Dropped onKillDelay.
This commit is contained in:
@@ -710,7 +710,6 @@ public final class Antharas extends AbstractNpcAI
|
|||||||
{
|
{
|
||||||
cancelQuestTimer("SET_REGEN", npc, null);
|
cancelQuestTimer("SET_REGEN", npc, null);
|
||||||
startQuestTimer("SET_REGEN", 60000, npc, null);
|
startQuestTimer("SET_REGEN", 60000, npc, null);
|
||||||
((L2Attackable) npc).setOnKillDelay(0);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@@ -108,7 +108,6 @@ public class L2Attackable extends L2Npc
|
|||||||
private final Map<Integer, AbsorberInfo> _absorbersList = new ConcurrentHashMap<>();
|
private final Map<Integer, AbsorberInfo> _absorbersList = new ConcurrentHashMap<>();
|
||||||
// Misc
|
// Misc
|
||||||
private boolean _mustGiveExpSp;
|
private boolean _mustGiveExpSp;
|
||||||
protected int _onKillDelay = 5000;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates an attackable NPC.
|
* Creates an attackable NPC.
|
||||||
@@ -347,7 +346,7 @@ public class L2Attackable extends L2Npc
|
|||||||
if ((killer != null) && killer.isPlayable())
|
if ((killer != null) && killer.isPlayable())
|
||||||
{
|
{
|
||||||
// Delayed notification
|
// Delayed notification
|
||||||
EventDispatcher.getInstance().notifyEventAsyncDelayed(new OnAttackableKill(killer.getActingPlayer(), this, killer.isSummon()), this, _onKillDelay);
|
EventDispatcher.getInstance().notifyEventAsync(new OnAttackableKill(killer.getActingPlayer(), this, killer.isSummon()), this);
|
||||||
// if killer have stat hpRestoreOnKill
|
// if killer have stat hpRestoreOnKill
|
||||||
final int hpRestore = (int) killer.getStat().calcStat(Stats.HP_RESTORE_ON_KILL, 0, null, null);
|
final int hpRestore = (int) killer.getStat().calcStat(Stats.HP_RESTORE_ON_KILL, 0, null, null);
|
||||||
if (hpRestore > 0)
|
if (hpRestore > 0)
|
||||||
@@ -1582,20 +1581,6 @@ public class L2Attackable extends L2Npc
|
|||||||
return _seeded;
|
return _seeded;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Set delay for onKill() call, in ms Default: 5000 ms
|
|
||||||
* @param delay
|
|
||||||
*/
|
|
||||||
public final void setOnKillDelay(int delay)
|
|
||||||
{
|
|
||||||
_onKillDelay = delay;
|
|
||||||
}
|
|
||||||
|
|
||||||
public final int getOnKillDelay()
|
|
||||||
{
|
|
||||||
return _onKillDelay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if the server allows Random Animation.
|
* Check if the server allows Random Animation.
|
||||||
*/
|
*/
|
||||||
|
@@ -50,7 +50,6 @@ import com.l2jmobius.gameserver.model.L2WorldRegion;
|
|||||||
import com.l2jmobius.gameserver.model.Location;
|
import com.l2jmobius.gameserver.model.Location;
|
||||||
import com.l2jmobius.gameserver.model.StatsSet;
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
import com.l2jmobius.gameserver.model.TeleportWhereType;
|
import com.l2jmobius.gameserver.model.TeleportWhereType;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Npc;
|
import com.l2jmobius.gameserver.model.actor.L2Npc;
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
|
||||||
@@ -587,7 +586,7 @@ public final class Instance
|
|||||||
final List<L2Spawn> manualSpawn = new ArrayList<>();
|
final List<L2Spawn> manualSpawn = new ArrayList<>();
|
||||||
for (Node d = group.getFirstChild(); d != null; d = d.getNextSibling())
|
for (Node d = group.getFirstChild(); d != null; d = d.getNextSibling())
|
||||||
{
|
{
|
||||||
int npcId = 0, x = 0, y = 0, z = 0, heading = 0, respawn = 0, respawnRandom = 0, delay = -1;
|
int npcId = 0, x = 0, y = 0, z = 0, heading = 0, respawn = 0, respawnRandom = 0;
|
||||||
Boolean allowRandomWalk = null;
|
Boolean allowRandomWalk = null;
|
||||||
String areaName = null;
|
String areaName = null;
|
||||||
int globalMapId = 0;
|
int globalMapId = 0;
|
||||||
@@ -601,13 +600,7 @@ public final class Instance
|
|||||||
heading = Integer.parseInt(d.getAttributes().getNamedItem("heading").getNodeValue());
|
heading = Integer.parseInt(d.getAttributes().getNamedItem("heading").getNodeValue());
|
||||||
respawn = Integer.parseInt(d.getAttributes().getNamedItem("respawn").getNodeValue());
|
respawn = Integer.parseInt(d.getAttributes().getNamedItem("respawn").getNodeValue());
|
||||||
|
|
||||||
Node node = d.getAttributes().getNamedItem("onKillDelay");
|
Node node = d.getAttributes().getNamedItem("respawnRandom");
|
||||||
if (node != null)
|
|
||||||
{
|
|
||||||
delay = Integer.parseInt(node.getNodeValue());
|
|
||||||
}
|
|
||||||
|
|
||||||
node = d.getAttributes().getNamedItem("respawnRandom");
|
|
||||||
if (node != null)
|
if (node != null)
|
||||||
{
|
{
|
||||||
respawnRandom = Integer.parseInt(node.getNodeValue());
|
respawnRandom = Integer.parseInt(node.getNodeValue());
|
||||||
@@ -661,11 +654,7 @@ public final class Instance
|
|||||||
|
|
||||||
if (spawnGroup.equals("general"))
|
if (spawnGroup.equals("general"))
|
||||||
{
|
{
|
||||||
final L2Npc spawned = spawnDat.doSpawn();
|
spawnDat.doSpawn();
|
||||||
if ((delay >= 0) && (spawned instanceof L2Attackable))
|
|
||||||
{
|
|
||||||
((L2Attackable) spawned).setOnKillDelay(delay);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@@ -355,7 +355,6 @@ public abstract class AbstractScript implements INamable
|
|||||||
// ---------------------------------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Provides delayed (Depending on {@link com.l2jmobius.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
|
|
||||||
* @param callback
|
* @param callback
|
||||||
* @param npcIds
|
* @param npcIds
|
||||||
* @return
|
* @return
|
||||||
@@ -366,7 +365,6 @@ public abstract class AbstractScript implements INamable
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Provides delayed (Depending on {@link com.l2jmobius.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
|
|
||||||
* @param callback
|
* @param callback
|
||||||
* @param npcIds
|
* @param npcIds
|
||||||
* @return
|
* @return
|
||||||
|
Reference in New Issue
Block a user