Fixed enchanted set bonus.
Contributed by nasseka.
This commit is contained in:
parent
4e68809b45
commit
bbe8802865
@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1226,7 +1226,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1231,7 +1231,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -1231,7 +1231,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -974,7 +974,138 @@
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<skill id="35959" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Robe">
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<!-- Increases set effects. P. Def. +$s1, MP Recovery Rate while standing/ sitting +$s2, Weight limit +$s3. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="PhysicalDefence">
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<amount>42</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>5</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>5</value>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">3423</value>
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<value level="3">3423</value>
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<value level="4">3423</value>
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<value level="5">3423</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-7</value>
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<value level="4">-7</value>
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<value level="5">-7</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</BOW>
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<CROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</CROSSBOW>
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<TWOHANDCROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</TWOHANDCROSSBOW>
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<DAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</DAGGER>
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<DUALDAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</DUALDAGGER>
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</effect>
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<effect name="RealDamageResist">
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<damage>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</damage>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShieldResist">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</amount>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">1</value>
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</amount>
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<stat>CHA</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">1</value>
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</amount>
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<stat>LUC</stat>
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</effect>
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</effects>
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</skill>
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<skill id="35960" toLevel="1" name="PA Cheering Bonus">
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<!-- Attribute Attack/ Resistance +30, Vitality bonus +5%. -->
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@ -1231,7 +1231,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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@ -974,7 +974,138 @@
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<skill id="35959" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Robe">
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<!-- Increases set effects. P. Def. +$s1, MP Recovery Rate while standing/ sitting +$s2, Weight limit +$s3. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="PhysicalDefence">
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<amount>42</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>MAGIC</item>
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>5</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>5</value>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">3423</value>
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<value level="3">3423</value>
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<value level="4">3423</value>
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<value level="5">3423</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-7</value>
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<value level="4">-7</value>
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<value level="5">-7</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceTrait">
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<BOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</BOW>
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<CROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</CROSSBOW>
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<TWOHANDCROSSBOW>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</TWOHANDCROSSBOW>
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<DAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</DAGGER>
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<DUALDAGGER>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</DUALDAGGER>
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</effect>
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<effect name="RealDamageResist">
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<damage>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</damage>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShieldResist">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</amount>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">1</value>
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</amount>
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<stat>CHA</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">1</value>
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</amount>
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<stat>LUC</stat>
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</effect>
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</effects>
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</skill>
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<skill id="35960" toLevel="1" name="PA Cheering Bonus">
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<!-- Attribute Attack/ Resistance +30, Vitality bonus +5%. -->
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@ -1225,7 +1225,7 @@
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</armorType>
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</effect>
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<effect name="WeightLimit">
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<amount>-30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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||||
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