Increased x5 MaxSendPerPass/MaxReadPerPass MMO.ini value.

Thanks to Sahar for noticing and sharing the info.
This commit is contained in:
MobiusDev 2016-12-03 11:28:55 +00:00
parent e3f4946acc
commit d5b40dac92
6 changed files with 24 additions and 12 deletions

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers

View File

@ -9,11 +9,13 @@ SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Default: 12
MaxSendPerPass = 60
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Default: 12
MaxReadPerPass = 60
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers