From b04a91096c0edc19c8ab44096eaba5d8bf686545 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 30 Aug 2015 08:35:55 +0000 Subject: [PATCH] Recharge shots for summons. Contributed by Sahar. --- trunk/java/com/l2jserver/gameserver/model/actor/L2Summon.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/trunk/java/com/l2jserver/gameserver/model/actor/L2Summon.java b/trunk/java/com/l2jserver/gameserver/model/actor/L2Summon.java index 39c121dd78..17ceaaeae5 100644 --- a/trunk/java/com/l2jserver/gameserver/model/actor/L2Summon.java +++ b/trunk/java/com/l2jserver/gameserver/model/actor/L2Summon.java @@ -134,6 +134,8 @@ public abstract class L2Summon extends L2Playable // if someone comes into range now, the animation shouldn't show any more _restoreSummon = false; + rechargeShots(true, true); + // Notify to scripts EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this); }