Improved some target handlers.
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a1b85758ff
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@ -37,6 +37,6 @@ public class Item implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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return (selectedTarget != null) && selectedTarget.isItem() ? selectedTarget : null;
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}
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}
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@ -48,6 +48,6 @@ public class MyParty implements ITargetTypeHandler
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}
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}
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return null;
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return activeChar;
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}
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}
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@ -21,6 +21,7 @@ import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target other things (skills with this target type appear to be disabled).
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@ -37,6 +38,11 @@ public class Others implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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if (selectedTarget == activeChar)
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ON_YOURSELF);
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return null;
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}
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return selectedTarget;
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}
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}
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@ -37,6 +37,6 @@ public class Item implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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return (selectedTarget != null) && selectedTarget.isItem() ? selectedTarget : null;
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}
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}
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@ -48,6 +48,6 @@ public class MyParty implements ITargetTypeHandler
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}
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}
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return null;
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return activeChar;
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}
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}
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@ -21,6 +21,7 @@ import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target other things (skills with this target type appear to be disabled).
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@ -37,6 +38,11 @@ public class Others implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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if (selectedTarget == activeChar)
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ON_YOURSELF);
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return null;
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}
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return selectedTarget;
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}
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}
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@ -37,6 +37,6 @@ public class Item implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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return (selectedTarget != null) && selectedTarget.isItem() ? selectedTarget : null;
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}
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}
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@ -48,6 +48,6 @@ public class MyParty implements ITargetTypeHandler
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}
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}
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return null;
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return activeChar;
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}
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}
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@ -21,6 +21,7 @@ import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target other things (skills with this target type appear to be disabled).
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@ -37,6 +38,11 @@ public class Others implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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if (selectedTarget == activeChar)
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ON_YOURSELF);
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return null;
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}
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return selectedTarget;
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}
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}
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@ -37,6 +37,6 @@ public class Item implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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return (selectedTarget != null) && selectedTarget.isItem() ? selectedTarget : null;
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}
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}
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@ -48,6 +48,6 @@ public class MyParty implements ITargetTypeHandler
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}
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}
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return null;
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return activeChar;
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}
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}
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@ -21,6 +21,7 @@ import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target other things (skills with this target type appear to be disabled).
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@ -37,6 +38,11 @@ public class Others implements ITargetTypeHandler
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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return null;
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if (selectedTarget == activeChar)
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ON_YOURSELF);
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return null;
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}
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return selectedTarget;
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}
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}
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