Fixed enchanted set bonus.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-01-13 00:02:26 +00:00
parent 4e68809b45
commit bbe8802865
12 changed files with 274 additions and 12 deletions

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@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

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@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

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@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

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@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

View File

@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

View File

@ -1226,7 +1226,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

View File

@ -1231,7 +1231,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

View File

@ -1231,7 +1231,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

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@ -974,7 +974,138 @@
<skill id="35959" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Robe">
<!-- Increases set effects. P. Def. +$s1, MP Recovery Rate while standing/ sitting +$s2, Weight limit +$s3. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalDefence">
<amount>42</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="WeightLimit">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>5</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>5</value>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">3423</value>
<value level="3">3423</value>
<value level="4">3423</value>
<value level="5">3423</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-7</value>
<value level="4">-7</value>
<value level="5">-7</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</BOW>
<CROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</CROSSBOW>
<TWOHANDCROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</TWOHANDCROSSBOW>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DAGGER>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DUALDAGGER>
</effect>
<effect name="RealDamageResist">
<damage>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</damage>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</amount>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="35960" toLevel="1" name="PA Cheering Bonus">
<!-- Attribute Attack/ Resistance +30, Vitality bonus +5%. -->

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@ -1231,7 +1231,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">

View File

@ -974,7 +974,138 @@
<skill id="35959" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Robe">
<!-- Increases set effects. P. Def. +$s1, MP Recovery Rate while standing/ sitting +$s2, Weight limit +$s3. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalDefence">
<amount>42</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="WeightLimit">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>5</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>5</value>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">3423</value>
<value level="3">3423</value>
<value level="4">3423</value>
<value level="5">3423</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-7</value>
<value level="4">-7</value>
<value level="5">-7</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</BOW>
<CROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</CROSSBOW>
<TWOHANDCROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</TWOHANDCROSSBOW>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DAGGER>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DUALDAGGER>
</effect>
<effect name="RealDamageResist">
<damage>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</damage>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</amount>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="35960" toLevel="1" name="PA Cheering Bonus">
<!-- Attribute Attack/ Resistance +30, Vitality bonus +5%. -->

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@ -1225,7 +1225,7 @@
</armorType>
</effect>
<effect name="WeightLimit">
<amount>-30</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">