Fixed Sigel skill effects.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment
2019-04-29 19:10:55 +00:00
parent 07eac53461
commit dca29a84a6
23 changed files with 2280 additions and 1712 deletions

View File

@@ -1,83 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="16" level="1" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="1" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="2" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="2" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="3" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="3" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="4" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="4" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="5" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="5" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="6" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="6" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="7" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="7" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="8" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="8" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="8" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="9" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -6,8 +6,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="1" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="1" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="1" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -16,8 +15,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="2" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="2" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="2" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -26,8 +24,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="3" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="3" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="3" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -36,8 +33,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="4" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="4" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="4" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -46,8 +42,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="5" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="5" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="5" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -56,8 +51,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="6" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="6" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="6" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -66,8 +60,25 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="7" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="7" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="7" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="20" level="1" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="1" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="1" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="1" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="2" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="2" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="2" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="2" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="3" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="3" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="3" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="3" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="4" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="4" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="4" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="4" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="5" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="5" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="5" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="5" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="6" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="6" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="6" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="6" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="7" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="7" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="7" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="7" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="8" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="8" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="9" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="9" /> <!-- Cubic Falter -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="21" level="1" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="1" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="1" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="1" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="2" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="2" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="2" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="2" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="3" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="3" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="3" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="3" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="4" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="4" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="4" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="4" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="5" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="5" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="5" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="5" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="6" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="6" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="6" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="6" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="7" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="7" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="7" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="7" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="8" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="8" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="9" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="9" /> <!-- Cubic Hex -->
</skills>
</cubic>
</list>

View File

@@ -1,73 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="22" level="1" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="2" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="3" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="4" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="5" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="6" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="7" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -2756,7 +2756,11 @@
<effects>
<effect name="SummonCubic">
<cubicId>16</cubicId>
<cubicLvl>1</cubicLvl>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</cubicLvl>
</effect>
</effects>
</skill>
@@ -3560,10 +3564,7 @@
<skill id="10056" toLevel="8" name="Cubic Protection">
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>
<value level="1">A1</value>
<value fromLevel="2" toLevel="8">A2</value>
</operateType>
<operateType>A2</operateType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<effectPoint>2</effectPoint>
@@ -3571,46 +3572,29 @@
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value fromLevel="2" toLevel="8">6</value>
</abnormalTime>
<abnormalTime>6</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">2000</value>
<value level="2">2600</value>
<value level="3">3200</value>
<value level="4">3800</value>
<value level="5">4400</value>
<value level="6">5000</value>
<value level="7">6000</value>
<value level="8">7000</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock" fromLevel="2" toLevel="8" />
<effect name="HealPercent" fromLevel="6" toLevel="8">
<power>
<value level="6">3</value>
<value level="7">6</value>
<value level="8">10</value>
</power>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="8">
<amount>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8">
<amount>
<value level="4">500</value>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10057" toLevel="1" name="Cubic Curse">
@@ -3965,12 +3949,30 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4133,6 +4135,15 @@
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
@@ -4157,6 +4168,8 @@
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -4171,12 +4184,17 @@
<effects>
<effect name="Heal">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">750</value>
<value level="4">1000</value>
<value level="1">900</value>
<value level="2">1500</value>
<value level="3">2400</value>
<value level="4">3000</value>
</power>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10071" toLevel="4" name="Eva's Presence">
@@ -4330,7 +4348,11 @@
<operateType>P</operateType>
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<amount>2</amount>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
@@ -4344,26 +4366,62 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="ShieldDefenceRate">
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="4" name="Shilen's Presence">
@@ -4683,25 +4741,38 @@
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="ManaHeal">
<effect name="HealPercent">
<power>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
</power>
</effect>
<effect name="ManaHealPercent">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="10085" toLevel="7" name="Cubic Falter">
<!-- Restores Hp by $s1 and increases Debuff Resistance for $s2 by removing debuffs. In addition, Shillien Shadow is activated on the summoner if he defeats the enemy. -->
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-408</effectPoint>
<effectPoint>408</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -4712,30 +4783,38 @@
<value level="7">105</value>
</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<abnormalTime>6</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
</amount>
<mode>PER</mode>
<effect name="Heal">
<power>
<value level="1">1300</value>
<value level="2">1700</value>
<value level="3">2100</value>
<value level="4">2500</value>
<value level="5">2900</value>
<value level="6">3400</value>
<value level="7">3950</value>
</power>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">26</value>
<value level="4">36</value>
<value level="5">46</value>
<value level="6">56</value>
<value level="7">66</value>
</amount>
<mode>PER</mode>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
@@ -5120,10 +5199,10 @@
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>6</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint>
<reuseDelay>5000</reuseDelay>
@@ -5137,22 +5216,59 @@
<value level="7">105</value>
</magicLvl>
<effects>
<effect name="ShieldDefence"> <!-- Totally Guessed -->
<effect name="PhysicalDefence">
<amount>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">100</value>
<value level="6">105</value>
<value level="7">110</value>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>13</amount>
<effect name="MagicalDefence">
<amount>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10094" toLevel="7" name="Mass Lightning Strike">
@@ -5170,15 +5286,7 @@
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
</itemConsumeCount>
<itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
@@ -5211,7 +5319,12 @@
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5332,7 +5445,12 @@
</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5343,11 +5461,11 @@
<value level="4">19863</value>
<value level="5">20831</value>
<value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="6">1</value>
@@ -5355,6 +5473,16 @@
</pDefMod>
<overHit>true</overHit>
</effect>
<effect name="AddHate">
<power>
<value level="1">896350</value>
<value level="2">920550</value>
<value level="3">944750</value>
<value level="4">993150</value>
<value level="5">1041550</value>
<value level="6">1089950</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
@@ -5389,52 +5517,31 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="CriticalRate">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5444,10 +5551,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5456,27 +5560,9 @@
</weaponType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
</amount>
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -5515,61 +5601,48 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="ShieldDefence">
<amount>
<value level="1">10</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="Speed">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5579,10 +5652,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5590,18 +5660,14 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@@ -1399,7 +1399,15 @@
<criticalChance>5</criticalChance>
</effect>
<effect name="AddHate">
<power>500</power>
<power>
<value level="1">1761100</value>
<value level="2">1941300</value>
<value level="3">2173550</value>
<value level="4">2279550</value>
<value level="5">2385550</value>
<value level="6">2497900</value>
<value level="7">2610250</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
@@ -1822,7 +1830,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
@@ -1860,15 +1867,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>

