Removed gradual blow damage calculation.
This commit is contained in:
parent
8bb2cca118
commit
b71f03aa77
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
@ -113,9 +113,7 @@ public final class Formulas
|
||||
final Position position = Position.getPosition(attacker, target);
|
||||
final double isPosition = position == Position.BACK ? 0.2 : position == Position.SIDE ? 0.05 : 0;
|
||||
|
||||
// Mobius: Fix for way too low blow damage.
|
||||
power *= Math.max(1, attacker.getLevel() / 18); // Power increasing gradually by level.
|
||||
// Mobius: Manage level difference as well.
|
||||
// Mobius: Manage level difference.
|
||||
if (attacker.getLevel() < target.getLevel())
|
||||
{
|
||||
power *= 1 - (Math.min(target.getLevel() - attacker.getLevel(), 9) / 10);
|
||||
|
Loading…
Reference in New Issue
Block a user