Corrections for 28000-28099.xml skills.
Contributed by nasseka.
This commit is contained in:
@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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||||||
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<coolTime>500</coolTime>
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||||||
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<reuseDelay>60000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
|
||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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<PARALYZE>100</PARALYZE>
|
<PARALYZE>100</PARALYZE>
|
||||||
<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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<CHANGEBODY>100</CHANGEBODY>
|
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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||||||
<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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||||||
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@@ -142,6 +142,7 @@
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
|
||||||
<abnormalType>SILENCE</abnormalType>
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<abnormalType>SILENCE</abnormalType>
|
||||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||||
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<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
|
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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@@ -210,7 +211,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<magicLevel>99</magicLevel>
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||||||
<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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||||||
<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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||||||
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<coolTime>500</coolTime>
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||||||
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<reuseDelay>60000</reuseDelay>
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||||||
<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -365,6 +368,7 @@
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<CHANGEBODY>100</CHANGEBODY>
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<CHANGEBODY>100</CHANGEBODY>
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||||||
<PARALYZE>100</PARALYZE>
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<PARALYZE>100</PARALYZE>
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<SHOCK>100</SHOCK>
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<SHOCK>100</SHOCK>
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||||||
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<CHANGEBODY>100</CHANGEBODY>
|
||||||
<KNOCKBACK>100</KNOCKBACK>
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<KNOCKBACK>100</KNOCKBACK>
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||||||
<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>100</KNOCKDOWN>
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||||||
<AIRBIND>100</AIRBIND>
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<AIRBIND>100</AIRBIND>
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||||||
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Reference in New Issue
Block a user