View File

@@ -1,83 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="16" level="1" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="1" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="2" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="2" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="3" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="3" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="4" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="4" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="5" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="5" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="6" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="6" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="7" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="7" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="8" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="8" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="8" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="9" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -6,8 +6,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="1" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="1" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="1" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -16,8 +15,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="2" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="2" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="2" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -26,8 +24,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="3" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="3" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="3" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -36,8 +33,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="4" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="4" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="4" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -46,8 +42,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="5" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="5" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="5" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -56,8 +51,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="6" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="6" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="6" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -66,8 +60,25 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="7" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="7" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="7" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="20" level="1" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="1" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="1" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="1" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="2" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="2" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="2" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="2" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="3" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="3" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="3" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="3" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="4" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="4" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="4" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="4" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="5" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="5" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="5" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="5" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="6" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="6" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="6" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="6" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="7" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="7" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="7" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="7" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="8" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="8" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="9" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="9" /> <!-- Cubic Falter -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="21" level="1" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="1" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="1" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="1" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="2" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="2" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="2" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="2" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="3" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="3" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="3" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="3" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="4" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="4" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="4" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="4" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="5" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="5" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="5" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="5" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="6" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="6" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="6" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="6" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="7" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="7" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="7" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="7" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="8" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="8" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="9" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="9" /> <!-- Cubic Hex -->
</skills>
</cubic>
</list>

