Implementation of some new skills.

Thanks to jimi3 and nasseka.
This commit is contained in:
MobiusDevelopment
2022-05-20 10:25:19 +00:00
parent 4abc778766
commit ed24a7d39d
3 changed files with 291 additions and 7 deletions

View File

@@ -2102,19 +2102,227 @@
<operateType>A1</operateType>
</skill>
<skill id="47384" toLevel="1" name="Legendary Archer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_legendary_archer_el1</icon>
<operateType>A2</operateType>
<mpConsume>200</mpConsume>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>H_B_MOONLIGHTA_AVE</abnormalVisualEffect>
<abnormalTime>1200</abnormalTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>100</effectPoint>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<SWORD>10</SWORD>
<DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT>
<POLE>10</POLE>
<DUAL>10</DUAL>
<RAPIER>10</RAPIER>
</effect>
<effect name="ReplaceSkillBySkill">
<existingSkillId>343</existingSkillId> <!-- Lethal Shot -->
<replacementSkillId>47386</replacementSkillId> <!-- Legendary Lethal Shot -->
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>47386</castSkillId>
<skillId>47387</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
<chance>10</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="47386" toLevel="15" name="Legendary Lethal Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.s_lethal_shot_el</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">68</value>
<value level="2">69</value>
<value level="3">70</value>
<value level="4">71</value>
<value level="5">72</value>
<value level="6">72</value>
<value level="7">73</value>
<value level="8">74</value>
<value level="9">75</value>
<value level="10">73</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">78</value>
<value level="14">79</value>
<value level="15">80</value>
</mpConsume>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-415</value>
<value level="5">-420</value>
<value level="6">-425</value>
<value level="7">-430</value>
<value level="8">-435</value>
<value level="9">-440</value>
<value level="10">-445</value>
<value level="11">-450</value>
<value level="12">-455</value>
<value level="13">-460</value>
<value level="14">-465</value>
<value level="15">-470</value>
</effectPoint>
<reuseDelay>1500</reuseDelay>
<hitTime>1800</hitTime>
<coolTime>500</coolTime>
<castRange>700</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">5170</value>
<value level="2">5255</value>
<value level="3">5341</value>
<value level="4">5426</value>
<value level="5">5512</value>
<value level="6">5599</value>
<value level="7">5685</value>
<value level="8">5772</value>
<value level="9">5859</value>
<value level="10">5947</value>
<value level="11">6035</value>
<value level="12">6123</value>
<value level="13">6212</value>
<value level="14">6301</value>
<value level="15">6389</value>
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
</effect>
</effects>
</skill>
<skill id="47387" toLevel="15" name="Legendary Lethal Shot">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.s_lethal_shot_el</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">68</value>
<value level="2">69</value>
<value level="3">70</value>
<value level="4">71</value>
<value level="5">72</value>
<value level="6">72</value>
<value level="7">73</value>
<value level="8">74</value>
<value level="9">75</value>
<value level="10">73</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">78</value>
<value level="14">79</value>
<value level="15">80</value>
</mpConsume>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-415</value>
<value level="5">-420</value>
<value level="6">-425</value>
<value level="7">-430</value>
<value level="8">-435</value>
<value level="9">-440</value>
<value level="10">-445</value>
<value level="11">-450</value>
<value level="12">-455</value>
<value level="13">-460</value>
<value level="14">-465</value>
<value level="15">-470</value>
</effectPoint>
<reuseDelay>1500</reuseDelay>
<hitTime>1800</hitTime>
<coolTime>500</coolTime>
<castRange>700</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">5170</value>
<value level="2">5255</value>
<value level="3">5341</value>
<value level="4">5426</value>
<value level="5">5512</value>
<value level="6">5599</value>
<value level="7">5685</value>
<value level="8">5772</value>
<value level="9">5859</value>
<value level="10">5947</value>
<value level="11">6035</value>
<value level="12">6123</value>
<value level="13">6212</value>
<value level="14">6301</value>
<value level="15">6389</value>
</amount>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
</effect>
</effects>
</skill>
<skill id="47388" toLevel="1" name="Legendary Archer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->