpConsume_Init"> 10 11 11 12 13 13 14 14 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 </table>
|
||||
<table name="#mpConsume"> 40 42 44 47 49 52 54 56 59 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 </table>
|
||||
@@ -1597,9 +1597,9 @@
|
||||
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
|
||||
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
|
||||
<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
|
||||
@@ -2352,7 +2352,7 @@
|
||||
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
|
||||
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68 67 65 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 47 </table>
|
||||
<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 16 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
|
||||
<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 16 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
|
||||
<table name="#ench1Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
|
||||
<table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 </table>
|
||||
<table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 </table>
|
||||
|
@@ -221,13 +221,13 @@
|
||||
</skill>
|
||||
<skill id="1309" levels="3" name="Chant of Eagle" enchantLevels1="30" enchantLevels2="30">
|
||||
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
||||
<table name="#ench2MpConsume"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
|
||||
<table name="#ench2MpConsume"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
|
||||
<table name="#ench2MpConsume_Init"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
|
||||
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 35 43 48 </table>
|
||||
<table name="#mpConsume"> 137 170 189 </table>
|
||||
<table name="#Tab-accCombat"> 2 3 4 </table>
|
||||
<table name="#Tab-accCombat"> 2 3 4 </table>
|
||||
<set name="mpInitialConsume" val="#mpConsume_Init"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="power" val="0.0"/>
|
||||
@@ -262,7 +262,7 @@
|
||||
<enchant1 name="buffDuration" val="#buffDuration"/>
|
||||
<table name="#mpConsume_Init"> 31 43 49 55 </table>
|
||||
<table name="#mpConsume"> 123 170 195 217 </table>
|
||||
<table name="#Tab-absorbDam"> 6 7 8 9 </table>
|
||||
<table name="#Tab-absorbDam"> 6 7 8 9 </table>
|
||||
<set name="mpInitialConsume" val="#mpConsume_Init"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="power" val="0.0"/>
|
||||
|
@@ -46,7 +46,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2105" levels="1" name="Greater Compressed Package of Soulshots: D-grade">
|
||||
<skill id="2105" levels="1" name="Greater Compressed Package of Soulshots: D-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -54,7 +54,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2106" levels="1" name="Greater Compressed Package of Soulshots: C-grade">
|
||||
<skill id="2106" levels="1" name="Greater Compressed Package of Soulshots: C-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -62,7 +62,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2107" levels="1" name="Greater Compressed Package of Soulshots: B-grade">
|
||||
<skill id="2107" levels="1" name="Greater Compressed Package of Soulshots: B-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -70,7 +70,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
|
||||
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -86,7 +86,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
|
||||
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -94,7 +94,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2111" levels="1" name="Greater Compressed Package of Spiritshots: D-grade">
|
||||
<skill id="2111" levels="1" name="Greater Compressed Package of Spiritshots: D-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -102,7 +102,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2112" levels="1" name="Greater Compressed Package of Spiritshots: C-grade">
|
||||
<skill id="2112" levels="1" name="Greater Compressed Package of Spiritshots: C-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -110,7 +110,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2113" levels="1" name="Greater Compressed Package of Spiritshots: B-grade">
|
||||
<skill id="2113" levels="1" name="Greater Compressed Package of Spiritshots: B-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -134,7 +134,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
|
||||
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -142,7 +142,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2117" levels="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
|
||||
<skill id="2117" levels="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -150,7 +150,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2118" levels="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
|
||||
<skill id="2118" levels="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -158,7 +158,7 @@
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2119" levels="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
|
||||
<skill id="2119" levels="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
|
@@ -197,7 +197,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<table name="#dmg"> 13 17 22 27 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -211,7 +211,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<table name="#dmg"> 13 17 22 27 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -225,7 +225,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3022" levels="7" name="Special Ability: Critical Drain">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="hitTime" val="3000"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
@@ -246,7 +246,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:30 -->
|
||||
