Corrections for 28000-28099.xml skills.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-01-13 00:14:42 +00:00
parent 0430c654ed
commit e4d0d0fe0c
9 changed files with 45 additions and 9 deletions

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>

View File

@@ -142,6 +142,7 @@
<activateRate>100</activateRate> <activateRate>100</activateRate>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -210,7 +211,9 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -365,6 +368,7 @@
<CHANGEBODY>100</CHANGEBODY> <CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE> <PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK> <SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>