Recharge shots for summons.

Contributed by Sahar.
This commit is contained in:
MobiusDev 2015-08-30 08:35:55 +00:00
parent 8b2571eecb
commit b04a91096c

View File

@ -134,6 +134,8 @@ public abstract class L2Summon extends L2Playable
// if someone comes into range now, the animation shouldn't show any more
_restoreSummon = false;
rechargeShots(true, true);
// Notify to scripts
EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this);
}