View File

@@ -1,73 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="22" level="1" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="2" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="3" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="4" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="5" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="6" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="7" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -2756,7 +2756,11 @@
<effects>
<effect name="SummonCubic">
<cubicId>16</cubicId>
<cubicLvl>1</cubicLvl>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</cubicLvl>
</effect>
</effects>
</skill>
@@ -3560,10 +3564,7 @@
<skill id="10056" toLevel="8" name="Cubic Protection">
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>
<value level="1">A1</value>
<value fromLevel="2" toLevel="8">A2</value>
</operateType>
<operateType>A2</operateType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<effectPoint>2</effectPoint>
@@ -3571,46 +3572,29 @@
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value fromLevel="2" toLevel="8">6</value>
</abnormalTime>
<abnormalTime>6</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">2000</value>
<value level="2">2600</value>
<value level="3">3200</value>
<value level="4">3800</value>
<value level="5">4400</value>
<value level="6">5000</value>
<value level="7">6000</value>
<value level="8">7000</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock" fromLevel="2" toLevel="8" />
<effect name="HealPercent" fromLevel="6" toLevel="8">
<power>
<value level="6">3</value>
<value level="7">6</value>
<value level="8">10</value>
</power>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="8">
<amount>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8">
<amount>
<value level="4">500</value>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10057" toLevel="1" name="Cubic Curse">
@@ -3965,12 +3949,30 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4133,6 +4135,15 @@
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
@@ -4157,6 +4168,8 @@
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -4171,12 +4184,17 @@
<effects>
<effect name="Heal">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">750</value>
<value level="4">1000</value>
<value level="1">900</value>
<value level="2">1500</value>
<value level="3">2400</value>
<value level="4">3000</value>
</power>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10071" toLevel="4" name="Eva's Presence">
@@ -4330,7 +4348,11 @@
<operateType>P</operateType>
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<amount>2</amount>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
@@ -4344,26 +4366,62 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="ShieldDefenceRate">
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="4" name="Shilen's Presence">
@@ -4683,25 +4741,38 @@
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="ManaHeal">
<effect name="HealPercent">
<power>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
</power>
</effect>
<effect name="ManaHealPercent">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="10085" toLevel="7" name="Cubic Falter">
<!-- Restores HP by $s1 and Debuff Resistance +$s3 for $s2 by removing debuffs. In addition, Shillien Shadow is activated on the summoner if he defeats the enemy. -->
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-408</effectPoint>
<effectPoint>408</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -4712,30 +4783,38 @@
<value level="7">105</value>
</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<abnormalTime>6</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
</amount>
<mode>PER</mode>
<effect name="Heal">
<power>
<value level="1">1300</value>
<value level="2">1700</value>
<value level="3">2100</value>
<value level="4">2500</value>
<value level="5">2900</value>
<value level="6">3400</value>
<value level="7">3950</value>
</power>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">26</value>
<value level="4">36</value>
<value level="5">46</value>
<value level="6">56</value>
<value level="7">66</value>
</amount>
<mode>PER</mode>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
@@ -5120,10 +5199,10 @@
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>6</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint>
<reuseDelay>5000</reuseDelay>
@@ -5137,22 +5216,59 @@
<value level="7">105</value>
</magicLvl>
<effects>
<effect name="ShieldDefence"> <!-- Totally Guessed -->
<effect name="PhysicalDefence">
<amount>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">100</value>
<value level="6">105</value>
<value level="7">110</value>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>13</amount>
<effect name="MagicalDefence">
<amount>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10094" toLevel="7" name="Mass Lightning Strike">
@@ -5170,15 +5286,7 @@
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
</itemConsumeCount>
<itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
@@ -5211,7 +5319,12 @@
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5332,7 +5445,12 @@
</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5343,11 +5461,11 @@
<value level="4">19863</value>
<value level="5">20831</value>
<value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="6">1</value>
@@ -5355,6 +5473,16 @@
</pDefMod>
<overHit>true</overHit>
</effect>
<effect name="AddHate">
<power>
<value level="1">896350</value>
<value level="2">920550</value>
<value level="3">944750</value>
<value level="4">993150</value>
<value level="5">1041550</value>
<value level="6">1089950</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
@@ -5389,52 +5517,31 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="CriticalRate">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5444,10 +5551,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5456,27 +5560,9 @@
</weaponType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
</amount>
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -5515,61 +5601,48 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="ShieldDefence">
<amount>
<value level="1">10</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="Speed">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5579,10 +5652,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5590,18 +5660,14 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" toLevel="4" name="Guardian's Frenzy">
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, all Attribute Resistance +$s6, and Reflect Magic rate +$s7. -->
<icon>icon.skill10100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -29,49 +30,31 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
@@ -82,86 +65,53 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ReflectMagic">
<amount>15</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -171,6 +121,7 @@
</effects>
</skill>
<skill id="10101" toLevel="4" name="Templar's Frenzy">
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. -->
<icon>icon.skill10101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -199,52 +150,44 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -254,10 +197,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -266,27 +206,9 @@
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -296,11 +218,10 @@
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Slash">
<!-- Summons the Blood Panther to attack the target and enemies on the path with $s1 power and decrease their Speed by $s3 and Pull Resistance by $s4 for $s2. Uses $s5 Soulstones. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10102</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
@@ -337,9 +258,13 @@
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -354,14 +279,14 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
<effect name="Speed">
<amount>-140</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10103" toLevel="6" name="Mass Freezing Strike">
<!-- Creates a torrent to attack the target and enemies on the path with $s1 Power added to P and pull them up a short distance. Also reduces their Speed by $s3 for $s2. Consumes $s4 Soulstones. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10103_2</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -405,6 +330,14 @@
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@@ -427,26 +360,37 @@
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- For you and your allies, P./ M. Def. +30%, Debuff Resistances +15%, P. Critical Damage/ M. Critical Damage Received -15%, and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillId>10108</skillId> <!-- Paladin's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -467,13 +411,20 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -484,8 +435,12 @@
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillId>10109</skillId> <!-- Avenger's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
@@ -497,11 +452,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -518,13 +479,21 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- For you and your allies, P./ M. Def. +$s1, Speed +$s2, all Attribute Resistance +$s3, P. Critical Damage/ M. Critical Damage Received -$s4, all Skill Cooldown -$s5, and MP Consumption -$s6. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -545,67 +514,79 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +$s2, P./ M. Def. +$s1, Speed +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -625,49 +606,93 @@
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P./ M. Def. +$s1, Debuff Resistances +$s2, P. Critical Damage/ M. Critical Damage Received -$s3, and all Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<operateType>AU</operateType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -688,27 +713,36 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
@@ -718,11 +752,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -739,13 +779,21 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10110" toLevel="1" name="Sentinel's Aura">
<!-- P./ M. Def. +$s1, Speed +$s2, all Attribute Resistance +$s3, P. Critical Damage/ M. Critical Damage Received -$s4, all Skill Cooldown -$s5, and MP Consumption -$s6. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -762,62 +810,81 @@
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -836,34 +903,58 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -1399,7 +1399,15 @@
<criticalChance>5</criticalChance>
</effect>
<effect name="AddHate">
<power>500</power>
<power>
<value level="1">1761100</value>
<value level="2">1941300</value>
<value level="3">2173550</value>
<value level="4">2279550</value>
<value level="5">2385550</value>
<value level="6">2497900</value>
<value level="7">2610250</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
@@ -1822,7 +1830,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
@@ -1860,15 +1867,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>

