Fixed movement through ramps.

This commit is contained in:
MobiusDev
2019-01-14 05:42:06 +00:00
parent e78ebc0a35
commit dafe02deda
12 changed files with 12 additions and 12 deletions

View File

@ -2952,7 +2952,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
}
}
// Prevent player moving on ledges.
if ((dz > 100) && (distance < 300))
if ((dz > 180) && (distance < 300))
{
_move.onGeodataPathIndex = -1;
stopMove(getActingPlayer().getLastServerPosition());