<table name="#dmg"> 12 18 24 31 38 44 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -261,7 +261,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3025" levels="6" name="Special Ability: Critical Anger">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -269,7 +269,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3026" levels="6" name="Special Ability: Critical Anger">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes additional damage during a critical attack while reducing one's own HP. 6: Causes additional damage during a critical attack while reducing one's own HP. created 2005-05-29 23:34:30 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes additional damage during a critical attack while reducing one's own HP. 6: Causes additional damage during a critical attack while reducing one's own HP. created 2005-05-29 23:34:30 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -448,7 +448,7 @@
|
||||
<set name="isMagic" val="true"/>
|
||||
</skill>
|
||||
<skill id="3040" levels="6" name="Special Ability: Critical Poison">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 12 18 24 31 38 44 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -463,7 +463,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3041" levels="6" name="Special Ability: Critical Poison">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 12 18 24 31 38 44 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -618,7 +618,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -632,7 +632,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -646,7 +646,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -660,7 +660,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 31 34 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -746,7 +746,7 @@
|
||||
<set name="isMagic" val="true"/>
|
||||
</skill>
|
||||
<skill id="3061" levels="3" name="Special Ability: Critical Poison">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. 3: Causes poisoning. Effect 7. <- to be confirmed created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. 3: Causes poisoning. Effect 7. <- to be confirmed created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 18 31 44 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -761,7 +761,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3062" levels="2" name="Special Ability: Critical Poison">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
|
||||
<table name="#dmg"> 18 31 44 </table>
|
||||
<set name="power" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -944,7 +944,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 2: Paralyzes target. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 2: Paralyzes target. created 2005-05-29 23:34:31 -->
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="power" val="100"/>
|
||||
<set name="skillType" val="PARALYZE"/>
|
||||
@@ -993,7 +993,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 6: Paralyzes target. created 2005-05-29 23:34:31 -->
|
||||
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 6: Paralyzes target. created 2005-05-29 23:34:31 -->
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="PARALYZE"/>
|
||||
<set name="power" val="100"/>
|
||||
|
@@ -747,7 +747,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3542" levels="6" name="Special Ability: Critical Damage">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Inflicts additional damage during critical attacks. Lvl 2 - Inflicts additional damage during critical attacks. Lvl 3 - Inflicts additional damage during critical attacks. Lvl 4 - Inflicts additional damage during critical attacks. Lvl 5 - Inflicts additional damage during critical attacks. Lvl 6 - Inflicts additional damage during critical attacks. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Inflicts additional damage during critical attacks. Lvl 2 - Inflicts additional damage during critical attacks. Lvl 3 - Inflicts additional damage during critical attacks. Lvl 4 - Inflicts additional damage during critical attacks. Lvl 5 - Inflicts additional damage during critical attacks. Lvl 6 - Inflicts additional damage during critical attacks. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -755,7 +755,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3543" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -767,7 +767,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3544" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -779,7 +779,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3545" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<!-- Description(s): Increases maximum HP. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -791,7 +791,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3546" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases M. Def. -->
|
||||
<!-- Description(s): Increases M. Def. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -803,7 +803,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3547" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -815,7 +815,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3548" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -827,7 +827,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3549" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -839,7 +839,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3550" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<!-- Description(s): Increases shield defense rate. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -851,7 +851,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3551" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Returns damage inflicted by enemy back upon him. Not applied to damage inflicted by a skill or remote attack. -->
|
||||