View File

@@ -1,83 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="16" level="1" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="1" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="2" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="2" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="3" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="3" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="4" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="4" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="5" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="5" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="6" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="6" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="7" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="7" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="8" slot="12" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="16" level="8" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="8" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10056" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="16" level="9" slot="12" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10056" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -6,8 +6,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="1" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="1" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="1" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -16,8 +15,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="2" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="2" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="2" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -26,8 +24,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="3" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="3" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="3" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -36,8 +33,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="4" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="4" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="4" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -46,8 +42,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="5" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="5" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="5" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -56,8 +51,7 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="6" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="6" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="6" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
@@ -66,8 +60,25 @@
<range value="1000" />
</conditions>
<skills>
<skill id="10083" level="7" triggerRate="67" successRate="30" target="MASTER" /> <!-- Basic Cubic Heal -->
<skill id="10082" level="7" triggerRate="33" successRate="30" target="MASTER" /> <!-- Strong Cubic Heal -->
<skill id="10084" level="7" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="18" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="20" level="1" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="1" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="1" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="1" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="2" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="2" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="2" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="2" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="3" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="3" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="3" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="3" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="4" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="4" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="4" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="4" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="5" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="5" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="5" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="5" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="6" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="6" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="6" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="6" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="7" slot="16" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="20" level="7" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="7" successRate="30" /> <!-- Cubic Falter -->
<skill id="10085" level="7" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="8" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="8" /> <!-- Cubic Falter -->
</skills>
</cubic>
<cubic id="20" level="9" slot="16" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10085" level="9" /> <!-- Cubic Falter -->
</skills>
</cubic>
</list>

View File

@@ -1,66 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="21" level="1" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="1" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="1" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="1" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="2" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="2" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="2" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="2" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="3" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="3" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="3" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="3" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="4" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="4" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="4" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="4" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="5" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="5" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="5" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="5" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="6" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="6" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="6" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="6" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="7" slot="17" duration="900" delay="8" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="21" level="7" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="7" successRate="30" /> <!-- Cubic Hex -->
<skill id="10086" level="7" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="8" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="8" /> <!-- Cubic Hex -->
</skills>
</cubic>
<cubic id="21" level="9" slot="17" duration="900" delay="5" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10086" level="9" /> <!-- Cubic Hex -->
</skills>
</cubic>
</list>

