Additional sublevel changes.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment 2019-04-29 13:49:45 +00:00
parent aa42ec622a
commit 07eac53461
6 changed files with 34 additions and 34 deletions

View File

@ -940,12 +940,12 @@
<value level="44">25628</value>
<value level="45">25628</value>
<value level="46">25628</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="46">15</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="46">1</value>
@ -3650,12 +3650,12 @@
<value level="44">25628</value>
<value level="45">25628</value>
<value level="46">25628</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="46">15</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="46">1</value>
@ -4079,7 +4079,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="51">50</value>
<value fromLevel="45" toLevel="51" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="45" toLevel="51" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@ -4315,12 +4315,12 @@
<value level="49">42645</value>
<value level="50">42645</value>
<value level="51">42645</value>
<value fromLevel="45" toLevel="51" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="45" toLevel="51" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="51">15</value>
<value fromLevel="45" toLevel="51" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
<value fromLevel="45" toLevel="51" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
</effect>
@ -5606,7 +5606,7 @@
<value level="35">2520</value>
<value level="36">2582</value>
<value level="37">2644</value>
<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
</effects>
@ -6672,7 +6672,7 @@
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">600</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 30)}</value>
</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>235</effectPoint>
@ -6763,7 +6763,7 @@
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.4 + 0.6}</value>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1847,7 +1847,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
@ -2806,7 +2806,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>

View File

@ -4172,7 +4172,7 @@
<chargeConsume>4</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="36">15</value>
<value fromLevel="30" toLevel="36" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="30" toLevel="36" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="36">1</value>
@ -4216,7 +4216,7 @@
<value level="34">42189</value>
<value level="35">42189</value>
<value level="36">42189</value>
<value fromLevel="30" toLevel="36" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="30" toLevel="36" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
@ -5077,7 +5077,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
@ -5171,7 +5171,7 @@
<value level="15">27108</value>
<value level="16">28354</value>
<value level="17">29600</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
<effect name="BlockActions">
@ -6104,7 +6104,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1738,7 +1738,7 @@
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="17">80</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
@ -1817,7 +1817,7 @@
<value level="15">876</value>
<value level="16">876</value>
<value level="17">876</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
@ -1849,7 +1849,7 @@
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="17">80</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
@ -1928,7 +1928,7 @@
<value level="15">876</value>
<value level="16">876</value>
<value level="17">876</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
@ -2762,7 +2762,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="13">40</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>

View File

@ -581,7 +581,7 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
@ -661,13 +661,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1242,7 +1242,7 @@
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value>
</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
@ -2600,7 +2600,7 @@
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="12">60</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
@ -2643,7 +2643,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + (subIndex * 90)}</value>
</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<effectPoint>673</effectPoint>
@ -5173,7 +5173,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>
@ -5242,7 +5242,7 @@
</effect>
<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -5285,7 +5285,7 @@
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="21">50</value>
<value fromLevel="15" toLevel="21" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="15" toLevel="21" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@ -5378,7 +5378,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="15" toLevel="21" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="15" toLevel="21" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="15" toLevel="21" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -2179,12 +2179,12 @@
<abnormalTime>
<value fromLevel="1" toLevel="9">30</value>
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="4" toLevel="9" fromSubLevel="2011" toSubLevel="2020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="4" toLevel="9" fromSubLevel="2011" toSubLevel="2020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">80</value>
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>