<!-- Description(s): Returns damage inflicted by enemy back upon him. Not applied to damage inflicted by a skill or remote attack. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -863,7 +863,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3552" levels="2" name="Special Ability: PvP Damage">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases damage inflicted during PvP. Lv1 2 - Launches an attack that strikes multiple opponents, and inflicts additional damage during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases damage inflicted during PvP. Lv1 2 - Launches an attack that strikes multiple opponents, and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -894,7 +894,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3554" levels="1" name="Equipped with Shield">
|
||||
<!-- Description(s): Additional resistance to Poison/Bleed. -->
|
||||
<!-- Description(s): Additional resistance to Poison/Bleed. -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
@@ -1065,7 +1065,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3564" levels="1" name="Special Ability: Haste">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases Atk.Speed and enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases Atk.Speed and enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1073,7 +1073,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3565" levels="1" name="Special Ability: Focus">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1081,7 +1081,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3566" levels="1" name="Special Ability: Focus">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1102,7 +1102,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3568" levels="1" name="Special Ability: HP Drain">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Enhances damage to target during PvP. -->
|
||||
<set name="element" val="6"/>
|
||||
<!-- Dark -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
@@ -1112,7 +1112,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3569" levels="1" name="Special Ability: HP Regeneration">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases HP regeneration rate and enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases HP regeneration rate and enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1120,7 +1120,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3570" levels="1" name="Special Ability: Robust Health">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases MaxHP, MaxMP, MaxCP and enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases MaxHP, MaxMP, MaxCP and enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1139,7 +1139,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3572" levels="1" name="Special Ability: Crt. Damage">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases critical attack success rate and damage inflicted during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1147,7 +1147,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3573" levels="1" name="Special Ability: Guidance">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases Accuracy and enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases Accuracy and enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1170,7 +1170,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3575" levels="1" name="Special Ability: Empower Option">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases M. Atk. Enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases M. Atk. Enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1178,7 +1178,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3576" levels="1" name="Special Ability: MP Regeneration">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases MP regeneration rate and enhances damage to target during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Increases MP regeneration rate and enhances damage to target during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1186,7 +1186,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3577" levels="1" name="Special Ability: Magic Hold">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Magically Immobilizes target. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Magically Immobilizes target. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="3600" levels="9" name="Special Ability: Anger">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -9,7 +9,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3601" levels="9" name="Special Ability: Haste">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -17,7 +17,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3602" levels="9" name="Special Ability: Guidance">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
|
@@ -326,14 +326,14 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4217" levels="1" name="None">
|
||||
<!-- Zaken skills teleport pc and zaken -->
|
||||
<!-- Zaken skills teleport pc and zaken -->
|
||||
<set name="magicLvl" val="60"/>
|
||||
<set name="target" val="TARGET_AREA"/>
|
||||
<set name="coolTime" val="100"/>
|
||||
<set name="hitTime" val="2900"/>
|
||||
<set name="skillRadius" val="300"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<!-- Just Broadcast -->
|
||||
<!-- Just Broadcast -->
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="800"/>
|
||||
<set name="effectRange" val="1300"/>
|
||||
@@ -353,8 +353,8 @@
|
||||
<set name="castRange" val="600"/>
|
||||
<set name="effectRange" val="1100"/>
|
||||
<set name="absorbPart" val="0.8"/>
|
||||
<!-- absorbs 80% of damage -->
|
||||
<!-- Missing MP -274 -->
|
||||
<!-- absorbs 80% of damage -->
|
||||
<!-- Missing MP -274 -->
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4219" levels="1" name="Hold">
|
||||
@@ -408,7 +408,7 @@
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="500"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<!-- Just Broadcast -->
|
||||
<!-- Just Broadcast -->
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<for/>
|
||||
</skill>
|
||||
@@ -421,7 +421,7 @@
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<for>
|
||||
<effect name="Buff" time="14400" val="0"/>
|
||||
<!-- TODO: abnormal change texture O.o -->
|
||||
<!-- TODO: abnormal change texture O.o -->