View File

@@ -1,73 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="22" level="1" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="1" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="1" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="2" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="2" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="2" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="3" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="3" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="3" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="4" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="4" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="4" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="5" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="5" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="5" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="6" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="6" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="6" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="7" slot="18" duration="900" delay="13" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<cubic id="22" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="7" canUseOnStaticObjects="true" target="MASTER"> <!-- Cubic Protection -->
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
</skill>
<skill id="10093" level="7" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="8" /> <!-- Cubic Protection -->
</skills>
</cubic>
<cubic id="22" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10093" level="9" /> <!-- Cubic Protection -->
</skills>
</cubic>
</list>

View File

@@ -2872,7 +2872,17 @@
<effects>
<effect name="SummonCubic">
<cubicId>16</cubicId>
<cubicLvl>1</cubicLvl>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
@@ -3673,13 +3683,10 @@
</effect>
</effects>
</skill>
<skill id="10056" toLevel="8" name="Cubic Protection">
<skill id="10056" toLevel="9" name="Cubic Protection">
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>
<value level="1">A1</value>
<value fromLevel="2" toLevel="8">A2</value>
</operateType>
<operateType>A2</operateType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<effectPoint>2</effectPoint>
@@ -3687,46 +3694,30 @@
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value fromLevel="2" toLevel="8">6</value>
</abnormalTime>
<abnormalTime>6</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">2000</value>
<value level="2">2600</value>
<value level="3">3200</value>
<value level="4">3800</value>
<value level="5">4400</value>
<value level="6">5000</value>
<value level="7">6000</value>
<value level="8">7000</value>
<value level="9">8000</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock" fromLevel="2" toLevel="8" />
<effect name="HealPercent" fromLevel="6" toLevel="8">
<power>
<value level="6">3</value>
<value level="7">6</value>
<value level="8">10</value>
</power>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="8">
<amount>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8">
<amount>
<value level="4">500</value>
<value level="5">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10057" toLevel="1" name="Cubic Curse">
@@ -4081,12 +4072,30 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4249,6 +4258,15 @@
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
@@ -4273,6 +4291,8 @@
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -4287,12 +4307,17 @@
<effects>
<effect name="Heal">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">750</value>
<value level="4">1000</value>
<value level="1">900</value>
<value level="2">1500</value>
<value level="3">2400</value>
<value level="4">3000</value>
</power>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10071" toLevel="4" name="Eva's Presence">
@@ -4450,7 +4475,11 @@
<operateType>P</operateType>
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<amount>2</amount>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
@@ -4464,26 +4493,62 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="ShieldDefenceRate">
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="4" name="Shilen's Presence">
@@ -4796,7 +4861,7 @@
</effect>
</effects>
</skill>
<skill id="10084" toLevel="4" name="Cubic Healing Wave">
<skill id="10084" toLevel="9" name="Cubic Healing Wave">
<!-- Recover HP/ MP and Remove Mesmerizing Debuff -->
<icon>icon.skill10073_2</icon>
<operateType>A1</operateType>
@@ -4809,27 +4874,55 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<effects>
<effect name="ManaHeal">
<effect name="HealPercent">
<power>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
</power>
</effect>
<effect name="ManaHealPercent">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="10085" toLevel="7" name="Cubic Gain Soul">
<skill id="10085" toLevel="9" name="Cubic Gain Soul">
<!-- Restores HP by $s1 and Debuff Resistance +$s3 for $s2 by removing debuffs. In addition, Shillien Shadow is activated on the summoner if he defeats the enemy. -->
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-408</effectPoint>
<effectPoint>408</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -4838,40 +4931,54 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<abnormalTime>6</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
</amount>
<mode>PER</mode>
<effect name="Heal">
<power>
<value level="1">1300</value>
<value level="2">1700</value>
<value level="3">2100</value>
<value level="4">2500</value>
<value level="5">2900</value>
<value level="6">3400</value>
<value level="7">3950</value>
<value level="8">4550</value>
<value level="9">5200</value>
</power>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">26</value>
<value level="4">36</value>
<value level="5">46</value>
<value level="6">56</value>
<value level="7">66</value>
<value level="8">68</value>
<value level="9">70</value>
</amount>
<mode>PER</mode>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="10086" toLevel="7" name="Cubic Hex">
<skill id="10086" toLevel="9" name="Cubic Hex">
<!-- For $s1, P. Def./ M. Def. -$s2. -->
<icon>icon.skill0122</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>6</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<magicLvl>
<value level="1">85</value>
@@ -4881,6 +4988,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
@@ -4899,6 +5008,8 @@
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
<value level="8">-16</value>
<value level="9">-17</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4908,6 +5019,8 @@
<value level="2">-7</value>
<value level="3">-10</value>
<value fromLevel="4" toLevel="7">-15</value>
<value level="8">-16</value>
<value level="9">-17</value>
</amount>
<mode>PER</mode>
</effect>
@@ -5240,7 +5353,7 @@
</effect>
</effects>
</skill>
<skill id="10093" toLevel="7" name="Guardian Cubic">
<skill id="10093" toLevel="9" name="Guardian Cubic">
<!-- Increases Shield P. Def. and Shield Defense. Spd. +$s1. -->
<icon>icon.skll10093</icon>
<abnormalLvl>
@@ -5251,11 +5364,13 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>6</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint>
<reuseDelay>5000</reuseDelay>
@@ -5267,24 +5382,71 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<effects>
<effect name="ShieldDefence"> <!-- Totally Guessed -->
<effect name="PhysicalDefence">
<amount>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">100</value>
<value level="6">105</value>
<value level="7">110</value>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
<value level="8">425</value>
<value level="9">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>13</amount>
<effect name="MagicalDefence">
<amount>
<value level="1">200</value>
<value level="2">250</value>
<value level="3">290</value>
<value level="4">320</value>
<value level="5">350</value>
<value level="6">375</value>
<value level="7">400</value>
<value level="8">425</value>
<value level="9">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="10094" toLevel="9" name="Mass Lightning Strike">
@@ -5302,17 +5464,7 @@
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
</itemConsumeCount>
<itemConsumeCount>6</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
@@ -5349,7 +5501,12 @@
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5478,7 +5635,12 @@
</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -5503,6 +5665,18 @@
</pDefMod>
<overHit>true</overHit>
</effect>
<effect name="AddHate">
<power>
<value level="1">896350</value>
<value level="2">920550</value>
<value level="3">944750</value>
<value level="4">993150</value>
<value level="5">1041550</value>
<value level="6">1089950</value>
<value level="7">1141250</value>
<value level="8">1192550</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
@@ -5539,57 +5713,34 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">140</value>
</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="CriticalRate">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">140</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5599,11 +5750,8 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">70</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5612,29 +5760,9 @@
</weaponType>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-25</value>
<value level="4">-30</value>
<value level="5">-35</value>
</amount>
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">70</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
@@ -5675,67 +5803,52 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="ShieldDefence">
<amount>
<value level="1">10</value>
<value level="1">90</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="Speed">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">35</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -5745,10 +5858,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
@@ -5757,19 +5867,15 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount>

