Increased x5 MaxSendPerPass/MaxReadPerPass MMO.ini value.
Thanks to Sahar for noticing and sharing the info.
This commit is contained in:
+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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MaxSendPerPass = 12
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# Default: 12
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MaxSendPerPass = 60
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# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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MaxReadPerPass = 60
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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MaxSendPerPass = 12
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# Default: 12
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MaxSendPerPass = 60
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# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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||||||
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MaxReadPerPass = 60
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||||||
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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MaxSendPerPass = 12
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# Default: 12
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||||||
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MaxSendPerPass = 60
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||||||
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||||||
# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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||||||
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MaxReadPerPass = 60
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||||||
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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||||||
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+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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MaxSendPerPass = 12
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# Default: 12
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||||||
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MaxSendPerPass = 60
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||||||
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||||||
# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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||||||
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MaxReadPerPass = 60
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||||||
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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|||||||
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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MaxSendPerPass = 12
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# Default: 12
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||||||
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MaxSendPerPass = 60
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||||||
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||||||
# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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||||||
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MaxReadPerPass = 60
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||||||
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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+4
-2
@@ -9,11 +9,13 @@ SleepTime = 20
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# Every loop it send a maximum of the given packages to each connection
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# Every loop it send a maximum of the given packages to each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less output
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# Lower values will speed up the loop and the Ping is smaller but cause less output
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||||||
MaxSendPerPass = 12
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# Default: 12
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||||||
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MaxSendPerPass = 60
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||||||
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# Every loop it read a maximum of the given packages from each connection
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# Every loop it read a maximum of the given packages from each connection
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||||||
# Lower values will speed up the loop and the Ping is smaller but cause less input
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# Lower values will speed up the loop and the Ping is smaller but cause less input
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MaxReadPerPass = 12
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# Default: 12
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||||||
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MaxReadPerPass = 60
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# Each unfinished read/write need a TEMP storage Buffer
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# Each unfinished read/write need a TEMP storage Buffer
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# on large player amount we need more Buffers
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# on large player amount we need more Buffers
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