Fixed Hellbringer and Victories of Paagrio skills.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-01-13 00:07:47 +00:00
parent bbe8802865
commit 0430c654ed

View File

@@ -1764,6 +1764,13 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>
@@ -1785,13 +1792,6 @@
<pDefMod>0.90</pDefMod>
</effect>
</effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
<icon>icon.skill0000</icon>
@@ -1834,6 +1834,13 @@
<skillId>30969</skillId> <!-- Hellbringer (Fury) -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod>
@@ -1868,6 +1875,13 @@
<affectObject>NOT_FRIEND</affectObject>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>20-30</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod>
@@ -1895,15 +1909,8 @@
<mode>PER</mode>
</effect>
</effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="30969" toLevel="9" name="Hellbringer (Fury)">
<skill id="30969" toLevel="1" name="Hellbringer (Fury)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
<icon>icon.skill30967</icon>
<attachToggleGroupId>1</attachToggleGroupId>
@@ -1913,18 +1920,24 @@
<mpConsume>195</mpConsume>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<effectPoint>-167</effectPoint>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CallSkill">
<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
@@ -1939,17 +1952,7 @@
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="30970" toLevel="6" name="Fire Earthquake">
<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
@@ -2800,53 +2803,81 @@
<operateType>A1</operateType>
</skill>
<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
<icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime>
<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3.\nCannot be used along with Prophecy of Might/ Chant of Bison.\nCan only be applied on party members in a Conquest zone.\n\nConsumes $s4 Spirit Ore -->
<icon>icon.skill1414</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate>
<affectLimit>5-20</affectLimit>
<affectRange>650</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
<effectPoint>-709</effectPoint>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType>
<affectLimit>50-200</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>712</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>101</magicLevel>
<mpConsume>332</mpConsume>
<operateType>A3</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</selfEffects>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="AddHate">
<power>
<value level="1">586900</value>
<value level="2">586900</value>
<value level="3">586900</value>
<value level="4">693700</value>
<value level="5">693700</value>
<value level="6">693700</value>
<value level="7">693700</value>
<value level="8">693700</value>
</power>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
<value level="7">100</value>
<value level="8">100</value>
</power>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>