Implementation of some new skills.
Thanks to jimi3 and nasseka.
This commit is contained in:
@@ -2102,19 +2102,227 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="47384" toLevel="1" name="Legendary Archer">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.s_legendary_archer_el1</icon>
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<operateType>A2</operateType>
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<mpConsume>200</mpConsume>
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<abnormalType>CHANGEBODY</abnormalType>
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<abnormalVisualEffect>H_B_MOONLIGHTA_AVE</abnormalVisualEffect>
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<abnormalTime>1200</abnormalTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>100</effectPoint>
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<itemConsumeCount>50</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillCriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillCriticalDamage">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceTrait">
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<SWORD>10</SWORD>
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<DAGGER>10</DAGGER>
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<DUALFIST>10</DUALFIST>
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<ANCIENTSWORD>10</ANCIENTSWORD>
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<DUALDAGGER>10</DUALDAGGER>
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<BLUNT>10</BLUNT>
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<POLE>10</POLE>
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<DUAL>10</DUAL>
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<RAPIER>10</RAPIER>
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</effect>
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<effect name="ReplaceSkillBySkill">
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<existingSkillId>343</existingSkillId> <!-- Lethal Shot -->
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<replacementSkillId>47386</replacementSkillId> <!-- Legendary Lethal Shot -->
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>47386</castSkillId>
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<skillId>47387</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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</skillLevel>
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<chance>10</chance>
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<targetType>TARGET</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="47386" toLevel="15" name="Legendary Lethal Shot">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.s_lethal_shot_el</icon>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">68</value>
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<value level="2">69</value>
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<value level="3">70</value>
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<value level="4">71</value>
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<value level="5">72</value>
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<value level="6">72</value>
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<value level="7">73</value>
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<value level="8">74</value>
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<value level="9">75</value>
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<value level="10">73</value>
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<value level="11">77</value>
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<value level="12">78</value>
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<value level="13">78</value>
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<value level="14">79</value>
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<value level="15">80</value>
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</mpConsume>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-405</value>
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<value level="3">-410</value>
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<value level="4">-415</value>
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<value level="5">-420</value>
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<value level="6">-425</value>
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<value level="7">-430</value>
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<value level="8">-435</value>
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<value level="9">-440</value>
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<value level="10">-445</value>
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<value level="11">-450</value>
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<value level="12">-455</value>
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<value level="13">-460</value>
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<value level="14">-465</value>
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<value level="15">-470</value>
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</effectPoint>
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<reuseDelay>1500</reuseDelay>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<amount>
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<value level="1">5170</value>
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<value level="2">5255</value>
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<value level="3">5341</value>
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<value level="4">5426</value>
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<value level="5">5512</value>
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<value level="6">5599</value>
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<value level="7">5685</value>
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<value level="8">5772</value>
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<value level="9">5859</value>
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<value level="10">5947</value>
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<value level="11">6035</value>
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<value level="12">6123</value>
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<value level="13">6212</value>
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<value level="14">6301</value>
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<value level="15">6389</value>
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</amount>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.9</pDefMod>
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</effect>
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</effects>
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</skill>
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<skill id="47387" toLevel="15" name="Legendary Lethal Shot">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.s_lethal_shot_el</icon>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">68</value>
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<value level="2">69</value>
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<value level="3">70</value>
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<value level="4">71</value>
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<value level="5">72</value>
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<value level="6">72</value>
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<value level="7">73</value>
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<value level="8">74</value>
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<value level="9">75</value>
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<value level="10">73</value>
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<value level="11">77</value>
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<value level="12">78</value>
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<value level="13">78</value>
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<value level="14">79</value>
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<value level="15">80</value>
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</mpConsume>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-405</value>
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<value level="3">-410</value>
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<value level="4">-415</value>
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<value level="5">-420</value>
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<value level="6">-425</value>
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<value level="7">-430</value>
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<value level="8">-435</value>
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<value level="9">-440</value>
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<value level="10">-445</value>
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<value level="11">-450</value>
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<value level="12">-455</value>
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<value level="13">-460</value>
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<value level="14">-465</value>
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<value level="15">-470</value>
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</effectPoint>
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<reuseDelay>1500</reuseDelay>
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<hitTime>1800</hitTime>
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<coolTime>500</coolTime>
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<castRange>700</castRange>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<amount>
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<value level="1">5170</value>
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<value level="2">5255</value>
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<value level="3">5341</value>
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<value level="4">5426</value>
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<value level="5">5512</value>
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<value level="6">5599</value>
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<value level="7">5685</value>
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<value level="8">5772</value>
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<value level="9">5859</value>
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<value level="10">5947</value>
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<value level="11">6035</value>
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<value level="12">6123</value>
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<value level="13">6212</value>
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<value level="14">6301</value>
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<value level="15">6389</value>
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</amount>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.9</pDefMod>
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</effect>
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</effects>
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</skill>
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<skill id="47388" toLevel="1" name="Legendary Archer">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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