Dropped onKillDelay.

This commit is contained in:
MobiusDev 2016-03-01 10:34:58 +00:00
parent d3ed651c3a
commit f2e3e8171c
4 changed files with 4 additions and 33 deletions

View File

@ -710,7 +710,6 @@ public final class Antharas extends AbstractNpcAI
{
cancelQuestTimer("SET_REGEN", npc, null);
startQuestTimer("SET_REGEN", 60000, npc, null);
((L2Attackable) npc).setOnKillDelay(0);
}
else
{

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@ -108,7 +108,6 @@ public class L2Attackable extends L2Npc
private final Map<Integer, AbsorberInfo> _absorbersList = new ConcurrentHashMap<>();
// Misc
private boolean _mustGiveExpSp;
protected int _onKillDelay = 5000;
/**
* Creates an attackable NPC.
@ -347,7 +346,7 @@ public class L2Attackable extends L2Npc
if ((killer != null) && killer.isPlayable())
{
// Delayed notification
EventDispatcher.getInstance().notifyEventAsyncDelayed(new OnAttackableKill(killer.getActingPlayer(), this, killer.isSummon()), this, _onKillDelay);
EventDispatcher.getInstance().notifyEventAsync(new OnAttackableKill(killer.getActingPlayer(), this, killer.isSummon()), this);
// if killer have stat hpRestoreOnKill
final int hpRestore = (int) killer.getStat().calcStat(Stats.HP_RESTORE_ON_KILL, 0, null, null);
if (hpRestore > 0)
@ -1582,20 +1581,6 @@ public class L2Attackable extends L2Npc
return _seeded;
}
/**
* Set delay for onKill() call, in ms Default: 5000 ms
* @param delay
*/
public final void setOnKillDelay(int delay)
{
_onKillDelay = delay;
}
public final int getOnKillDelay()
{
return _onKillDelay;
}
/**
* Check if the server allows Random Animation.
*/

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@ -50,7 +50,6 @@ import com.l2jmobius.gameserver.model.L2WorldRegion;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.TeleportWhereType;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
@ -587,7 +586,7 @@ public final class Instance
final List<L2Spawn> manualSpawn = new ArrayList<>();
for (Node d = group.getFirstChild(); d != null; d = d.getNextSibling())
{
int npcId = 0, x = 0, y = 0, z = 0, heading = 0, respawn = 0, respawnRandom = 0, delay = -1;
int npcId = 0, x = 0, y = 0, z = 0, heading = 0, respawn = 0, respawnRandom = 0;
Boolean allowRandomWalk = null;
String areaName = null;
int globalMapId = 0;
@ -601,13 +600,7 @@ public final class Instance
heading = Integer.parseInt(d.getAttributes().getNamedItem("heading").getNodeValue());
respawn = Integer.parseInt(d.getAttributes().getNamedItem("respawn").getNodeValue());
Node node = d.getAttributes().getNamedItem("onKillDelay");
if (node != null)
{
delay = Integer.parseInt(node.getNodeValue());
}
node = d.getAttributes().getNamedItem("respawnRandom");
Node node = d.getAttributes().getNamedItem("respawnRandom");
if (node != null)
{
respawnRandom = Integer.parseInt(node.getNodeValue());
@ -661,11 +654,7 @@ public final class Instance
if (spawnGroup.equals("general"))
{
final L2Npc spawned = spawnDat.doSpawn();
if ((delay >= 0) && (spawned instanceof L2Attackable))
{
((L2Attackable) spawned).setOnKillDelay(delay);
}
spawnDat.doSpawn();
}
else
{

View File

@ -355,7 +355,6 @@ public abstract class AbstractScript implements INamable
// ---------------------------------------------------------------------------------------------------------------------------
/**
* Provides delayed (Depending on {@link com.l2jmobius.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
* @param callback
* @param npcIds
* @return
@ -366,7 +365,6 @@ public abstract class AbstractScript implements INamable
}
/**
* Provides delayed (Depending on {@link com.l2jmobius.gameserver.model.actor.L2Attackable#getOnKillDelay()}) callback operation when L2Attackable dies from a player.
* @param callback
* @param npcIds
* @return