View File

@@ -32,53 +32,33 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">120</value>
</amount>
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
@@ -90,94 +70,55 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
</amount>
<amount>80</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ReflectMagic">
<amount>15</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
@@ -218,57 +159,48 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">110</value>
<value level="5">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">110</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">35</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -278,10 +210,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
</amount>
<mode>PER</mode>
@@ -291,29 +220,9 @@
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">65</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
@@ -326,9 +235,7 @@
<!-- Summons the Blood Panther to attack the target and enemies on the path with $s1 power and decrease their Speed by $s3 and Pull Resistance by $s4 for $s2. Uses $s5 Soulstones. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10102</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
@@ -369,9 +276,13 @@
<value level="8">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -388,10 +299,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
<effect name="Speed">
<amount>-140</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -444,6 +354,14 @@
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@@ -473,22 +391,32 @@
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillId>10108</skillId> <!-- Paladin's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -509,8 +437,14 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -527,8 +461,12 @@
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillId>10109</skillId> <!-- Avenger's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
@@ -540,11 +478,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -561,8 +505,15 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -589,62 +540,73 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
@@ -670,23 +632,58 @@
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -695,25 +692,33 @@
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P./ M. Def. +$s1, Debuff Resistances +$s2, P. Critical Damage/ M. Critical Damage Received -$s3, and all Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<operateType>AU</operateType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -734,8 +739,14 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -743,19 +754,21 @@
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
@@ -765,11 +778,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -786,8 +805,15 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -810,57 +836,75 @@
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
@@ -885,34 +929,58 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + (0.3 * subIndex)}</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + (0.3 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -1399,7 +1399,15 @@
<criticalChance>5</criticalChance>
</effect>
<effect name="AddHate">
<power>500</power>
<power>
<value level="1">1761100</value>
<value level="2">1941300</value>
<value level="3">2173550</value>
<value level="4">2279550</value>
<value level="5">2385550</value>
<value level="6">2497900</value>
<value level="7">2610250</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
@@ -1822,7 +1830,6 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>8</mpConsume>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
@@ -1860,15 +1867,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>