Summon regeneration should stop when summon is removed.
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0bae3a0e5b
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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@ -422,6 +422,7 @@ public abstract class L2Summon extends L2Playable
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}
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stopAllEffects();
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stopHpMpRegeneration();
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if (owner != null)
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{
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