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4224" levels="1" name="Face Chance: Day to Night">
|
||||
@@ -430,7 +430,7 @@
|
||||
<set name="coolTime" val="1900"/>
|
||||
<set name="hitTime" val="1100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<!-- Just Broadcast -->
|
||||
<!-- Just Broadcast -->
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<for/>
|
||||
</skill>
|
||||
@@ -455,7 +455,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4227" levels="1" name="Zaken Regeneration">
|
||||
<!-- Zaken skills -->
|
||||
<!-- Zaken skills -->
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -669,7 +669,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4242" levels="1" name="Zaken Regeneration">
|
||||
<!-- Zaken skills -->
|
||||
<!-- Zaken skills -->
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="4300" levels="1" name="Race">
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Giant created 2005-05-29 23:34:33 -->
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Giant created 2005-05-29 23:34:33 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -10,7 +10,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4301" levels="1" name="Race">
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Bug created 2005-05-29 23:34:33 -->
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Bug created 2005-05-29 23:34:33 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -19,7 +19,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4302" levels="1" name="Race">
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Fairy created 2005-05-29 23:34:33 -->
|
||||
<!-- - Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Descriptions: 1: Fairy created 2005-05-29 23:34:33 -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -1313,7 +1313,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4391" levels="2" name="Wind Walk">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases movement speed. Effect 1. Lvl 2 - Temporarily increases movement speed. Effect 2. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases movement speed. Effect 1. Lvl 2 - Temporarily increases movement speed. Effect 2. -->
|
||||
<table name="#Tab-runSpd">20 33</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1329,7 +1329,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4392" levels="3" name="Shield">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases P. Def. Effect 1. Lvl 2 - Temporarily increases P. Def. Effect 2. Lvl 3 - Temporarily increases P. Def. Effect 3. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases P. Def. Effect 1. Lvl 2 - Temporarily increases P. Def. Effect 2. Lvl 3 - Temporarily increases P. Def. Effect 3. -->
|
||||
<table name="#rate">1.08 1.12 1.15</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1345,7 +1345,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4393" levels="3" name="Might">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<table name="#pAtk">1.08 1.12 1.15</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
@@ -1361,7 +1361,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4394" levels="6" name="Bless the Body">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases maximum HP. Effect 1. Lvl 2 - Temporarily increases maximum HP. Effect 2. Lvl 3 - Temporarily increases maximum HP. Effect 3. Lvl 4 - Temporarily increases maximum HP. Effect 4. Lvl 5 - Temporarily increases maximum HP. Effect 5. Lvl 6 - Temporarily increases maximum HP. Effect 6. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases maximum HP. Effect 1. Lvl 2 - Temporarily increases maximum HP. Effect 2. Lvl 3 - Temporarily increases maximum HP. Effect 3. Lvl 4 - Temporarily increases maximum HP. Effect 4. Lvl 5 - Temporarily increases maximum HP. Effect 5. Lvl 6 - Temporarily increases maximum HP. Effect 6. -->
|
||||
<table name="#Tab-maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1377,7 +1377,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4395" levels="6" name="Bless the Soul">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases maximum MP. Effect 1. Lvl 2 - Temporarily increases maximum MP. Effect 2. Lvl 3 - Temporarily increases maximum MP. Effect 3. Lvl 4 - Temporarily increases maximum MP. Effect 4. Lvl 5 - Temporarily increases maximum MP. Effect 5. Lvl 6 - Temporarily increases maximum MP. Effect 6. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases maximum MP. Effect 1. Lvl 2 - Temporarily increases maximum MP. Effect 2. Lvl 3 - Temporarily increases maximum MP. Effect 3. Lvl 4 - Temporarily increases maximum MP. Effect 4. Lvl 5 - Temporarily increases maximum MP. Effect 5. Lvl 6 - Temporarily increases maximum MP. Effect 6. -->
|
||||
<table name="#Tab-maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1393,7 +1393,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4396" levels="2" name="Magic Barrier">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases M. Def. Effect 2. Lvl 2 - Temporarily increases M. Def. Effect 3. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases M. Def. Effect 2. Lvl 2 - Temporarily increases M. Def. Effect 3. -->
|
||||
<table name="#Tab-mDef">1.23 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1409,7 +1409,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4397" levels="2" name="Berserker Spirit">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#pAtk">1.05 1.08</table>
|
||||
<table name="#pAtkSpd">1.05 1.08</table>
|
||||
<table name="#mAtk">1.1 1.16</table>
|
||||
@@ -1437,7 +1437,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4398" levels="6" name="Bless Shield">
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases the probability of shield defense. Effect 1. Lvl 2 - Temporarily increases the probability of shield defense. Effect 2. Lvl 3 - Temporarily increases the probability of shield defense. Effect 3. Lvl 4 - Temporarily increases the probability of shield defense. Effect 4. Lvl 5 - Temporarily increases the probability of shield defense. Effect 5. Lvl 6 - Temporarily increases the probability of shield defense. Effect 6. -->
