Recharge shots for summons.
Contributed by Sahar.
This commit is contained in:
@@ -134,6 +134,8 @@ public abstract class L2Summon extends L2Playable
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// if someone comes into range now, the animation shouldn't show any more
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// if someone comes into range now, the animation shouldn't show any more
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_restoreSummon = false;
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_restoreSummon = false;
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rechargeShots(true, true);
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// Notify to scripts
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// Notify to scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this);
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this);
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}
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}
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