|
||||
<!-- Description(s): Lvl 1 - Temporarily increases the probability of shield defense. Effect 1. Lvl 2 - Temporarily increases the probability of shield defense. Effect 2. Lvl 3 - Temporarily increases the probability of shield defense. Effect 3. Lvl 4 - Temporarily increases the probability of shield defense. Effect 4. Lvl 5 - Temporarily increases the probability of shield defense. Effect 5. Lvl 6 - Temporarily increases the probability of shield defense. Effect 6. -->
|
||||
<table name="#Tab-rShld">1.3 1.4 1.5 1.6 1.7 1.8</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -1453,7 +1453,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4399" levels="4" name="Vampiric Rage">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-absorbDam">6 7 8 9</table>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="4400" levels="3" name="Acumen">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -17,7 +17,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4401" levels="3" name="Empower">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtk">1.55 1.65 1.75</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -33,7 +33,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4402" levels="2" name="Haste">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-pAtkSpd">1.15 1.33</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -64,7 +64,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4404" levels="3" name="Focus">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-rCrit">1.2 1.25 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -80,7 +80,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4405" levels="3" name="Death Whisper">
|
||||
<!-- by DrLecter -->
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-cAtk">1.3 1.4 1.5</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
@@ -111,7 +111,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4494" levels="1" name="Raid Boss">
|
||||
<!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena. -->
|
||||
<!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="4500" levels="1" name="Treasure Chest - Level 27">
|
||||
<!-- - TODO 1: A locked chest that could contain treasure or a nasty surprise. -->
|
||||
<!-- - TODO 1: A locked chest that could contain treasure or a nasty surprise. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -136,7 +136,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4515" levels="1" name="Petrification">
|
||||
<!-- Curse of the guardian spirit of a Raid Boss. It's a state in which one's body is temporarily petrified like a stone. One can receive this curse when trying to kill a raid monster whose level is lower than one's level by 9 or more. This curse cannot be undone. -->
|
||||
<!-- Curse of the guardian spirit of a Raid Boss. It's a state in which one's body is temporarily petrified like a stone. One can receive this curse when trying to kill a raid monster whose level is lower than one's level by 9 or more. This curse cannot be undone. -->
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="PARALYZE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -208,7 +208,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4522" levels="1" name="Eye of Assassin">
|
||||
<!-- - TODO Extreme assassin sensation. Greatly increases critical chances and the success rate of dagger skills. -->
|
||||
<!-- - TODO Extreme assassin sensation. Greatly increases critical chances and the success rate of dagger skills. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
@@ -1022,7 +1022,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4584" levels="12" name="Reducing P.Def Shock">
|
||||
<!-- - TODO Instantly decreases P. Def. and gets shocked so that one's target cannot move temporarily. Effect 3. -->
|
||||
<!-- - TODO Instantly decreases P. Def. and gets shocked so that one's target cannot move temporarily. Effect 3. -->
|
||||
<table name="#mpConsume"> 25 41 57 77 100 123 143 153 161 166 170 172 </table>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="hitTime" val="1800"/>
|
||||
@@ -1060,7 +1060,7 @@
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4587" levels="12" name="Decrease P.Atk">
|
||||
<!-- - TODO Temporarily decreases Accuracy. Effect 3. -->
|
||||
<!-- - TODO Temporarily decreases Accuracy. Effect 3. -->
|
||||
<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="hitTime" val="1500"/>
|
||||
|
@@ -303,7 +303,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4616" levels="1" name="Fake Petrification">
|
||||
<!-- Done by DJ MELERIX -->
|
||||
<!-- Done by DJ MELERIX -->
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
@@ -976,7 +976,7 @@
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<set name="absorbPart" val="0"/>
|
||||
<set name="absorbAbs" val="#drain"/>
|
||||
<set name="absorbAbs" val="#drain"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4654" levels="12" name="NPC Death Link">
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="9001" levels="99" name="INT">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -14,7 +14,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9002" levels="99" name="WIT">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -27,7 +27,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9003" levels="99" name="MEN">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -40,7 +40,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9004" levels="99" name="CON">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -53,7 +53,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9005" levels="99" name="DEX">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
@@ -66,7 +66,7 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9006" levels="99" name="STR">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
|
Reference in New Issue
Block a user